GranspearZX Posted August 19, 2011 Posted August 19, 2011 Player Name: GranspearZX Character Name: Gauntlet Power Level: (11) (149/149PP) Trade-Offs: +4 Attack/-4 Damage, -4 Defense/+4 Toughness In Brief: A suit of armor animated by a primal Beast Rune spirit Alternate Identities: N/A Identity: Public Birthplace: Unknown Occupation: Automaton Affiliations: Cult of the Beast Family: None Age: 3 Gender: Male Height: 14' Weight: 2,500 lbs Eyes: None to speak of, though a red glow can often be seen from its eyeholes Hair: None Description: Gauntlet is a 14-foot tall suit of rust-colored armor, complete with a horned helm. While it appears to be made of iron, the magic that animates it gives it a significantly higher durability. It's difficult to tell that it's unmanned, so to speak, until one takes a good look at the helm--vacant, save for the eye holes that occasionally take on an infernal red glow as it moves. History: Various experiments with the Beast Rune have resulted in a wide array of disasters. The most recent setback was a man imbued with the Beast Rune in 1991 leveling an Arizona town after he escaped his handlers. A cultist sent to retrieve it subsequently disappeared, and with her, all hope for progress stagnated. 15 years later, a human born with the rune's power was discovered, and an effort was yet again made to acquire its immense power. However, human imbuement was still impossible, and so the idea was to attempt to create a golem with the Beast Rune's immeasurable power inside it instead. It took several years (and several more cultists' lives) before the being known as Gauntlet was born, with a single task in mind... Complications: One-Track Mind: Gauntlet is not terribly bright, and its singular focus is retrieval (or destruction) of any runic magic deemed necessary by the cult who created it. Abilities: 8 + -8 + -10 + 0 + 0 + 0 = -10PP Strength: 38 (+14) Dexterity: 2 (-4) Constitution: -- (--) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 8 + 8 = 14PP Initiative: -4 Attack: +7 (+8 Base, -1 Growth) Grapple: +30 Defense: +7 (+8 Base, -1 Size) / +2 flat-footed Knockback: -16 Saving Throws: 0 + 4 + 0 = 4PP Toughness: +14 (+0 Con, +3 Density, +2 Growth, +9 Protection) [imp 6] Fortitude: Immune Reflex: +0 (+4 Base, -4 Dex) Will: Immune Skills: 1PP Intimidate 4 (+6 w/ Growth) Feats: 0PP Powers: 18 + 16 + 73 + 13 + 2 + 8 + 10 = 140 PP Density 6 (x5 mass; +12 STR, +3 Impervious Protection, Immovable 2, Super Strength 2; Flaws: Permanent; PF: Innate) [18PP] Growth 4 (Large, +8 STR, +2 Toughness; Flaws: Permanent; PF: Innate) [16PP] Immunity 65 (Fortitude Effects, Will Effects, All electrical effects, Critical Hits; PF: Innate) [73PP] Protection 9 (PFs: Impervious 3, Innate) [13PP] Super-Senses 2 (Tremorsense) [2PP] Super-Senses 7 (Accurate Radius Ranged Extended Detect Magic 3 [Mental]) [8PP] Super-Strength 2 (Stacks with Density; Total Lifting STR 68 [Heavy Load: 76.8 tons], PFs: Bracing, Countering Punch, Shockwave) [7PP] Drawbacks: 0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC34 TOU (Staged) Damage (Physical) Shockwave 140 ft. Cone DC24 REF (Staged) Damage (Physical) Abilities (-10) + Combat (14) + Saving Throws (4) + Skills (1) + Feats (0) + Powers (137) + Drawbacks (0) = 146 Power Points
Avenger Assembled Posted August 20, 2011 Posted August 20, 2011 Your HTML's a bit off. Make sure you've got your italics and such in the right place. Why not have him detect all kinds of magic (since he's an NPC and the points don't matter); that way he can be used in broader stories. Similarly, why not drop his Dex to 6 and get that Initiative penalty plus more points to spend?
GranspearZX Posted September 1, 2011 Author Posted September 1, 2011 Mulling over edits. I haven't given up on him, I swear. :P
Avenger Assembled Posted September 20, 2011 Posted September 20, 2011 I have moved this here to help clear space in the bank.
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