Cyroa Posted August 25, 2011 Posted August 25, 2011 jack of all trades and an Int roll: any clue here? (1d20+10=16) yeah...guessing not much! :)
Raveled Posted August 26, 2011 Author Posted August 26, 2011 Ironclad and Torque have to face Dirae, a Fury-wannabe with a power ring and anger management issues, and Ajax, her more reasonable (but still teenage and superpowered) boyfriend! Ironclad's Initiative. (1d20+5=23) Yowza. Hope that rolling streak keeps up. Ajax's Initiative. (1d20+2=14) Dirae's Initiative. (1d20+1=9)
Raveled Posted August 26, 2011 Author Posted August 26, 2011 Ironclad's up now, so. Free Action: Switch Weapon Array to Enhanced Strength. Free Action: Switch Power Reserve to Flight 2, S-Str 3 Move Action: Move into melee with Dirae. Standard Action: Armor PAWNCH! Ironclad's melee attack, vs Dirae's Def. DC 25 (1d20+10=19) That's a hit. Dirae's Toughness save, vs DC 25. (1d20+13=15) Yowch! Bruise + Stun right off the bat! There's literally no way for her to fail her Concentration check, so she stays in the air.
Raveled Posted August 26, 2011 Author Posted August 26, 2011 Ajax is up. Standard Action: Blast Ironclad. Ajax's ranged attack roll, vs Ironclad's Def. DC 23 (1d20+12=20) That also hits. Ironclad's Toughness check, vs DC 23. (1d20+15=29) And this is why we Toughness shift. Damage rolls right off of her. Initiative order: 29 Torque -- Uninjured -- HPx1 23 Ironclad -- Uninjured -- HPx4 14 Ajax -- Uninjured -- GM 9 Dirae -- Bruisex1 + Stun (Ironclad) -- GM Torque's up.
Raveled Posted August 26, 2011 Author Posted August 26, 2011 Dirae's Toughness save, vs DC 27. (1d20+12=13) Yowza, that's Staggerd + Stun refreshes. Ow, this is gonna be a short fight.
Raveled Posted August 26, 2011 Author Posted August 26, 2011 Torque's dealing with Dirae, so Ironclad will take on Ajax. Standard Action: Blast 'em! Ironclad's ranged attack, vs Ajax's Def. DC 25. (1d20+10=25) Juuuust hits. Ajax's Toughness save, vs DC 25. (1d20+10=11) Oh good lord! Another Stun + Stagger! Ajax's Concentration check to maintain Flight, vs DC 11. (1d20+3=18) Makes it, so he's still in the air. Well, neither bad guy can do anything this turn, so I guess we'll go on to Torque's turn.
Raveled Posted August 26, 2011 Author Posted August 26, 2011 Dirae's Toughness check, vs DC 27. (1d20+12=29) Finally makes something.
Raveled Posted August 26, 2011 Author Posted August 26, 2011 Ironclad's up. Standard Action: Blast Ajax. Ironclad's melee attack roll, vs Ajax's Def. DC 25 (1d20+10=24) That hits superlatively. Ajax's Toughness save, vs DC 25. (1d20+10=22) Bruise!
Raveled Posted August 26, 2011 Author Posted August 26, 2011 They're both awake and moving, but they can only take Standard actions, so. Ajax blasts a fool! Standard Action: Blast Ironclad! Ajax's ranged attack roll, vs Ironclad's Def. DC 23. (1d20+12=27)Heh, yeah that hits. Ironclad's Toughness save, vs DC 25. (1d20+15=27) Makes it, easy. Dirae is gonna blast at Torque. Dirae's ranged attack check, vs Torque's Def. (1d20+7=11) Bah! Terrible. Initiative order: 29 Torque -- Uninjured -- HPx1 23 Ironclad -- Uninjured -- HPx4 14 Ajax -- Bruisex1 + Staggered -- GM 9 Dirae -- Bruisex1 + Staggered -- GM Torque's up.
Raveled Posted August 27, 2011 Author Posted August 27, 2011 Ajax's Toughness save, vs DC 27. (1d20+9=10) He is down.
Raveled Posted August 27, 2011 Author Posted August 27, 2011 Ironclad's turn. Move Action: Close with Dirae. Free Action: Switch Weapons Array to Enhanced Str, switch Power Reserve to Flight 1, S-Str 4. Standard Action: Grapple! Make those powers useless. Ironclad's melee attack check, vs Dirae's Def. Grapple (1d20+10=19) That hits. Ironclad's grapple check, vs Dirae's opposed grapple. (1d20+24=27) Even with that roll, Dirae has literally no chance to break free, but I gotta see just how boned she is. Dirae's opposed grapple check, vs DC 24. (1d20+6=16) Grappled, but not Bound yet.
Raveled Posted August 27, 2011 Author Posted August 27, 2011 Dirae's turn. She can't hope to beat Ironclad's grapple, so we're gonna go with something else! Free Action: Stunt Trip 10 (Extra: Area/Burst [General]; Feat: Knockback 10) Standard Action: Boom! Ironclad's Reflex save, vs DC 20. (1d20+8=26) Half effect. Ironclad's Strength save, vs DC 15. (1d20+10=18) She holds on! Initiative order: 29 Torque -- Uninjured -- HPx2 23 Ironclad -- Uninjured -- HPx5 14 Ajax -- Unconscious -- GM 9 Dirae -- Bruisex1 + Staggered + Bound -- GM Torque's up.
Raveled Posted August 27, 2011 Author Posted August 27, 2011 Dirae's Toughness save, vs DC 27. (1d20+12=32) Lordy, that's a save.
Raveled Posted August 27, 2011 Author Posted August 27, 2011 Ironclad's gonna throw Dirae into the pavement. I don't think that requires an attack roll, since she just basically has to go down. DC 25 Toughness roll. Dirae's Toughness save, vs DC 25. (1d20+12=31) :argh:
Raveled Posted August 27, 2011 Author Posted August 27, 2011 Dirae's turn, and she's gonna try her Blast attack against Ironclad this time. Standard Action: Blast! Dirae's range attack check, vs Ironclad's Def. DC 28 (1d20+7=21) That hits. Ironclad's Toughness save, vs DC 28. (1d20+15=35) :D Initiative order: 29 Torque -- Uninjured -- HPx2 23 Ironclad -- Uninjured -- HPx5 14 Ajax -- Unconscious -- GM 9 Dirae -- Bruisex1 + Staggered -- GM Torque's up.
Cyroa Posted August 28, 2011 Posted August 28, 2011 first roll: throwing disk attack (1d20+7=14) think that's a miss...but it has homing so maybe next round it'll hit! burning an HP for a second attack attack, punch (1d20+7=22) think that hits too Dc 28 for the punch (27 for the disk if it hits next round )
Raveled Posted August 28, 2011 Author Posted August 28, 2011 Dirae's Toughness save, vs DC 28. (1d20+12=19) Stunned + Bruise x2. I'm checking about that Homing attack, BTW. I'm not if it works that way.
Raveled Posted August 28, 2011 Author Posted August 28, 2011 Okay, problem with your attack. (16:11:28) Raveled: Okay, rules question for those more versed in them than I. (16:11:43) AvengerAssembled: Rav: Yessss? (16:12:00) Raveled: If you have Homing on an attack in an array, then if the attack misses it gets another chance to hit. (16:12:13) Raveled: But what if you switch to a different slot in the array? Is the Homing still in effect? (16:12:24) AvengerAssembled: I think we've said no, Rav. That's too cheap. (16:12:34) Raveled: Okay, that's what I though. So the disc attack does not get a second chance to hit her, because you switched to the Enhanced Str attack.
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