Ozob Posted August 22, 2011 Share Posted August 22, 2011 Player Name: Ozob Character Name: Wellspring Power Level: 10 (150/156PP) Trade-Offs: +5 Defense / -5 Toughness Unspent PP: 6 Progress To Bronze Status: 6/30 In Brief: California surfer turned hero. Sent to Claremont when he'd rather be looking forward to USC, he's unsure of what he is getting into. Alternate Identity: Johnny Hladd Identity: Public Birthplace: San Diego, CA Occupation: Student/Professional Surfer Affiliations: Various sporting bodies Family: Anthony Hladd/Father, Emily/Au Pair Age: 18 born 10/31/1993 Apparent Age: 18 Gender: Male Ethnicity: American Height: 6'1" Weight: 205 lbs Eyes: Blue Hair: Blond Description: Johnny looks every inch the Californian surfer, from his long unkempt blond hair, to the toned and nearly always tanned body. He has a vacant, but charming smile which only gets focused when he's surfing. He has a very warm demeanor and is quite congenial and inviting, even around strangers. Often times he looks mischievous, or like he's sharing a joke on the rest of the world. As for facial features, they are strong, but not overbearing. A faint scar on his chin is only noticeable when he hasn't shaved and his stubble makes the slight off colored line more noticeable. He dresses in the classic Californian beach wear whenever possible. The concept of a suit is nearly inconceivable to him. Bermuda shorts and comfortable shirts are all that he seems to want or need to wear. While he occasionally wears sandals or some kind of beach foot wear, it's more likely that he's walking around bare footed. His voice is nothing to remark on, other than he tends to project his voice very well. As for demeanor, he walks with the self assured gait of a professional athlete. He is lean and lanky, and it shows in the way he stands; a casual but very upright pose. Overall, he is a very striking and good looking man, who is both at one with himself and his surroundings. Power Descriptions: Johnny controls water much as he does one of his own limbs, it just happens as he thinks about it. He's never thought to deep about it to question how it works, it just does. When he uses his powers gouts of water burst from sewer mains, pipes, lakes and occasionally pulling humidity from the very air. When there is no water, he has to create his own, pulling moisture from any nearby source, be it lake or aquifer. Finally, when he moves, there is a veritable tidal wave of water that moves with him... propelling himself and others along. Yet to really move he needs his board, orsomething close. History: Johnny's powers manifested themselves at birth, yet he didn't fully grow into them, or realize their potential until much later. His mother died of an infected kidney stone when he was seven leaving his father to raise the Johnny on his own. Anthony Hladd, a vice president for a large insurance corporation, had neither the time nor inclination to care for his son full time. While money can not buy happiness, it can buy an Au Pair, which is exactly what he set out to do. After an extensive search he found Emily Dawson, an Australian Au pair who was willing to make a multi year commitment to work in the states. Within a few weeks of starting as the families caretaker, Anthony realized that Emily was both exactly what was needed, and also what he despised all in one package. She was intelligent, caring, and very good at her job. Yet she also taught Johnny to surf, as well as other "wasted" skills as his father saw it. While Johnny respected his father, he grew to love Emily as the mother he lost and just as his father began to realize what sort of influence this gentle spirit had on his son, it was far to late to dismiss her. So instead he tried his best to groom his son to follow in his footsteps, however the free spirited youth seemed more inclined to idly waste his days away surfing or spending them contemplating the world around him. While his father appreciated art and idle sport, they were certainly something that others, usually homeless and starving, did. There were prep schools, business seminars, motivation coaches, and all other manner of methods he used to try and turn his son from a life of idle waste. He and Emily disagreed on practically everything important and while he couldn't fire his son's new found mother, he could do his best to try and turn his life around. Through it all Johnny accepted this with a Zen like calm not typically seen in an average teenager. While he loved his father, he idolized Emily and had no desire to follow in his foot steps. So he took all the classes, seminars, and prep schools and whenever he could, he found himself on the beach doing what he loved. The irony was that he was very very good at what he did. So much so that he began to get national attention for his surfing skills. By the time he reached high school, Johnny had little need for an Au pair. It was his father who had become used to have having someone care for the house and handle day to day affairs. While he didn't approve of Emily's philosophy, he did appreciate her efficient competence. Hiring her on a permanent retaining basis he gave her the opportunity to remain with them as long as she wanted. Thus their odd family remained intact for far longer than typical for a nanny. She ran the house and some of his domestic affairs, as well as keeping tabs on Johnny. This became more important as his powers began to manifest themselves even stronger. Until recently, most uses of his powers had been relegated to odd freak incidents. Pools of water forming in the oddest places, strong currents being tamed, or even rain when it was most needed. It was a scary prospect when you could lift most of a house into the air. Yet with his gentle demeanor, and Emily's guiding hand, he managed to skate through this troubling transformative period with relative ease. So much so that few even in his immediate neighborhood knew of his potentials. What people did know him for, was his surfing talent. After being sponsored by several companies he had a breakout year in 2009 and became one of the youngest leading money winners on the professional surfing tour. For two years he surfed on the circuit, earning several million dollars and some grudging respect from his father for making the best of a bad situation. He made even more headlines in 2011 when he quit the tour, citing the money and sponsors were conflicting with the spirit of the sport. He finished out his obligations for the year, donating all his winnings to various children's charities. The move strained the growing relation between him and his father, and realizing that he had very little time left as the boy's ward, gave his final try to turn him to the right track enrolling him at Claremont academy in the hopes that he would make something of himself. He has forbidden Emily to change any of these plans and has requested that the school teach him discipline in his powers, but more importantly his mind. Personality & Motivation: Johnny is incredibly laid back and slow to rile. He is easy going, open almost to a fault and very friendly. He'll blindly trust people, assuming that their good nature would not let them burn him. To his credit or luck, that has not happened often. When it did, he is quick to forgive and accept blind strokes of fate. When he does take action, it is decisive and without any of the regret or worry about paths not taken. What he wants in life is to work on his surfing and to find a small place of his own on a beach some where. While he is wealthy, money is not something that motivates him in the least and he is very generous with what he has. He genuinely enjoys helping people and spends a reasonable amount of time with various children's charities and homeless shelters. He loves to be in on a good joke, as long as it's not cruel or mean. Being and extrovert, he likes to be around people and will go very far out of his way to find a beautiful vista or brilliant sunset. When he is not doing something specific, he would spend as much time out doors as possible. Finally, while he has heroic qualities, he has not yet become a hero. He needs to learn what it means to selflessly help people and perhaps polish both his image and powers. Powers & Tactics: Johnny is slow to truly engage people with his powers. Instead, he will start trying to keep them away or hold them off as long as possible. If he has defuse a situation without hurting others, he will. However, when he needs to be decisive, he acts and moves with the assuredness of an athlete. Many times he will try to knock people down, slow them, and frustrate them with jets and steams of water. If things are serious, he will try to find a board to get maneuverable and blast out at anyone who is a threat. He can do amazing things with water, and will often times make free standing structures to provide cover, or to encircle opponents. When in very desperate straits, he will attempt to flood whatever area he is in. Complications: Wave of Destruction When Johnny moves at full speeds on his boards, he generates enough water to potentially cause minor property damage/flooding. Unfortunately, he doesn't always think of the effects that his abilities might have on an urban environment. Dude, that's your mom? Emily is both a close friend and a mother figure to Johnny. Not only will he go to whatever lengths to protect her, but she is often mistaken for his girlfriend with the associated embarrassing moments. That was totally Rad! At least in surfing circles, Johnny is well known and is under reasonably intense media scrutiny. Fans and media tend to show up at the worst possible times for autographs and interviews. Well we talk... sometimes Johnny has a very strained relation with his father, who thinks he is wasting his life. Lately, his fathers decisions have become less and less rational when they pertain to Johnny's future. Is that Blake Kensington? Johnny's sudden departure from the competitive surfing circuit ruffled the feathers of his closest rival, Blake Kensington. Wanting to take the #1 spot by himself, Blake has become obsessed with forcing Johnny to return to the circuit long enough to beat him and legitimately earn his #1 seed. Where does all that come from? Johnny assumes that his water gifts are generated. However, they really come from any of a number of large bodies of water. While this is not an issue, when they do occasionally suck dry a small pond or pool the owner is often times baffled. Name: Johnny Hladd Abilities: 0 + 10 + 10 + 0 + 0 + 4 = 24PP Strength: 10 (+0) Dexterity: 20 (+5) Constitution: 20 (+5) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 14 (+2) Combat: 10 + 10 = 20PP Initiative: +5 Attack: +5 (+5 melee/+10 range) Grapple: +5 Defense: +15 (+5 Base, +10 Dodge Focus), +2 Flat-Footed Knockback: -4 Saving Throws: 5 + 5 + 9 = 19PP Toughness: +5 (+5 Con) Fortitude: +10 (+5 Con, +5) Reflex: +10 (+5 Dex, +5) Will: +9 (+0 Wis, +9) Skills: 52R = 13PP Acrobatics 7 (+12) Bluff 3 (+5) Diplomacy 8 (+10) Drive 1 (+6) Notice 5 (+5) Perform: Surfing 13 (+15) Sense Motive 5 (+5) Swim 10 (+10) Feats: 24PP Acrobatic Bluff All-Out-Attack Attack Focus (ranged) 5 Attractive 1 Benefit: Wealth 1 Dodge Focus 10 Luck 2 Move-by Action Power Attack Uncanny Dodge 1 (Sonar) Powers: 4 + 6 + 3 + 37 = 50PP Immunity 1 (Drowning; Extras: Affects Others, Range 2 [Perception]) [3PP] Array 2.5 (5pp; Power Feat: Alternate Power 1) [6pp] Base Power: Speed 2 (Extras: Affects Others Feats: Environmental Adaptation) (Body Surfing!) [5PP]Alternate Power: Flight 4 (Flaws: Platform Drawbacks: Low Ceiling 1; Complication: Requires Surf/Body board) (Ride the Wave) [5PP] Super-Senses 3 (Sonar: Accurate, Ultrahearing) [3PP] Water Control 16 (32PP Array; Feats: Alternate Power 6) [38PP] Base Power: Move Object 15 (STR 75 [Heavy Load: 400 tons]; Extras: Range [Perception]; Flaws: Limited [Water]; Feats: Precise, Subtle) [32PP] (Move Water)Alternate Power: Blast 10 (Extras: Alternate Save [Fortitude]; Feats: Indirect, Subtle) [32PP] (Dehydrate)Alternate Power: Blast 10 (Extras: Autofire; Feats: Indirect, Subtle) [32PP] (Torrent)Alternate Power: Create Object 10 (10 5ft cubes, STR 50 [Heavy Load: 12 tons], Toughness +10, 10 100ft Range Increments / 1,000ft Max Range; Extras: Movable; Feats: Indirect, Subtle) [32PP] (Hard Water, Move Stuff With Water, Shape Water)Alternate Power: Obscure 10 (Visual Senses, 1-mile radius, 1,000ft Max Range; Extras: Independent, Total Fade; Feats: Slow Fade 2 [5 minutes per PP, 1 hour 40 minutes total]) [32PP] (Fog, Vapor)Alternate Power: Trip 10 (Exras: Knockback, Area (Burst); Feats: Improved Throw, Subtle) [32PP] (Riptide)* All subtle powers are of the DC20 to notice variety Drawbacks: (-0) + (-0) = -0PP DC Block: ATTACK RANGE SAVE EFFECT Dehydrate Ranged DC25 Fortitude (Staged) Damage (Physical) Hard Water Ranged DC20 Reflex Trapped Dropped Ranged DC20 Reflex Avoided DC25 Toughness Damage (Physical) Thrown Ranged DC25 Toughness Damage (Physical) Move Water Perception Grapple check Pinned/Bound Riptide Ranged DC20 Reflex (Staged) Knockdown/Knockback Torrent Ranged DC25* Toughness (Staged) Damage (Physical) *Up to DC30 with Autofire. Totals: Abilities (24) + Combat (20) + Saving Throws (19) + Skills (13) + Feats (24) + Powers (50) - Drawbacks (0) = 150/156 Power Points Link to comment
Geez3r Posted August 24, 2011 Share Posted August 24, 2011 Your Flatfooted Defense is +2. It's 1/2 of your ranks in Defense, rounded down. Dodge Focus doesn't count. For Skills, the parenthesis goes on the modifier not the rank So instead of "Acrobatics (7) + 12" it should be "Acrobatics 7 (+12)" As per our House Rules, Defensive Roll gives you a +2 Toughness instead of only +1. In addition, the Well Known Feat is not allowed for play here. Immunity to Suffocation actually has 2 parts. For 1 rank you can breath in an atmosphere different than that of earth (this also includes water, so that is what you want if you want to avoid drowning). For 2 ranks, it is called Immunity to Suffocation because you don't need to breath at all. For the Flight power, we don't use the Maneuverability rules here, so that PF doesn't do anything. For your Water Control Array, why is almost everything Subtle? Also, which version of subtle do you want? The "DC 20 to notice" or the "requires supersense to notice" version? Link to comment
Ozob Posted August 25, 2011 Author Share Posted August 25, 2011 Okay, shifted a couple of things. (1) Dropped defensive roll, just shifted to +5 def / -5 tough. (2) Added Uncanny dodge in place of Well Known, which is where I got the flat footed of +12 (3) Dropped Maneuverability on flight. Did not replace power. (4) Formatted Skills to standards (5) Edited suffocation so it is water based. (6) Shaen made the array, I just coppied it from the Water Control vs. Move Object thread. I think his reasoning was that subtle was so he wasn't lighting up when he used them. I liked the idea and the array and lifted it wholesale, dropping only one AP. Link to comment
Ecalsneerg Posted August 29, 2011 Share Posted August 29, 2011 You need to include Power Descriptions on the sheet. Also, I honestly can't see shooting blasts of water and so-such as being Subtle because Subtle doesn't mean you necessarily "light up" when you're doing something. It just means what you're doing is noticeable, i.e. shooting water from your hands is hardly a subtle thing. I'd just put the pp elsewhere. If it is Subtle, then why is it Subtle? And, no, I got it from Shaen isn't an answer as while it's his array, it is also your character. Other than that, it looks fine. Link to comment
Ozob Posted August 29, 2011 Author Share Posted August 29, 2011 Since the powers also have a measure of indirect, I can see where they are not that noticeable. They are bursting from manhole covers and piping, or whatnot. The others are move and create, again allowing them to be operated away from him. Or at least that's my understanding. I like them there as it makes sense to me and fits his story more. Otherwise people would have noticed much longer ago. However, if they can't be then obviously I will pull them. Link to comment
Ecalsneerg Posted August 29, 2011 Share Posted August 29, 2011 Alright, so just add a Power Descriptions section in accordance with the template, and that'll be an approval. Link to comment
Ecalsneerg Posted September 5, 2011 Share Posted September 5, 2011 OK, just a bit of advice in future... editing posts doesn't register as there having been any changes/new posts, so we won't look in the thread, because we assume it's not actually been touched. Just put up courtesy posts indicating you've done stuff. :approved: Link to comment
Avenger Assembled Posted September 5, 2011 Share Posted September 5, 2011 Looks like a good character. His Strength seems a little low for a surfer. So to clarify, his last name is Hladd, not H. Ladd? Could you add an explicatory note for the Sonar that it's Accurate Ultrahearing? Link to comment
Ozob Posted September 6, 2011 Author Share Posted September 6, 2011 Done, and noted on the post change. I did that on my phone and forgot to put up the other post. Been traveling for the US holiday weekend so was out of touch for a couple of days. His name is Hladd, it's a Czech name although he's several generations removed from his ancestry. As for strength, perhaps that will be for some upgrades... Edit: One other minor change which I don't think will affect anything other than ease of use. It was suggested to me that Area: Burst is more game manageable than Area: Explosion. So I switched that over on the trip attack. No points change, the power doesn't really change, but I can see where it's easier to use in a PbP environment. Link to comment
Dr Archeville Posted January 31, 2012 Share Posted January 31, 2012 Archived due to inactivity. Link to comment
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