Avenger Assembled Posted August 25, 2011 Share Posted August 25, 2011 In which a paper crane flies from the window, a free bird! Link to comment
Fox Posted August 29, 2011 Share Posted August 29, 2011 As requested in chat. Sense Motive check (1d20 + 0=15) Link to comment
Avenger Assembled Posted August 30, 2011 Author Share Posted August 30, 2011 Initiative time, ev'rbody. Sharl: (00:00:42) System: AvengerAssembled rolls 1d20 and gets 15. +7=22 Protector: (00:01:10) System: AvengerAssembled rolls 1d20 and gets 6. +6=12 Blitzen: (00:01:51) System: AvengerAssembled rolls 1d20 and gets 15. +11=26 Rustbelt: (00:02:34) System: AvengerAssembled rolls 1d20 and gets 4. +7=11 Firehawk: (00:03:02) System: AvengerAssembled rolls 1d20 and gets 12. +7=19 Black Goat: (00:03:36) System: AvengerAssembled rolls 1d20 and gets 8. +0=8 Link to comment
KnightDisciple Posted August 30, 2011 Share Posted August 30, 2011 (23:06:30) System: KnightDisciple rolls 1d20 and gets 16. 16+7=23 Link to comment
Fox Posted August 30, 2011 Share Posted August 30, 2011 (21:06:34) System: Fox rolls 1d20 and gets 10. 10+3= 13. I really ought to budget for some Improved Init. Link to comment
Electra Posted August 30, 2011 Share Posted August 30, 2011 (00:26:58) Dr_Archeville: Eight-Leaf Clover! (00:27:00) KnightDisciple: (23:24:41) Quinn is rather glad AA hasn't tried a Push/Blueshift Oddball. That would be just plain wrong. >.>...Considering they're an actual couple last I checked... (00:27:04) System: Electra rolls 1d20 and gets 2. (00:27:09) Electra: Feh 2+7= 7 Initiative for Papercut Link to comment
Gizmo Posted August 30, 2011 Share Posted August 30, 2011 (00:27:16) System: Gizmo rolls 1d20 and gets 3. 3 + 3 = 6 For Ghost Girl. Link to comment
April Posted August 30, 2011 Share Posted August 30, 2011 (00:57:45) System: Sorus rolls 1d20 and gets 10. 10 + 5 = 15 for Sage Link to comment
Avenger Assembled Posted August 30, 2011 Author Share Posted August 30, 2011 Initiative: Blitzen: 26 Cobalt Templar: 23 Citizen: 22 Firehawk: 19 Sage: 15 Wraith: 13 Protector: 12 Rustbelt: 11 Black Goat: 8 Papercut: 7 Ghost Girl: 6 Blitzen is up. He holds his action, waiting for Papercut's reply, but readies an action to pummel anyone who tries to stop what they're doing. (He's already prepared a Teleporter as his invention for this encounter, in case he and the rest of the Champions do make a hasty exit) In the meantime, Cobalt Templar is up. Link to comment
KnightDisciple Posted August 31, 2011 Share Posted August 31, 2011 Right, we have civilians in the line of fire. Corbin's going to usher the family inside as rapidly as possible, but I don't know what sort of action investment we need here. Link to comment
Avenger Assembled Posted August 31, 2011 Author Share Posted August 31, 2011 I'll say you can spend your action this round hustling everyone inside, KD (particularly if you take the chance to slip into a bathroom and change). Interestingly, that will not trigger Blitzen's readied action! Link to comment
KnightDisciple Posted August 31, 2011 Share Posted August 31, 2011 I'll say you can spend your action this round hustling everyone inside, KD (particularly if you take the chance to slip into a bathroom and change). Interestingly, that will not trigger Blitzen's readied action!I was hoping it wouldn't. Unless Corbin giving a parting word does that! :o Link to comment
Avenger Assembled Posted August 31, 2011 Author Share Posted August 31, 2011 So go post, you. Link to comment
Avenger Assembled Posted August 31, 2011 Author Share Posted August 31, 2011 Sharl is down an HP and Injured. (Ah, life as a construct...) Firehawk stole Blitzen's action, so he's still got one. Sage is up. Link to comment
April Posted September 1, 2011 Share Posted September 1, 2011 Extra Effort to add Selective to Sage's concealment power (so the peeps under it can see each other, and Sharl, Corbin and Kimber can see them too). Sage Conceals herself, Indira and Koshiro. Sage is fatigued. Link to comment
Avenger Assembled Posted September 1, 2011 Author Share Posted September 1, 2011 Wraith is up. Link to comment
Fox Posted September 1, 2011 Share Posted September 1, 2011 Unless otherwise noted, Wraith will be interposing for Papercut while he's in range. Speaking of range: Move action: Shapeshift to Whip-Club setting. Move action: Elongate her arms to the full +10', because why not. Link to comment
Electra Posted September 1, 2011 Share Posted September 1, 2011 Papercut is bluffing for all he's worth, and using a little smolder on Black Goat just for the attractive bonus. First roll is no good, HP reroll Second roll: 1d20+13(+17)=27(31) I am assuming that anyone who wants to roll Sense Motive can? Link to comment
Avenger Assembled Posted September 1, 2011 Author Share Posted September 1, 2011 20 Sharl is foooled! Link to comment
April Posted September 1, 2011 Share Posted September 1, 2011 Skill Mastered Auto-30 Sense Motive, Sage is not fooled. Link to comment
Fox Posted September 1, 2011 Share Posted September 1, 2011 27's an impossible bluff for Wraith and her +6 bonus; she's fooled. EDIT: And, being fooled, probably not gonna interpose for as long as she thinks he's with the villains! Link to comment
Gizmo Posted September 1, 2011 Share Posted September 1, 2011 Sense Motive check vs. DC 27. (1d20+15=22) Ah well. Link to comment
Avenger Assembled Posted September 1, 2011 Author Share Posted September 1, 2011 All but Rustbelt fails Since everyone else has been suckered in by Papercut, Rustbelt's the only one who's going to take any action. He knows he'll get in trouble if he hurts somebody Black Goat has a thing for, so instead he'll just snare him and the rest. I need a DC 20 Reflex save from everybody in front of the jail (this doesn't apply to Koshiro's family, since CT is getting them out of the way, and CT himself is busy doing that) vs. a Rank 10 Area Snare. (That also means that Evasion and such applies to avoid getting hit in the first place). Selective Attacks work by default, so he can take a stab at hitting invisible people even if he can't see them. This doesn't apply to Sharl and Kimber, of course, since Rustbelt doesn't have Affects Insubstantial on his Snare. Go ahead and make those saves, and Ghost Girl is up. Remember you're making the save vs. the Area attack and _then_ the save vs. the Snare. Link to comment
April Posted September 1, 2011 Share Posted September 1, 2011 (Evasion 2) Reflex Save vs Area Attack (DC20) followed by Reflex Save vs Snare (1d20+10=14, 1d20+10=11) Sage is Snared provided she got tagged at all: Total Concealment, 50% chance (11+) to miss. (1d20=12). Whew. Link to comment
Avenger Assembled Posted September 1, 2011 Author Share Posted September 1, 2011 Sorus, This is an area attack, so I don't think the Concealment miss chance applies. He's doing the mechanical equivalent of throwing a grenade into the space where she's standing, so her being invisible wouldn't matter. Might I suggest spending an HP on one of those Reflex saves instead if you don't want Snared? She'll autopass with an HP. Link to comment
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