April Posted September 1, 2011 Posted September 1, 2011 Ah, hmm. Fair point. I guess I'll use an HP then. Sage now has 0 HP and is Fatigued.
Electra Posted September 2, 2011 Posted September 2, 2011 Okay, making one roll for the Reflex Save: Nat 20, yay! So that's a 27. And making another roll for the other thing And that's an 18. I think that's good?
Avenger Assembled Posted September 2, 2011 Author Posted September 2, 2011 Neither Koshiro nor Eve are snared. Ghost Girl is up.
Gizmo Posted September 2, 2011 Posted September 2, 2011 Ghost Girl Free Action: Quick Change into costume. Move Action: Demoralize Rustbelt. (1d20+5=13) Standard Action: Drain Strength. (1d20+10=12) Hero Point: Drain Strength, HP reroll. (1d20+10=17) So, 27. That's a DC20 Fort Save.
Avenger Assembled Posted September 2, 2011 Author Posted September 2, 2011 With his +13 Sense Motive, he passes the demoralization automatically. (21:25:25) System: AvengerAssembled rolls 1d20 and gets 15. +6 Fort save=21. He is undrained.
Avenger Assembled Posted September 2, 2011 Author Posted September 2, 2011 Go ahead and make that Reflex save, Fox, and have an HP for bringing it up!
Fox Posted September 2, 2011 Posted September 2, 2011 Belated for Wraith: Reflex Saves vs. Area Snare Effect (DC20, DC20/15) (1d20 + 8=14, 1d20 + 8=18) Snare'd! But only snared, and that's not gonna last long.
Avenger Assembled Posted September 4, 2011 Author Posted September 4, 2011 Round 2: Sage is fatigued and out of HP. Citizen is injured. Protector, Rustbelt, and Black Goat will be acting after Papercut thanks to holding their initiative. Wraith is entangled until her own turn. Blitzen is up. He misses Citizen and since he wasn't expecting to fight an Insubstantial target, I'll say he plows right through him and hits the wall! KD, Corbin can renter the fight now.
KnightDisciple Posted September 4, 2011 Posted September 4, 2011 Right then. Family safe. Staff distracted. Lots of troublesome nooks I can change in. Move Action: Fly outside and end up next to Blitzen (within Melee Attack range). Free Action: Change into Cobalt Templar while on the move. Standard Action: Melee Attack Blitzen with my Strike. 15, which doesn't hit. I'd like to get a blow in on this fight, though. Especially since Corbin doesn't know Papercut's master plan of misdirection. So! Spend Hero Point for ReRoll Standard Action: Melee Attack Reroll 29 is much better. DC 26 Toughness Save.
Avenger Assembled Posted September 4, 2011 Author Posted September 4, 2011 19 I'll go with that. Under our new house rules, he's bruised and dazed.
Avenger Assembled Posted September 4, 2011 Author Posted September 4, 2011 Firehawk Inspires his team, giving them +4 till his turn on the next round. Citizen is up.
Avenger Assembled Posted September 4, 2011 Author Posted September 4, 2011 EDIT: Whoops, looks like Firehawk actually acted _after_ Sharl. Ah well, the only PC hurt was mine, so no harm, no foul. Reflex save: 25 vs. 17 OK, so his suit's TOU drops by 8 to a total of 15 Tou save vs 30: 20! Buuut Firehawk isn't going to let his boss go down that easy, so he spends another HP (putting him at 3) and give one to Protector to reroll that one. 29 Thank God, he made the worst possible roll he could have made! OK, so his suit is currently at Tou +14. Sharl is sufficiently distressed by this that he'll surge: That hits. 24 26 But he makes the save. Well, dang. he'll spend an HP to cancel the fatigue. Sage is up.
April Posted September 5, 2011 Posted September 5, 2011 Move Action: Under Full Concealment approach Protector. Standard Action: Power Attack, -5 Attack for +5 Damage (1d20+7=9) Edit: That should be a final roll of 8. I forgot Eve has a -2 to Strength and Dex, and -1 to Attack and Defense.
Fox Posted September 5, 2011 Posted September 5, 2011 Free action: escape from entanglement. Wraith takes a look at the gathered people and, all other strategies aside, goes for the one who looks like he's the easiest to take out, to thin their ranks. My terribly scientific method here is comparing STR+CON for the villains, making Firehawk the victim of choice. Move action: Close to (elongated) melee range. Standard action: Melee Attack Roll vs. Firehawk (whip-clubs) (1d20 + 10=25) 'at'll do. DC25 Toughness.
Avenger Assembled Posted September 5, 2011 Author Posted September 5, 2011 26 Ouch, these guys are acquitting themselves pretty well.
Electra Posted September 6, 2011 Posted September 6, 2011 Okay, Papercut is going to do an Aid Attack for Cobalt Templar, but try to mask it as an attack for the moment. Here's the Aid roll: (22:35:36) Electra: Okay here's an Aid Attack roll for Detroit Minute. DC 10, modifier +12. (22:35:39) System: Ecalsneerg has been logged out (Timeout). (22:35:42) System: Electra rolls 1d20 and gets 1. (22:35:55) Electra: Thank you, no botch system. (22:35:56) AvengerAssembled: Hah! Well, you did still succeed. And for the masking, here is a bluff roll: (22:39:02) Electra: And here is a Bluff roll for Detroit Minute, modifier +13, or +17 if you like sullen and handsome superhero boys. (22:39:09) System: Electra rolls 1d20 and gets 7. (22:39:18) Electra uses a swear (22:39:25) Raveled: Does he look very sullen? (22:39:28) Electra: HP Reroll. (22:39:36) System: Electra rolls 1d20 and gets 20. (22:39:41) Electra: Thank you. Down another HP, but that's a DC 33 or 37. The thousand paper cranes are going to swirl around CT's body in a very impressive and sort of scary way, but they will not block his motion or line of sight. When he makes his next attack the cranes will follow and strike along with it.
Avenger Assembled Posted September 6, 2011 Author Posted September 6, 2011 Protector's going to open up on Citizen and do tiddly-squat. Hooray Insubstantial 3! Rustbelt is going to try and grab Ghost Girl. Hooray Insubstantial 4! Black Goat is going to open up on Corbin. 22, which hits Cobalt Templar needs to make a DC 30 Tou save.
KnightDisciple Posted September 6, 2011 Posted September 6, 2011 Man, that's what I get for Toughness-shifting! :oops: Alternatively, I could get a 34 and shake it off.
Gizmo Posted September 6, 2011 Posted September 6, 2011 Ghost Girl Switch of Morph AP, Diplomacy Check. (1d20+17=35)
Avenger Assembled Posted September 7, 2011 Author Posted September 7, 2011 Blitzen Startle (as a Move Action) 34 OK 21 w the HP DC 30 Tou save.
KnightDisciple Posted September 7, 2011 Posted September 7, 2011 23. Hero Point for reroll. Roll a 9, so 25, but add 10, so 35. He passes.
KnightDisciple Posted September 7, 2011 Posted September 7, 2011 Right then! +2 to my attack thanks to Papercut. Free Action: All-Out Attack 5: Defense is 1, Attack is 18 with Aid Attack Bonus (Because they seem to have no troubles hitting him anyways) Power Attack 5: Attack is 13, Toughness DC is 31 Standard Action: Melee Attack Blitzen 25, which hits. DC 31 Toughness Save.
Avenger Assembled Posted September 7, 2011 Author Posted September 7, 2011 Tou vs 31. 18 Oof, a terrible roll! He's bruised, dazed, and staggered. Firehawk goes (since I moved him out of order): He'll blast Wraith, as she's attacking him. That'll be a DC 25 Tou save, Fox. I'll say he'll go ahead and spend his last HP to force her to reroll whatever her TOU save result is, so she has to take the worst of two rolls.
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