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Animal Control: Breakout (OOC)


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Posted

The OOC for this thread.

Cobalt Templar, Freedom Angel, Protectron, and Glowstar have to handle a breakout of human-animal hybrids! Who's behind this dastardly scheme!?

Feel free to describe your heroes seeing the crash and even some ancillary damage (wires down, cars swerving out of control) but please don't touch the truck.

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Posted

Initiative order

23 Protectron -- Uninjured -- HPx1

18 Spider -- Uninjured -- GM

18 Elephant -- Uninjured -- GM

17 Glowstar -- Uninjured -- HPx4

13 Cobalt Templar -- Uninjured -- HPx3

12 Chimp -- Uninjured -- GM

6 Gorilla -- Uninjured -- GM

4 Freedom Angel -- Uninjured -- HPx2

Protectron's up.

Posted

Protectron

Undamaged, 1 HP

Standard Action: attempt to Trip the Elephant Man before he overruns the 'bot!

Power Attack for -2 Attack/+2 Str modifier

Melee attack roll (1d20+5=11) :argh:

Reaction: HP to re-roll; minimum 10 +5 = 15 = hits

Str check to try to Trip (1d20+12=21)

    Per our House Rules, Super-Str does apply to the Trip check if you're resisting w/ Str. At +20, Elephant-Man can't fail.

Move Action: Anatomic Separation to detach head and keep it from being trampled by the charging/overrunning Elephant.

End Result: 0 HP, possibly tripped and/or damaged by Elephant Man.

Posted

Spider is gonna run like he was ordered to.

Full Round Action: Flee! Flee as fast as his webby webs can take him! Which is 400 ft.

Elephant's going to try and Overrun on Protectron.

Standard Action: Melee attack to Trip. Elephant's melee attack, vs Protectron's unattended body. Trip (1d20+5=14) If my reading of the rules is correct, Protectron's body retains its full Def, so that should miss. Correct?

Posted

Ho-kay then! Guy gets knocked back five feet and ends up eyeing the headless robo-body!

Glowstar's gonna try and snag Spidey, on the intuition that maybe they should keep all these guys kinda contained.

Standard Action: Create Object around the fleeing Spider-Person. Perception range so no attack roll. Glowstar's CO Grapple, vs Spider's grapple. (1d20+22=39) Yikes.

Spider's opposed grapple, vs Glowstar's DC 39. (1d20+16=29) Okay, he is so friggin' grabbed. Time to get an IC post up, and then it's CT's turn.

Posted

Hm. Protectron has the burly Elephant guy, and Glowstar has the twitchy spider fellow. I'll leave the chimp to Freedom Angel, which means it's time for Cobalt Templar to go after the Gorilla!

This guy seems a bit reasonable, so we'll try to be gentle here.

Free Action

All-Out Attack 5: Defense is 1, Attack is 10 without ring.

Move Action: Fly up to melee range of the Gorilla dude.

Standard Action: Melee attack to try and initiate Grapple!

(IC went down again, so....)

(23:13:26) System: KnightDisciple rolls 1d20 and gets 15.

Add 10, that's 25, so that hits. Time for Grapple Check!

(23:14:01) System: KnightDisciple rolls 1d20 and gets 16.

He's got his ring, so with the +20, that's a 36 Grapple check.

Posted

That changes all of their attitudes to helpful (well, at least to Freedom Angel).

Initiative order (Not that we should need it for much longer).

23 Protectron -- Uninjured, Separated -- HPx0

18 Spider -- Bound (Helpless) -- GM

18 Elephant -- Uninjured -- GM

17 Glowstar -- Uninjured -- HPx4

13 Cobalt Templar -- Uninjured -- HPx3

12 Chimp -- Uninjured -- GM

6 Gorilla -- Uninjured -- GM

4 Freedom Angel -- Uninjured -- HPx1

Protectron's up.

Posted

Section 13 was a part of the OSS, the forerunner to the modern CIA. Their mandate was coordinating the actions of the various superpowered beings the Allies had access to, especially those unaffiliated with either the Liberty League or the Allies of Freedom. The group was officially shut down at the end of WW2, though many of those involved went on to positions of importance within the CIA.


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