Raveled Posted September 21, 2011 Author Share Posted September 21, 2011 SWAT 3 Aid Action, for +2 Att on Battlesuit. DC 10 (1d20+6=16) That succeeds. Battlesuit flies up and smacks FA. Battlesuit's melee attack check, vs FA's Def. DC 25 (1d20+12=17) Nope. Soldier 1 & 4 are going together, since they're doing the same thing: Aid Actions for the Martial Artist! Def x2. Soldier 1 & 4 Aid Action, for Martial Artist. DC 10 (1d20+5=7, 1d20+5=13) So +2 Att. SWAT is still helping Battlesuit. Def. SWAT 4 Aid Action, for Battlesuit. DC 10 (1d20+6=26) That's a heck of a help. Screech bounces over to SWAT 2. Take 10 on Attack hits, DC 25 Toughness. SWAT's Toughness save, vs DC 25. (1d20+6=17) Nope. Martial Artist... Is being helped to his feet. Daze is gone, though. Bruiser's going to take out the last SWAT guy. Taking 10 on Attack... Misses! Wow, okay, so one's still around. Pier 30 Screech -- Uninjured -- GM 23 Martial Artist -- Staggered, +4 Def (Soldier 1&4) -- GM 22 SWAT 1 -- OUT -- Minion 21 SWAT 2 -- OUT -- Minion 20 Bruiser -- Uninjured -- GM 20 Soldier 3 -- OUT -- Minion 12 Freedom Angel -- Uninjured -- HPx1 12 Soldier 2 -- OUT -- Minion 11 Protectron -- Uninjured -- HPx1 11 SWAT 3 -- Uninjured -- Minion 9 Battlesuit -- +2 Def (SWAT 2&4) +2 Att (SWAT 3) -- GM 7 Solider 1 -- Uninjured -- Minion 5 SWAT 4 -- Uninjured -- Minion 4 Soldier 4 -- Uninjured -- Minion Gunner takes a shot at the Prof. Gunner's melee attack check, vs Prof's Def. DC 25 + Autofire (1d20+10=23) That's 7 pts over, so +3 Damage makes it DC 28 Toughness. Prof's Toughness save, vs DC 28. (1d20+10=27) Bruise. Juuuuust barely. Pyro's going to make CT BURN!! It's Perception Range, so CT needs to make a DC 25 save. Squirt's going to try swinging past and smacking her. Squirt's melee attack check, vs Pyro's Def. DC 23 (1d20+13=14) Ouch. No. Glowstar is going to fly up until he has angle on the Gunner and hit her with a Focuses Blast. Glowstar's ranged attack check w/ full All-Out attack, vs Gunner's Def. DC 26 (1d20+17=25) That hits! Gunner's Toughness save, vs DC 26. (1d20+8=11) Down for the count. Ship 24 Cobalt Templar -- Uninjured -- HPx2 22 Gunner -- Unconscious -- GM 21 Prof -- Bruise -- GM 19 Pyro -- Bruisex2 -- GM 16 Squirt -- Uninjured -- GM 9 Glowstar -- Bruise, -5 Def -- HPx4 Link to comment
KnightDisciple Posted September 21, 2011 Share Posted September 21, 2011 First off, Toughness save. 26, barely squeaks by a save! Now, to counter-attack! Free Action: Switch to Blast in Holy Fire Control Array Free Action: All-Out Attack 5: Attack is 16, Defense is 1 Power Attack 5: Attack is 11, Toughness Save DC is 31 Standard Action: Ranged Attack! 16 isn't enough. Hero Point Reroll. 22 also isn't enough! Argh! :evil: Link to comment
Dr Archeville Posted September 24, 2011 Share Posted September 24, 2011 So it's... Freedom Angel's and Glowstar's turns now? Link to comment
Raveled Posted September 24, 2011 Author Share Posted September 24, 2011 Yes, it is. I'm kind of delaying going on Glowstar, though, because I don't want the Ship and Pier sections to get too badly desynched. Link to comment
Avenger Assembled Posted September 24, 2011 Share Posted September 24, 2011 Freedom Angel is going to continue goon-sweeping, starting on 11 SWAT 3 -- Uninjured -- Minion and working his way down the minion initiative order. He'll Power Attack for +4 and take 10, so he'll hit all the minions automatically. That'll be a DC 29 Tou save for as many as he can hit with Takedown Attack. Link to comment
Raveled Posted September 24, 2011 Author Share Posted September 24, 2011 He will be able to hit...(12:58:04) System: Raveled rolls 1d6 and gets 2. Two, two minons! Ah-ha-ha! So that's SWAT 3 and Soldier 1. Neither really has a chance at making that, so both are OUT! Protectron's up on the Pier. Link to comment
Dr Archeville Posted September 24, 2011 Share Posted September 24, 2011 Standard Action: Charge Bruiser, strike and (thanks to Improved Grab) start a grapple as a reaction. Charge (+2 Attack, -2 Defense), Power Attack maneuver (-2 Attack, +2 Damage) = DMG 11 = DC 26 Toughness save (1d20+11=13) HP to re-roll Charge (+2 Attack, -2 Defense), Power Attack maneuver (-2 Attack, +2 Damage) = DMG 11 = DC 26 Toughness save; HP re-roll (1d20+11=31) Huzzah! That's a crit, so a DC 31 Toughness save! Reaction: Grapple Grapple check (1d20+17=18) 18 is it's Grapple bonus, so no need to roll, it can't lose. Move Action: Fly 100 feet away (90 feet up and ~45 feet back) Free Action: radio position & situation to nearest port authority, and tell them not to let this ship out. Link to comment
Raveled Posted September 24, 2011 Author Share Posted September 24, 2011 Bruiser is one of the hybrids, are you sure that's who you want to grab? Link to comment
Dr Archeville Posted September 25, 2011 Share Posted September 25, 2011 ... sorry, thought that was the name you'd given the battlesuit. Who I see now is listed as... Battlesuit. Link to comment
Raveled Posted September 25, 2011 Author Share Posted September 25, 2011 Battlesuit's Toughness save, vs DC 31. (1d20+14=30) That's a Bruise. If you could get an IC post up, Archy, I'll go for the NPCs and Glowstar. Link to comment
Raveled Posted September 25, 2011 Author Share Posted September 25, 2011 Ship first. Professor goes to stop the ship. That's his turn. Pyro uses Firebomb to get both Squirt and CT in an AoE. Reflex save DC 20 for half damage, then Toughness save DC 25 or 20. Squirt's Reflex save, vs DC 20. (1d20+7=16) Nope. Squirt's Toughness save, vs DC 25. (1d20+7=19) Daze + Bruise. Glowstar flies out and take a shot at Pyro! Double-team! Glowstar's ranged attack check, vs Pyro's Def. DC 26 (1d20+12=31) Yeeee. Pyro's Toughness save, vs DC 26. (1d20+4=24) Bruise x3. Kinda wished I'd popped Improved Critical now, so she'd be Dazed for CT's knock-out blow. Ship 24 Cobalt Templar -- Uninjured -- HPx2 22 Gunner -- Unconscious -- GM 21 Prof -- Bruise -- GM 19 Pyro -- Bruisex3 -- GM 16 Squirt -- Bruise + Daze (Pyro) -- GM 9 Glowstar -- Bruise -- HPx4 Cobalt Templar's up. IC post on the ship, and then I'll get the Pier rolls done. Link to comment
Raveled Posted September 25, 2011 Author Share Posted September 25, 2011 And now the Pier. Battlesuit's up first, so he flies up and takes a swing at Protectron. Battlesuit's melee attack check, vs Protectron's Def. DC 29 (1d20+6=13) Swing and a miss. SWAT 4 boosts Battlesuit's Def, Soldier 4 boosts Martial Artist's Def. SWAT and Soldier Aid action, vs DC 10. (1d20+6=9, 1d20+5=9) ... And neither go off! Screech does a bounce and lands on Martial Artist's chest. Screech's melee attack check, vs Martial Artist's Def. DC 25 (1d20+10=30) So that's actually DC 30, and adds +5 to the Grapple attempt. Screech's grapple check, vs Martial Artist's. (1d20+21=37) Whoa. Martial Artist's Toughness save, vs DC 30. (1d20+7=16) Staggered + Dazed... Except the Staggered conditions stack and upgrade to Unconscious. Out! Bruiser can't reach the Battlesuit, so he'll charge at the final Soldier; with full All-Out Attack that'll automatically hit, and a DC 30 Toughness save is something he can't make, so that guy is OUT! Pier 30 Screech -- Uninjured -- GM 23 Martial Artist -- OUT -- GM 22 SWAT 1 -- OUT -- Minion 21 SWAT 2 -- OUT -- Minion 20 Bruiser -- Uninjured, -5 Def -- GM 20 Soldier 3 -- OUT -- Minion 12 Freedom Angel -- Uninjured -- HPx1 12 Soldier 2 -- OUT -- Minion 11 Protectron -- Uninjured -- HPx0 11 SWAT 3 -- OUT -- Minion 9 Battlesuit -- Bruise -- GM 7 Solider 1 -- OUT -- Minion 5 SWAT 4 -- Uninjured -- Minion 4 Soldier 4 -- OUT -- Minion Freedom Angel is up. Link to comment
Avenger Assembled Posted September 26, 2011 Share Posted September 26, 2011 As a standard action, Freedom Angel is going to Intimidate the last remaining goon into surrendering. That'll be a DC 25 Intimidate check for the goon, given Heyzel's skill mastery. He will then fly up to confront the Battlesuit wearer and do the same thing, spending HP on the Intimidate roll vs. the NPC. (20:38:43) System: AvengerAssembled rolls 1d20 and gets 16. DC 31 save for the guy in the battlesuit. Link to comment
Raveled Posted September 26, 2011 Author Share Posted September 26, 2011 (20:49:54) Raveled: Bad guy and battlesuit's Sense Motive, respectively. (20:49:58) System: Raveled rolls 2d20 and gets 6,3. (20:50:06) Raveled: Those aren't good rolls. SWAT gets a 6, Battlesuit gets a 15. I'll say they're pretty much well Intimidate'd. Link to comment
KnightDisciple Posted September 26, 2011 Share Posted September 26, 2011 Okay. She's bruised, and I've decided there's not much point in Power-Attacking a Defense-shifted build. So! Free Action: Switch to Strike in Holy Fire Control. Move Action: Get next to Crazy Fire Lady Free Action: All-Out Attack 5: Defense is 1, Attack is +16 Standard Action: Melee Attack Fire Lady 13:13:16) System: KnightDisciple rolls 1d20 and gets 5.(13:13:20) (13:13:23) KnightDisciple: Because that's only 21. Hero Point Reroll. (13:13:57) System: KnightDisciple rolls 1d20 and gets 5.(13:14:12) KnightDisciple: Man, you know what, at least i get a +10 that time But with the reroll, that becomes 31. DC 26 Toughness Save. Link to comment
Raveled Posted September 26, 2011 Author Share Posted September 26, 2011 (14:16:13) System: Raveled rolls 1d20 and gets 12. (14:16:25) Raveled: With a +3 Toughness bonus, makes it a 15. (14:16:35) Raveled: Which fails by 16. She's out. Link to comment
KnightDisciple Posted September 26, 2011 Share Posted September 26, 2011 Reflex DC 20, Toughness DC 25/20. 13:24:20) System: KnightDisciple rolls 1d20 and gets 19. (13:24:28) KnightDisciple: well, that's the Reflex (13:24:32) System: KnightDisciple rolls 1d20 and gets 17. (13:24:40) KnightDisciple: and that's the toughness Reflex: 19+7: 26 Toughness: 17+16:33 Link to comment
Raveled Posted October 2, 2011 Author Share Posted October 2, 2011 I'll give another day for Archeville to post, then carry on. The fight's effective over, anyway. Link to comment
Dr Archeville Posted October 3, 2011 Share Posted October 3, 2011 Sorry, hadn't realized it was my turn. Go ahead without me, NPC Protectron reporting everything to the local authorities; I don't post IC until the pp awards are in (my way of making sure they get done in a timely manner). Link to comment
Raveled Posted October 3, 2011 Author Share Posted October 3, 2011 We are officially out of combat. Feel free to make a post having your PC corral the surrendered/unconscious bad guys, or searching the crates, or whatever seems appropriate. Link to comment
Raveled Posted October 23, 2011 Author Share Posted October 23, 2011 If nobody has anything to add, I'll do a wrap-up post in a couple of days. Link to comment
Dr Archeville Posted October 25, 2011 Share Posted October 25, 2011 I'm having trouble thinking of anything else to add. Link to comment
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