Avenger Assembled Posted September 9, 2011 Share Posted September 9, 2011 Harrier has a +5 Reflex save (12:33:39) System: AvengerAssembled rolls 1d20 and gets 17. =22 so he saves for half Reducing the Area effect by half means Harrier's Impervious stops it, right? But he still needs the Fort save. 29 So he's fine Init: 17 Link to comment
Raveled Posted September 9, 2011 Share Posted September 9, 2011 +50% version of Electricity Vulnerability brings those DCs up to 25, 30, and 25 respectively. Ironclad's Reflex save, vs DC 25. (1d20+7=18) Nope. Ironclad's Toughness save, vs DC 30. (1d20+15=18) Yikes. Uh, Staggered + Dazed Ironclad's Fortitude save, vs DC 25. (1d20+6=16) And another Daze! Those don't stack, right? Ironclad's Initiative. (1d20+5=15) Link to comment
angrydurf Posted September 9, 2011 Author Share Posted September 9, 2011 Nah Dazes don't stack. Initiative! Protectron 25 1HP Uninjured Harrier 17 3HP Uninjured Ironclad 5HP Staggered Dazed Giant Robot 11 Uninjured Protectron is Up! Link to comment
Dr Archeville Posted September 9, 2011 Share Posted September 9, 2011 Let's go with something straightforward this round: charging slam, with an attempt to grapple (thanks to Improved Grab/Improved Grapple). Standard Action: Charge! Protectron's attack; Charging (+2 Att, -2 Def) and Power Attack (-2 Att, +2 Dmg); DC 26 Toughness if it hits (1d20+11=26) Free Action: Attempt to grapple Protectron's Grapple Check (1d20+17=22) Note: Improved Grab only works if opponent is no larger than your size, so if it's Large Protectron can't do it. Move Action: If it's not grappled, move back out of its reach. Link to comment
angrydurf Posted September 9, 2011 Author Share Posted September 9, 2011 It is large in fact. Toughness save DC 26 (1d20+15=29) No damage. Link to comment
Avenger Assembled Posted September 10, 2011 Share Posted September 10, 2011 Harrier is going to go ahead and use the sensors built into his pike to scan the robot for weaknesses: Detect Weakness check: 22 To save time, he'll set his staff tip to whatever the pike detects (or to just a generic energy attack if nothing works) and close into melee: he'll then drive it into the robot's face. It's been a pretty deadly SOB, so he'll all-out power-attack. 24 Not bad. Assuming that hits, it's a DC 33 (DC 28+5) + any autofire Tou save. (Incidentally, Harrier has Autofire on his big, bulky staff because it has a vibrating, mobile tip like a dentist's drill or buzz saw) Link to comment
angrydurf Posted September 10, 2011 Author Share Posted September 10, 2011 That'll hit. No weakness to any damage type. I'll get his save when I'm home tonight can't IC from the phone really. Go ahead and post your IC if you want. Link to comment
angrydurf Posted September 11, 2011 Author Share Posted September 11, 2011 Toughness save 1d20+15=26 Injured and Bruised. Ironclad is up. If She wants to blow and HP to shake off the daze (I assume that is allowed as a replacement for shaking off the stun function?) Link to comment
Dr Archeville Posted September 11, 2011 Share Posted September 11, 2011 If She wants to blow and HP to shake off the daze (I assume that is allowed as a replacement for shaking off the stun function?) Yuuup. Link to comment
Raveled Posted September 11, 2011 Share Posted September 11, 2011 *Looks through his options* Yeeeeah, let's just go with negating the Daze. Ironclad Free Action Spend HP to negate Daze. Standard Action Blast the bad guy! Ironclad's ranged attack check, vs robot's Def. DC 25 (1d20+10=19) Ehn. With luck, that'll hit. Link to comment
angrydurf Posted September 12, 2011 Author Share Posted September 12, 2011 Toughness Check DC 25 (1d20+14=30) No damage. But I'm a missed the autofire on the Harriers attack so he's actually would have been Disabled by that shot not Injured... Since Raveled has already gone and all that I'll give Harrier an HP for me being a idiot so we don't have to retcon anything. Robot is dazed and will sit there tring to bring failing systems back online. Initiative! Protectron 25 1HP Uninjured Harrier 17 4HP Uninjured Ironclad 4HP Staggered Giant Robot 11 Injured, Dazed until Harriers action Protectron is up Link to comment
Dr Archeville Posted September 12, 2011 Share Posted September 12, 2011 Free Action: Delay Initiative to go at the same time as Harrier Standard Action: Combine Attack w/ Harrier! ("I'm helping") Protectron's Damage of +9 is withing 5 of Harrier's Pike Damage of +13, so he'll add +2 to Harrier's Damage, bringing it to +15 (DC 20) If, of course, they both manage to hit Protectron's melee attack (1d20+11=29) wowzers! Move Action: Zip back to Ironclad's side Free Action: Realize it has no Medical skill, or Jack of all Trades feat Link to comment
Avenger Assembled Posted September 13, 2011 Share Posted September 13, 2011 16 Woof. Well, if that hits, I'll keep it. Same TOU DC as before. If not, he'll surge and do it again. Lemme know if I need to do that! Link to comment
Dr Archeville Posted September 13, 2011 Share Posted September 13, 2011 16 Woof. Well, if that hits, I'll keep it. Same TOU DC as before. +2 for Protectron Combining! Link to comment
angrydurf Posted September 13, 2011 Author Share Posted September 13, 2011 Toughness save DC 35 (1d20+14=18) Teamwork! That'll take out the bot. Link to comment
Raveled Posted September 13, 2011 Share Posted September 13, 2011 I take it we're out of combat, then? Link to comment
angrydurf Posted September 23, 2011 Author Share Posted September 23, 2011 Yes the bot is broken. I'll pop up another post to get things moving. Link to comment
Avenger Assembled Posted September 29, 2011 Share Posted September 29, 2011 Caradoc is just going to walk up to this thing and Power Attack it as hard as he can. Link to comment
Raveled Posted September 29, 2011 Share Posted September 29, 2011 Ironclad's going to be using her S-Str to pull the thing apart. Link to comment
Dr Archeville Posted October 5, 2011 Share Posted October 5, 2011 Protectron, realizing it is not as built for tearing into things as 'Clad and Caradoc, detaches his head and flies up, looking for any small gaps it can squeeze in through. Link to comment
angrydurf Posted October 5, 2011 Author Share Posted October 5, 2011 Breaking away from the construction are about 20-30 smaller robots and three of the large ones like you faced in the hall. Go Ahead and roll initiative. Initiative Small Robot Minions (1d20=3) Initiatives Large Robots (1d20-2=16, 1d20-2=3, 1d20-2=14) Initiative Leader (1d20+17=19) For when he actually gets involved in the fight. Not currently visible or acting. Link to comment
Raveled Posted October 7, 2011 Share Posted October 7, 2011 Ironclad's Ini. (1d20+5=9) Link to comment
Dr Archeville Posted October 7, 2011 Share Posted October 7, 2011 Protectron's initiative (1d20+5=22) Link to comment
angrydurf Posted October 7, 2011 Author Share Posted October 7, 2011 INITIATIVE Protectron 22 1HP Uninjured Large Robot #1 16 Uninjured Large Robot #2 14 Uninjured Harrier 10 4HP Uninjured Ironclad 9 4HP Staggered Small Bots 3 Uninjured Large Robot #3 3 Uninjured Protectron is up. Link to comment
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