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Power Struggle! OOC


angrydurf

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Posted

INITIATIVE

Protectron 22 1HP Injured, Dazed, Fatigued

Large Robot #1 16 Destroyed!

Large Robot #2 14 Uninjured

Harrier 10 3HP Uninjured

Ironclad 9 3HP Bruised x1

Small Bots 3 Destroyed!

Large Robot #3 3 Uninjured

Protectron is up and I'll give him an HP for his responsibility given that he is battling his mechanical brethren to preserve the weak organics.

  • 2 weeks later...
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Posted

Sorry, guys, didn't realize I was holding this up!

Looks like we've got a small problem, though: by the RAW, I don't think you can use an HP to clear a Dazed condition, so there's nothing Protectron can do. (I've brought this up in the RefCave.)

Posted

Okay, cleared it with the RefCave, spending an HP to clear Dazed is allowed.

Reaction: Spend 1 HP to nix Dazed (1 HP remains now).

    Keeping Fatigued; -1 Attack & Defense, -2 Str & Dex

Reaction: HP for Heroic Heat, to gain Improved Throw (0 HP remains now)
Move Action: Body moves to Large Robot #3
Standard Action: Body attempts to trip Large Robot #3
Trip melee attack; All-out Attack (+2 Attk/-2 Def) (1d20+8=26)

Free Action: Extra Effort to SURGE; will be Exhausted at beginning of next round

Move Action: Head moves toward Mysterious Controller (can't charge due to being Fatigued)

Standard Action: Head charges Mysterious Controller

All-out Attack (+2 Attk/-2 Def), Power Attack (-2 Attk/+2 Dmg); DC 25 Toughness if it hits (1d20+6=23)

End Result: Fatigued, 0 HP; will be Exhausted at beginning of next turn

Posted

Robot #3 Trip Check (1d20-2=9) It falls Down!

Leader toughness check DC 25 (1d20+13=17) Bruised and Dazed

Large Bot #2 Ranged Attack VS. Protectrons Head Attack Roll DC 30 Toughness (1d20+5=7) ... Yea that's not gonna hit.

HP for all as I fiat the machine's charging accelerating out of control (Ironclad can still try to stop it just speeding the pacing up a bit)

INITIATIVE

Protectron 22 1HP Injured, Fatigued

Mad Scientist 20 Bruised, Dazed until 22

Large Robot #1 16 Destroyed!

Large Robot #2 14 Uninjured

Harrier 10 4HP Uninjured

Ironclad 9 4HP Bruised x1

Small Bots 3 Destroyed!

Large Robot #3 3 Uninjured - Prone

Sorry about the delay. hecticness has been hectic. Harrier is up and I should be back to my regularly scheduled postings.

  • 2 weeks later...
Posted

Ah yes. thought I had posted that. 25 does not disable his device. Skill mastery will reveal that it is some kind of focused electromagnet. With your understanding of magnetic fields it really shouldn't work but it seems by design it could reach into low orbit and adjust trajectories of satellites. Perhaps with enough of a burst of power even pull something down over the city. Which could of course be rather catastrophic.

Posted

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