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(19:00:40) System: Gizmo rolls 1d20 and gets 12.

(19:00:43) System: Gizmo rolls 1d20 and gets 14.

That's a total of 21 for Jack and 18 for Jill.

We're going to be using AA's Black Orchid oddball for Willow's plant minions, starting with 4 of them to 'even' the sides. Fair warning, more may appear!

(19:04:19) System: Gizmo rolls 1d20 and gets 15.

They'll be going on 17, then.

So:

35 - Cosmic Willow

28 - Geckoman - 3HP

22 - Miss Americana - 5HP

21 - Jack of all Blades - 5HP

18 - Jill O'Cure

17 - Plant Monsters A, B, C and D

10 - Ferros - 3HP

Sorus, go ahead and please describe the 'summoning' of the beasties, if you would be so kind.

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Miss A is going to start disintegrating the giant vines, starting at the root. I suspect it's going to take more than one round to do too much, but if they start actually showing significant damage, she's going to move upward to minimize the chance of a giant undisintegrated piece of vine falling on the West End.

Spending an HP to stunt off her Blast array. Disintegrate 10, (Flaw: Full Round Action)

Going to Power Attack for two, since it's probably hard to miss giant inanimate objects.

Result is 14, yuck. Good thing they are plants.

That's a Fort Save of DC 22 for Drain Toughness.

And a Toughness Save at DC 27 for the Blast.

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Jack of all Blades

Move Action: Auto-DC 29 Feint vs. Black Orchid B.

Standard Action: Energy Sword Attack vs. Black Orchid B, Power Attack 4:

(13:18:20) System: Gizmo rolls 1d20 and gets 15.
15+16=31.

Black Orchid B

Bluff vs. DC 29, Fort Save vs. DC 20, Toughness Save vs. DC 21 + 4 Power Attack + 3 Autofire = 28.

(13:21:54) System: Gizmo rolls 1d20 and gets 5.

(13:21:58) System: Gizmo rolls 1d20 and gets 5.

(13:23:04) System: Gizmo rolls 1d20 and gets 3.

Fort fails by 5 (5+10=15): Drains 3 points of Impervious, 2 points of Toughness.

Toughness fails by 17 (3+8=11): Unconscious. Fiat.

(13:36:47) System: Gizmo rolls 1d20 and gets 16.
Toughness fails by 4 (16+8=24): Bruised.

Jill O'Cure

Move Action: Auto-DC 23 Taunt vs. Black Orchid C.

Standard Action: Trap Black Orchid C in Create Object force field: DC 20 Reflex Save.

Black Orchid C

Reflex Save vs. DC 20.

(13:30:17) System: Gizmo rolls 1d20 and gets 8.
Reflex fails (8+5=13)

Black Orchid A

Move Action: Feint Geckoman.

Standard Action: Attack Geckoman.

(13:40:28) System: Gizmo rolls 1d20 and gets 13.

(13:40:31) System: Gizmo rolls 1d20 and gets 10.

DC 23 Feint, 20 Attack, DC 25 if it hits.

Black Orchid B

Move Action: Feint Jack of all Blades.

Standard Action: Attack Jack of all Blades.

(13:43:11) System: Gizmo rolls 1d20 and gets 20.

(13:43:12) System: Gizmo rolls 1d20 and gets 19.

DC 30 Feint, 29 Attack, DC 25 if it hits.

Jack of all Blades

Makes the Feint with Skill Mastery, but that skill hits him. Toughness Save vs. DC 25.

(13:46:05) System: Gizmo rolls 1d20 and gets 11.
Toughness fails by 6 (11+8=19). HP reroll.

(13:47:36) System: Gizmo rolls 1d20 and gets 19.
Toughness passes (19+8=27).

Black Orchid C

Standard Action: Attack force field, Power Attack 5. DC 30.

Force field 'takes 10', 10+10=20. Force field is 'disabled' (has holes in it) but is not yet destroyed.

Black Orchid D

Move Action: Fly to Miss Americana.

Standard Action: Attack Miss Americana.

(13:52:50) System: Gizmo rolls 1d20 and gets 14.
24 Attack. Hits, but does not pass Impervious.

35 - Cosmic Willow

28 - Geckoman - 3HP

22 - Miss Americana - 5HP

21 - Jack of all Blades - 6HP

18 - Jill O'Cure

17 - Black Orchid A - Bruised x1

17 - Black Orchid B - Bruised x1, Drained Toughness (Total +7, Impervious 7)

17 - Black Orchid C - Trapped in Disabled Force Field.

17 - Black Orchid D

10 - Ferros - 3HP

Need saves from Geckoman, then Ferros is up.

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Well, Ferros is restricted by the fact that he can't change array settings twice in one round, so for now he'll just be saving the people. I'll have to wait until next round to actually attack the plant monsters as even surging can't get around the limitation of array settings.

But I think I'll be required to surge anyway....

Ferros

Free Action(s): Maintain powers, switch array to Impervious Toughness and Move Object power setting.

Move Action: Fly above the skyline to get a better vantage point (and free up his perception range powers)

Move Action: Pick up the 'trolley' full of people (heavy load is 400 tons)

Free Action: Extra Effort: Surge (Move Action)

Move Action: Move the 'trolley' with Move Object to a distant building top away from the fight. He'll get it as far away as he can with one move action (which I suppose is the furthest building top he can accurately perceive with sight, which should be good enough for a safe distance of at least a few hundred feet).

Free Action: Turn around and gaze threateningly at the plant thingy!

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Alright, that works well enough. We can safely say the immediate area is clear of civilians now.

35 - Cosmic Willow

28 - Geckoman - 3HP

22 - Miss Americana - 5HP

21 - Jack of all Blades - 6HP

18 - Jill O'Cure

17 - Black Orchid A - Bruised x1

17 - Black Orchid B - Bruised x1, Drained Toughness (Total +7, Impervious 7)

17 - Black Orchid C - Trapped in Disabled Force Field.

17 - Black Orchid D

10 - Ferros - 3HP - Will Be Fatigued

Sorus, Willow is up.

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Jack and Jill aren't actually next to each other at the moment, but that's fine.

Toughness Save vs. DC 23. (1d20+5=14) That was a good roll of Geckoman's part, so I'll let that stand. Staggered and dazed.

35 - Cosmic Willow

28 - Geckoman - 2HP - Mind Controlled

22 - Miss Americana - 5HP

21 - Jack of all Blades - 6HP

18 - Jill O'Cure - Staggered, Dazed

17 - Black Orchid A - Bruised x1

17 - Black Orchid B - Bruised x1, Drained Toughness (Total +7, Impervious 7)

17 - Black Orchid C - Trapped in Disabled Force Field.

17 - Black Orchid D

10 - Ferros - 3HP - Will Be Fatigued

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