Avenger Assembled Posted August 31, 2011 Posted August 31, 2011 September 26, 2011Jack of all Blades, Jill O'Cure, Miss Americana, Geckoman, Ferros, and Willow deal with some thorny problems.Yeah, Gizmo is running this.
quotemyname Posted August 31, 2011 Posted August 31, 2011 Got Ferros ready and waiting. Just let me know (posting here is fine) when you put of the IC thread, please.
Avenger Assembled Posted September 1, 2011 Author Posted September 1, 2011 This thread is currently active.
Gizmo Posted September 2, 2011 Posted September 2, 2011 I will be running the thread now that AA's gotten it started, this is just going to be a hectic time for me with the move, so be patient and once we get into the thick of things make sure to post in a timely manner.
Gizmo Posted September 4, 2011 Posted September 4, 2011 quote, you've got 24 hours to post for Ferros. We're not in initiative yet, but dealing with the mob is the first 'encounter', and I want to keep this moving.
Gizmo Posted September 14, 2011 Posted September 14, 2011 We're not in combat just yet, but start putting up initiative so we can have it ready.
Ecalsneerg Posted September 14, 2011 Posted September 14, 2011 Initiative? (02:53:23) System: Ecalsneerg rolls 1d20 and gets 17. Add on 11, and he gets 28.
Electra Posted September 14, 2011 Posted September 14, 2011 (21:53:52) Ecalsneerg: Cos he's fast (21:53:58) Electra: Initiative, +6 Modifier for Miss A (21:54:02) System: Electra rolls 1d20 and gets 16. (21:54:11) Quinn: Please. Surfing on vines is one thing, but nobody can Tarzan yell like the man himself. Miss A goes on 22.
April Posted September 14, 2011 Posted September 14, 2011 (02:13:37) Sorus: bah (02:13:41) Sorus: stupid server error on IC (02:14:00) System: Sorus rolls 1d20 and gets 15. (02:14:10) Sorus: +20 = 35. Cool
quotemyname Posted September 14, 2011 Posted September 14, 2011 (09:54:39) quotemyname: Ferros: Initiative (The Queen of Heaven): (09:54:39) System: quotemyname rolls 1d20 and gets 7. Ferros acts on 10
Gizmo Posted September 15, 2011 Posted September 15, 2011 (19:00:40) System: Gizmo rolls 1d20 and gets 12. (19:00:43) System: Gizmo rolls 1d20 and gets 14. That's a total of 21 for Jack and 18 for Jill. We're going to be using AA's Black Orchid oddball for Willow's plant minions, starting with 4 of them to 'even' the sides. Fair warning, more may appear! (19:04:19) System: Gizmo rolls 1d20 and gets 15. They'll be going on 17, then. So: 35 - Cosmic Willow 28 - Geckoman - 3HP 22 - Miss Americana - 5HP 21 - Jack of all Blades - 5HP 18 - Jill O'Cure 17 - Plant Monsters A, B, C and D 10 - Ferros - 3HP Sorus, go ahead and please describe the 'summoning' of the beasties, if you would be so kind.
Ecalsneerg Posted September 22, 2011 Posted September 22, 2011 Move Action: Fast Feint at a -5 penalty against one of the Willowette's by riverdancing, getting an easy 27. Standard Action: Charge attack! Power Attack for 5, leading to a net -3 Attack, +5 DC and -2 Defence. DC23 Toughness save, upped to 25 if the Willowette failed vs feint due to flat-footedness (1d20+12=28)
Gizmo Posted September 22, 2011 Posted September 22, 2011 Black Orchid 1 Bluff vs. DC 27 Feint. (1d20+15=35) Toughness Save vs. DC 23. (1d20+10=21) Bruised.
Electra Posted September 22, 2011 Posted September 22, 2011 Miss A is going to start disintegrating the giant vines, starting at the root. I suspect it's going to take more than one round to do too much, but if they start actually showing significant damage, she's going to move upward to minimize the chance of a giant undisintegrated piece of vine falling on the West End. Spending an HP to stunt off her Blast array. Disintegrate 10, (Flaw: Full Round Action) Going to Power Attack for two, since it's probably hard to miss giant inanimate objects. Result is 14, yuck. Good thing they are plants. That's a Fort Save of DC 22 for Drain Toughness. And a Toughness Save at DC 27 for the Blast.
Gizmo Posted September 23, 2011 Posted September 23, 2011 Fort Save vs. DC 22 (1d20+15=33) Toughness Save vs. DC 27 (1d20+15=20) The vines are stunned! As per Sorus' request, the vines will retreat into the ground rather than fall on top of innocent people. Of course, since that wasn't an area power, there's plenty more where that came from, but it's a good start.
Gizmo Posted September 26, 2011 Posted September 26, 2011 Jack of all Blades Move Action: Auto-DC 29 Feint vs. Black Orchid B. Standard Action: Energy Sword Attack vs. Black Orchid B, Power Attack 4: (13:18:20) System: Gizmo rolls 1d20 and gets 15. 15+16=31. Black Orchid B Bluff vs. DC 29, Fort Save vs. DC 20, Toughness Save vs. DC 21 + 4 Power Attack + 3 Autofire = 28. (13:21:54) System: Gizmo rolls 1d20 and gets 5. (13:21:58) System: Gizmo rolls 1d20 and gets 5. (13:23:04) System: Gizmo rolls 1d20 and gets 3.Fort fails by 5 (5+10=15): Drains 3 points of Impervious, 2 points of Toughness. Toughness fails by 17 (3+8=11): Unconscious. Fiat. (13:36:47) System: Gizmo rolls 1d20 and gets 16. Toughness fails by 4 (16+8=24): Bruised. Jill O'Cure Move Action: Auto-DC 23 Taunt vs. Black Orchid C. Standard Action: Trap Black Orchid C in Create Object force field: DC 20 Reflex Save. Black Orchid C Reflex Save vs. DC 20. (13:30:17) System: Gizmo rolls 1d20 and gets 8. Reflex fails (8+5=13) Black Orchid A Move Action: Feint Geckoman. Standard Action: Attack Geckoman. (13:40:28) System: Gizmo rolls 1d20 and gets 13. (13:40:31) System: Gizmo rolls 1d20 and gets 10. DC 23 Feint, 20 Attack, DC 25 if it hits. Black Orchid B Move Action: Feint Jack of all Blades. Standard Action: Attack Jack of all Blades. (13:43:11) System: Gizmo rolls 1d20 and gets 20. (13:43:12) System: Gizmo rolls 1d20 and gets 19. DC 30 Feint, 29 Attack, DC 25 if it hits. Jack of all Blades Makes the Feint with Skill Mastery, but that skill hits him. Toughness Save vs. DC 25. (13:46:05) System: Gizmo rolls 1d20 and gets 11. Toughness fails by 6 (11+8=19). HP reroll. (13:47:36) System: Gizmo rolls 1d20 and gets 19. Toughness passes (19+8=27). Black Orchid C Standard Action: Attack force field, Power Attack 5. DC 30. Force field 'takes 10', 10+10=20. Force field is 'disabled' (has holes in it) but is not yet destroyed. Black Orchid D Move Action: Fly to Miss Americana. Standard Action: Attack Miss Americana. (13:52:50) System: Gizmo rolls 1d20 and gets 14. 24 Attack. Hits, but does not pass Impervious. 35 - Cosmic Willow 28 - Geckoman - 3HP 22 - Miss Americana - 5HP 21 - Jack of all Blades - 6HP 18 - Jill O'Cure 17 - Black Orchid A - Bruised x1 17 - Black Orchid B - Bruised x1, Drained Toughness (Total +7, Impervious 7) 17 - Black Orchid C - Trapped in Disabled Force Field. 17 - Black Orchid D 10 - Ferros - 3HP Need saves from Geckoman, then Ferros is up.
quotemyname Posted September 26, 2011 Posted September 26, 2011 Well, Ferros is restricted by the fact that he can't change array settings twice in one round, so for now he'll just be saving the people. I'll have to wait until next round to actually attack the plant monsters as even surging can't get around the limitation of array settings. But I think I'll be required to surge anyway.... Ferros Free Action(s): Maintain powers, switch array to Impervious Toughness and Move Object power setting. Move Action: Fly above the skyline to get a better vantage point (and free up his perception range powers) Move Action: Pick up the 'trolley' full of people (heavy load is 400 tons) Free Action: Extra Effort: Surge (Move Action) Move Action: Move the 'trolley' with Move Object to a distant building top away from the fight. He'll get it as far away as he can with one move action (which I suppose is the furthest building top he can accurately perceive with sight, which should be good enough for a safe distance of at least a few hundred feet). Free Action: Turn around and gaze threateningly at the plant thingy!
Gizmo Posted September 26, 2011 Posted September 26, 2011 Alright, that works well enough. We can safely say the immediate area is clear of civilians now. 35 - Cosmic Willow 28 - Geckoman - 3HP 22 - Miss Americana - 5HP 21 - Jack of all Blades - 6HP 18 - Jill O'Cure 17 - Black Orchid A - Bruised x1 17 - Black Orchid B - Bruised x1, Drained Toughness (Total +7, Impervious 7) 17 - Black Orchid C - Trapped in Disabled Force Field. 17 - Black Orchid D 10 - Ferros - 3HP - Will Be Fatigued Sorus, Willow is up.
Avenger Assembled Posted September 28, 2011 Author Posted September 28, 2011 Free Action: Willow hovers at a healthy 100 feet in the air, putting her at a bit above rooftop height in the underbuilt West End. Standard Action: Mind Control vs. Geckoman. That'll be a DC 25 Fortitude save. Willow spends her move action issuing her command to Geckoman, whether or not he succeeds on the Mind Control check.
Ecalsneerg Posted September 28, 2011 Posted September 28, 2011 DC25 Fortitude save vs Mind Control (1d20+7=9) Spending a Hero Point. Re-roll. (1d20+7=21)
Ecalsneerg Posted September 28, 2011 Posted September 28, 2011 Move Action: Wall-Crawl up vines to Jack & Jill. Standard Action: Charge Jill O' Cure: Power Attack for 5, DC 23 punching (1d20+10=28)
Gizmo Posted September 29, 2011 Posted September 29, 2011 Jack and Jill aren't actually next to each other at the moment, but that's fine. Toughness Save vs. DC 23. (1d20+5=14) That was a good roll of Geckoman's part, so I'll let that stand. Staggered and dazed. 35 - Cosmic Willow 28 - Geckoman - 2HP - Mind Controlled 22 - Miss Americana - 5HP 21 - Jack of all Blades - 6HP 18 - Jill O'Cure - Staggered, Dazed 17 - Black Orchid A - Bruised x1 17 - Black Orchid B - Bruised x1, Drained Toughness (Total +7, Impervious 7) 17 - Black Orchid C - Trapped in Disabled Force Field. 17 - Black Orchid D 10 - Ferros - 3HP - Will Be Fatigued
Electra Posted September 29, 2011 Posted September 29, 2011 Okay, no more Miss Nice Americana. Willow's got to go down. Using a normal Blast, but the roll sucks! Spending an HP for a reroll. 1d20+14=26 DC 29 toughness save if it hits
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