Azuth65 Posted September 17, 2011 Share Posted September 17, 2011 Zu, I still need a check for Wisp vs. that Intimidate. (20:05:09) System: Azuth65 rolls 1d20 and gets 1. (20:05:19) Azuth65: ...Craptastic. Total of 15 to resist the intimidate. I'll edit in some extra fear response. Link to comment
Raveled Posted September 17, 2011 Share Posted September 17, 2011 (19:58:31) System: Raveled rolls 1d20 and gets 2. That's a fail on Comsicstar's part. He is Bound and Helpless... about 50 ft in the air. Whoops! Link to comment
Quinn Posted September 20, 2011 Share Posted September 20, 2011 Hmm...Coup-De-Gracing said helpless dude isn't a good idea this early in the shindig; spoils the DRAMA!. So...Crow's going to try to Demoralize Cosmicstar! After keeping his dome from hitting the cold, cold ground. Demoralize check! (1d20+13=25) Meh, could be better, could be worse. Will, Intimidate, or Sense Motive on your end, Rav. :) Link to comment
Raveled Posted September 20, 2011 Share Posted September 20, 2011 Mega's Sense Motive, vs DC 25. (1d20+20=33) Nope! Link to comment
Raveled Posted September 21, 2011 Share Posted September 21, 2011 Q, Cosmicstar isn't falling. He's just hanging in the air, all snagged up. Link to comment
Azuth65 Posted September 22, 2011 Share Posted September 22, 2011 Free: Going to use the house rule and shift +2 atk/-2 DC for Wisp's blast. Move: Teleport closer. Standard: 1d20+12=26 I'm a firin' my lazor! Link to comment
Raveled Posted September 23, 2011 Share Posted September 23, 2011 That hits nicely. Unfortunately, Impervious Toughness 12 means it bounces off. Link to comment
Raveled Posted September 24, 2011 Share Posted September 24, 2011 Glowstar is still catching zzzzzzz. Megastar can't burst out of the Snare this round, but he does Injure it! Move action left, so try and talk those foolish, foolish heroes down again! -5 for trying to do it as a Move action, -1 for already doing it once this combat. Cosmicstar's Intimidate attempt. (1d20-2=12) Only folks who failed the first check have to make this one. Initiative 32 Megastar -- Bruise x2, Bound (Injury x1) -- GM 19 Myrmidon -- Uninjured -- HPx3 17 Changeling -- Uninjured -- HPx2 15 Crow -- Uninjured -- HPx3 14 Wisp -- Uninjured -- HPx3 10 Glowstar -- Unconscious, Bed'd -- HPx6 Myr's up. Link to comment
Azuth65 Posted September 24, 2011 Share Posted September 24, 2011 1d20+14=19 Yay, Wisp gets to mock the Gorgon subroutines. Link to comment
Semi-Autogyro Posted September 26, 2011 Share Posted September 26, 2011 Myr will keep piling on the foam. Since he's hidden, and on top of that Cosmic!star is still bound he'll all-out power attack again. (+5 DC/-5 Defense) Standard Action: Attack! - (21:29:28) System: Semi-Autogyro rolls 1d20 and gets 20. Total of a 29 with his BAB. It's a crit, unless if he's immune to them. Total Ref DC of 24, 29 if crits work. Move: Disappear in the concealment from Crow! Extra Effort: Move Action Hide in Plain Sight taking 10 (DC 24) again. Note: Reposting the foamthrower, for convenience sake: Snare 9 (Drawbacks: Reduced Range [5 90ft Range Increments / 450ft Max Range]; Feats: Conceals Auditory & Visual, Precise ) [20PP] Link to comment
Aoiroo Posted September 26, 2011 Share Posted September 26, 2011 (22:46:23) System: Aoiroo rolls 1d20 and gets 1. Yeah, reroll. (22:47:24) System: Aoiroo rolls 1d20 and gets 4. Add ten to that cause it's under ten, then add 14 to that cause it's a bluff check, so that's 28. Link to comment
Raveled Posted September 26, 2011 Share Posted September 26, 2011 (22:54:17) System: Raveled rolls 1d20 and gets 19. Comes out to Reflex save of 25. Unfortunately not quite enough; the foam is reapplied and healed. (22:55:23) System: Raveled rolls 1d20 and gets 1. Result of 21 for the Sense Motive means he epically fails the Bluff check. Link to comment
Aoiroo Posted September 26, 2011 Share Posted September 26, 2011 (22:56:25) Aoiroo: Targetted Attack, Area Sleep Roll (22:56:29) System: Aoiroo rolls 1d20 and gets 9. That's 19 total attack, does that hit the flat-footed Megastar? If it does, DC 24 Will Save against being put to sleep. Link to comment
Raveled Posted September 26, 2011 Share Posted September 26, 2011 That hits.(23:01:56) System: Raveled rolls 1d20 and gets 7. Result of 17. He is dazed! Link to comment
Quinn Posted September 26, 2011 Share Posted September 26, 2011 Okay, first up, the Obscure loses a rank, and decreases in size proportionally. Crow is going to teleport to the roof where Glowstar is, and promptly slap the coat on him, activating the Rune of Healing. Alternate Power: Healing 4 (Flaws: Personal, Feats: Regrowth) [5PP] (Rune of Revival) Glowstar gets an immediate Recovery check under Healing rules. For the purposes of this round, Glowstar has access to Crow's Rune Coat Device and it's array, unless he gives it back. He probably will, but I have to say that. :P Link to comment
Raveled Posted September 26, 2011 Share Posted September 26, 2011 (23:19:57) System: Raveled rolls 1d20 and gets 6. (23:20:24) Raveled: Meh. I'll reroll that. Which defaults to at least 11, so he's up and kicking! Link to comment
Azuth65 Posted September 26, 2011 Share Posted September 26, 2011 Stunting a Full-action ranged stun off her Cosmic Energy Control. Stun 12 (Extra:Ranged, FlawAction: Full, Feats Accurate, Sedation) (23:42:04) System: Azuth65 rolls 1d20 and gets 3. (23:42:46) Azuth65: Well... Time to use one of those two HPs. (23:43:03) System: Azuth65 rolls 1d20 and gets 14. Hopefully a 24 hits Cosmic!Star. Link to comment
Raveled Posted September 26, 2011 Share Posted September 26, 2011 Yes it does.(09:45:01) System: Raveled rolls 1d20 and gets 2. That's a 12, which beats him by more than 10... except that he has half Immunity to Cosmic Energy Control effects. So it's a DC 16 effect, which only refreshes the Daze. Link to comment
Raveled Posted September 26, 2011 Share Posted September 26, 2011 Glowstar's coming out of the cage swingin'! Charge + All-Out Attack on this sucker. Entropic Strike. (15:15:10) System: Raveled rolls 1d20 and gets 10. Totals out to 29. Which is just a bit more than is needed. That's a DC 26 Toughness save and then a DC 26 Fortitude save to avoid losing more Toughness. (15:17:48) System: Raveled rolls 2d20 and gets 4,17. Toughness is 20, which is a Bruise + Daze. Fortitude is 35 which... yeah. Passes handily. Initiative 32 Megastar -- Bruise x3 + Daze (Glowstar's action), Bound -- GM 19 Myrmidon -- -5 Def -- HPx3 17 Changeling -- Uninjured -- HPx1 15 Crow -- Uninjured -- HPx3 14 Wisp -- Uninjured -- HPx2 10 Glowstar -- Uninjured -- HPx6 Cosmicstar is Dazed and not doing much, so we're back around to Myr's turn. Link to comment
Semi-Autogyro Posted September 27, 2011 Share Posted September 27, 2011 Okay. Hmm. Move Action: Make Weapon - Stun 9 (Extras: Range [Ranged], Flaws: Distracting, Feats: Precise, Sedation) [20PP] (Heavy Tranquilizer Rifle) Standard: All out & Power Attack! +5 DC/-Def (19:56:19) System: Semi-Autogyro rolls 1d20 and gets 17. With +9 that's a +26. With Distracting as well, His Def is at +0 till his next turn. DC 24 Fort save. Extra Effort that to give it +2. Blow HP to stave off fatigue. DC 26 total now. Link to comment
Semi-Autogyro Posted September 28, 2011 Share Posted September 28, 2011 Rav, Do you want me to go ahead and post or do you want to have a post for Cosmic!stars' dazed turn? Link to comment
Raveled Posted September 28, 2011 Share Posted September 28, 2011 Nope. He's spinning and cursing. Feel free to post for Myr. Link to comment
Raveled Posted September 28, 2011 Share Posted September 28, 2011 Cosmicstar's Fort save, vs DC 26. (1d20+18=33) Bam. Link to comment
Aoiroo Posted September 28, 2011 Share Posted September 28, 2011 Targetted Paralyze attack shifted by 2, 14, fail, spend last HP for a reroll, 21, ohh, does that hit? If so it's DC 26 will save, if not, well that's one HP down the drain. Link to comment
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