Gizmo Posted September 15, 2011 Share Posted September 15, 2011 Alright, I'm not really sure if Hiroshima Shadow would be immune to this or not, but I'm going to say Kimber tries it regardless: (18:52:36) System: Gizmo rolls 1d20 and gets 2. +10 is 12. Yeah, that's... yeah. So she misses regardless, I guess. Moving on! Link to comment
Avenger Assembled Posted September 17, 2011 Author Share Posted September 17, 2011 Citizen takes a standard action to explain himself, then heads off in the direction of where he last saw everybody, making a terrible racket in the process. Hiroshima Shadow will go ahead and try and drain Cobalt Templar's Con again. (Not a very imaginative radioactive ghost, is Hiroshima Shadow) 15 And that misses by one. Well, I guess Corbin gets to keep functional gametes...this time! Papercut is up. Link to comment
Electra Posted September 17, 2011 Share Posted September 17, 2011 I shall write peace upon your wings, and you shall fly around the world so that children will no longer have to die this way. -Sadako Sasaki Koshiro is going to power stunt an Affects Insubstantial onto his crane blast, because magic, yo. (Blast 8: Affects Insubstantial 2, Indirect 3, Precise) 1d20+12=23 Link to comment
Avenger Assembled Posted September 17, 2011 Author Share Posted September 17, 2011 19 All right, Hiroshima Shadow is bruised! Link to comment
Avenger Assembled Posted September 17, 2011 Author Share Posted September 17, 2011 Cobalt Templar is up. Link to comment
KnightDisciple Posted September 17, 2011 Share Posted September 17, 2011 Right, Corbin is both spooked and angry. He's going to go all-out on this one. Free Action: All-Out Attack 5: Attack is 16, Defense is 11. Power Attack 5: Attack is 11, Save DC is 31 Standard Action: Blast at HS. Corbin's attacks are Affects Insubstantial 2 by default. 19. that'll be a DC 31 Toughness Save. Link to comment
Avenger Assembled Posted September 17, 2011 Author Share Posted September 17, 2011 Bruised and dazed Blackstar will be up after you post IC. Link to comment
Avenger Assembled Posted September 17, 2011 Author Share Posted September 17, 2011 Blackstar All-Out/Power Attacks Cobalt Templar. 30 And that's a crit. Welp. That's a DC 37 Tou save. Link to comment
KnightDisciple Posted September 17, 2011 Share Posted September 17, 2011 Con is at 21, so Toughness is down 3, to +13. This is gonna hurt even if I ace the save. 31. So...Bruised and Dazed? I'll keep it for the moment. Link to comment
Fox Posted September 17, 2011 Share Posted September 17, 2011 Move Action: Shapeshift. Elongation 1 (+5ft) [1PP] Speed 1 (10mph / 100 feet per Move Action) [1PP] Strike 5 (Feats: Improved Critical [19-20], Mighty, Power Attack) [8PP] Standard Action: You know, I've never done a fancy melee maneuver thing. Let's try one of those. Wraith charges, making a beeline toward Blackstar. Melee Attack Roll vs. Blackstar (whip-clubs; Power Attack -5/+5, Charge +2/-2) (1d20 + 10 - 5 + 2=9) ......hm. No. Wraith has quite a few HP, here; let's spend one of those. Melee Attack REROLL vs. Blackstar (whip-clubs; Power Attack -5/+5, Charge +2/-2) (1d20 + 10 - 5 + 2=18) That's not much, but it ought to hit. DC25 (base) + 5 (power attack) = DC30 toughness save for Blackstar. Link to comment
Avenger Assembled Posted September 17, 2011 Author Share Posted September 17, 2011 18 Woof. A visit from the Fiat fairy renders him bruised Have an HP, Wraith. Link to comment
Avenger Assembled Posted September 18, 2011 Author Share Posted September 18, 2011 Round 2: Sage is up. Sorus, Sage can reach the fight easily inside a move action and can then lay waste as you see fit. Hiroshima Shadow is currently bruised x2 and dazed, Blackstar is bruised. Link to comment
April Posted September 19, 2011 Share Posted September 19, 2011 Move Action: Close with Hiroshima Shadow Standard Action: Aid Ghost Girl/Kimber's Attack: 1d20+16=17 vs DC10. Ghost Girl has +5 to her next attack roll. Link to comment
Avenger Assembled Posted September 22, 2011 Author Share Posted September 22, 2011 Citizen punches Hiroshima Shadow and does zip. Hiroshima Shadow Con Drains Citizen and does zip. (Technically he's dazed, but I like the image) Papercut is up. Link to comment
Electra Posted September 22, 2011 Share Posted September 22, 2011 Okay, repeating the stunt from last time, doesn't take another HP because it's still active. The Peace Cranes of War make another attack! (Blast 8: Affects Insubstantial 2, Indirect 3, Precise) 31! And I'm spending an HP for improved crit on that, so yeeeees, that's a crit. Link to comment
Avenger Assembled Posted September 22, 2011 Author Share Posted September 22, 2011 22 Link to comment
KnightDisciple Posted September 22, 2011 Share Posted September 22, 2011 Right, my turn. Free Action: Hero Point to remove the Daze. Free Action: Shift Array to Strike (which counts as both Penetrating and Affects Insubstantial 2) Move Action: To get up next to Hiroshima Shadow. Standard Action: Melee Attack! 31 means crit, baby! So that'll be a DC 31 Toughness Save! Link to comment
Avenger Assembled Posted September 22, 2011 Author Share Posted September 22, 2011 staggered and dazed Link to comment
Avenger Assembled Posted September 23, 2011 Author Share Posted September 23, 2011 All right, the fight's gone on long enough for my tastes: Hiroshima Shadow has officially retreated. Blackstar has readied an action. What action? You'll see! Either Wraith or Ghost Girl are up. Link to comment
Fox Posted September 23, 2011 Share Posted September 23, 2011 Wraith Shapeshifts to 'give us a hug' setting. Her grapple bonus is now 10 (melee attack bonus) + 5 (str bonus) + 3 (additional limbs) + 3 (elongation) + 2 (super-strength), for a total of +23. Standard Action: EDIT: Whoops! Forgot the attack roll. Ah-heh. Melee Attack Roll vs. Blackstar (to grapple) (1d20 + 10=21) That'll do! END EDIT HUUUUUUUUGS (1d20 + 23=27) Aww. Still, how many HP does she have left at the moment? Like 3? Let's go ahead and spend one, since you say the fight's gone on long enough! HUUUUUUUUGS REROLL (1d20 + 23=32) That's a roll of 9, so +10 is 42. IC post pending, though I think he's actually incapable of NOT getting bound helpless, unless you're using a fancier version of his sheet than what's in the book. Link to comment
Avenger Assembled Posted September 23, 2011 Author Share Posted September 23, 2011 He is bound and helpless, but his shot can still go off! 15 Except that he misses. Aw snap. OK, go ahead and post. Link to comment
Avenger Assembled Posted September 23, 2011 Author Share Posted September 23, 2011 We are out of rounds for the moment. Link to comment
Fox Posted September 28, 2011 Share Posted September 28, 2011 Wraith is going to go ahead and coup de grace Blackstar, now that I remember that maintaining a grapple is a free action. DC15 (base) + 5 (damage bonus in grapple form) + 5 (coup de grace 'crit') = DC25, with a DC15 Fort save, if it matters. Mind, she's basically just gonna keep doing that every round (for all that we're not in rounds) until he's KOed or finds a way to escape, so. Link to comment
Avenger Assembled Posted September 28, 2011 Author Share Posted September 28, 2011 Consider Blackstar unconscious and out of the fight, Fox. Link to comment
Avenger Assembled Posted September 29, 2011 Author Share Posted September 29, 2011 I need a DC 20 Knowledge: Technology check from Wraith. (Just Wraith) 28 Sharl gets 28 and passes. Link to comment
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