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[Gorgon] The Gods Themselves (OOC)


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  • 2 weeks later...
Posted

Hahahaha... nope.

First roll is a total of 20, going to use an HP to be slightly less unconscious.

Hey, cool! Nat 20 means only bruised, dazed, and knocked way the hell back.

Knockback damage, v DC 33: 1d20+10=25 Missed by eight again, so another bruise, and still dazed. And five miles away in Port Regal.

Posted

Donar

Standard Action: He strikes the ground to use the Shockwave feat on his Super-Strength.

This is a Rank 14 Area attack, targeting all the PCs but Wander, with the electricity descriptor if that matters.

DC 24 Reflex save; then DC 29 Tou save.

Edge's Reflex: 23

He has Evasion 2, so saves against half that damage

22 vs. 16

I'll take the bruise and spend an HP to clear the daze.

Move Action: He flies 250 ft straight up.

Posted

Seeing as this is Cannonade facing a god who just slapped Wander into a carnival, I think I may just pop an HP and invoke Inspire on Edge, Midnight and... let's say Bombshell. Sorry, I can only affect three people with this at a time. They all get +3 to the usual rolls as a result.

Posted

All right, Cannonade's taking advantage of Donar's entangled state to try and punch him in the face, hard. That'll be a -3/+3 All-Out Attack that leads into a -3+/3 Power Attack, meaning his Defense becomes DC16, his Attack remains a +9 for Melee, and his Damage goes up to DC27 if it hits.

Which it likely doesn't.

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