Avenger Assembled Posted September 24, 2011 Author Share Posted September 24, 2011 Tripped and knocked back! Link to comment
Gizmo Posted September 24, 2011 Share Posted September 24, 2011 Actually, since he didn't need to reroll the trip, I'll spend the HP to add Indirect instead so that he's knocked downward. Link to comment
Avenger Assembled Posted September 24, 2011 Author Share Posted September 24, 2011 Move Action: DC 25 Bluff vs. Sense Motive 27 Welp, should have rolled after all! (Since he's no longer demoralized; though he is entangled, prone, and bruised!) Standard Action: Blasting him: Power Attacking for 5, that hits Dazed and staggered, what a country Ace is up Link to comment
angrydurf Posted September 25, 2011 Share Posted September 25, 2011 Move action: Fast Taunt Skill mastery for a 34 Standard action: Power attack 5 1d20+11=18 DC 26 Toughness if that hits. Link to comment
Avenger Assembled Posted September 25, 2011 Author Share Posted September 25, 2011 24 -2 from the Taunt give us 22. He is bruisedx2, dazed, and staggered. Wander is up. Link to comment
Electra Posted September 25, 2011 Share Posted September 25, 2011 Okay, here we go. Erin arrives at the top of the round, spends her move action to pick up her bat. All out charging power attack versus Donar. 1d20+7=20 That should hit, and the power attack adds +5 to damage. Having been informed that this will not quite put him down, I'll invoke my "I don't want anyone to know I lost 5 PL" complication and use the HP to surge. Same attack. 1d20+7=26 Enhanced crit from the bat plus power attack means +10 to damage. Link to comment
Avenger Assembled Posted September 25, 2011 Author Share Posted September 25, 2011 27 Bruised again, that's too easy. 26 Ow. Well, so much for that HP. 24 Staggered again! (thanks to the crit) so Donar is unconscious! Link to comment
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