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Sonya Sokolova (PL8 NPC, Tier 2)


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Character Name: Sonya Sokolova

Power Level: 8 (145 PP)

Trade-Offs: None

In Brief: Metahuman Medic from Russia working for UNISON as a liaison to all of Freedom City's heroes!

Alternate Identity: None

Identity: Public

Birthplace: St. Petersburg, Russia

Occupation: UNISON Agent (Emergency Medical Division); Lieutenant Rank

Affiliations: UNISON (Employer), Russian Federation (homeland), Freedom League (Liaison)

Family: Dmitri (Father), Agata (Mother), Lena (Oldest sister), Marina (Older sister)

Age: 28 (DoB: 1983)

Gender: Female

Ethnicity: Russian

Height: 5'11"

Weight: 170 lbs.

Eyes: Grey

Hair: Black

Description:

Sonya is a woman in good physical condition, though certainly not at the level of "peak human performance". Her work focuses less on feats of strength and agility, meaning she doesn't have some of the raw physical power others carry on a daily basis. Nonetheless, she has an attractive look about her, and a confidence that's hard to put into words. Her grey eyes are almost always shining with compassion for her fellow human beings. When on-duty, Sonya wears her hair up in a practical bun, but when off-duty, she often lets it simply rest on her shoulders.

On-duty, she wears a typical blue UNISON outfit, albeit one lacking any physical weapons, and carrying a few key tools to allow quick diagnosis in the field. As well, she bears the red-on-white cross universally recognized to belong to medics. Off-duty, she tends toward more casual wear.

Power Descriptions:

Sonya's healing abilities manifest as a light green glow around her hands, a glow that spreads across a patient as she treats them. Any visible wounds glow a slightly darker green until they are healed. This energy can be delivered by direct contact or at range. If she concentrates for a bit of extra time, she can also heal herself. A side effect of this is that her body is somewhat more resistant to damage than normal, has an incredible resistance to diseases and poisons, and even has a limited degree of automatic damage repair; she still has to devote explicit time and energy to more serious wounds, however.

Her offensive skills manifest in a similar manner. Her paralyzing blast is a pulsing beam of dark green light that invariably strikes a target's forehead, while the attack she uses to induce nausea is like a rapidly-moving line of greenish-yellow mist that seeps into an opponent's pores.

History:

Sonya Sokolova was born to a Captain of the Soviet Army, and a mother dedicated to a family that was now 5 strong. The youngest of 3 sisters, Sonya grew up loved by her parents, and doted on by her father (harried that he might sometimes be as the only man in a house with 4 women). She was still a young child when her homeland went through massive changes. By a miracle of God (so her parents profess), he father was left essentially untouched in all the upheaval, and their family continued on much as it always had.

But with a freer country came a slight renewal of things banned. In this case, religion experienced a bit of a surge, and part of this was the opening of a Roman Catholic church (one once closed during the darker days of the USSR) in the re-re-named city of St. Petersburg, not far from where they lived. Curiosity got the better of the Sokolova family one weekend, and the rest ended up being history. Their connection to the Catholic church helped ground the Sokolovas and bring them together.

Considering Sonya started displaying hints of her healing talent at the mere age of 15, that was likely a very good thing. Turn of the millennium or no, there were still remnants of the "old days" lingering around. And the chance to get their hands on a girl with Sonya's abilities...Dmitri knew word would get around. So, he used what pull he had to get in contact with UNISON; they had an "internship" program that his youngest daughter could join. She could still go to school, see her family, and so on, but not unlike an ROTC program in the US, this program prepared her for a period of service with UNISON.

So Sonya became an "intern" with the international peacekeeping force, and at 16 she was forced to think about larger responsibilities. Not only was she going to be a part of UNISON for a time, as someone gifted with healing powers, she would need to achieve at least a basic medical education to properly apply it. For the rest of her time in school, she prepared to take a medical path in college. Once she was at university, she spent about a semester considering her options, before settling on a path that would make her a battlefield medic of the highest caliber, both with and without her powers.

She completed her college degree in Biology&Anatomy (Pre-Med Focus) in an almost record 3 years; this allowed her to enter UNISON's specialized combat medic courses at age 21. She all but blew through this training, her formidable intellect making her instruction progressively easier for her; in just a year and a half, she was judged fit for field deployment.

For five years, she ranged over the globe, always working to save every life she could, even in the darkest, bleakest parts of the world. Even one more life saved was one more small piece of hope restored, one more miracle from God preserved, one more soul allowed to be with its loved ones for a bit longer. Or so she told herself, despite the occasional nightmares she has about the worst places she's been to over the years.

Most recently (about half a year ago), Sonya was assigned to Freedom City. Specifically, she was charged with being one of a handful of liaisons to the Freedom League and other super-groups, as well as more loosely-affiliated groups (such as The Lab), and even independent heroes of all sorts. This doesn't mean she has forgotten her calling, though. She can often be found rushing out to the site of a super-battle, helping with the aftermath and cleanup, or even helping out the heroes in the middle of a fight, risks or no risks.

Personality & Motivation:

Sonya strikes an interesting balance between "stern" and "motherly"; in the field, she can sometimes be seen all but barking orders to her fellows, and occasionally unruly patients. But when in a hospital, base, or the like, she's a warm, charming woman who has a knack for calming and comforting those around her. If one were to ask her, she'd say both have the same cause: She doesn't like seeing people hurt. She takes charge because she knows the danger of uncertainty. She mothers because she knows how much good it does for someone's recovery.

Beneath those two surface "traits" is an intelligent woman who has a good sense of people, and who enjoys a fair bit of "quiet time" when she's not on duty. Doctors rarely get much rest on the job, after all. There's a core of steel to her, though; threaten those in her care, and/or those she cares about, and she's like a small storm raging focused into a human form.

Powers & Tactics:

Sonya's first and last goal is the protection of life, especially innocent life. To that end, she will heavily prioritize wounded civilians, non-powered police and military forces, and heroes, in roughly that order. She moves rapidly from person to person, getting them at least mobile and stable enough to be seen to by a hospital or the like. She will not intentionally enter a fight, but if one moves close enough and villains try to target her patients, she will do what she can to slow them down until others can more fully incapacitate them. If a villain is seriously injured, she will do enough to keep them from risking death, but not so much that they can re-enter a fight refreshed. She will heal herself only when truly necessary.


Abilities: 4 + 4 + 4 + 8 + 8 + 10 = 38 PP

Strength: 14 (+2)

Dexterity: 14 (+2)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 18 (+4)

Charisma: 20 (+5)

Combat: 8 + 12 = 20 PP

Initiative: +6

Attack: +4 (+8 Ranged)

Defense: +8 (+3 flat-footed)

Grapple: +6

Knockback: -4

Saves: 4 + 4 + 4 = 12 PP

Toughness: +8 (+2 Con, +6 Protection)

Fortitude: +6 (+2 Con, +4)

Reflex: +6 (+2 Dex, +4)

Will: +8 (+4 Wis, +4)

Skills: 20 PP = 80 SR

Bluff 4 (+9)

Diplomacy 10 (+15)

Knowledge: Life Sciences 13 (+17)

Knowledge: Art 4 (+8)

Medicine 13 (+17)

Languages 2 (German, English, Russian [Native])

Notice 10 (+14)

Search 8 (+12)

Sense Motive 10 (+14)

Survival 6 (+10)

Feats: 11PP

Attack Focus: Ranged (4)

Dodge Focus (2)

Improved Initiative

Move-By Action

Power Attack

Second Chance (Medicine checks)

Skill Mastery (Knowledge [Life Sciences], Medicine, Notice, Sense Motive

Powers: 2 + 36 + 6 = 44 PP

all powers have the Mutation descriptor

Immunity 2 (disease, poison) [2pp]

Medical Array 16 (32 points; PFs: Alternate Power 4) [36PP]

  • BE: Healing 10 (Extras: Action [standard], Ranged; Flaw: Others Only; PFs: Persistent, Regrowth) {32/32}

    AP: Healing 10 (Extras: Ranged, Total; Flaw: Others Only; PFs: Persistent, Regrowth) {32/32}

    AP: Healing 10 (Extra: Total; PFs: Persistent, Regrowth) {32/32}

    AP: Nauseate 8 (Extra: Ranged; PFs: Improved Crit, Reversible) {26/32}

    AP: Paralyze 8 (Extra: Ranged; PFs: Improved Crit, Reversible) {26/32}

Protection 6 [6pp]

DC Block:

ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC17 Toughness (Staged)     Damage (Physical)

Nauseate    Ranged    DC18 Fortitude (Staged)     Sickened/Nauseated/Helpless

Paralyze    Ranged    DC18 Will (Staged)          Slowed/Paralyzed

Costs: Abilities 38 + Combat 20 + Saves 12 + Skills 20 + Feats 11 + Powers 44 = 145 PP

Notes:

:arrow: This character is specifically intended for, among other things, a convenient plot hook. Since she's connected to UNISON, she may well have leads on wacky international adventures for heroes. Or domestic ones; I'm sure UNISON and AEGIS talk shop quite a bit.

:arrow: This character should rarely, if ever, be a "damsel in distress". That said, her focus on being a field medic means she could be taken hostage in the middle of a battle by a desperate villain. After the end of the fight, said villain will be in a very unhappy place.

:arrow: Just so it's out in the open: Yes, right now I have the intention of introducing this character and Gabriel, and for a relationship to form. No, they're not going to be in a full-bore romantic relationship right off the bat.

Posted

List of changes per Ref requests:

:arrow: Added descriptors to powers

:arrow: Removed Ultimate Medicine

:arrow: Adjusted skills so nothing was about Skill Rank 13

:arrow: Adjusted point totals here and there

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