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Under Cape and Banner(OOC)


Ari

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Alrighty, so each of the Soldiers has only a bullet-shooting gun, not much of a threat to the likes of Fulcrum. However, the boat is the following Vehicle:

OVERSHADOW Kidnapping Boat,

Size: Dimunitive(32ft)

TOU: 20

Features:

Communications

Computer

Holding Cells

Powers: Blast 10(Blacklight Energy Cannon, Speed 4(100MPH)

Anyway, Kidnappers 3, 10, 5, 1, 2, 6, 8, and 9 shoot at Fulcrum: Attack rolls: 13, 10, 9, 12, 15, 20, 19, 15. If any of those hit by some insane chance there is a DC30 TOU check. Sorry to spend so long over something so simple.

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Anyway, Kidnappers 3, 10, 5, 1, 2, 6, 8, and 9 shoot at Fulcrum: Attack rolls: 13, 10, 9, 12, 15, 20, 19, 15. If any of those hit by some insane chance there is a DC30 TOU check. Sorry to spend so long over something so simple.

No need to apologize! Running combat (especially online) is anything but simple. For me at least! You're still doing great!

Okay, #6 got the lucky shot and hit her. Quick question though: did you mean DC 20 TOU check or 30? Because a +15 gun is packing the heat of a naval gun! :o

If DC 20, then her Impervious soaks it. If not, here is the roll: Toughness vs DC30 (1d20+20=32) Oh yeah ^_^

Do you want a GM post or have me post first?

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  • 2 weeks later...

Very nice!

Okies, Fulcrum will kick up her speed to about 50 mph (Flight 3).

The rest of her array is staying in Super Strength (total Strength 100 still) without her SS power feats.

She is heading straight for the docks and will deposit the boat on solid ground when she arrives! That boat will not get away, and will allow El Heraldo, herself, and the freed metas to focus on the robots.

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Okay, using the Medium Robots from the Core Rules for the base of the new smaller Deathkillers 5000000000002, adding sixteen PP to bring their Dex from 9 to 12, and give them Flight rank 3, Concealment(Auditory Senses) rank 1, and Strike 5.

Combat Begins Anew. Rolling Initiative.

(For the Metas, using the Bystander template with 2 ranks in (element) control).

In order, the three Dark Metals: 5, 9, 14.

The two Deep Eyes: 18, 3.

The Metas: 4, 8, 9, 5, 14, 3.

So, order is:

1.Deep Eye 1

2.Dark Metal 3

3. Meta 5

4. Fulcrum

5. Dark Metal 2

6. Meta 3

7. Meta 2

8. Heraldo

9. Dark Metal 1

10. Meta 4

11. Meta 1

12. Deep Eyes 2

Jan. 2nd: Well, that took way too long. So now the Deep Eye#1 will punch El Heraldo. 25, a critical hit. DC20 TOU save: 21, a Bruise.

Dark Metal 3 shoots at Fulcrum: 17, misses.

Meta 5 shoots the cannon at Dark Metal 3: 12, miss.

Fulcrum's turn!

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Not doing much other than basically double moving (about 80 mph or 800 feet) to get the ship to shore fast.

When she arrives (in a round or two?) she will deposit the ship on the dry ground. At least that liability will be out of the way. She is tilting the ship forward a bit to compensate for the sudden acceleration, ie so she won't lose anyone on the ship!

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Boat is moved 800ft. closer to the dock it was launched from, it is now 200ft. from the shore.

Alright, Dark Metal 2 shall Attack Fulcrum yadda yadda: 12, misses.

Meta 3 shall Attack Deep Eye 1: 14, hits.

DC30 TOU check: 29, blown up.

Meta 2 will shoot at Dark Metal 3: 12, misses.

El Heraldo shall use Accurate Attack to raise by 3 his Attack bonus(to 7), dropping his Unarmed attack Damage to DC21 against Deep Eye 2: 23, hits.

Deep Eye 2's DC21 TOU check: 14, failed and destroyed.

Dark Metal 1 Attacks Meta 5's Gun Emplacement with their Chest Gun: 19, hits.

Emplacements's DC28 TOU check: 33, withstood.

Meta 4 Attacks Dark Metal 1: 17, misses.

Meta 1 Attacks Dark Metal 1: 5, misses.

End of ROUND 1, Beginning ROUND TWO.

Order:

1. Dark Metal 3

2. Meta 5

3. Fulcrum

4. Dark Metal 2

5. Meta 3

6. Meta 2

7. Heraldo

8 Dark Metal 1

9. Meta 4

10. Meta 1

Dark Metal 3 Moves to get close to the Boat, Attacks Fulcrum because, :16, misses.

Meta 5 Attacks Dark Metal 3: 20, critical.

DC35 TOU Check: 36, withstood.

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Dark Metal 2's Don't Mind If I Do! Attack against Fulcrum, an Accurate Attack(-3 DC +3 Attack Bonus) Blast: 22, hits.

DC27 TOU check please.

Meta 3 Attacks Dark Metal 2 for that(and for all the shooting previously): 17, miss.

Meta 2 does the same: 1. Critical failure! The cannon overheats and cannot be used next round.

Heraldo decides that today is a good day to do something, Makes an Accurate Attack against one of the Dark Metals(-2DC, +2 to Attack: 21, hits.

DC20 TOU check for the Dark Metal 2: 35 "lolno"

Dark Metal 1 Attacks El Heraldo(Unarmed): 21, hits.

DC28 TOU check for El Heraldo: 12, rerolling.

Using a HP(1 left) to re-roll the check: 30, succeeded.

Metas 4 and 1 Attack Dark Metal 1: #4: 1, another overheating., #1: 9, miss.

End of Round Two, beginning Round Three once I get the posts up.

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Now for the rest....

Dark Metal 2 makes with the Power Attacking(+5DMG, -5Attack) against Fulcrum: 15, miss.

Skipping the Metas because they're getting the hell out of Dodge with the Agents in tow. HP for Fulcrum for the speedy rescue.

Heraldo makes a Power Attack(+3 to DMG, -3 Attack) against Dark Metal 1: 6, miss.

Dark Metal 1 Attacks EH with a punch-move: 16, hits.

DC28 TOU check: 15, he's out.

EDIT: As has been pointed out to me(thank you Scuffles), that isn't correct in the slightest. Staggered and Dazed.

End of ROUND THREE.

Beginning ROUND FOUR, Order:

Fulcrum:unharmed

Dark Metal 2: unharmed

Heraldo: Satggered+Dazed

Dark Metal 1: unharmed

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