Jump to content

Earth Victoriana: Music Hall Mystery (OOC)


Supercape

Recommended Posts

  • Replies 75
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Trent tiny detail its almost not worth mentioning, but...

Y.B. is Agnes, Lucy's the other one. My bad really for having you run two threads with two different characters :).

Just to check, no prime tech works here right?

Posted

Trent tiny detail its almost not worth mentioning, but...

Y.B. is Agnes, Lucy's the other one. My bad really for having you run two threads with two different characters :).

Just to check, no prime tech works here right?

Ooops :oops:

Editted. Please let me know if I slip up again. My other trick is calling characters by their handle. It will be Tiffany next.

Prime Tech does work in Earth Victoriana, yes. P.L.O.T circumstances may modify it (e.g. you could have it fail as a complication).

Posted

I'm gonna go with M&M Core rules:

15 Routine performance. Audience enjoys your performance,

but it isn’t exceptional.

That's enough to get the gig, so to speak, but not impress anybody!

Posted

Just going to clarify on this before posting: Beginners Luck gives you +5 Ranks in any ONE skill for a scene. Could you choose one (you can choose more by burning more than 1 HP)...

Keep the above rolls, anyway, I am just looking at modifiers.

Posted

For further information, you may need diplomacy roll DC 15, as Massala Mary's purevyor of finest Indian food and delicacies in heart of Empire is, of course, very discrete.

  • 4 weeks later...
Posted

A sniper!

Firstly a hearing notice check DC 17 (15 base, +2 for range) to see if you can roughly localise where the gunshot came from, Spotting him with vision is much harder in the crowd but ill give that a DC 27 (25 base +2 range), so make on notice roll.

Secondly:

1d20+5=25 Ouch! Critical Hit.

Damage +4 base, +5 crit, +5 Power attack.

So DC 29 Toughness save please.


×
×
  • Create New...