Jump to content

Starlight (PL 12) - Raveled (Gold)


Recommended Posts

Posted (edited)

[floatr]<img alt="StarlightHF.png" src="http://freedomplaybypost.com/wiki/images/3/32/StarlightHF.png" />[/floatr]<strong>Player Name:Raveled

Character Name: Starlight

<strong><span>Power Level</span>:</strong> 12 (184/189PP)<br />

<strong><span>Trade-Offs</span>:</strong> None<br />

<strong><span>Unspent PP</span>:</strong>&nbsp;5<br />

<strong><span>Progress To Platinum Status</span>:</strong> 39/120 (Gold achieved with Ironclad II)<br />

<br />

<strong><span>In Brief</span>:</strong> Grue drone awakened to sentience by the White Light. Travels to Earth to better learn how to use the mystic power.<br />

<br />

<strong><span>Alternate Identity</span>:</strong> Leyla, Elizabeth Moya<br />

<strong><span>Identity</span>:</strong> Unnamed Grue Drone (Secret)<br />

<strong><span>Birthplace</span>:</strong> Gruen-Prime<br />

<strong><span>Occupation</span>:</strong> Student at FCU, intern at Albright Institute<br />

<strong><span>Affiliations</span>:</strong> Albright Institute, FCU<br />

<strong><span>Family</span>:</strong> Genetically related to all of the Grue Unity<br />

<br />

<strong><span>Description</span>:</strong><br />

<strong><span>Age</span>:</strong> 7 (From when she left the Unity)<br />

<strong><span>Apparent Age</span>:</strong> Mid-twenties<br />

<strong><span>Gender</span>:</strong> Technically neuter, nominally female<br />

<strong><span>Ethnicity</span>:</strong> Grue<br />

<strong><span>Height</span>:</strong> Any, normally 5' 4&quot; or 6' 4&quot;<br />

<strong><span>Weight</span>:</strong> 110 lbs.<br />

<strong><span>Eyes</span>:</strong> Any, normally green or pure gold<br />

<strong><span>Hair</span>:</strong> Any, normally blue-black or none<br />

<br />

As a Grue drone, Leyla's default form is a masculine humanoid with brick-red skin and dead, pale green eyes. As Liz Moya, she is a woman of average height and curvaceous build, with smooth, olive skin, large, dark green eyes, deep black hair that's usually cut to shoulder length and tightly braided, and a wide, expressive mouth. She favors simple clothes with elaborate stitching, rather than a riot of colors. She usually wears minimal makeup.<br />

<br />

As Starlight, she is as a towering, impossible slender woman carved from alabaster, a smooth, unbroken form of pure white. Her eyes are pools of pure gold, and the rest of her head is blank and smooth unless she needs a nose, mouth, or hair; she wears a golden breastplate with flared shoulders, and banded sleeves of gold down to plated gloves. Her legs are protected by similar greaves, a metal skirt, and high boots.<br />

<br />

<strong><span>Power Descriptions</span>:</strong> Starlight is a fusion of two separate lineages. On the one hand, she's a fully functional Grue drone. She can morph into a variety of humanoid forms, and even generate clothes and other accessories from her body. She even has a form of tactile telepathy that lets her launch psychic assaults at nearby targets. Her past as a Grue drone, however, has left her particularly vulnerable to abilities that target the mind.<br />

<br />

On the other hand, she is the bearer of the White Light, a mystic legacy reaching back to prehistoric times. She can generate and manipulate strong light, focusing it into blasts or shapes of pure energy. She can even use its mystic powers to heal others of their injuries. When she uses it to travel, her form appears to dissolve into a thousand motes of light, only to reform at her destination.<br />

<br />

<strong><span>History</span>:</strong> Elizabeth Moya was born on a farm in the north of Spain, and grew up a precocious, friendly young woman. She showed such intelligence that her grandfather, an old friend of Langston Albright, worried that her mind would be wasted on taking care of animals all day. When the woman was of age, he contacted his friend in Freedom City and convinced the man to give the young woman a shot at a special scholarship. She did well enough to impress him and secured herself a spot at Freedom City University, as well as a part-time job at Albright Insitute. She's just a freshman now, but great things are expected of her.<br />

<br />

That's what most people believe, anyway. The truth is a little more complicated. In a distant star system, the Grue Unity was fighting a war against a technologically undeveloped alien species. Normally there would have been no contest, with the more advanced interstellar aliens crushing their backwards opponents, but these primitives had mastery of powerful magics. Most notable was the champion of their species, a bearer of the mystic White Light. Unfortunately, even such a champion could not hold back the inevitable, and the hero lead the alien invaders to the edge of his star system in an attempt to finish things in a single climactic, suicidal battle.<br />

<br />

After a long and indecisive engagement, the Unity finally managed to gain the upper hand. With his back against the metaphorical wall, the hero unleashed the full power of what human occult scholars would call the Light of Pharos, burning out his life in order to wreck the Grue fleet. The plan worked -- the energy ran rampant through the ships, destroying most -- but there was an unexpected side-effect. Before destroying the last of the invaders, the Light empowered a lowly drone. This Grue was ripped free of the Meta-Mind's control; almost immediately it began to regret what it had done as a part of the Unity and teleported far away.<br />

<br />

The free Grue, calling herself Leyla and later taking the moniker of Starlight, began to fight for good in the galaxy. In time she heard stories of Earth and their great calamities, especially one where a pair of human superheroes had wielded powers which sounded a lot like what she could do. She traveled to that little blue marble and landed in Europe, specifically in Spain, where she started fighting the local criminals and villains. In time though, she was confronted by the Freedom League. Her first instinct was to flee, but when the hero Pseudo revealed himself and his story to her, she decided to let the League choose her fate.<br />

<br />

The heroes took her back to Freedom City and introduced her to Langston Albright. The retired Beacon was startled, to say the least, to find out that the Light of Pharos had chosen an alien -- and a Grue at that! Still, he agreed to train her and support her while she adapted to life on Earth. He suggested she enroll in college, both to gain important skills and to learn what it was like to live as a normal person. She agreed, and now Freedom is home to the bearer of the Light of Hope once more.<br />

<br />

<strong><span>Personality &amp; Motivation</span>:</strong> Starlight can come off as rather cold, detached, and alien to most people she meets. She tends to hold herself apart from groups for fear of her own secrets being exposed. However, she has an abiding love of novel experiences and can become very involved in any situation she hasn't come across before, as she tried to learn all she can about it.<br />

<br />

As the Lightbearer she is the self-proclaimed champion of liberty and justice in the world. She is well aware that without the touch of the Light, she would still be a thrall of the Meta-Mind, and very little angers her like someone who would psychically or magically dominate another. She usually focuses on protecting individuals rather than governments or institutions, but at the same time she is no anarchist; she realizes that a fair and just system is necessary for individuals to thrive.<br />

<br />

<strong><span>Powers &amp; Tactics</span>:</strong> Starlight doesn't have as much variety in her powers as previous Lightbearers did. Her tactics are pretty simple: Bear down on the enemy and blast them with concentrated beams of light and magic! In a team situation, she's likely to try and provide cover for her teammates with Create Object. If her allies are down or civilians are endangered, she will usually adopt a more defensive posture and try to get the injured out of the line of fire before returning to the fight.<br />

<br />


<br />

<strong><span>Complications</span>:</strong><br />

<strong>Secret</strong> Liz strives to keep her identity a secret, as well as her past. Largely because...<br />

<br />

<strong>Grue Defector</strong> ... People don't trust Grue, even those that claim to have broken away from the Meta-Mind. Not only that, she's going to be hunted by the Unity wherever she travels. As if that wasn't enough...<br />

<br />

<strong>Rival</strong> ... Starlight made the Grue Arcane a particular target of hers, leading to an intense rivalry with a particular sorcerer who went by Phantasmagore. That's not even getting into...<br />

<br />

<strong>Legacy</strong> ... Her status as the latest Lightbringer. It is her job to protect the world, indeed all of the universe, against the power and disciples of Darkness.<br />

<br />

<strong>A Special Kind of Evil</strong> Due to her past as an appendage of the Meta-Mind, Starlight finds herself uncomfortable around psychics or others who can influence a person's mind.<br />

<br />

<strong>Amnesia</strong> Starlight's memories of her time with the Unity seem to be locked away in her skull...<br />

<br />

<strong>Flashbacks</strong> ... Except when some sensory input triggers an overwhelming memory.<br />

<br />

<strong>Shapeshifter Baggage</strong> Starlight's mass is more or less constant. While she can increase or decrease her density to take a larger or smaller form, she can't take truly huge or tiny forms, and no matter what her size she will always weigh the same.<br />

<br />

<br />

<strong><span>Abilities</span>:</strong> 0 + 6 + 0 + 4 + 10 + 8 = 28PP<br />

Strength: 10 (+0)<br />

Dexterity: 16 (+3)<br />

Constitution: 10 (+0)<br />

Intelligence: 14 (+2)<br />

Wisdom: 20 (+5)<br />

Charisma: 18 (+4)<br />

<br />

<br />

<strong><span>Combat</span>:</strong> 8 + 8 = 16PP<br />

Initiative: +7<br />

Attack: +4, +10 Mystic Light Array<br />

Grapple: +4, +17 Movable Create Object<br />

Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed<br />

Knockback: -5, -15 against energy effects<br />

<br />

<br />

<strong><span>Saving Throws</span>:</strong> 6 + 4 + 5 = 15PP<br />

Toughness: +10 (+0 Con, +10 Protection, Impervious 10)<br />

Fortitude: +6 (+0 Con, +6)<br />

Reflex: +7 (+3 Dex, +4)<br />

Will: +10 (+5 Wis, +5)<br />

<br />

<br />

<strong><span>Skills</span>:</strong> 84R= 21PP<br />

Bluff 8 (+12)<br />

Concentration 10 (+14)<br />

Diplomacy 6 (+10)<br />

Disguise 9 (+13/+38 with Morph, +43 as Starlight)<br />

Intimidate 8 (+12)<br />

Knowledge (Arcane) 3 (+5)<br />

Knowledge (Pop Culture) 3 (+5) <sup>Skill Mastery</sup><br />

Knowledge (Life Sciences) 3 (+5) <sup>Skill Mastery</sup><br />

Knowledge (Theology &amp; Philosophy) 3 (+5)<br />

Language 3 (English, Grue [native], Lor, Spanish)<br />

Notice 8 (+12) <sup>Skill Mastery</sup><br />

Perform 6 (Piano) (+10)<br />

Perform 6 (Singing) (+10)<br />

Sense Motive 8 (+12) <sup>Skill Mastery</sup><br />

<br />

<br />

<strong><span>Feats</span>:</strong> 21PP<br />

Accurate Attack<br />

All-out Attack<br />

Attack Specialization (Mystic Light Array) 3<br />

Connected (Albright Institute)<br />

Dodge Focus 6<br />

Improved Initiative<br />

Luck 3<br />

Move-By Action<br />

Power Attack<br />

Skill Master (Knowledge [Pop Culture, Life Sciences], Notice, Sense Motive)<br />

Startle<br />

Uncanny Dodge (Auditory)<br />

<br />

<br />

<strong><span>Powers</span>:</strong> 2 + 20 + 9 + 5 + 3 + 28 + 10 + 6 = 83PP<br />

<br />

<strong>Flight 1 (</strong>10 MPH<strong>)</strong> [2PP] (Magic)<br />

<br />

<strong>Gruen Array 9.5 (</strong>19PP, <em>Feat:</em> Alternate Power<strong>)</strong> [20PP]<br />

<span>BE:</span> <strong>Morph 5 (</strong>Any humanoid; <em>Extra:</em> Duration [Continuous]; <em>Feats:</em> Precise, Quick Change 2<strong>)</strong> [18PP] + <strong>Feature 1 (</strong>Sound Mimicry<strong>)</strong> [1PP] [19/19PP] (Alien) (Shapechanging)<br />

<br />

<span>AP:</span> <strong>Mind Reading 10 (</strong><em>Extra:</em> Action [Move/Standard], <em>Flaw:</em> Range [Touch]<strong>)</strong><br />

<strong>+ Drain Will 10 (</strong><em>Extra:</em> Alternate Save/Will<strong>)</strong> (Mental Assault) [15/19PP]

<br />

<strong>Immunity 9 (</strong>Life Support<strong>)</strong> [9PP] (Alien, Magic)<br />

<br />

<strong>Impervious Toughness 10 (</strong><em>Flaw:</em> Energy Only<strong>)</strong> [5PP] (Magic)<br />

<br />

<strong>Morph 1 (</strong>Starlight form, <em>Extra:</em> Duration [Continuous], <em>Feat:</em> Quick Change<strong>)</strong> [3PP] (Alien)<br />

<br />

<strong>Mystic Light Array 11 (</strong><em>Feats:</em> Alternate Power 6<strong>)</strong> [28PP] (Magic &amp; Light)<br />

<span>BE:</span> <strong>Blast 10 (</strong><em>Feats:</em> Affects Insubstantial 2<strong>)</strong> [22/22PP]<br />

<br />

<span>AP:</span> <strong>Create Object 7 (</strong>Str 35, <em>Extra:</em> Movable, <em>Feat:</em> Stationary<strong>)</strong> [22/22PP]<br />

<br />

<span>AP:</span> <strong>Environmental Control 7 (</strong>Bright Light, <em>Extras:</em> Range [Perception], Independent, <em>Feat:</em> Slow Fade 1<strong>)</strong> [22/22PP]<br />

<br />

<span>AP:</span> <strong>Healing 7 (</strong><em>Extra:</em> Total<strong>)</strong> [21/22PP]<br />

<br />

<span>AP:</span> <strong>Dazzle 10 (</strong>Visual Senses, <em>Feat:</em> Reversible<strong>)</strong> [21/22PP]<br />

<br />

<span>AP:</span> <strong>Teleportation 6 (</strong>20 miles, <em>Extra:</em> Accurate; <em>Flaw:</em> Long-Range Only; <em>Feat:</em> Change Direction, Change Velocity, Easy, <strong>)</strong> [21/22PP]<br />

<br />

<span>AP:</span> <strong>Snare 10 (</strong><em>Feat:</em> Reversible<strong>)</strong> [21/22PP] (Solid Light Shackles)

<br />

<strong>Protection 10</strong> [10PP] (Force Shield, Magic)<br />

<br />

<strong>Super-Senses 6 (</strong>Detect Magic [Visual], Magic Awareness [Mental]) [6PP]<br />

<br />

<br />

<strong><span>Drawbacks</span>:</strong> -3 = -3PP<br />

<br />

<strong>Vulnerability (</strong>Mental, <em>Frequency:</em> Common, <em>Intensity:</em> Major) [-3PP]<br />

<br />

<br />

<strong><span>DC Block</span>:</strong><br />

ATTACK RANGE SAVE EFFECT<br />

Unarmed Touch DC 18 Toughness (Staged) Damage (Physical)<br />

Blast Ranged DC 25 Toughness (Staged) Damage (Energy, Light)<br />

Create Object Ranged DC 17 Reflex Trapped<br />

Dazzle Ranged DC 20 Reflex/DC 20 Fortitude Dazzle (Visual)<br />

Mental Assault Touch DC 20 Will Drain (Will)/Mind Reading<br />

Snare Ranged DC 20 Reflex (Staged) Trapped

<br />

<br />

<br />

<strong><span>Totals</span>: Abilities (28) + Combat (16) + Saving Throws (18) + Skills (21) + Feats (21) + Powers (83) - Drawbacks (3) = 184/189 Power Points</strong></p>

Edited by Fox
+1pp for July 2013
Posted

Right, a few minor things.

1. You can't grapple with Create Object.

2. Stabilise is sorta pointless, as every PC has Diehard. It'd work on bystanders, but that counts as the sort of heroism you'd probably be better saving pp and using Hero Points for, since endangered bystanders usually count as a Complication for HP.

3. While Detect and Awareness do different things, are you sure you want both? It's a lot of pp, for a lot of overlap in what they do, especially as neither is Acute or Accurate so doesn't tell you very much. If anything beyond "there be magic, yo"

Posted

1. You can't grapple with Create Object.

Fixed.

2. Stabilise is sorta pointless, as every PC has Diehard. It'd work on bystanders, but that counts as the sort of heroism you'd probably be better saving pp and using Hero Points for, since endangered bystanders usually count as a Complication for HP.

After some deliberation, grabbed the Total extra and dropped the PFeat.

3. While Detect and Awareness do different things, are you sure you want both? It's a lot of pp, for a lot of overlap in what they do, especially as neither is Acute or Accurate so doesn't tell you very much. If anything beyond "there be magic, yo"

Handled in chat.

Posted

It's planning for the future. I will eventually be adding APs onto the big Morph (and powering it up) to allow her, for instance, to swing around big heavy club-hands at the end of stretchy arms. The Density is just to justify having such massy strikes.

Posted

I... see your point there. Alright, dropped the Density for now and bought some more Flight and Impervious Protection. I'll let the idea rattle around my head and if I can figure out a better way to do it, I'll buy it later.

Also added a note onto the Connected. It is explicitly her asking Langston Albright for resources that fall outside of her normal, everyday expenditures.

Posted

Impervious only vs. Energy? For a shapeshifter like a Grue, I'd more expect Impervious vs. Physical -- bullets & punches don't do much, but fire & electricity & cold screw it. Or is that from the Light, protecting her from Light (and other electromagnetic) attacks? (Either one would work!)

Posted

It's from the Light. Any sort of non-physical attack she encounters gets sort of diverted and swirled around her, until its energy gets used up and it dissipates.

×
×
  • Create New...