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Killing time [OOC]


Ozob

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Posted

OOC thread for killing time.

Act I: A lazy afternoon.

Several heroes from Claremont Academy are spending a lazy afternoon at the Bayview Mall, shopping, hanging out and generally taking a break from school.

Setting

Bayview Mall, 09/09/2011

Cast

Johnny Hladd, Wellspring

Subito Sondo, El Heraldo

Zachary Vandermol, Covealent

Jeena Vandermol, Cubic (possible)

Supporting NPC's

Alex Johnson, Head of Bayview Community Watch #21

Emily Dawson, Au pair

Posted

At this point, the thread is open for introductions, and setting to place the characters at the mall. I'll move things along as we are doing those introductions and conversations.

Posted

Okay... well we have two intro's and that will have to do. Assume the stores are next too each other and that both characters can hear the commotion going on outside.

Posted

This is for an opposed strength check... not that it will likely matter.

Alex the overzealous Community Watch trys to push Subito's arm.

Str 12 (+1) + Roll 8 = 9

Invisible Castle doesn't seem to want to let me register. So since the likely hood of this mattering is zero, I just rolled it at home.

Subito, I don't think you can fail, so I don't need a roll.

Posted

if IC goes down, use the chat roller. (type '/roll 1d20') as per the house rules (or wherever that policy is written).

Also, if it's str 12, and a str check, wouldn't that only use the str bonus of +1 for a result of 9?

Posted

Okay, I couldn't resist having Jeena set off the alarm, which I once did as a teenager (got arrested, too!), but if it's too distracting, I can edit my post, Ozob.

Posted

Not too distracting and I had skills on the brain which add the whole bonus. Yes, it was a nine, I knew that there was no way he could move Subuto's arm with that. Just wrote it wrong... editing coming in 3.2.1.done.

As for alarms, no problem. I am not going to make people stick to a plot on rails. What you do, is what you do :)

Posted

Arichamus, give me an intimidate roll. So +4 for your CHA, and a +2 for a very nice speech and situational modifier of being a lot stronger.

Posted

Rolling done in Chat.

Aricamus:

(22:25:48) System: Arichamus rolls 1d20 and gets 16.

Total 16 + 6 = 22

Alex the Watch Guy:

(22:29:15) System: Ozob rolls 1d20 and gets 13.

Total 13 - 1 = 12

That's enough to make him very open to your suggestion, especially given what's happening at the store. IC Post following.

Posted

Okay, anyone else picturing Andy Belfleur from True Blood as Alex? XD

Also, Ozob, the text color for the preppy kid from the store is straight up obnoxious on my eyes. Would you mind changing it at all?

And finally some quick book keeping stuff.

Covalent's Insubstantial and such are subtle powers. Anyone watching the trick he just pulled (and we'll say all the characters qualify, because who doesn't like being involved? ;)) can notice that he's flying with a DC 20 Notice check. Everyone else just thinks he's got a good shot at making the next Olympic Team.

Mechanically, this could also be treated as an "interpose" against any "attack" that is directed at his sister.

Posted

But he's really a real kind of person...

Nah, I'll do it. No problem.

Give me either an intimidate or diplomacy roll, with a +1 lingering mod from Subitos prior success and Alex's general confusion at the moment.

I'll edit in Alexs and the clerks notice check mostly for lols.

(09:06:55) Ozob: Alex Notice Roll

(09:06:59) System: Ozob rolls 1d6 and gets 5.

(09:07:05) System: Ozob rolls 1d20 and gets 3.

So I should have really kept the D6 for him... but 3 + 5 = 8. Nope.

(09:08:39) Ozob: Clerk Notice Roll

(09:08:44) System: Ozob rolls 1d6 and gets 1.

(09:08:50) System: Ozob rolls 1d20 and gets 5.

Notice Roll 5 + 3 = 8. Nope. The clerk is equally clueless.

So as soon as I get the appropriate social roll from you I can move that portion along.

Posted

In keeping with his current mood, I'll use Diplomacy (he's not really angry. not yet at least).

(14:32:17) System: quotemyname logs into the Chat.

(14:32:25) System: quotemyname rolls 1d20 and gets 8.

8+1=9 (or 13 if Attractive applies, since you never really know).

Posted

He doesn't roll that way...

Diplomacy for the guard:

(14:01:48) Ozob: Guard Diplomacy Roll

(14:01:53) System: Ozob rolls 1d20 and gets 4.

So let's add all that up together... 4 - 1 = 3. Not a stellar result.

Posted

Well diplomacy means he was willing to do what you we're asking as long as it's within reason and not contrary to his nature. Stopping is one thing, having him stay in that state is another if he feels that you're preventing him from his duty.

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