Aoiroo Posted September 10, 2011 Share Posted September 10, 2011 Silhouette and Revenant fight a vampire hunter. Link to comment
Aoiroo Posted September 10, 2011 Author Share Posted September 10, 2011 Okay, time to roll iniative, also Hunters stats are PL 14, +2 Defense and Attack Shifted, so +12 Damage and Toughness, +16 Attack and Defense, 10 for Hunter, 20 for Sil, Also Vampire Hunter is sneaking, so he get's a stealth roll, if Rev doesn't make the notice roll he gets a surprise round on her, DC 25. Sil's sneaking too, DC 33 for Hunter to notice Sil, Sil rolls Notice to Notice hunter, 11, so Sil doesn't Notice Hunter so she can't do a surprise round on him, but Hunter can do a surprise round on Rev is she fails the notice. Link to comment
Tiffany Korta Posted September 10, 2011 Share Posted September 10, 2011 Ow my head hurts . Iniatitive : (1d20+2=5), Notice : roll (1d20+8=26), just sqeeked in so not surprised just really, really slow. Link to comment
Aoiroo Posted September 10, 2011 Author Share Posted September 10, 2011 Sokay, so Sil doesn't notice the hunter so her round is moot. So hunter attacks, Natural one, so that's an automiss, Rev's turn. Link to comment
Tiffany Korta Posted September 10, 2011 Share Posted September 10, 2011 And a simple elbow to the face (1d20+10=11), another natural one! I'm going to let it stand, she is still getting her bearings. Link to comment
Aoiroo Posted September 10, 2011 Author Share Posted September 10, 2011 Okay now Sil know something up so she's gonna attempt a disarm for Hunter, 28, that's a hit, so time for the strengh rolls for the disarm, 4, natural one, hunter can make that without rolling so he keeps his axe and makes another swipe at Rev. 19, nother miss, Lucy's turn. Link to comment
Tiffany Korta Posted September 10, 2011 Share Posted September 10, 2011 Another simple strike (1d20+10=28), much better. So that a DC 26 toughness save. Link to comment
Aoiroo Posted September 10, 2011 Author Share Posted September 10, 2011 20, so bruised and dazed, top of the round Sil Unharmed 2HP Hunter Bruised & Dazed Rev Unharmed 1HP Sil's gonna try and grapple him down. Hit, so time for the grapple roll, and 32, so lets see how the hunter does. So 16 attack +7 strengh is, 29, he loses the grapple and Sil has him pinned. Wow this was way to easy, new hunter thrown into the fray (PL 10 Hunter). GM Fiat of course so Revenant and Sil get an HP, new Hunter rolls stealth, 23, Silhouette rolls notice, another natural 1, so Hunter sneaks up on Sil with a surprise round but Sil has uncanny dodge so she isn't flatfooted when the Hunter 2 attacks,and misses. Hunter 2 Iniative 11, so the line up is like this. Silhouette Unharmed 3HP Hunter 2 Unharmed Hunter Pinned and Bruised Rev Unharmed 2HP Revenant's turn. Link to comment
Tiffany Korta Posted September 10, 2011 Share Posted September 10, 2011 Straight fowards unarmed on the new guy : 1d20+10=23, so Toughness 26 save. Link to comment
Aoiroo Posted September 10, 2011 Author Share Posted September 10, 2011 Makes it, Sil's turn, she does another grapple roll to make the hunter bound, so now for grapple contest, 28, alright so his return grapple, he makes but he's still pinned. So Hunter's turn he's gonna try and not be pinned. So another grapple roll, 29, okay, so Sil's grapple now, 29. Huh, matched grapple. Well Hunter's higher so he escapes the bonus and attacks Sil cause he's pissed at her. And hits, so DC 27 for Sil, 14, ohh, dazed and staggered, not good, Sil's gonna switch form. Hunter (PL 10) Attacks Lucy, And misses, Lucy's turn. Silhouette Dazed and Staggered 3HP Hunter Bruised Hunter 2 Unharmed Lucy Unharmed 2HP Link to comment
Tiffany Korta Posted September 10, 2011 Share Posted September 10, 2011 Going to switch back to the original hunter 1d20+10=30, yay a critical. Just going to stick to the extra damage so a Toughness save at 31. Link to comment
Aoiroo Posted September 10, 2011 Author Share Posted September 10, 2011 22, except I forgot to subtract his bruise, so he's dazed and staggered hah. Sil's turn, so I'm burning an HP, she's gonna switch form stealth as a move action, 37, so now Silhouette is concealed and sneak up on the woman hunter, so 28, hit woman hunter so DC 27 for her, Hunter 2 is Dazed and Bruised. Hunter can't attack, Hunter 2 is now fleeing, so it's Lucy's turn again. Silhouette Staggered 2HP Hunter Staggered and Dazed Hunter 2 Running Lucy Unharmed 2HP Link to comment
Tiffany Korta Posted September 10, 2011 Share Posted September 10, 2011 No one get to leave yet! Going to close with Hunter 2 and do a trip. First the attack 1d20+10=27, now an opposed Strength check against her Stregth, Dexterity of Acrobatics. I roll a 1d20+9=10, thats not good. Link to comment
Aoiroo Posted September 10, 2011 Author Share Posted September 10, 2011 Sil's turn, she is concealing as a move action in her alternate form so stealth roll, 36, Hunter is physically incapable of noticing her so she catches him flat-footed (cause his uncanny dodge is linked to his undead mental sense). 18, that's a hit. So DC 27 for hunter, Opps forgot to add the bruise, but 25, means he's out cause he's staggered. Hunter 2 is all out running, so she gets away. Combat over. Link to comment
Recommended Posts