Avenger Assembled Posted September 20, 2011 Posted September 20, 2011 October 1, 2011 Miss Americana, Harrier, and Bishop deal with some things.
Bishop Posted September 20, 2011 Posted September 20, 2011 A couple of quick Q's so I can figure out how to respond: What was I told on the phone before showing up? Did I know Miss Americana or Caradoc would be there? Do I have any clue what he's talking about concerning "being an example for Mr. Thackery?"
Avenger Assembled Posted September 20, 2011 Author Posted September 20, 2011 1. Not by name; but there was a mention that others might be coming to "help with the talk". Caradoc is pretty obscure, but everyone knows the rich, famous, extra-heroic Miss Americana. 2. No, all that is new.
Bishop Posted September 21, 2011 Posted September 21, 2011 Bishop uses his skill mastered Diplomacy for a total of 17 in trying to figure out an appropriate way to deal with Melvin. BTW, I'm going ahead and using his PL7 stats, unless you'd prefer me not to.
Avenger Assembled Posted September 23, 2011 Author Posted September 23, 2011 Bishop: I'll say your DC 24 Skill Mastery is enough to hack the school's computers. Melvin Thackery has been in trouble quite a bit for an eight-year-old; he's been in detention a lot, and he's officially barred from the school science lab after "the volcano incident." He's willful and disobedient, and has had plenty of trouble with authority. He's also very, very smart if his test scores are any guide. The counselor thinks that Melvin's problems probably stem from his parents divorce: Melvin and his mom Clara have lived in the area for about a year now, having moved there to get away from her husband Jonathan Potter. Jonathan does _not_ have custody, and he's listed as someone who the school should _not_ call or let pick up the boy. There's no history of abuse mentioned, but _something_ happened.
Avenger Assembled Posted September 26, 2011 Author Posted September 26, 2011 Bishop: Will Bishop want to teleport himself there, or will he let one of the fliers (probably Caradoc) carry him?
Bishop Posted September 26, 2011 Posted September 26, 2011 He'll teleport, but not want to make an appearance there before the team. So, he'll T-port about 2,000' above the location and check it out from there as he continues to gather more info online. When he sees the others show up, he'll teleport by their side. He still thinks Miss Americana should "take point" in the talk with the mother.
Avenger Assembled Posted September 29, 2011 Author Posted September 29, 2011 DC 25 Gather Info/Computers (with Online Research) check: Melvin Thackery's mother is Arleen Napier, the notorious Red Acrobat, an unstable member of the Circus of Crime that toured New Jersey and parts of the East Coast for several years before the Freedom League broke them up about eight and a half years ago. She's put on a few pounds since then, but she still looks taunt and athletic, just about right for someone who could engage Raven II in hand-to-hand combat and nearly pull it off. The Red Acrobat was _not_ one of the Circus members who stood trial after the League broke them up; you'd have to directly probe the League's records (an unwise idea unless you're feeling lucky) to get more information.
Bishop Posted October 3, 2011 Posted October 3, 2011 Arleen just called "Caradoc" by his name "Harrier." Is that Arleen actually saying that or a GM slip?
Bishop Posted October 3, 2011 Posted October 3, 2011 During the pleasantries and early conversation with Arleen, Bishop begins preparing a Master Plan to deal with her in case things go pear-shaped. His mastered tactics and tactics benefit give him an automatic 25 for Master Plan.
Avenger Assembled Posted October 12, 2011 Author Posted October 12, 2011 Initiative time! Harrier goes on 21 Clown Robot A: 16, Clown Robot B: 12, Clown Robot C: 18, Clown Robot D, 16 The four clown robots have these stats and look like this, there are two at the front door (which Bishop can see if he looks out Melvin's bedroom window, since everyone could hear Caradoc's shout, and two more behind them at the curb.
Avenger Assembled Posted October 13, 2011 Author Posted October 13, 2011 Nice job! OK: Bishop: 23 (1 HP) Caradoc: 21 (3 HP) Robot C: 18 Miss Americana: 16 (5 HP) Robot A: 16 Robot D: 16 Robot B: 12 Bishop is up.
Bishop Posted October 13, 2011 Posted October 13, 2011 Okay. This is my first combat post, so please just let me know if / when I mess something up... My first priority is to get Melvin to safety. If possible, I'd like to quickly convince him to willingly teleport with me, take him to the Club in Philadelphia, then teleport back (turnabout) the same turn if possible. If not, then I'll do the actions below and plan to return my next turn. (My goal next turn will be to do the same with his mother so that they are both safely out of the way and, probably, denying Melvin's father of whatever his goal is). Free Action - talk to Melvin and get his willingness to teleport. Standard Action - Ready Action: "grapple" Melvin if we are attacked before I get his willingness or just hold him if he is cooperative. Move Action - Teleport with Melvin to Philly. Free Action - tell the team what I'm doing.
Avenger Assembled Posted October 16, 2011 Author Posted October 16, 2011 Ugh, sorry for the delay here, Bishop. (Electra and I have been preparing for, then taking, a cross-country car trip). What you're asking for is fine. Melvin will be more than willing to be teleported; he's a smart kid.
Bishop Posted October 18, 2011 Posted October 18, 2011 Hey, it's quite alright. I've been pretty busy, too, so was actually appreciative of the slower pace. I'll post tonight.
Avenger Assembled Posted October 19, 2011 Author Posted October 19, 2011 And since he's a minion, Robot D is down! Robot C fires another blast at Caradoc through the window. and misses Miss A is up.
Electra Posted October 22, 2011 Posted October 22, 2011 Miss A is going to play with fire and use an EMP burst to disrupt the clowns. Using the construction for EMP that Shaen built, and spending an HP to stunt this: Corrosion 15 (Extras: Area [General, Burst], Flaws: Limited 2 [Electronics]) [23PP] Since it's an area effect, I don't think I need a roll, so you just need to tell me if it takes out the robots.
Avenger Assembled Posted October 23, 2011 Author Posted October 23, 2011 They all fail, and so all take full damage A and C are drained by 8 and 6, B is not The robots, all being minions, go down Go ahead and post, Miss A.
Bishop Posted October 24, 2011 Posted October 24, 2011 Very cool! A quick question: does the EMP affect my electronics? I would think so. Also, is combat over, so I should post now? I'm not sure.
Avenger Assembled Posted October 24, 2011 Author Posted October 24, 2011 OK, we're officially out of combat (for now!), since this is just a hologram being projected in from who knows where. Since the EMP was all Miss A did that round (and we're out of combat), I'm fine with her specifying that it had the Selective extra and Action [Full] flaw: the last thing we want is for her to tag the two tech-wielding heroes alongside.
Electra Posted October 24, 2011 Posted October 24, 2011 Yes, not frying my allies would be a good choice. I will gladly take that edit to the power. Can I use my ESP to get into the thing that Clowny Devil Dude is inhabiting and try and trace him through it? He's got to be projecting from somewhere, and she wants to find him. It'll shut down the Miss A robot for a moment, but that's okay.
Avenger Assembled Posted October 28, 2011 Author Posted October 28, 2011 Yes, yes you can! DC 40 Computer check, if you dare!
Avenger Assembled Posted October 28, 2011 Author Posted October 28, 2011 He's not that far. He's in a trailer park near Wharton State Forest about twenty miles away, getting on via some kind of homemade wi-fi network using the local cable line. Pretty sophisticated stuff, if you're not Cyberknife.
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