Raveled Posted September 21, 2011 Posted September 21, 2011 OOC for this thread. Starlight loses her morphing powers and must survive in the city as a Grue! What will she dooooooo?
Supercape Posted September 21, 2011 Posted September 21, 2011 Straight off, we have a complication: Loss of Morph Power. 1 Hero point Starlight 4 Hero Points
Supercape Posted September 21, 2011 Posted September 21, 2011 NOtice Roll [Hearing] DC 15 please. DC 25 will give you more detail if by some chance you make it.
Raveled Posted September 21, 2011 Author Posted September 21, 2011 SM on Bluff for 22, trying to convince the old woman that Oh No, Monsters! Starlight's Notice check, vs DC 15 & 25. (1d20+12=21)
Supercape Posted September 21, 2011 Posted September 21, 2011 STarlight can hear Hector shouting next door (or across the hall, or wherever), intermittently - its muffled so she cant make out what he is saying
Supercape Posted September 21, 2011 Posted September 21, 2011 Could you throw me a sense motive and untrained behavioural sciences roll? DC 20 for each.
Raveled Posted September 21, 2011 Author Posted September 21, 2011 Sense Motive, she can hit that with SM. Behavioral Science, she cannot get that high without training. RAW
Supercape Posted September 21, 2011 Posted September 21, 2011 You feel that Hector is being Mind / Emotion / Psychically controlled - in other words, he is being influenced somehow by a presence other than himself. Dum Dum Daaah!
Raveled Posted September 21, 2011 Author Posted September 21, 2011 Starlight's Ini. (1d20+7=18) Starlight's going to open up by grabbing Old Man Furrows in a CO'ed bubble. DC 20 Reflex to avoid. Cape, does she still have her Morph power? That is, can she stunt off it and the like?
Supercape Posted September 21, 2011 Posted September 21, 2011 Thats a good question Rav. The answer is yes, but... There may be some limitations on exactly what she can stunt off it, due to the mysterious reason she cant morph in the first place. Now, old man Hector is not much of a fighter, bystander stats with a few extra skills etc. 1d20=16 Trapped!
Supercape Posted September 21, 2011 Posted September 21, 2011 Actually, without going into full detail (so I may - unlikely but may - have to say no) I should clarify that - As the principle of this story, and the complication and the reward of the HP is based on "stuck as Grue", no stunting to avoid that (such as concealment powers for instance). Other stuff, such as elongation or extra limbs, would be ok. I hope that makes the principle reasonably clear?
Raveled Posted September 21, 2011 Author Posted September 21, 2011 Dropping the CO for Healing. Rushing in and using Starlight's Healing 7 +Total to stop him hurting himself.
Supercape Posted September 21, 2011 Posted September 21, 2011 Clarifying here: Healing will stop the injury (and its dead handy there!) but wont actually stop him hitting himself....?
Raveled Posted September 21, 2011 Author Posted September 21, 2011 Well, she could try her meager Grapple check, I suppose. Starlight's Grapple check. (1d20+8=11) Yeah, she's not going to be grappling anything.
Supercape Posted September 21, 2011 Posted September 21, 2011 Au contrare! thats a grapple. Hector is only a bystander! Now, for that opposed strength check please! Oh yes, and a DC 20 Will save! Dum dum Daaaah!
Raveled Posted September 21, 2011 Author Posted September 21, 2011 Starlight's Will save, vs DC 20. (1d20+8=24) Yatta tah! Starlight's Str check. (1d20=19) Oooo.
Supercape Posted September 21, 2011 Posted September 21, 2011 You quite easily disarm the old man (STR 8, Attack +0 - yeah, lets not bother too much about that), and if you wish restrain him too. He is injured quite badly however. More importantly, you feel a powerful psychic force try to take over your mind when you touch Hector - one you resist. Post away IC. NB Probably (who can tell?) a lot of this thread may end up in your appartment block. There is plenty of oppurtunity here to throw in people you know - neighbours, friends, aquiantences, etc. Feel free to do this, and if appropriate land yourself in it, and earn hero points in the process! I'll throw some stuff in IC, but feel free to run with it and post suggestions OOC too.
Raveled Posted September 21, 2011 Author Posted September 21, 2011 Any chance you could describe that psychic force a bit more fully?
Supercape Posted September 21, 2011 Posted September 21, 2011 Well, given Starlights pretty high Wisdom, I think that is reasonable, yes. I would say its primitive, unrefined, and childlike. Also, it seems to be contagious - transmitted from one "infected" person to another. Which is not to say it is a literal infection (virus) - but a psychic one. The psychic force is like a limited form of mind control -(uncontrolled) - the person acts out the unconscious emotional desires of the person controlling him/her.
Raveled Posted September 23, 2011 Author Posted September 23, 2011 I'm going to spend a HP for inspiration, here.
Supercape Posted September 24, 2011 Posted September 24, 2011 Stalight - 3 Hero Points The force controlling Hector: a) is a child - by the way it acts and behaves and talks. Whoever gets "Controlled" transmits its "control" by touch, like a psychic plague, meaning things could get out of hand quite quickly. c) Could this psychic force be the reason that Starlight has some unconscious block from transforming? d) The "affliction" seems to be rather wild and disorganised - attacking the unconscious rather than strictly "pulling the strings". Perhaps that is because the "puppeteer" is a child. e) By implication, several other people in the near vicinity may also be affected. Is that ok?
Raveled Posted September 24, 2011 Author Posted September 24, 2011 I can run with that. Any chance she remembers any new families that moved in recently, perhaps with children? Starlight's Int check. (1d20+2=9) Well, now she doesn't...
Supercape Posted September 24, 2011 Posted September 24, 2011 As its your appartment, you are free to put in any residents or new families you wish, and I will work around that! Depending on exactly how that plays out, they could well earn you complications depending on your relationship with them!
Supercape Posted September 24, 2011 Posted September 24, 2011 Flames hot! Ok technically this is now a very hot environment, as per MnM rules you would be making fort checks every minute, but I doubt you will be in the Lobby area that long. Also feel free to fluff smoke problems too. I'll subsume smoke inhalation effects into the "hot environment". Also, feel free to sense another psychic surge when you touch Scaretto (Will Power DC 20 check!) Anyway, Scaretto has piled a load of paper into a large bin (he is a Janitor!) and poured some fuel on it - the thing is lit up belching fire and smoke!
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