Supercape Posted November 7, 2011 Author Share Posted November 7, 2011 Can you give me a diplomacy roll as per rules? The agents are currently Unfriendly. The situation and your cunning (a bar, a little alcohol, food) gives you +2 on the roll. DC 15 to change to indifferent, 25 for friendly, and 35 for helpful. Link to comment
Aoiroo Posted November 7, 2011 Share Posted November 7, 2011 Well no way she's gonna make 25, but lets try for indifferent, 18, hah, so they're indifferent now. Link to comment
Supercape Posted November 7, 2011 Author Share Posted November 7, 2011 That will certainly make them ease up! in terms of socialise etc. ANyway you are up IC...! Link to comment
Aoiroo Posted November 9, 2011 Share Posted November 9, 2011 Carrie's socializing/fishing for information, you want another diplomacy roll? Link to comment
Supercape Posted November 9, 2011 Author Share Posted November 9, 2011 Not for now...! Diplomacy again if there is a radical shift or new scene. Link to comment
Aoiroo Posted November 9, 2011 Share Posted November 9, 2011 17 more if there's a situation bonus. Link to comment
Aoiroo Posted November 19, 2011 Share Posted November 19, 2011 Okay, so Fox has agreed to a Dragonfly Cameo where she discusses how she can help her. Link to comment
Supercape Posted November 19, 2011 Author Share Posted November 19, 2011 Jolly good, ill post and wait for Fox. Link to comment
Fox Posted November 20, 2011 Share Posted November 20, 2011 Construction time! At a distance, with no interaction, on short notice, Mara's going for flash over substance here; these are the sort of holograms that look good but don't always react immediately and futz when something goes through them. Illusion 1 (Visual and Auditory senses; Feats: Progression [Area] 2 [25-ft area]) [5pp] Design check isn't even worth mentioning. Craft check is DC15, taking 20 hours; Dragonfly can take ten for a check of 30, -5 three times to halve the crafting time three times - 20/2/2/2= 2.5 hours. IC pending GM approval. Link to comment
Fox Posted November 23, 2011 Share Posted November 23, 2011 Presumably Dragonfly spends the time setting up; did you want me to go ahead with her sending the address, or did you two want to get a post or two in before that? Link to comment
Supercape Posted November 23, 2011 Author Share Posted November 23, 2011 I'll leave that up to Airoo! Link to comment
Aoiroo Posted November 23, 2011 Share Posted November 23, 2011 I'm waiting for the goonies to respond. Link to comment
Aoiroo Posted December 21, 2011 Share Posted December 21, 2011 20 Iniative, Oshima can't beat that and Carrie has higher natural iniative so she goes first. Taking ten on Acrobatic Bluff, it's her move action, so -5, DC 25 Sense Motive for him to beat it, she grabs the gun then pistol whips him if it works. Link to comment
Aoiroo Posted January 7, 2012 Share Posted January 7, 2012 Taking ten stealth check, so auto DC 30 to be noticed. Link to comment
Supercape Posted January 8, 2012 Author Share Posted January 8, 2012 He cant beat that, stealth away! Link to comment
Aoiroo Posted January 14, 2012 Share Posted January 14, 2012 Any checks to be made before Carrie saves the day. Link to comment
Supercape Posted January 15, 2012 Author Share Posted January 15, 2012 THe boss - man and his associate are non-minions and are a minor threat. Everyone else, you can narrate a quick stealth KO or whatever yo wish. Link to comment
Supercape Posted January 19, 2012 Author Share Posted January 19, 2012 Ill follow on from that last IC post but which direction is Sil headed? Link to comment
Aoiroo Posted January 19, 2012 Share Posted January 19, 2012 To I'm guessing to find the basement, her first guess would be the kitchen, most basements are linked to the kitchen. Link to comment
Aoiroo Posted January 26, 2012 Share Posted January 26, 2012 Intimidation Roll, where Carrie is asking for the key in an intimidating way, 3, that doesn't work, well this will be fun. As a note, it is Carrie in a baclava, she does not look like Silhouette at all nor will she use that name. Link to comment
Supercape Posted January 28, 2012 Author Share Posted January 28, 2012 Initiative Rolls: 1d20+1=13 Guards Link to comment
Aoiroo Posted January 29, 2012 Share Posted January 29, 2012 26, do I even have to roll to take these guys SC? Link to comment
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