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Urban Regeneration (OOC)


Tiffany Korta

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  • 2 weeks later...

GM Fiat here, to give you the kicker we started with.

Have a hero point!

Trapped in some specially constructed magic pentagram thing, which will knock you out in a few moments - taking us back to the start. However, you can get a few posts in with the "bait" (the dame) if you so wish, as your strength ebbs away.

Revanant 3 Hero Points

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  • 4 weeks later...

OK, so you wont really know where you are other than its spooky / psychic / mysterious.

You can spot, in the distance, "Da Boss" and the Hiatian, the three of you are facing each other in what is basically a three way mexican stand off...

Keep the initiative roll for now, some banter first!

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  • 3 weeks later...

Cool, they are kind of distracted by you and your positioning.

Also, you should construct in your head an idea of the portal to your body, which will become real in this world. An invisible one is fine, but easy to enter. Or an appropriately barricaded / barbed door.

Ill be throwing out bonuses left right and centre for anything you make "real" in this world!

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Ok Initiative time!

In this psychic realm:

Init Bonus = INT bonus

Attack / Defence Bonus = Your normal.

Your Damage and Strength bonus is derived from = WIS bonus.

Toughness and Fortitude attacks use Will Save!

In addition as you can pretty much create anything here, feel free to narrate in any kind of attack or objects / scenery. Concentration checks might be required to create or maintain complex stuff.

Da Boss:

INT 14, WIS 12, Will Save +6, Attack +5, Defence +4 (+2 Flat footed) Concentration +1

His Initiative

1d20+2=14

Hiatian is not getting involved at this juncture.

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  • 2 weeks later...

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