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Urban Regeneration (OOC)


Tiffany Korta

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  • 2 weeks later...
Posted

GM Fiat here, to give you the kicker we started with.

Have a hero point!

Trapped in some specially constructed magic pentagram thing, which will knock you out in a few moments - taking us back to the start. However, you can get a few posts in with the "bait" (the dame) if you so wish, as your strength ebbs away.

Revanant 3 Hero Points

  • 4 weeks later...
Posted

Best make an attack roll for that. He would be surprised, but ill give you a -2 penalty on the roll due to unfavourable position and still being [largely] immobilised by the enchanted silver chains.

Posted

As he is flat footed, yes, its a hit!

Ill fudge the actual result - he falls on to you. You are not really mobile enough to grapple as yet, but the chains are dislodged some more.

Posted

I have a possible idea for the way this could go involving psychic battles on mental planes. Also, the possibility of a "mind swap" with you as the old fogey and da Boss in Lucies body. (Temporarily at least). However I thought I would run that past you first from a RP perspective.

Posted

And we are in some psychic mystic realm!

Could you throw me an Arcane knowledge roll DC 15, and a notice roll, and, for prosperity, an initiative roll...

In this realm everything will work a bit differently of course...I am looking at the mental grapple rolls for starters!

Posted

OK, so you wont really know where you are other than its spooky / psychic / mysterious.

You can spot, in the distance, "Da Boss" and the Hiatian, the three of you are facing each other in what is basically a three way mexican stand off...

Keep the initiative roll for now, some banter first!

  • 3 weeks later...
Posted

Cool, they are kind of distracted by you and your positioning.

Also, you should construct in your head an idea of the portal to your body, which will become real in this world. An invisible one is fine, but easy to enter. Or an appropriately barricaded / barbed door.

Ill be throwing out bonuses left right and centre for anything you make "real" in this world!

Posted

Ok Initiative time!

In this psychic realm:

Init Bonus = INT bonus

Attack / Defence Bonus = Your normal.

Your Damage and Strength bonus is derived from = WIS bonus.

Toughness and Fortitude attacks use Will Save!

In addition as you can pretty much create anything here, feel free to narrate in any kind of attack or objects / scenery. Concentration checks might be required to create or maintain complex stuff.

Da Boss:

INT 14, WIS 12, Will Save +6, Attack +5, Defence +4 (+2 Flat footed) Concentration +1

His Initiative

1d20+2=14

Hiatian is not getting involved at this juncture.

  • 2 weeks later...
Posted

Excellent! Reflex Save for Da Boss!

In this case I will treat that as a counter:

1d20=10 which he looses, and fall flat on his face.

You have initiative!

PS: This is going to involve a lot of fudging of rules, hope you are ok with that!


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