Bishop Posted September 22, 2011 Share Posted September 22, 2011 Bishop finds himself stranded in an alternate universe where superheroes are the villains and villains are heroes, without his "trusty" scepter, and confronted by the last person he'd ever expected: his own daughter! Could there be an Evil-Twin Bishop, too? Link to comment
Supercape Posted September 23, 2011 Share Posted September 23, 2011 QUick Q: Are you using PL 10 Version of Bishop? Link to comment
Bishop Posted September 23, 2011 Author Share Posted September 23, 2011 I'm sure I'm supposed to, but I'd like things to be consistent, so, no. I wrote the opening with the PL 7 version in mind. Also, I started working on evil versions of himself and his daughter if you want to use them. I have them in his scratch pad in Character building. They're not finished yet, though. Link to comment
Supercape Posted September 23, 2011 Share Posted September 23, 2011 OK, Im going to delay this till Bishop PL7 gets on hold - and on that note I will be taking a look at it! Your characters from Scratchpad are great to use. FInally - we may need to think about the dimension. Link to comment
Bishop Posted September 23, 2011 Author Share Posted September 23, 2011 Ok, that's cool. I can give you my general ideas about the dimension and you can surprise me with throwing whatever wrenches in the works you might like. The general idea is that all the FC setting superheroes are evil and villains are good guys in a dark, "cyber-punk" kind of world. The US is pretty much under the tyrannical rule of the Iron League, this world's version of the Freedom League. There is still a federal government, a president, and such in Washington DC, but they are puppets and do what they are told. Everyone knows where the real power is. Superpowered individuals, by federal law, either have to join the League (and thus be "federally licensed") or be criminals. The "villains" formed pockets of resistance fighting for freedom and justice against all odds. AEGIS is the federal arm of normals, "assisted" by the Iron League in ferreting out these "terrorists" and eliminating them. The only similarity, I suppose, is that they are "criminals" here as much as they are in our world. Link to comment
Bishop Posted September 23, 2011 Author Share Posted September 23, 2011 Actually, looking around on the Wiki, and at FC setting material, there already is Anti-Earth, which is exactly what I was going for. We could edit as necessary to fit Anti-Earth if that would be preferable. Link to comment
Bishop Posted September 24, 2011 Author Share Posted September 24, 2011 I bought the Worlds of Freedom and read up on Anti-Earth. It really is exactly what I was going for, so I'll edit a bit for that setting, if that's cool. Link to comment
Supercape Posted September 28, 2011 Share Posted September 28, 2011 Ok, still waiting for Bishop PL 7 approval! Anti Earth is certainly do-able. I personally find it complex, as you have your counterparts there. I am more than willing to do it however! I will ask one question however, as it stands there seem to be cramming a lot of themes into one thread - family, missing / deprived of some technology (or differing technology), fish out of water, and evil counterpart. That is a lot to throw into one thread. I can do all of these I am sure but quite possibly they should be in seperate threads (At least as prime theme). May I ask you to pick your preferred one and the others we can throw in it works out? Link to comment
Bishop Posted September 30, 2011 Author Share Posted September 30, 2011 I've got approval! And I see your point. Let me mull it over a bit. I'll get back to you. Link to comment
Supercape Posted October 3, 2011 Share Posted October 3, 2011 Cool, once you post back I will start this up - Bishop up and running, I have ideas, RL a bit less sorted and I have space to GM again hurrah! waiting on you! Link to comment
Bishop Posted October 10, 2011 Author Share Posted October 10, 2011 I plan to boil it down to: fish-out-of-water-with-messed-up-tech. I'll edit appropriately. Link to comment
Bishop Posted October 24, 2011 Author Share Posted October 24, 2011 Huh. I thought I posted a response in IC. I don't know what happened to it. Okay, I'll recreate it. Link to comment
Supercape Posted October 27, 2011 Share Posted October 27, 2011 Well, throw me an intimidate roll for that! Link to comment
Bishop Posted October 28, 2011 Author Share Posted October 28, 2011 Intimidate of: 1d20+1=11 Well.... maybe there are some situation bonuses... Bishop knows he sucks at that kind of thing and is assuming the worst: that supers will be looking for him soon. In the meantime, he's doing a Computer Research (a Mastered 25) to dig around and try to get a grip on where the hell he is and who might be approachable for help getting back home. Link to comment
Supercape Posted October 30, 2011 Share Posted October 30, 2011 Thats more than ample to get a grip on the place he is in. There would be a variety of people he could contact about inter-dimensional stuff - science / tech type people (I will presume he is going to avoid super"hero" types) so take your pick I will give you narrative control over that and post away IC! Link to comment
Supercape Posted November 3, 2011 Share Posted November 3, 2011 Could you give me a sense motive roll DC 10? [if successful, Bishop recognises that the scientist is very scared of him...at least initially] Link to comment
Bishop Posted November 3, 2011 Author Share Posted November 3, 2011 He has +7 to sense motive and it's skill mastered. (Actually, I wonder if that's really an appropriate skill to have skill mastery of. But, anyway...) With a roll, I get a url=http://invisiblecastle.com/roller/view/3250187/]25. Link to comment
Supercape Posted November 9, 2011 Share Posted November 9, 2011 Could you throw me a diplomacy roll? at present the guy is indifferent. Link to comment
Bishop Posted November 10, 2011 Author Share Posted November 10, 2011 He'll take his skill mastered 17. Link to comment
Supercape Posted November 11, 2011 Share Posted November 11, 2011 CHanged to friendly. He may not believe you, but he is going to help you. Link to comment
Bishop Posted November 13, 2011 Author Share Posted November 13, 2011 First thing he will do is connect to nearby surveillance camera systems and try to delete files with them in view. If he is close enough, he will connect directly with his datalink. If not, he will try to connect through wireless and cellular networks. The systems he is targeting are low security convenience stores and such, not governmental traffic cams. Then, he will search the vehicle with his datalink for any computerized GPS systems and shut them down. Also, he won't want to travel far in the car. Just enough to get out of the area. When they have an idea of where to go, he'll plan to teleport the two of them in, so as to stay out of sight. Link to comment
Supercape Posted November 13, 2011 Share Posted November 13, 2011 Could you throw me a computers skill roll for that? I would call this an Average Level of Security system (it's protected, sure, but it's not high priority), so DC 25. Taking 20 not allowed but taking 10 is (As per core rules). I'll allow a +2 situation modifier for using your interface skill however. Also, if you have your Masterwork Computer (which by tyhe way I would say only costs 1 EP, not 2), thats another +2 bonus. I would imagine given your situation he would not have it, however. Link to comment
Bishop Posted November 13, 2011 Author Share Posted November 13, 2011 The computer is in a pocket of his suit, kind of like a fanny pack. He was going patrolling, so he'd have it as part of his standard kit. Since it doesn't need a keyboard or screen, it's pretty small package. If you want to disallow it, that's cool, but it does make a difference on my roll. Not counting it, my roll is 23. d20 + 12 = 23. Link to comment
Supercape Posted November 13, 2011 Share Posted November 13, 2011 No thats fine, no worries. In that case success! Link to comment
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