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Voltage (PL 12) Thunder King (Bronze)


Thunder King

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Posted (edited)

Player Name: Thunder King
Character Name: Voltage
Power Level: 12 (177/189)
Trade-Offs: None
Unspent Power Points: 12
Progress To Silver Status: 36/60 (Bronze Status earned with Crimson Tiger)

In Brief: Super smart electricity controller

Alternate Identity: Thomas Morgan
Identity: Secret
Birthplace: Freedom City
Occupation: Computer Tech/Student
Affiliations: Fellow employees, classmates
Family: Father James, mother Laura, brother Samuel

Description:
Age: 18 (DoB: April 9, 1993)
Gender: Male
Ethnicity: Caucasian
Height: 5'11"
Weight: 155 lbs.
Eyes: Blue
Hair: White (side effect of mutation)

Voltage is nearly six feet tall and slim but fit.  His face is sharp and somewhat hardened by isolation.  His now-white hair is kept short in a neat if nondescript cut. 

His costume is all black. There are silver accents on each glove and on his boots that look like lightning. Across his chest streaks a silver lightning bolt.

Power Descriptions:
Voltage's electricity powers manifest as a silver color. When he teleports, his teleportation has an electric effect. If it's short range, the electricity flows to the spot he's teleporting to. If it's long range, it just vanishes. In both cases he reassembles from the energy at destination.

History:
His parents, James and Laura Morgan, lived in California where James was a researcher at a corporation. James was diagnosed with cancer, and after doing research discovered that the company was experimenting on it's employees illegally. James was treated for cancer successfully and they sued the company along with other employees. The company went under, and James and Laura moved to Freedom City.

After moving to Freedom City, they had their first child, Thomas. He lived an ordinary life as an ordinary child until shortly before his 18th birthday, when he accidentally electrocuted himself trying to fix a computer. It was a severe shock, but put him in a coma for reasons doctors did not understand.

The coma lasted only four days. On the fourth day, the nurses entered the room and discovered that the walls had been scorched with black marks all over the wall. Thomas was standing in the room, seemingly unharmed. It was at this point that he discovered his powers. Some time later, he constructed his costume and debuted as the new hero Voltage.

 

In 2013, Voltage formally retired from heroics to focus on his career. He went to work for Katastroff and got some serious education under his belt. Within four years, he was Dr Thomas Morgan, three times over. He continued to work for Katastroff.

 

In mid-2017, he received research funds and opened his own facility in an isolated location in the upper atmosphere. He was the sole researcher, and within a few weeks, he was in total isolation. He powered the facility and received deliveries of food, but after a while he broke contact off completely. He did not see a single, living human in person from June 2018 until March 5th, 2020.

 

On March 5th, 2020, he voluntarily left his facility and closed it down. He had done as much as he could locked in a facility by himself, and he's decided to rejoin the world as a whole. He has, as well, decided to dust off his old costume and resume the identity of Voltage.


Personality & Motivation:
Voltage is a bit arrogant and cocky, but that's more from age than anything. He's not quite used to the mental affects of his new powers, so he has trouble expressing himself sometimes. He used to only be a bit bright, but his new genius is staggering to him. He reacts to strange situations by trying to take control. He's okay with following others so long as they have an idea of what to do. He cannot stand being talked down to and struggles to bite his tongue if anyone does so. He's far more likely to act than react.

Still, his heart is in the right place, and he wants to be a hero to protect the world. He defers to more experienced heroes and authority figures out of respect, so long as they don't treat him like a child. He tries to handle every situation with maturity, logic and intelligence. Sometimes this works in his favor, other times it doesn't. He does not hesitate and uses his new-found intelligence to assess every situation as best he can.


Powers & Tactics:
Voltage is acutely aware of his strengths and limitations. He knows he hits the hardest from a range, and doesn't bother fighting up close and personal unless necessary. He retreats from melee whenever he can. He takes advantage of his ability to control electricity from any angle to hit people in unexpected ways. He uses his intellect and radio detection to plan fights out ahead of time, gaining any information on his foes that he can. This gives him the ability to assess foes with speed and efficiency.



Complications:
Big Brain, Small Head:  Voltage's mind works like a supercomputer, incredibly complex and fast. However, even he can't keep up with his own mind sometimes and this can cause headaches, both literal and figurative. 

Family: He will not hesitate to defend his family

I hate Crowds: Voltage avoid large groups of people as much as he can
Isolation: Voltage is a few years behind in terms of pop culture and recent events

Katastroffic Influence: Voltage is employed by a massive tech company, and they probably have both rivals and enemies.
Secret Identity: Voltage continually protects his identity, especially as his list of enemies grows



Abilities: 0 + 4 + 2 + 4 + 0 + 0 = 10PP
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 14/30 (+2/+10)
Wisdom: 10 (+0)
Charisma: 10 (+0)


Combat: 8 + 8 = 16PP
Initiative: +10/+2
Attack: +4 Base, +10 Ranged
Grapple: +4
Defense: +10 (+4 Base, +6 Shield), +2 Flat-Footed
Knockback: -5


Saving Throws: 8 + 7 + 9 = 24PP
Toughness: +10 (+1 Con, +9 Protection)
Fortitude: +9 (+1 Con, +8)
Reflex: +9 (+2 Dex, +7)
Will: +9 (+0 Wis, +9)


Skills: 52R = 13PP
Computers 15 (+17/+25 Enhanced Int)Skill Mastery
Craft (Electronics) 15 (+17/+25 Enhanced Int)Skill Mastery
Craft (Mechanical) 11 (+13/+21 Enhanced Int)Skill Mastery
Knowledge (Technology) 11 (+13/+21 Enhanced Int)Skill Mastery


Feats: 20PP
Attack Focus (Ranged) 7
Beginner's Luck
Eidetic Memory
Improvised Tools
Jack of All Trades
Luck 3
Move-By Action
Online Research
Power Attack
Quick Change
Skill Mastery (Computers, Craft [Electronics], Craft [Mechanical], Knowledge [Technology])
Speed of Thought


Powers: 7 + 18 + 29 + 16 + 10 + 10 + 4 = 94PP

Datalink 7 (Radio, 200 miles) [7PP]

Device 4 (Costume; 20PP Container; Flaws: Hard-To-Lose; Feats: Restricted 2) [18PP]

 

Immunity 2 (Suffocation) [2PP]

Protection 10 [10PP]

Shield 8 [8PP]


Electrical Control 11 (21PP Array; Feats: Alternate Power 7) [29PP]

 

 

Base Power: Blast 11 [22PP] (Lightning Blast)

Alternate Power: Blast 9 (Power Feats: Improved Range [200' range increment], Indirect 3 [Any Point, Any Direction] [22PP] (Multidirectional Blast)

Alternate Power: Confuse 11 [22PP] (Manipulate Nerve Endings)

Alternate Power: Dazzle 11 (Visual) [22PP]

Alternate Power: Insubstantial 3 (Energy) [15PP]

Alternate Power: Magnetic Control 11 (Effective Strength 55; Heavy Load [24 Tons]) [22PP]

Alternate Power: Stun 11 (Extras: Range [Ranged], Flaws; Action [Full Action]) [22PP]

Alternate Power: Teleport 8 (800 ft [move]/2000 miles [full]; Power Feats: Change Direction, Change Velocity, Easy, Progression 3 [Mass, 1000 lbs]); [22PP]


Enhanced Intelligence 16 (to 30 [+10]) [16PP]

Flight 5 (2500' [move]/250 mph) [10PP]

Immunity 10 (Electrical Effects) [10PP]

Quickness 8 (x500; Flaw: Mental Actions Only) [4PP]


DC Block

ATTACK RANGE SAVE EFFECT

Electrical Control 100 ft DC26 Toughness Damage (Electric)

Blast 200 ft DC26 Toughness Damage (Electric)

Confuse Perception DC21 Will Confuse

Dazzle 100 ft DC 21 Ref/Fort Blinded

Magnetic Control 100 ft DC26 (Metal) Damage

Stun 100 ft DC21 Fort Stun



Totals:

Abilities (10) + Combat (16) + Saving Throws (24) + Skills (13) + Feats (20) + Powers (94) - Drawbacks (0) = 177/189 Power Points

 

 

Edited by Thevshi
+1 PP for Jan 2024
Posted

Nice to have another cyberkinetic at Claremont.

Fix the notation on his armored costume, please.

Please give the travel distances for his Teleport.

Note that Stun is Touch Range by default, so he's way undercapped there. Consider the Action flaw.

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