Raveled Posted October 1, 2011 Share Posted October 1, 2011 The OOC for this thread. A nice, simple gift run. Or is it? Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Glowstar's Ini. (1d20+6=20) Woot! Ini for 3 Infantry squads. (1d20+2=6, 1d20+2=9, 1d20+2=8) Ini for 2 Tanks. (1d20=11, 1d20=17) Link to comment
Aoiroo Posted October 8, 2011 Share Posted October 8, 2011 That means glows first then Changeling. Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Initiative 20 Glowstar -- Uninjured -- HPx6 17 Changeling -- Uninjured -- HPx1 17 Tank 1 -- Uninjured -- GM 11 Tank 2 -- Uninjured -- GM 9 Squad 1 -- Uninjured -- GM 8 Squad 2 -- Uninjured -- GM 6 Squad 3 -- Uninjured -- GM First round: Glowstar steps up and erects a CO'ed force field, keeping the army dudes from firing at the civvies. Dealing with that instead of fighting nets him 1 HP. Changeling's up. Link to comment
Aoiroo Posted October 8, 2011 Share Posted October 8, 2011 Changeling will try a diplomacy roll on the little toys, 13, ohh fail. Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Surprisingly... the soldiers don't attack! What will they think of next? Straight through the Ini order, back to Changeling. Link to comment
Aoiroo Posted October 8, 2011 Share Posted October 8, 2011 Another diplomacy roll, 11, natural one, jesus. Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Tank 1 targets Glowstar, Tank 2 targets Changeling. Tank's ranged attack roll, vs target's Def. DC 23 (1d20+12=32, 1d20+12=26) :cry: Oh, that's not a good way to start things off. DC 28 Toughness save for Glowstar, just barely misses Changeling and impacts on the wall. Glowstar's Toughness save, vs DC 28. (1d20+12=21) Rerolling that. Glowstar's Toughness save reroll, vs DC 28. (1d20+12=28) Much better! Soldier dudes are holding their actions. Was going to have Glowstar just stomp the guys, but that's just owch! Focused Blast against Tank 1. Glowstar's ranged attack roll, vs Tank 1's Def. DC 27 (1d20+12=15) That's a miss. Initiative 20 Glowstar -- Uninjured -- HPx5 17 Changeling -- Uninjured -- HPx1 17 Tank 1 -- Uninjured -- GM 11 Tank 2 -- Uninjured -- GM 9 Squad 1 -- Uninjured -- GM 8 Squad 2 -- Uninjured -- GM 6 Squad 3 -- Uninjured -- GM Changeling's up. Link to comment
Aoiroo Posted October 8, 2011 Share Posted October 8, 2011 Changeling doesn't think her powers would work against toy soldiers so she takes out her sword, first a feint attempt, 22, since it's a move action DC 17 for the challenge. Then she takes her sword and swings it at them, 25, if that hits, DC 19 toughness. Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Tank 2's Sense Motive check, vs DC 17. (1d20+4=23) Whups, sorry. Feint fails, but the attack still hits. Tank 2's Toughness save, vs DC 19. (1d20+8=13) So Bruise + Daze. Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Tank 2 can't fire, so Tank 1 will pick up the slack. Tank 1's ranged attack roll, vs Changeling's Def. DC 23 (1d20+12=17) Miss. Soldiers start to weigh in. All of them on Glowstar. Squads' ranged attack roll, vs Glowstar's Def. DC 23 (1d20+5=19, 1d20+5=16, 1d20+5=23) Well, only the last one hit so that's not so bad. Glowstar's Toughness save, vs DC 23. (1d20+12=14) Oh, you have got to be kidding me. Rerolling that. Glowstar's Toughness save reroll, vs DC 23. (1d20+12=17) +10 makes it 27, so no damage. Oi. After two hits like that, Glowstar isn't going to mess about anymore. Multi-Blast on Tank 2. Glowstar's range attack roll, vs Tank 2's Def. DC 27+Autofire (1d20+12=18) Nope. Link to comment
Aoiroo Posted October 8, 2011 Share Posted October 8, 2011 Feint by Changeling against soldiers, DC 14, and attack damage shifted by 2. 18, hehe. I guess that would hit if they are flat footed, DC 21 if it does. Link to comment
Raveled Posted October 9, 2011 Author Share Posted October 9, 2011 Squad 1's Sense Motive, vs DC 14. (1d20+4=5) Yowch, they are certainly flat-footed! That in fact hits them. Since they are Minions (sorry, should've mentioned that earlier) they Take 10 on their Toughness save for a result of 12; totally destroyed. Tanks are up; first one fires at Glowstar, then Changeling. Tank 1 & 2 respective range attack rolls, vs target's Def. DC 23 (1d20+12=20, 1d20+12=16) Neither hit. That's more like it. Squaddies pitch in, one number 2 on Glowstar, number 3 on Changeling. Squads 2 and 3 ranged attack roll, vs target's Def. DC 23 (1d20+5=6, 1d20+5=19) Neither hit. Yay! Glowstar takes a moment to line up a shot on the injured Tank. Glowstar's range attack roll, vs Tank's Def. DC 27 + Autofire (1d20+12=19) Initiative 20 Glowstar -- Uninjured -- HPx4 17 Changeling -- Uninjured -- HPx1 17 Tank 1 -- Uninjured -- GM 11 Tank 2 -- Injured -- GM 9 Squad 1 -- Destroyed -- Minion 8 Squad 2 -- Uninjured -- Minion 6 Squad 3 -- Uninjured -- Minion Changeling's up. Link to comment
Aoiroo Posted October 9, 2011 Share Posted October 9, 2011 Going to attack tank 2, damage shifted by 2, 32, critical ftw, that's DC 26 Toughness for the tank. Link to comment
Raveled Posted October 9, 2011 Author Share Posted October 9, 2011 Tank 2's Toughness save, vs DC 26. (1d20+7=16) Dazed + Staggered. Link to comment
Raveled Posted October 9, 2011 Author Share Posted October 9, 2011 Tank 1 continues to focus fire on the lady that just will not be hit! Tank 1's ranged attack roll, vs. Changeling's Def. DC 23 (1d20+12=26) And the trend continues. Squads attack Glowstar. Squad 1 and 2's ranged attack rolls, vs Glowstar's Def. DC 23 (1d20+5=12, 1d20+5=25) That could be worse; these could be regular enemies which can actually crit against PCs. Glowstar's Toughness save, vs DC 23. (1d20+12=16) Bruised + Dazed. Initiative 20 Glowstar -- Bruised + Dazed (Squad 2) -- HPx4 17 Changeling -- Uninjured -- HPx1 17 Tank 1 -- Uninjured -- GM 11 Tank 2 -- Injured + Staggered + Dazed (Changeling) -- GM 9 Squad 1 -- Destroyed -- Minion 8 Squad 2 -- Uninjured -- Minion 6 Squad 3 -- Uninjured -- Minion Changeling's up. Link to comment
Aoiroo Posted October 9, 2011 Share Posted October 9, 2011 Feint against tank 1, so DC 12, and attack, 24, that's a hit I'm guessing, DC 19. Link to comment
Raveled Posted October 10, 2011 Author Share Posted October 10, 2011 Tank 1's Toughness save, vs DC 19. (1d20+8=28) Nope. Tank 2 can't attack this round; Tank 1 is going for Glowstar. Tank 1's ranged attack roll, vs Glowstar's Def. DC 23 (1d20+12=16, 1d20+12=27) Miss. Squads focus on Changeling. Squad 2 and 3's ranged attack roll, vs Changeling's Def. DC 23 (1d20+5=9, 1d20+5=17) Well, she's safe from that. Glowstar blasts at Tank 2; time to take one of these guys out! Glowstar's ranged attack roll w/ full Accurate Attack, vs Tank 2's Def. DC 22 (1d20+17=27) Tank 2's Toughness save, vs DC 22. (1d20+7=21) Injured x2 Initiative 20 Glowstar -- Bruised -- HPx4 17 Changeling -- Uninjured -- HPx1 17 Tank 1 -- Uninjured -- GM 11 Tank 2 -- Injuredx2 + Staggered + Dazed (Changeling) -- GM 9 Squad 1 -- Destroyed -- Minion 8 Squad 2 -- Uninjured -- Minion 6 Squad 3 -- Uninjured -- Minion Changeling's up. Link to comment
Aoiroo Posted October 10, 2011 Share Posted October 10, 2011 28 attack for tank one, DC 21. Link to comment
Raveled Posted October 10, 2011 Author Share Posted October 10, 2011 Tank 1's Toughness save, vs DC 21. (1d20+8=19) Injuredx1. Link to comment
Raveled Posted October 17, 2011 Author Share Posted October 17, 2011 Both tanks are going to target Changeling, in an attempt to even wing the girl. Tanks 1 & 2's ranged attack checks, vs Changeling's Def. DC 23 (1d20+12=27, 1d20+12=24) One hit, anyway. Squaddies are going after Glowstar. Squads 2 & 3's ranged attack check, vs Glowstar's Def. DC 23 (1d20+5=24, 1d20+5=6) Only one hit, which is good. Glowstar's Toughness save, vs DC 23. (1d20+11=21) Bruised x2. Not looking good. Glowstar's going to try and finish off the wounded tank. Glowstar's ranged attack roll, vs Tank 2's Def. DC 27+Autofire (1d20+12=31) Yess. That's +4 to DC for a total of 31. Tank 2's Toughness save, vs DC 31. (1d20+6=24) Down it goes, and they are on the retreat. Initiative 20 Glowstar -- Bruisedx2 -- HPx4 17 Changeling -- Uninjured -- HPx1 17 Tank 1 -- Uninjured -- GM 11 Tank 2 -- Destroyed -- GM 9 Squad 1 -- Destroyed -- Minion 8 Squad 2 -- Uninjured -- Minion 6 Squad 3 -- Uninjured -- Minion Changeling's up. Link to comment
Aoiroo Posted October 17, 2011 Share Posted October 17, 2011 27, toughness so Changeling is fine. Anyway, feint as move action, 18, so DC 13, and then attack damage shifted by 2 20, if it hits DC 21. Link to comment
Raveled Posted October 18, 2011 Author Share Posted October 18, 2011 Tank's Sense Motive, vs DC 13. (1d20+4=7) Amazingly enough, doesn't make it. Tank's Toughness save, vs DC 21. (1d20+8=21) Exactly makes it. Link to comment
Raveled Posted October 24, 2011 Author Share Posted October 24, 2011 Bad guys retreat. Both heroes take a HP for the fiat. Link to comment
Recommended Posts