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Initiative

45 Get-Away -- GONE -- GM

20 Grab -- GONE -- GM

18 Flora -- Uninjured -- HPx4

11 Trap Door -- Uninjured -- GM

10 Smash -- Uninjured -- GM

7 Glowstar -- Uninjured -- HPx5

First round: Get-Away shares Speed with Grab and they bolt. Bam, outta town! Flora's up.

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Trap Door's going to take a swipe at Flora. She's grappling, so she loses her Dodge bonus to Def. Trap Door's attack check, vs Flora's flat-footed Def. DC 24 (1d20+11=27) That certainly hits. DC 24 Toughness save.

Glowstar takes exception to someone hitting his girl! He swoops in and swipes at Trap Door with a Entropic Strike. Glowstar's melee attack check w/ Charge, vs Trap Door's Def. DC 25 + DC 20 Fort (1d20+14=32) Yowch! That's a hit!

Trap Door's Toughness save, vs DC 25. (1d20+6=15) Owch. Bruised + Dazed.

Trap Door's Fortitude save, vs DC 20. (1d20+6=9) Loses 10 ranks of Toughness because that's how many ranks there are; is down to -4 Toughness. :o

Initiative

45 Get-Away -- GONE -- GM

20 Grab -- GONE -- GM

18 Flora -- Uninjured -- HPx4

11 Trap Door -- -4 Toughness, Bruisex1 + Daze (Glowstar) -- GM

10 Smash -- Bound, Dazed (Flora) -- GM

7 Glowstar -- Uninjured -- HPx5

Flora's up.

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He's standing around, so Glowstar's going to take a swing at Smash. Glowstar's melee attack check, vs Smash's Def. DC 25 + DC 20 Fort (1d20+12=17) That just barely hits.

Smash's Toughness and Fortitude save, vs DC 25 and 20 respectively. (1d20+13=23, 1d20+13=31) Just Bruised.

Of course, before that the bad guys get fiat'd away and two new baddies enter the fray! :o

Alphadroid 1 & 2 Ini. (1d20+8=13, 1d20+8=28) One goes before Gwen, so he's gonna smash the icky, icky T-baby!

Alphadroid 2's ranged attack roll, vs Glowstar's Def. DC 29+Autofire (1d20+10=16) Misses.

Initiative

28 Alpha 2 -- Uninjured -- GM

18 Flora -- Uninjured -- HPx5

13 Alpha 1 -- Uninjured -- GM

7 Glowstar -- Uninjured -- HPx6

Flora's up.

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Alpha 2 blasts Glowstar as well. Alpha 2's ranged attack check, vs Glowstar's Def. DC 29+Autofire (1d20+10=14) Misses again! This is turning out better than I'd hoped.

Glowstar switches to Multi-Blast and lays it on the second 'bot. Glowstar's range attack check, vs Alpha 2's Def. DC 27+Autofire (1d20+12=16) Not quite. Spending a HP to reroll that. Glowstar's range attack check, vs Alpha 2's Def. DC 27+Autofire (1d20+12=13) :facepalm: +10 makes that a 23. Beats Def by 5, so +2 to DC.

Alpha 2's Toughness save, vs DC 29. (1d20+16=20) Ouch! Daze + Bruise.

Initiative

28 Alpha 2 -- Daze (Glowstar) + Bruisex1 -- GM

18 Flora -- Uninjured -- HPx5

13 Alpha 1 -- Uninjured -- GM

7 Glowstar -- Uninjured -- HPx5

Alpha 2 can't act, so Flora's up.

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Alpha 1 blasts Glowstar. Alpha 1's range attack roll, vs Glowstar's Def. DC 29+Autofire (1d20+10=14) Bwaha no.

Glowstar blasts Alpha 2. Glowstar's ranged attack roll, vs Alpha 2's Def. DC 27+Autofire (1d20+12=23) Beats Def by 5, so +2 to DC makes a Toughness check of DC 29.

Alpha 2's Toughness save, vs DC 29. (1d20+15=21) Bruise x2 + Daze refreshes. Yay!

Initiative

28 Alpha 2 -- Daze (Glowstar) + Bruisex2 -- GM

18 Flora -- Uninjured -- HPx4

13 Alpha 1 -- Uninjured -- GM

7 Glowstar -- Uninjured -- HPx5

Alpha 2 can't act, so Flora's up.

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Alpha 1 is Dazed, so Glowstar is going to blast Alpha 2. Glowstar's ranged attack roll, vs Alpha 2's Def. DC 27+Autofire (1d20+12=28) 8 pts about Def means +4 to Damage. Yikes!

Alpha 2's Toughness save, vs DC 31. (1d20+14=15) O-U-T, out!

Initiative

28 Alpha 2 -- Destroyed -- GM

18 Flora -- Uninjured -- HPx4

13 Alpha 1 -- Injuredx1 + Daze (Flora) -- GM

7 Glowstar -- Uninjured -- HPx5

Flora's up. Remember, Bree, she can still Power Attack for +2/-2.

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