Raveled Posted October 2, 2011 Share Posted October 2, 2011 The OOC for this thread. Flora's back in Freedom and Glowstar takes her out to a nice dinner to celebrate! And that's all that happens! Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Glowstar's Ini. (1d20+6=7) Inis for Get-Away, Grab, Smash, and Trap Door respectively. (1d20+40=45, 1d20+3=20, 1d20+2=10, 1d20+7=11) Goodness. Link to comment
Breella Posted October 8, 2011 Share Posted October 8, 2011 1d20+11=18 init roll for Gwen Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Initiative 45 Get-Away -- GONE -- GM 20 Grab -- GONE -- GM 18 Flora -- Uninjured -- HPx4 11 Trap Door -- Uninjured -- GM 10 Smash -- Uninjured -- GM 7 Glowstar -- Uninjured -- HPx5 First round: Get-Away shares Speed with Grab and they bolt. Bam, outta town! Flora's up. Link to comment
Breella Posted October 8, 2011 Share Posted October 8, 2011 1d20+10=27 roll to hit smash 1d20+23=31 to grapple him. Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Smash's Toughness save, vs DC 25. (1d20+13=20) Yowch. Dazed from that. Smash's opposed Grapple, vs DC 31. (1d20+26=28) Grapple'd + Pinned. Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Trap Door's going to take a swipe at Flora. She's grappling, so she loses her Dodge bonus to Def. Trap Door's attack check, vs Flora's flat-footed Def. DC 24 (1d20+11=27) That certainly hits. DC 24 Toughness save. Glowstar takes exception to someone hitting his girl! He swoops in and swipes at Trap Door with a Entropic Strike. Glowstar's melee attack check w/ Charge, vs Trap Door's Def. DC 25 + DC 20 Fort (1d20+14=32) Yowch! That's a hit! Trap Door's Toughness save, vs DC 25. (1d20+6=15) Owch. Bruised + Dazed. Trap Door's Fortitude save, vs DC 20. (1d20+6=9) Loses 10 ranks of Toughness because that's how many ranks there are; is down to -4 Toughness. Initiative 45 Get-Away -- GONE -- GM 20 Grab -- GONE -- GM 18 Flora -- Uninjured -- HPx4 11 Trap Door -- -4 Toughness, Bruisex1 + Daze (Glowstar) -- GM 10 Smash -- Bound, Dazed (Flora) -- GM 7 Glowstar -- Uninjured -- HPx5 Flora's up. Link to comment
Breella Posted October 8, 2011 Share Posted October 8, 2011 1d20+10=27 Gwen saves, she's gotten rather bad ass with her barkness. Link to comment
Breella Posted October 8, 2011 Share Posted October 8, 2011 1d20+11=26 to hit mr crumpled on the floor 1d20+13=17 to grapple him, Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Trap Door's Toughness save, vs DC 25. (1d20-4=-3) He is done. Smash's Daze goes away and he tries to break free. Smash's grapple check. (1d20+26=27) Need a counter to that, Bree. Link to comment
Breella Posted October 8, 2011 Share Posted October 8, 2011 1d20+13=23 Bah, so he's free! Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 He's standing around, so Glowstar's going to take a swing at Smash. Glowstar's melee attack check, vs Smash's Def. DC 25 + DC 20 Fort (1d20+12=17) That just barely hits. Smash's Toughness and Fortitude save, vs DC 25 and 20 respectively. (1d20+13=23, 1d20+13=31) Just Bruised. Of course, before that the bad guys get fiat'd away and two new baddies enter the fray! Alphadroid 1 & 2 Ini. (1d20+8=13, 1d20+8=28) One goes before Gwen, so he's gonna smash the icky, icky T-baby! Alphadroid 2's ranged attack roll, vs Glowstar's Def. DC 29+Autofire (1d20+10=16) Misses. Initiative 28 Alpha 2 -- Uninjured -- GM 18 Flora -- Uninjured -- HPx5 13 Alpha 1 -- Uninjured -- GM 7 Glowstar -- Uninjured -- HPx6 Flora's up. Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 I really should've posted this link earlier. Link to comment
Breella Posted October 8, 2011 Share Posted October 8, 2011 boinking robots... Gwen can't to much to robots! 1d20+11=20 to attack robot one with Base Power: Strike 5 (Extras: Autofire [10], Penetrating [5, DMG 15], Feats: Mighty) Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Alpha 1's Toughness save, vs DC 25. (1d20+16=30) Nope. Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Alpha 2 blasts Glowstar as well. Alpha 2's ranged attack check, vs Glowstar's Def. DC 29+Autofire (1d20+10=14) Misses again! This is turning out better than I'd hoped. Glowstar switches to Multi-Blast and lays it on the second 'bot. Glowstar's range attack check, vs Alpha 2's Def. DC 27+Autofire (1d20+12=16) Not quite. Spending a HP to reroll that. Glowstar's range attack check, vs Alpha 2's Def. DC 27+Autofire (1d20+12=13) +10 makes that a 23. Beats Def by 5, so +2 to DC. Alpha 2's Toughness save, vs DC 29. (1d20+16=20) Ouch! Daze + Bruise. Initiative 28 Alpha 2 -- Daze (Glowstar) + Bruisex1 -- GM 18 Flora -- Uninjured -- HPx5 13 Alpha 1 -- Uninjured -- GM 7 Glowstar -- Uninjured -- HPx5 Alpha 2 can't act, so Flora's up. Link to comment
Breella Posted October 8, 2011 Share Posted October 8, 2011 Alpha 1, same strike as before: 1d20+11=19 eh, that roll sucked. HP to re-roll: 1d20+11=25 Does that hit him? I still don't know how to calculate the mighty and all that :-/ I should ask someone to help me with that to better use the power. Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 The Mighty feat just adds to the Damage of the power, it doesn't affect the Attack roll. Your first roll actually hit, but you technically can't take back using HP; not like Flora's hurting for them ATM, anyway. Alpha 1's Toughness save, vs DC 25. (1d20+16=26) Nope, not quite. Link to comment
Raveled Posted October 8, 2011 Author Share Posted October 8, 2011 Alpha 1 blasts Glowstar. Alpha 1's range attack roll, vs Glowstar's Def. DC 29+Autofire (1d20+10=14) Bwaha no. Glowstar blasts Alpha 2. Glowstar's ranged attack roll, vs Alpha 2's Def. DC 27+Autofire (1d20+12=23) Beats Def by 5, so +2 to DC makes a Toughness check of DC 29. Alpha 2's Toughness save, vs DC 29. (1d20+15=21) Bruise x2 + Daze refreshes. Yay! Initiative 28 Alpha 2 -- Daze (Glowstar) + Bruisex2 -- GM 18 Flora -- Uninjured -- HPx4 13 Alpha 1 -- Uninjured -- GM 7 Glowstar -- Uninjured -- HPx5 Alpha 2 can't act, so Flora's up. Link to comment
Breella Posted October 8, 2011 Share Posted October 8, 2011 1d20+11=26 Robot 1 again, with my strike. Link to comment
Raveled Posted October 9, 2011 Author Share Posted October 9, 2011 Alpha 1's Toughness save, vs DC 25. (1d20+16=20) Hey! Bruise + Daze! Link to comment
Raveled Posted October 10, 2011 Author Share Posted October 10, 2011 Alpha 1 is Dazed, so Glowstar is going to blast Alpha 2. Glowstar's ranged attack roll, vs Alpha 2's Def. DC 27+Autofire (1d20+12=28) 8 pts about Def means +4 to Damage. Yikes! Alpha 2's Toughness save, vs DC 31. (1d20+14=15) O-U-T, out! Initiative 28 Alpha 2 -- Destroyed -- GM 18 Flora -- Uninjured -- HPx4 13 Alpha 1 -- Injuredx1 + Daze (Flora) -- GM 7 Glowstar -- Uninjured -- HPx5 Flora's up. Remember, Bree, she can still Power Attack for +2/-2. Link to comment
Breella Posted October 11, 2011 Share Posted October 11, 2011 1d20+13=26 power attack against standing robot, again the strike. Link to comment
Raveled Posted October 13, 2011 Author Share Posted October 13, 2011 Power Attack reduces Attack in exchange for more Damage, Bree. Right now if Flora used it she'd be attacking with +10 Att, but her DC would be 27. Do you follow? Link to comment
Breella Posted October 14, 2011 Share Posted October 14, 2011 *facepalm* sorry it's been a hectic week. Link to comment
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