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Change Is Necessary for Growth [OOC]


trollthumper

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She is now a puddle of headmistress, and the ice snare hits. She will need to have some sort of positive STR score to be able to affect her condition, and that's not going to happen for a while.

Sage: 34, Unharmed, 7 HP

Summers: 23, Unharmed, Bound, 0 HP

Dark Young 1: 21, Bruised x2, Dazed (Wraith's Action), 0 HP

Wraith: 20, Unharmed, 2 HP

Cobalt Templar: 20, Bruised x1, 1 HP

Collins: 19, Unharmed, Bound, -12 Strength, 0 HP

Citizen: 18, Unharmed, 0 HP

Papercut: 16, Bruised x1, 4 HP

Ghost Girl: 14, Unharmed, 4 HP

Dark Young 2: 6, Unharmed, Staggered, Dazed (Sage's Action), 0 HP

Dark Young 3: 3, Bruised x1, Dazed (CT's Action), Staggered, 0 HP

The two Dark Young are still Dazed, so it's Sage's turn next.

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Standard Action: Leadership, spending Hero Point to cancel Fatigue on Kimber (Ghost Girl).

Move Action: Fast Task: Acrobatic Bluff (DC35) Dark Young 1, Set Up to transfer bonus to Wraith.

Extra Effort: Surge: Move Action: Acrobatic Bluff (DC35) Dark Young 2, Set Up to transfer bonus to Cobalt Templar.

Reaction: Spend HP to Cancel Fatigue

2 HP spent, Sage has 5.

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Oh, yeah, they're definitely falling for that.

Sage: 34, Unharmed, 5 HP

Summers: 23, Unharmed, Bound, 0 HP

Dark Young 1: 21, Bruised x2, Dazed (Wraith's Action), 0 HP

Wraith: 20, Unharmed, 2 HP

Cobalt Templar: 20, Bruised x1, 1 HP

Collins: 19, Unharmed, Bound, -12 Strength, Frozen, 0 HP

Citizen: 18, Unharmed, 0 HP

Papercut: 16, Bruised x1, 4 HP

Ghost Girl: 14, Unharmed, 4 HP

Dark Young 2: 6, Unharmed, Staggered, 0 HP

Dark Young 3: 3, Bruised x1, Dazed (CT's Action), Staggered, 0 HP

As Dark Young 1 is currently Dazed, Summers can easily escape by using Skill Mastery to take 10 on an Escape Artist check for a total result of 22. He then Power Attacks and smacks the thing with his cane, for good measure. That hits, so it needs to make a DC24 Toughness save. Which it does.

Sage: 34, Unharmed, 5 HP

Summers: 23, Unharmed, 0 HP

Dark Young 1: 21, Bruised x2, 0 HP

Wraith: 20, Unharmed, 2 HP

Cobalt Templar: 20, Bruised x1, 1 HP

Collins: 19, Unharmed, Bound, -12 Strength, Frozen, 0 HP

Citizen: 18, Unharmed, 0 HP

Papercut: 16, Bruised x1, 4 HP

Ghost Girl: 14, Unharmed, 4 HP

Dark Young 2: 6, Unharmed, Staggered, 0 HP

Dark Young 3: 3, Bruised x1, Dazed (CT's Action), Staggered, 0 HP

Wraith is up next.

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It makes the first save, is Bruised and Dazed on the second.

Sage: 34, Unharmed, 5 HP

Summers: 23, Unharmed, 0 HP

Dark Young 1: 21, Bruised x3, Dazed (Wraith's Action), 0 HP

Wraith: 20, Unharmed, 1 HP

Cobalt Templar: 20, Bruised x1, 1 HP

Collins: 19, Unharmed, Bound, -12 Strength, Frozen, 0 HP

Citizen: 18, Unharmed, 0 HP

Papercut: 16, Bruised x1, 4 HP

Ghost Girl: 14, Unharmed, 4 HP

Dark Young 2: 6, Unharmed, Staggered, 0 HP

Dark Young 3: 3, Bruised x1, Dazed (CT's Action), Staggered, 0 HP

Cobalt Templar is up next.

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It fails the Toughness save by 10, and since it's already Staggered, it drops.

Sage: 34, Unharmed, 5 HP

Summers: 23, Unharmed, 0 HP

Dark Young 1: 21, Bruised x3, Dazed (Wraith's Action), 0 HP

Wraith: 20, Unharmed, 1 HP

Cobalt Templar: 20, Bruised x1, 1 HP

Collins: 19, Unharmed, Bound, -12 Strength, Frozen, 0 HP

Citizen: 18, Unharmed, 0 HP

Papercut: 16, Bruised x1, 4 HP

Ghost Girl: 14, Unharmed, 4 HP

Dark Young 2: 6, Unharmed, Staggered, 0 HP

Collins would go next, but she's still a creepsicle, so Citizen is up next.

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Its Daze refreshes, and it is now Staggered.

Sage: 34, Unharmed, 5 HP

Summers: 23, Unharmed, 0 HP

Dark Young 1: 21, Bruised x3, Dazed (Citizen's Action), Staggered, 0 HP

Wraith: 20, Unharmed, 1 HP

Cobalt Templar: 20, Bruised x1, 1 HP

Collins: 19, Unharmed, Bound, -12 Strength, Frozen, 0 HP

Citizen: 18, Unharmed, 0 HP

Papercut: 16, Bruised x1, 4 HP

Ghost Girl: 14, Unharmed, 4 HP

Dark Young 2: 6, Unharmed, Staggered, 0 HP

Papercut is up next.

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And he loses 9 STR.

Sage: 34, Unharmed, 5 HP

Summers: 23, Unharmed, 0 HP

Dark Young 1: 21, Bruised x3, Dazed (Citizen's Action), Staggered, 0 HP

Wraith: 20, Unharmed, 1 HP

Cobalt Templar: 20, Bruised x1, 1 HP

Collins: 19, Unharmed, Bound, -11 Strength, Frozen, 0 HP

Citizen: 18, Unharmed, 0 HP

Papercut: 16, Bruised x1, 4 HP

Ghost Girl: 14, Unharmed, 3 HP

Dark Young 2: 6, Unharmed, Staggered, -9 STR, 0 HP

Dark Young 2 looms towards Wraith -- but that's all it can do, as it's Staggered. Sage is up next.

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Move Action: Fast Acrobatic Feint DC35 vs. Dark Young 2

Standard Action: Power Attack (+5 Damage/-1 Attack) (1d20+11=21) vs Dark Young 2 using Will Based Psychic Blade (IC roll info says Dark Young 1, please ignore that). DC30 Will Save.

With Dark Young 2 out of the fight...

Surge: Standard Action: Aid Wraith's Attack (1d20+16=25) vs Dark Young 1 (DC10): Wraith gets +5 to her next attack roll.

Spend an HP to negate Fatigue.

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Dark Young 2 totally falls for it, and goes to pieces.

Sage: 34, Unharmed, 5 HP

Summers: 23, Unharmed, 0 HP

Dark Young 1: 21, Bruised x3, Dazed (Citizen's Action), Staggered, 0 HP

Wraith: 20, Unharmed, 1 HP

Cobalt Templar: 20, Bruised x1, 1 HP

Collins: 19, Unharmed, Bound, -11 Strength, Frozen, 0 HP

Citizen: 18, Unharmed, 0 HP

Papercut: 16, Bruised x1, 4 HP

Ghost Girl: 14, Unharmed, 3 HP

Summers is up next, and decides to Startle the remaining Dark Young. He scores a 31, which it really can't beat. So, Wraith is up next.

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Mama said knock you out.

Melee Attack Roll vs. Dark Young 1 (Power Attack -5/+5, Aid Attack (Sage) +5) (1d20 + 10 - 5 + 5=26)

Hurrah! DC30 toughness.

SURGE (only if it's still on its feet):

SURGE: Melee Attack Roll vs. Dark Young 1 (Power Attack -5/+5) (1d20 + 10 - 5=24)

HAHA! Yesssssss. That's a roll of 19; Wraith has Improved Crit up right now. I'll go for the straight +5, so that's DC35.

IC pending.

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Hm. Papercut's hurt. And while OOC I know we're probably basically done, IC it might be good to make sure we're prepared in case combat happens again. Or something to that affect.

So, while I don't feel like exact number crunching, CT's going to stunt Healing off of his Fires of Judgement array (he's done it before) and go help Papercut.

He won't be burning an HP just yet, so he'll eat the Fatigue for now, if it matters.

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