Raveled Posted October 10, 2011 Share Posted October 10, 2011 The OOC for this thread. A little talk between light-controlling heroes, nothing at all can go wrong! ... Right? Link to comment
Raveled Posted December 6, 2011 Author Share Posted December 6, 2011 The bad guys are AA's Magmin and Icy Genius knocked down to PL 8 caps. Heat Wave's Ini. (1d20+7=21) Cold Front's Ini. (1d20+5=22) Starlight's Ini. (1d20+7=10) Of course. Link to comment
Tiffany Korta Posted December 7, 2011 Share Posted December 7, 2011 k, Yb's iniatitve 1d20+4=13. Well you know we've just got comfortable and everything :) Link to comment
Raveled Posted December 9, 2011 Author Share Posted December 9, 2011 Initaitve 22 Cold Front -- Uninjured -- GM 21 Heat Wave -- Uninjured -- GM 13 Young Britannia -- Uninjured -- HPx2 10 Starlight -- Uninjured -- HPx3 Bad gals are posturing for a bit, so let's just go to YB's turn. Link to comment
Tiffany Korta Posted December 12, 2011 Share Posted December 12, 2011 As YB need a little time, and privacy to transform she going to try and distract the two villians until Starlight ready. So I'm going to try and Bluff them 1d20+5=18. Link to comment
Raveled Posted December 12, 2011 Author Share Posted December 12, 2011 Cold Front's Sense Motive, vs DC 18. (1d20+10=24) Heat Wave's Sense Motive save, vs DC 18. (1d20+8=12) Link to comment
Raveled Posted December 25, 2011 Author Share Posted December 25, 2011 Starlight's going to stunt the following off her White Light array. Concealment 4 (All Visual, Feat: Close) [5PP] And sneak away. Sneaky sneak! Starlight's Stealth check. (1d20+3=5) Oh, you have got to be... Neither baddy can technically fail this one, so let's go to the combat, hm? Heat Wave has Tremorsense, so she can find Starlight/Liz just fine. Heat Wave's melee attack, vs Starlight's Def. DC 23 Tou (1d20+8=12) But she wiffs. Phew. Cold Front can't detect Starlight/Liz, but she could coat the area with ice/frost... if she wasn't supposed to be the smart one. Icy Genius, folks. She'll make a barrier across the back of the shop, I suppose. Initiative 22 Cold Front -- Uninjured -- GM 21 Heat Wave -- Uninjured -- GM 13 Young Britannia -- Uninjured -- HPx3 10 Starlight -- Fatigue'd -- HPx4 YB's up. Both gels are getting a HP for their Secret Identity Complication. Link to comment
Tiffany Korta Posted January 10, 2012 Share Posted January 10, 2012 Free Action : Transform Move Action : Fly a bit Attack : Focused Light 1d20+9=20, if that hit it's a DC 20 Toughness Save. Link to comment
Raveled Posted January 20, 2012 Author Share Posted January 20, 2012 Cold Front's Toughness save, vs DC 20. (1d20+8=23) Bounces off, I'm afraid. Cold Front's up first, she's going to try and Snare YB. Cold Front's Ranged attack roll, vs Young Britannia's Def. DC 18 Ref (1d20+8=28) Yikes. Crit, so a DC 23 Ref to avoid that Snare. Heat Wave tries to smack Starlight around again. Heat Wave's melee attack check, vs Starlight's Def. DC 23 Tou (1d20+8=19) Swing and a miss. Starlight's going to burn a HP to get rid of the Fatigue, drop the Concealment, and handle Heat Wave with a Dazzle. Starlight's ranged attack roll, vs Heat Wave's Def. DC 20 Ref (1d20+10=29) Aaaahhhhh so close. Heat Wave's Reflex save, vs DC 20. (1d20+6=17) Yep, she's blind. Initiative 22 Cold Front -- Uninjured -- GM 21 Heat Wave -- Dazzle (Visual) -- GM 13 Young Britannia -- Uninjured -- HPx3 10 Starlight -- Uninjured -- HPx3 Link to comment
Tiffany Korta Posted January 20, 2012 Share Posted January 20, 2012 Reflex Save : 1d20+4=16 That would be me snared. Link to comment
Raveled Posted January 21, 2012 Author Share Posted January 21, 2012 YB is entangled. She has a -2 to Attack checks and -4 to Dexterity, so her Initiative and Reflex drop by 2 pts each. But she can still act! Link to comment
Tiffany Korta Posted January 21, 2012 Share Posted January 21, 2012 Sorry I was rattling through the threads and missed that fact. Let go for a blast on the Cold front. Blast 1d20+7-2=11, no that ain't going to do, lets spend a HP and go for a reroll 1d20+7-2=19. If that does hit then a DC 21 Toughness save Link to comment
Raveled Posted January 23, 2012 Author Share Posted January 23, 2012 Cold Front's Toughness save, vs DC 21. (1d20+10=18) Bruise x1 Starlight's up next. She's going to smash Heat Wave with her own ranged attack. Starlight's ranged attack check, vs Heat Wave's Def. DC 25 Tou (1d20+10=13) Ugh. Well, goodness knows she has plenty of HP to blow, so reroll. Starlight's ranged attack check, vs Heat Wave's Def. DC 25 Tou. Reroll (1d20+10=16) Well at least it becomes 26, so it hits. Heat Wave's Toughness save, vs DC 25. (1d20+8=13) Ouch. That's Staggered + Daze'd. Heat Wave gets a chance to shake off the Dazzle. Heat Wave's Fort save, vs DC 20. (1d20+6=15) Nope. Cold Front is gonna punch at YB. Cold Front's melee attack check, vs YB's Def. DC 23 Tou (1d20+8=9) Wiff. Initiative 22 Cold Front -- Bruise x1 -- GM 21 Heat Wave -- Dazzle (Visual), Stagger, Daze (Starlight) -- GM 13 Young Britannia -- Entangled -- HPx3 10 Starlight -- Uninjured -- HPx2 Link to comment
Tiffany Korta Posted January 25, 2012 Share Posted January 25, 2012 As the nice lady has come close I'm going to try a Grapple. First as a free action I'll out everything in my MIght Array into strength First the Melee roll 1d20+5=15, nope that ain't going to do let use on of those HP for a reroll 1d20+5=20. i forgot the modifier so that an 18 And my grapple roll 1d20+17=23 Link to comment
Raveled Posted January 30, 2012 Author Share Posted January 30, 2012 Cold Front's grapple check, vs 23. (1d20+20=32) Yeah, sorry. She has Str 26 and S-Str. Starlight's ranged attack check, vs Heat Wave's Def. DC 25 Tou (1d20+10=18) That just barely hits. Magmin's Toughness save, vs DC 25. (1d20+8=23) Bruise x1 and her Daze goes away. Cold Front's Ranged attack check, vs YB's Def. DC 23 Tou (1d20+8=25) That'll hit. Heat Wave's melee attack check w/ +2 All-Out Attack, vs Starlight's Def. DC 23 Tou (1d20+10=25) That will hit. Starlight's Toughness save, vs DC 23. (1d20+10=14) That's Dazed + Bruise x1. Initiative 22 Cold Front -- Bruise x1 -- GM 21 Heat Wave -- Dazzle (Visual), Stagger, Bruise x1 -- GM 13 Young Britannia -- Entangled -- HPx2 10 Starlight -- Bruise x1, Daze (Heat Wave) -- HPx2 Link to comment
Tiffany Korta Posted January 30, 2012 Share Posted January 30, 2012 Toughness Save 1d20+8=27, so that should be okay. Going to try and hit Cold Front with a blast 1d20+7=9, oh that's not going to hit lets spend a HP for a reroll 1d20+7-2=11, so that would be a 21. Link to comment
Raveled Posted January 31, 2012 Author Share Posted January 31, 2012 Cold Front's Toughness save, vs DC 22. (1d20+9=17) Juuuust 5 under, so Daze + Bruise x2. Starlight's back on form, so she's going to Dazzle Cold Front (who totally doesn't have Termorsense, thank god). Starlight's ranged attack roll, vs Cold Front's Def. DC 20 Ref, DC 20 Fort. (1d20+10=14) That's going to miss. Magmin grabs a bystander tries to flee! Take a HP, heroes. Initiative 22 Cold Front -- Daze (YB), Bruise x2 -- GM 21 Heat Wave -- Dazzle (Visual), Stagger, Bruise x1 -- GM 13 Young Britannia -- Entangled -- HPx2 10 Starlight -- Bruise x1 -- HPx3 Link to comment
Tiffany Korta Posted February 1, 2012 Share Posted February 1, 2012 Going to spend a HP and Stun a Stun effect. Stun 6 (Extra: Alternative Save (Will), Feats:Extended Reach, Subtle) [14PP] (Strobing Light). 1d20+5-2=5, cause i can't hit for toffee , last Hero Point for a reroll 1d20+5-2=12, so 22 to hit and she needs a 16 Will save. Link to comment
Raveled Posted February 2, 2012 Author Share Posted February 2, 2012 You can only spend 1 HP a round. Do you want to take the Fatigue for the Stunt instead? Link to comment
Tiffany Korta Posted February 2, 2012 Share Posted February 2, 2012 Ah okay, I misread it as only a point an effect. I'll take the fatigue and stunt it. Link to comment
Raveled Posted February 6, 2012 Author Share Posted February 6, 2012 Heat Wave's Will save, vs DC 16 Stun. (1d20+6=11) Yep, that's pretty darn Stunned. Starlight's going to do what I've been putting off and lay a big-ol' PL 10 smack-down on Cold Front. Starlight's ranged attack check w/ +2 Power Attack & +2 All-Out Attack, vs Cold Front's Def. DC 27 Tou (1d20+10=25) Cold Front's Toughness save, vs DC 27. (1d20+8=13) 14 points. Misses Unconscious by one freaking point... Bad gals can't go, so we're back to YB. Initiative 22 Cold Front -- Daze (Starlight), Bruise x2, Staggered -- GM 21 Heat Wave -- Dazzle (Visual), Stagger, Bruise x1 -- GM 13 Young Britannia -- Entangled, Fatigued -- HPx1 10 Starlight -- Bruise x1, -2 Def -- HPx3 Link to comment
Tiffany Korta Posted February 7, 2012 Share Posted February 7, 2012 Burst of Light 1d20+7-2=11, oh well one last HP 1d20+7-2=7, so 17 to hit. Link to comment
Raveled Posted February 13, 2012 Author Share Posted February 13, 2012 Well that wouldn't have hit anyway (Heat Wave's Def is 18) but remember that YB is also Fatigued, which is pretty much a -1 to everything. Starlight chooses to smack around the hostage-taker! Such a bad lady. Starlight's ranged attack check w/ +2 Power Attack, vs Heat Wave's Def. DC 27 Tou (1d20+8=23) Hits Heat Wave's Toughness save, vs DC 27. (1d20+7=20) Bruise x2 and Daze Refreshes. Cold Front can act again, so she'll use her Snare to try and grab YB. Cold Front's ranged attack check, vs YB's Def. DC 18 Ref (1d20+8=21) That would hit even without her being Fatigue'd and all. Initiative 22 Cold Front -- Bruise x2, Staggered -- GM 21 Heat Wave -- Daze (Starlight), Dazzle (Visual), Stagger, Bruise x2 -- GM 13 Young Britannia -- Entangled, Fatigued -- HPx0 10 Starlight -- Bruise x1, -2 Def -- HPx3 Link to comment
Tiffany Korta Posted March 1, 2012 Share Posted March 1, 2012 You know I totally missed the save sorry! So my Reflex save is 1d30+4=22 (modified to 20), so no better but no worse? Link to comment
Raveled Posted March 2, 2012 Author Share Posted March 2, 2012 She can still try to do something this round, even if it's just attacking the Snare. Link to comment
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