Raveled Posted October 14, 2011 Share Posted October 14, 2011 The OOC for this thread. Freedom City's wealthy and charitable are all gathered together for a nice dinner to help those less fortunate! Surely some brutish supervillains won't ruin the fun. Link to comment
TheAbsurdist Posted October 17, 2011 Share Posted October 17, 2011 Well-Informed on Annice (1d20+11=27). Amir is not a stalker! Well-Informed on Lord Lockwood (1d20+11=16). Link to comment
Raveled Posted October 17, 2011 Author Share Posted October 17, 2011 For the record, Ironclad can hit DC 25 on all Gather Info checks without rolling. Link to comment
Raveled Posted October 17, 2011 Author Share Posted October 17, 2011 Sorus, I'm assuming the character you're referring to in your post is Ironclad. Link to comment
April Posted October 18, 2011 Share Posted October 18, 2011 You would be correct! 'Clad is hella tall. Link to comment
Raveled Posted October 21, 2011 Author Share Posted October 21, 2011 Could I get Notice checks from Johnny, Victory, and Asad? Gather Info as well, if you have Well Informed. Link to comment
Ozob Posted October 21, 2011 Share Posted October 21, 2011 You may Yeah! Not so clueless this time! Notice: 1d20+5 = 20 No gather check since he's not well informed. Link to comment
TheAbsurdist Posted October 21, 2011 Share Posted October 21, 2011 Behold lucky Observational Prowess! Notice: (1d20+6=24) And... and Meh for him knowing stuff. Gather Information (1d20+11=16) Link to comment
TheAbsurdist Posted October 21, 2011 Share Posted October 21, 2011 Amir trying to read between the lines with Annice. Sense Motive (1d20+11=20) Link to comment
Tiffany Korta Posted October 21, 2011 Share Posted October 21, 2011 She genuinely intrested in Asad, but she's not being totally honest. Link to comment
Raveled Posted October 22, 2011 Author Share Posted October 22, 2011 JP, still waiting on that Notice check. Link to comment
Raveled Posted October 25, 2011 Author Share Posted October 25, 2011 Supercape, a Sense Motive for Lord Steam, if you would. DC 15 or better tells you that this guy is not nearly as drunk as he should be with most of a bottle of bourbon in him. Link to comment
Raveled Posted October 27, 2011 Author Share Posted October 27, 2011 Combat seems imminent, so if everyone could get their Initiative rolls in we can get that part going ASAP. Link to comment
TheAbsurdist Posted October 27, 2011 Share Posted October 27, 2011 Initiative (1d20+7=8) Asad is distracted with hotness. Link to comment
Tiffany Korta Posted October 27, 2011 Share Posted October 27, 2011 YB's initiative: 1d20+4=19 Staring out longingly into the crowd has some advantages. Link to comment
Ozob Posted October 28, 2011 Share Posted October 28, 2011 Apparently, Johnny is on. Must figure that the girl is going to throw wine on him or something... 1d20+5 = 25! Link to comment
JackgarPrime Posted October 29, 2011 Share Posted October 29, 2011 Oops. Sorry,didn't even see the OOC thread before! Did you still want that Notice, or should I go ahead with Init? Link to comment
Raveled Posted October 29, 2011 Author Share Posted October 29, 2011 Init is fine. And an IC post, if you would. Link to comment
JackgarPrime Posted October 29, 2011 Share Posted October 29, 2011 Victory Init (1d20+9=28) Link to comment
Raveled Posted October 29, 2011 Author Share Posted October 29, 2011 Ironclad's Ini. (1d20+5=17) For those of who who haven't figured it out (shame on you!) the bad guys are the Stormbringers with... one or two little changes. Johnny Reb is using the American Werewolf sheet minus the lycanthrophy angle because American Patriot's sheet is horribad, and Aryan Angel is using the Siren sheet because I can never figure out how to use Luck Control on an NPC. Oh, and there's a ghost. Have fun, Sage! Johnny Reb's Ini. (1d20+5=15) Fucostreghe's Ini. (1d20+6=26) Teuf's Ini. (1d20+3=18) Aryan Angel's Ini. (1d20+6=22) Captain Hammer's Ini. (1d20+1=16) Ghost of the Confederacy's Ini. (1d20=6) All the good guys get a HP for the bad guys jumping Ini and getting a free round. Fuco changes into her outfit and blasts the other Johnny. Fuco's ranged attack roll, vs. Wellspring's flat-footed Def. DC 25 (1d20+10=12) That exactly hits. DC 25 Toughness for being blasted by Hellfire. Angel's taking a full round to expound. Teuf's smashing Victory. Teuf's melee attack check, vs. Victory's flat-footed Def. DC 25 (1d20+10=21) That hits. DC 25 Toughness. Captain Hammer tosses a shield to Johnny Reb and stays near Angel. Johnny Reb smashes Lord Steam. Johnny Reb's melee attack check, vs. Lord Steam's flat-footed Def. DC 25 (1d20+10=26) That hits. DC 25 Toughness. Ghost of the Confederacy flies around being spoooooky. Link to comment
Raveled Posted October 29, 2011 Author Share Posted October 29, 2011 Initiative 31 - Sage -- Uninjured -- HPx6 28 - Victory -- Uninjured -- HPx3 26 - Fucostreghe -- Uninjured -- GM 25 - Wellspring -- Uninjured -- HPx5 22 - Aryan Angel -- Uninjured -- GM 21 - Lord Steam -- Uninjured -- HPx3 19 - Young Britannia -- Uninjured -- HPx3 17 - Ironclad -- Uninjured -- HPx5 16 - Captain Hammer -- Uninjured -- GM 15 - Johnny Reb -- Uninjured -- GM 8 - Asad -- Uninjured -- HPx2 6 - Ghost of the Confederacy -- Uninjured -- GM Link to comment
Ozob Posted October 29, 2011 Share Posted October 29, 2011 Raveled there's an error on my sheet. I have uncanny dodge, so Wellspring's defense should remain +15 even flat footed, thus needing a 25 to hit. Let me know if that's still a hit and I'll do toughness. Link to comment
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