TheAbsurdist Posted November 5, 2011 Share Posted November 5, 2011 Asad is going to turn Bonnie's power back on them, 200' ft, Selective Burst Damage , with Bonnie's descriptor. Hitting all the baddies, sparing the heroes and the bystanders. Asad doesn't think to stop it from damaging objects, so he is going to have a bill after this. edit: It is a Damage 10 effect. Link to comment
Raveled Posted November 5, 2011 Author Share Posted November 5, 2011 Bonnie Blue's Reflex save, vs DC 20. (1d20+6=24) She makes it. Rolling Thunder's Reflex save, vs DC 20. (1d20+6=13) He doesn't. Bonnie Blue's Toughness save, vs DC 20. (1d20+8=14) That's a Daze + Bruise Rolling Thunder's Toughness save, vs DC 25. (1d20+9=18) Bruise x2 and Daze refreshes. Link to comment
Raveled Posted November 8, 2011 Author Share Posted November 8, 2011 Asad needs to make a DC 20 Reflex save; if he fails that, a DC 20 Will Save vs. a Fear effect. After that, Sage is up. Supercape, I still need a DC 27 Toughness save from Lord Steam. EDIT: Done! Initiative 31 - Sage -- Stealth'd -- HPx6 28 - Victory -- Uninjured -- HPx2 26 - Hecate -- Bound -- GM 25 - Wellspring -- Uninjured -- HPx5 22 - Bonnie Blue -- Bruisex1 + Daze (Asad) -- GM 21 - Lord Steam -- Bruisedx1 + Dazed (Soldier) + Staggered -- HPx3 19 - Young Britannia -- Uninjured -- HPx2 18 - Zippy -- Bruisex1 + Daze (Victory) -- GM 17 - Ironclad -- Uninjured -- HPx5 16 - Rolling Thunder -- Bruisex2 + Daze (Asad) -- GM 15 - Last Loyal Soldier -- Uninjured -- GM 8 - Asad -- Uninjured -- HPx1 6 - Ghost of the Confederacy -- Uninjured -- GM Apparently I didn't have Zippy up in the Initiative count. Oh well, all he would've done is get to his feet, anyway. Link to comment
TheAbsurdist Posted November 9, 2011 Share Posted November 9, 2011 Will Save (1d20+7=27) Link to comment
Supercape Posted November 9, 2011 Share Posted November 9, 2011 1d20+7=17 (I am presuming he does not have his body armour on to this kind of occassion) Bruised, Dazed, Staggered! Link to comment
April Posted November 15, 2011 Share Posted November 15, 2011 K, sorry been out and busy. Sage should have closed the distance, and if not another move action while stealthed should easily cover that. So she's going to power attack Ms. Mouthy, aka Bonnie Blue, with her telepathic blade (the Will based one) Power Attack -5 Attack / +5 Damage (1d20+12=27). Assuming Bonnie Blue is unaware of Sage and thus flat-footed, and assuming this hits, it is a DC30 Will Save, DC25 Will otherwise. Link to comment
Raveled Posted November 15, 2011 Author Share Posted November 15, 2011 That hits her just fine! Bonnie Blue's Will save, vs DC 30. (1d20+7=13) And Bonnie's out of it. Link to comment
JackgarPrime Posted November 18, 2011 Share Posted November 18, 2011 Excellent. Can I get an idea of the positioning everyone's in right now? I'm probably going to finish off the tweaker while he's easy pickings, but I'd like to see where everyone stands at the moment, first. There may be something more pressing that needs my attention in the fight. Link to comment
Raveled Posted November 18, 2011 Author Share Posted November 18, 2011 Hecate and Wellspring are on the dance floor; Hecate's bound up in mobile rivers of water. Bonnie Blue, Rolling Thunder, and Sage are over by the entrance; Bonnie and Thunder are both on their backs and not looking too good. Lord Steam, Last Loyal Solider, Young Britannia, and Asad are all over by the bar; Steam's taken a few hits and YB is on the ground. Zippy got punched back into the kitchen and Victory can't see him from where he's standing. Ironclad and the Ghost of the Confederacy are hovering over the action. Need any of that clarified? Link to comment
JackgarPrime Posted November 21, 2011 Share Posted November 21, 2011 That sounds fine to me. Since Zippy's out of the immediate area, Victory takes the moment to try and help out the others. I guess Last Loyal Soldier is being a problem? He'll Charge that fellow. Power, All-Out as usual. All-Out Power Charge (1d20+9=26) I'm guessing that's a hit? Link to comment
Raveled Posted November 21, 2011 Author Share Posted November 21, 2011 Does indeed. LLS's Toughness save, vs DC 37. (1d20+12=19) Yikes. Knock him out of the park. Or just out of the building, if you'd like. Link to comment
JackgarPrime Posted November 21, 2011 Share Posted November 21, 2011 How about out of the building, right into a waiting AEGIS containment vehicle? Also, are any of the other villains within range for Takedown Attack? Link to comment
Raveled Posted November 22, 2011 Author Share Posted November 22, 2011 With Victory's range, he could probably get to any of them. Link to comment
JackgarPrime Posted November 23, 2011 Share Posted November 23, 2011 I'm assuming Ghost of the Confederacy is incorporeal? And therefore I couldn't really just smack him next? Link to comment
Raveled Posted November 23, 2011 Author Share Posted November 23, 2011 Ah, yes. The Ghost is incorporeal. Though Victory could try and go through him. Link to comment
Supercape Posted November 24, 2011 Share Posted November 24, 2011 Not quite sure of initiative order, sorry, let me know when Steam is up! Link to comment
JackgarPrime Posted November 25, 2011 Share Posted November 25, 2011 He's the only one that is in a logical place that Victory would try to hit. He'll go for it, but I assume he'll just whiff no matter what, even with the heat coming off the inside jets? Link to comment
Raveled Posted November 25, 2011 Author Share Posted November 25, 2011 Yup. Pass straight through. Link to comment
Raveled Posted November 27, 2011 Author Share Posted November 27, 2011 Hecate is going to use a full-round Teleport to leave the fight. Ozob, you're up! ... And he hasn't been on for half a month. I'll give him until the weekend to tag this before I move on. Link to comment
Raveled Posted December 4, 2011 Author Share Posted December 4, 2011 Wellspring forfeits his turn. Next up are Bonnie Blue and Lord Steam, neither of whom can act. So we're on to Young Brittania's turn! Link to comment
Tiffany Korta Posted December 7, 2011 Share Posted December 7, 2011 Straight up simple focused blast of light on Rolling Thunder, 1d20+9=23. Yay that's a DC 20 Toughness save. Link to comment
Raveled Posted December 10, 2011 Author Share Posted December 10, 2011 Rolling Thunder's Toughness save, vs DC 20. (1d20+8=16) Bruise x3! Zippy is going to GTFO. Ironclad can't hurt the Ghost, so she'll lay into Thunder and maybe knock him senseless. Ironclad's melee attack check, vs Rolling Thunder's Def. DC 25 (1d20+10=11) Soldier is out of it, so Asad is up next. Link to comment
TheAbsurdist Posted December 10, 2011 Share Posted December 10, 2011 FLYING CHARGING ACCURATE PUNCH! PUNCH! (1d20+12=31) That, is a DC 25 toughness shave. Link to comment
Raveled Posted December 10, 2011 Author Share Posted December 10, 2011 Rolling Thunder's Toughness save, vs DC 25. (1d20+7=27) Whups! No can do, Asad. Link to comment
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