Avenger Assembled Posted October 16, 2011 Share Posted October 16, 2011 November 3, 2011The Liberty League deals with neo-Nazis. Link to comment
Avenger Assembled Posted October 24, 2011 Author Share Posted October 24, 2011 Let's have a DC 25 Notice check. 11 Mark does not make it. Link to comment
trollthumper Posted October 25, 2011 Share Posted October 25, 2011 Cannonade just misses it. Odds are he is trying too hard not to throw up in his mouth. Link to comment
Avenger Assembled Posted October 26, 2011 Author Share Posted October 26, 2011 Giz and Electra? Link to comment
Gizmo Posted October 27, 2011 Share Posted October 27, 2011 Notice Check vs. DC 25. (1d20+10=26) Link to comment
Electra Posted October 27, 2011 Share Posted October 27, 2011 Erin can make 25 with Skill Mastery. Link to comment
Avenger Assembled Posted October 27, 2011 Author Share Posted October 27, 2011 Midnight and Wander: When Aryan Angel walked into her trailer, there was no sound: the trailer didn't rattle or move on its shocks, there was no sign of her moving inside. It was as if she walked in and suddenly wasn't there anymore. Link to comment
Gizmo Posted October 28, 2011 Share Posted October 28, 2011 Should we roll Sense Motive on how fake these fake fakers are? Link to comment
Avenger Assembled Posted October 28, 2011 Author Share Posted October 28, 2011 What, are you saying they don't look like legitimate agents of the UN-ZOG? (You can just see through them) Link to comment
Avenger Assembled Posted October 29, 2011 Author Share Posted October 29, 2011 Initiative time. Link to comment
trollthumper Posted October 29, 2011 Share Posted October 29, 2011 And Cannonade goes on 15. Link to comment
Avenger Assembled Posted October 30, 2011 Author Share Posted October 30, 2011 Initiative rolls: 'Unifier': 27 Edge: 22 (7 HP) Wander: 17 (5 HP) Midnight: 15 (4 HP) Cannonade: 15 (3 HP) 'Dog of War': 15 'Flaming Feminist': 8 'Hebrew Hammer': 5 'Unifier' (my Cold War Relic sheet) goes first. He targets the only visible superhero present, Cannonade. Acrobatic Bluff (move action): 21 He has Set-Up, but he's an arrogant jerk who won't support his team unless he thinks he has to. He will follow that up with chucking his shield at Cannonade: Power Attack +5 22 Hokay, I believe that hits whether or not he's flat-footed, so that's a DC 30 Tou save for Cannonade. Link to comment
trollthumper Posted October 30, 2011 Share Posted October 30, 2011 Um. Ow. Hero Point. Much better. Link to comment
Avenger Assembled Posted October 31, 2011 Author Share Posted October 31, 2011 Edge Inspires! (and is at 6 HP) These guys suck! The usual +5 bonus starts right now. Have an HP, Cannonade. Wander is up. Link to comment
Electra Posted October 31, 2011 Share Posted October 31, 2011 All righty, Wander is going to make use of Move-By Action and Power Attack, and bean Unifier with her bat as she leaps across the stage to see what's going on with that trailer. Attack: First attack is a miserable fail! Spending an HP to reroll. 1d20+10=15, which on a reroll is 25, so it should hit. That's a DC 30 toughness check for Unifier. At the end of her move action, she's going to be landing in front of the trailer to try and get a better look at what happened to Aryan Angel. Link to comment
Avenger Assembled Posted October 31, 2011 Author Share Posted October 31, 2011 Staggered and Dazed I'll take it! (He can't pass on a nat-20, and this way he's still at full Tou) Aryan's Angel's trailer (which is full of swastikas and swastika-themed merch, as well as lots of pictures of AA herself) is empty! Midnight is up, once Wander goes IC. Link to comment
Avenger Assembled Posted October 31, 2011 Author Share Posted October 31, 2011 Unless she's a shapeshifter, Aryan Angel is not one of the four in-costume. (The three dudes are definitely dudes, and the Flaming Feminist is too tall, too raven-haired, and too old) Link to comment
Gizmo Posted October 31, 2011 Share Posted October 31, 2011 Midnight II Free Action: Release midnight mist around the stage. Free Action: Arrange Gadgets for Quick Change 1. Free Action: Change quickly! Move Action: Move to the 'Flaming Feminist' on the theory that the others look like fairly straightforward bruisers. Standard Action: Escrima Stick Attack. (1d20+14=16) Gah. Let me know if she's caught flat-footed or not; that's going to effect the DC as well as whether or not I have to reroll with an HP. Link to comment
Avenger Assembled Posted October 31, 2011 Author Share Posted October 31, 2011 She's got no super-senses, so she's flat-footed. Do you want to keep your current roll? Link to comment
Gizmo Posted November 1, 2011 Share Posted November 1, 2011 16 should be enough to hit her flat-footed, so sure. Link to comment
Avenger Assembled Posted November 1, 2011 Author Share Posted November 1, 2011 She is bruised. Cannonade is up. Link to comment
trollthumper Posted November 1, 2011 Share Posted November 1, 2011 Cannonade is going to punch Unifier but good. Or not. Screw it, the guy talked sass about his grandpa. Hero Point to reroll. That's much better. On top of that, Cannonade will take a free action to initiate a grapple as per Improved Grab. That's a 28 on the Opposed Grapple check, so odds are it won't take. But still. It's the thought that counts. EDIT: Aaaaand I completely forgot about Edge's Inspire. I'd still likely miss on the first one, so I'm still spending the HP, but it's now a 33 on the Opposed Grapple check, as Inspire applies to rolls factoring in Attack Bonus. Link to comment
Gizmo Posted November 1, 2011 Share Posted November 1, 2011 Don't forget to let me get Midnight's IC post in there; there's going to be a 25' radius cloud of mist surrounding the stage now. Link to comment
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