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Help to finish Rush (Genius Speedster)


Oliveira

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Posted

Well, my build is almost done (it's done for a few years, as I GM more than play), but some people in the chat where concerned about some things about the powers. So, here is the build so you can see and give your opinions, and help where you can.

Abilities (26) :

Str 10 (+0)

Dex 14 (+2)

Con 14 (+2)

Int 26 (+8)

Wis 10 (+0)

Cha 12 (+1)

Combat (18):

Attack +4, +10 (Super-Speed Array)

Defense 25 (13 surprised)

Saves(11):

Toughness +5

Fortitude +5 (3)

Reflexes +10 (3)

Will +5 (5)

Skills: (16)

Bluff +4 (3)

Computers +15 (7)

Craft: Electronic +20 (12)

Craft: Mechanical +15(7)

Disable Device +15 (7)

Knowledge

Phys. Sciences +15 (7)

Popular Cult. +10 (2)

Technology +20 (12)

Notice +5 (5)

Search +10 (2)

Feats: (12)

All-out Attack

Defensive Attack

Eidetic Memory

Equipment

Endurance

Evasion

Fast Overrun

Instant Up

Inventor

Master Plan

Move-by Action

Redirect

Equipment:Equipment 1 (5 ep)

Flash Goggles (1 ep)

Uniform (Toughness +3, Subtle) (4 ep)

Powers: (67)

Enhanced Feats 10 (Dodge Focus 10)

Enhanced Save: Reflexes 5

Super-Movement 3 (Wall-Crawling 2, Water Walking; Flaws: Only running)

Super-Speed 8 (Feats: Accurate 3; Alternate Power 5; Moving Feint)

Base Power: Strike 6 (Extras: Autofire), Strike 4 (Extras: Autofire; Flaws: Limited – Doesn’t count against Impervious Protection)

Alternate Power: Deflect 5 (Slow and Fast Projectiles; Extras: Burst Area)

Sonic Boom (Strike 4 [Extras])

Strike 5 (Extras: Targeted Burst Area; Selective Attack)

Stun 8

Takeaway (Damage 5 [Extras])

Costs:

Abilities 26 + Combat 18 + Saves 11 + Skills 16 + Feats 12 + Powers 67 = Total 150

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