Aoiroo Posted October 29, 2011 Posted October 29, 2011 Airon, unless if I'm reading correctly, could I ask that you stop puppeting my character.
Airon Posted October 30, 2011 Author Posted October 30, 2011 sorry. I just made her say a sentence: it had the goal of putting IC the idea of the GM fiat/hero point, when you should hit but unexplicably don't. If it's out of character for her to talk to Weaver, I'll edit right now. Again, I'm sorry, but I'm trying to write IC posts organically and I thought that line could fit. No intention whatsoever of puppetting.
Airon Posted November 4, 2011 Author Posted November 4, 2011 Ok, in case you guys were a bit uncertain about what happens next: the Feral thug is running away, and chasing him is certainly an option. The combat per se is over, unless Asad wants to do somke overkill on the goons in the van. Police is securing the bridge and arresting all the subdued criminals you left in your path. I'd say we can abandon the Initiative order (again, only if Asad is done with the gunmen), so if you want to do a couple of social posts (remember that Talking is a free action, so the Thug won't get too far). Otherwise ON with the chase!
TheAbsurdist Posted November 6, 2011 Posted November 6, 2011 Asad is gonna drop the van on it's side, and then he is going to turn and give chase.
Airon Posted November 14, 2011 Author Posted November 14, 2011 Ok, here’s what I’m going to do: we’ll skip another 3 rounds of chasing this poor guy, to get to the real showdown. This is a GM fiat for creating a more interesting climax, so every hero gets an HP. You can get to the scene from the direction you like most, most likely on the tail of the thug (100 or so feet behind him), or from somewhere else if your character wants to act stealthy or such. If that's the case, here's Madame's Notice check. 1d20+8 → [8,8] = (16) between the dim lights and the distance though, she has a -4, so 12 to beat with Stealth if you don't want to be seen on arrival. The location of the Hanover Zoo in on the map at page 31, and it’s briefly described on page 51. Also, Initiative. Running Thug 1d20+3 → [17,3] = (20) Madame Marvelous 1d20+7 → [7,7] = (14) Weaver 1d20+3 → [5,3] = (8)
Airon Posted November 21, 2011 Author Posted November 21, 2011 you guys still interested in this thread?
Aoiroo Posted November 21, 2011 Posted November 21, 2011 Ohh, I didn't know you had posted iniative yet, one moment. 22, for Catalyst.
TheAbsurdist Posted November 22, 2011 Posted November 22, 2011 Whoops, sorry about that Airon. Here is my Init: Initiative (1d20+7=21)
Airon Posted November 22, 2011 Author Posted November 22, 2011 ok. Everybody gets a HP for the Fiat used to make the thug run away. 22 Catalyst, 4 HP, unharmed (van has -1 TOU) 21 Asad, 2 HP, unharmed 20 Running Thug, unharmed 14 Madame Marvelous, unharmed 8 Weaver, 2 HP, unharmed Catalyst is up, if you need any more info about the situation ask away.
Aoiroo Posted November 22, 2011 Posted November 22, 2011 Catalyst leans out her car window and shoots up the thug and MM with a visual dazzle targetted Area attack. 29, That's a hit, it's DC 17 Fortitude Save to not be blinded by both of them because of autofire.
Airon Posted November 24, 2011 Author Posted November 24, 2011 MM: 1d20+8 → [16,8] = (24) she is ok feral thug: 1d20+8 → [2,8] = (10) he is blinded. However, remember that the Feral Package comes with Super-senses, like a very good scent. 22 Catalyst, 4 HP, unharmed (van has -1 TOU) 21 Asad, 2 HP, unharmed 20 Running Thug, unharmed, blinded 14 Madame Marvelous, unharmed 8 Weaver, 2 HP, unharmed Asad is up after Catalyst IC post.
TheAbsurdist Posted November 27, 2011 Posted November 27, 2011 Asad will move to initiate a grapple on Beast Boy. 1d20+5=13 Ugh. Will go with him being distracted by his Ex, and will say something pithy. Oh, unless this thug has the same defense as the others, then it would be hit. And crap, I messed up. Grapple (1d20+25=32)
Airon Posted November 27, 2011 Author Posted November 27, 2011 opposed Grapple check for the furball 1d20+8 → [9,8] = (17) he loses by 15, so as per House Rules, he's Bound and Helpless. You can go ahead and post IC
Airon Posted November 28, 2011 Author Posted November 28, 2011 The Thug delays his actions until after Madame. Madame Marvelous uses Distract [intimidate] on Asad 1d20+20 → [4,20] = (24) Bleah. GM Fiat, Improved re-roll for Madame, HP for Asad. 1d10+30 → [6,30] = (36). Ok, Asad can't top that (his best bonus is +11 from sense motive). Asad is dazed for a round, taking no actions (and thus letting the thug free.) the Thug rolls to get rid of the Dazzle (DC 17-1 = 16) 1d20+8 → [7,8] = (15), nope, still blinded. He can only hand the Device to Madame. Ok, the Device is a Hard to Lose Plot Device, that gives to Madame Area Animal Control and, also, gives all the animals under her control the +Heroic Extra (so they are no longer subject to the minion rules). All the animals stats are at page 230 Core Rulebook 22 Catalyst, 4 HP, unharmed (van has -1 TOU) 21 Asad, 3 HP, unharmed, dazed for 1 round 14 Madame Marvelous, unharmed, with Plot Device 13 Running Thug, unharmed, blinded 8 Weaver, 2 HP, unharmed also, zookeepers in the the gorilla cage. Weaver is up
Airon Posted November 29, 2011 Author Posted November 29, 2011 no, I notice now that I somehow messed up the sending of the OOC post. In the IC post I already acted and everything, but I have no idea what happended to the OOC post. I'll put it up as soon as recover all the rolls from invisible castle. *** EDIT *** Here we go. Sorry for the mishap, I don't know what happended to the previous OOC post: as you can see, all the rolls from IC are dated yesterday. Weaver: Move action to direct Arug above the gorilla cage Standard action to lift the zookeepers with his Move Object power. end of round 1 beginning of round 2 Initiative for the Man-ape, Madame's secret ally: 1d20+10 → [19,10] = (29) he uses his Move action to swing by Weaver, his standard action to punch him, and using his Move-by Action feat continues his movement ending it near the Asad/Madame/Thug melee. attack roll 1d20+10 → [17,10] = (27) that's a hit Tou DC 25 for Weaver 1d20+11 → [10,11] = (21) failed by 4, bruised 29 Man-Ape, unharmed 22 Catalyst, 4 HP, unharmed (van has -1 TOU) 21 Asad, 3 HP, unharmed, dazed for 1 round 14 Madame Marvelous, unharmed, with Plot Device 13 Running Thug, unharmed, blinded 8 Weaver, 2 HP, bruised Catalyst is up
Aoiroo Posted November 29, 2011 Posted November 29, 2011 Snare Attack, it's 27, but it's non shifted so the most bonus it can get to is DC17 reflex. This should hit running thug, MM and Man-Ape.
Airon Posted November 29, 2011 Author Posted November 29, 2011 so, all three have defenses of 22 or lower, so they all gt the full DC 17 on reflexes. in order, man-ape, Madame, thug 1d20+10 → [5,10] = (15) 1d20+10 → [19,10] = (29) 1d20+3 → [17,3] = (20) man-ape is Entangled, but not Bound. The other two are safe. 29 Man-Ape, unharmed, entangled 22 Catalyst, 4 HP, unharmed (van has -1 TOU) 21 Asad, 3 HP, unharmed, dazed for 1 round 14 Madame Marvelous, unharmed, with Plot Device 13 Running Thug, unharmed, blinded 8 Weaver, 2 HP, bruised Asad is up after Aoiroo's IC post; he is dazed, so he cannot act unless he burns an HP.
TheAbsurdist Posted December 1, 2011 Posted December 1, 2011 Asad spends an HP to shake it off, and then uses an Accurate Attack on the Thug, with nailing him with a blast of Kinetic energy. Measured attack. (1d20+10=28)
Airon Posted December 1, 2011 Author Posted December 1, 2011 so, TOU DC 25 for the poor furball 1d20+6 → [13,6] = (19) not bad for a puny minion, but not enough. He's down. 29 Man-Ape, unharmed, entangled 22 Catalyst, 4 HP, unharmed (van has -1 TOU) 21 Asad, 2 HP, unharmed 14 Madame Marvelous, unharmed, with Plot Device (13 Running Thug, unharmed, unconscious) 8 Weaver, 2 HP, bruised Madame is up after the IC post for Asad.
Airon Posted December 2, 2011 Author Posted December 2, 2011 Sorry about the DC thingie. no problem Madame: two move actions to get back inside the bear's cage and activate the Animal-controlling helmet. Weaver: Move action to Taunt Madame with a -5. It doesn't work since she's immune to Interaction. Standard action to Snare her. 1d20+10 → [8,10] = (18) she has defnese 22, missed let's burn an HP for improved re-roll 1d10+20 → [2,20] = (22) uh,that was close Reflex DC 20 for Madame 1d20+10 → [6,10] = (16) failed by 4, she is Entangled. 29 Man-Ape, unharmed, entangled 22 Catalyst, 4 HP, unharmed (van has -1 TOU) 21 Asad, 2 HP, unharmed 14 Madame Marvelous, unharmed, entangled, with Plot Device (13 Running Thug, unharmed, unconscious) 8 Weaver, 1 HP, bruised END OF ROUND 2 *** ROUND 3 29 Man-Ape, unharmed, entangled 22 Catalyst, 4 HP, unharmed (van has -1 TOU) 21 Asad, 2 HP, unharmed 14 Madame Marvelous, unharmed, entangled, with Plot Device 8 Weaver, 1 HP, bruised man-ape Standard action to break out of the Snare: he uses he strength, so TOU DC 25 for the snare 1d20+7 → [5,7] = (12) failed by 10 or more, he is free. Move action to Acrobatic Bluff (at -5) against Catalyst 1d20+15 → [17,15] = (32) she defends with highest of her Acrobatics and Sense Motive bonus, otherwise she loses dodge bonus against the next attack. 29 Man-Ape, unharmed 22 Catalyst, 4 HP, unharmed (van has -1 TOU) 21 Asad, 2 HP, unharmed 14 Madame Marvelous, unharmed, entangled, with Plot Device 8 Weaver, 1 HP, bruised Catalyst is up. I guessed she is still inside the van, right?
Aoiroo Posted December 2, 2011 Posted December 2, 2011 Well since she has neither skill, I'd say she lose her dodge bonus. If she's in her van though, she does have partial cover from attacks (full cover would mean she can't attack) and gets a bonus of +4 on her defense. So power shifted stun attack by 3, 16, meh, I'll burn an HP for a reroll. So, 21, well that hits someone, can't add the bonus ten even if it won't hit MM, DC 18 Fortitude Save against Stun for all the baddies it hits.
Airon Posted December 2, 2011 Author Posted December 2, 2011 well, MM, is inside the zoo, so she's out of your 40-feet (8x5) area of effect. The man-ape has a Def of +10, so a 21 will hit but will grant no auto-fire bonus. Fortitude, DC 18 for him 1d20+10 → [3,10] = (13) oh come on! I can't GM fiat every round... failed by 5, he is stunned 29 Man-Ape, unharmed, stunned 22 Catalyst, 4 HP, unharmed (van has -1 TOU) 21 Asad, 2 HP, unharmed 14 Madame Marvelous, unharmed, entangled, with Plot Device 8 Weaver, 1 HP, bruised Asad is up after Aoiroo IC post. I thought it was clear from the IC post, but the cage where Madame is surrounded by controlled bears is about 70 feet away from Asad and behind a wall (total cover from outisde the zoo). Weaver is already inside the zoo, flying. The man-ape is about 20 feet away from Asad in open ground.
Aoiroo Posted December 2, 2011 Posted December 2, 2011 Well Catalyst has a range of 500ft with her stun. Also, I just noticed, MM is entangled so she get's -2 defense. Actually huh, I think that might be wrong for my set up. Though there's probably a penalty anyway because that power doesn't have improved range.
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