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Presentation! [OOC]


Airon

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Posted

Well Catalyst has a range of 500ft with her stun. Also, I just noticed, MM is entangled so she get's -2 defense. Actually huh, I think that might be wrong for my set up. Though there's probably a penalty anyway because that power doesn't have improved range.

yes, you have a 500 feet range, but the Area is [rank x 5 feet]: it would be 5x5=25 ft, but since you Power Attacked it's 8x5=40 ft. 500 feet is the distance from you to to the center of that area, not the area diameter. If you want to attack the Man-Ape, MM is about 80 feet away, way too far. Unless I misread and you wanted to attack ONLY Madame and the controlled animals, ignoring the Man-Ape.

Also, as I wrote in the IC post, she went back inside the zoo, so she has total cover from you as long as you are outside

Madame ran back, into the gates of the zoo “Come, come!†her voice was once again being blasted from the speakers, as she disappeared behind the pillar of the zoo’s gate. “Come find me among my new children!†Growls and roars rose as she got hold of the animals minds.

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Posted

pop culture-powered punches for Asad!

TOU DC 30 for the furball

1d20+10 → [14,10] = (24) jeez, this guy is worse than useless. Failed by 6, bruised and dazed

29 Man-Ape, unharmed, stunned, bruised, dazed

22 Catalyst, 4 HP, unharmed (van has -1 TOU)

21 Asad, 2 HP, unharmed

14 Madame Marvelous, unharmed, entangled, with Plot Device

8 Weaver, 1 HP, bruised


Madame's turn: standard action to try to break the snare, move action to order 2 bears to try to break the snare.

Weaver’s snare has to roll 3 times for TOU: 2 versus the bears (DC 15+8=23) and 1 versus Madame (DC 15+2=17)

1d20+10 → [4,10] = (14)

1d20+10 → [9,10] = (19)

1d20+10 → [15,10] = (25) failed by 9, -1 TOU; failed by 4, -1 TOU; saved

Madame is still entangled


Weaver's turn.

Move action to direct Arug over the wall and near Catalyst

Standard action to use Snare on Madame

1d20+10 → [13,10] = (23) that's a hit!

reflex save (at -2 because she is already entangled), DC 20

1d20+8 → [14,8] = (22) and she evades it...

29 Man-Ape, unharmed, stunned, bruised, dazed

22 Catalyst, 4 HP, unharmed (van has -1 TOU)

21 Asad, 2 HP, unharmed

14 Madame Marvelous, unharmed, entangled (-2 tou), with Plot Device

8 Weaver, 1 HP, bruised

END OF ROUND 3


ROUND 4

Man-Ape is dazed, he forfeits his action; also, at Madame's initiative will also act the two bears.

29 Man-Ape, unharmed, stunned, bruised, dazed, and f***ing useless

22 Catalyst, 4 HP, unharmed

21 Asad, 2 HP, unharmed

14 Madame Marvelous, unharmed, entangled (-2 tou), with Plot Device

14 two bears

8 Weaver, 1 HP, bruised

Catalyst is up.

Arug is right next to her: with a Move action, she can control him to take her were you like, write freely about him.

Posted

Right, Catalyst is gonna fly Arug over the the zoo walls and scan around for Madam Marvelous. She's using her blast to hit take her down and end this. Her blast has a range of 500ft btw, she shouldn't be that high, but she's at least fifty feet out of reach from her sniping position on Arug with her rifle, so lets see about Catalyst taking a shot at MM,

31, critical hit. Well lets see, with autofire, that's +2 to the DC, with critical it's +7 total, so DC 27 to Madam Marvelous. Catalyst just sniped a witch. Burning but not flaming is the description.

Posted

Also, did Catalyst catch MM Flatfooted? I mean she wouldn't notice the flying carpet with the sniper easily, would I have to make a stealth roll then?

Posted

good point, I guess it could be possible.

Notice check for MM

1d20+8 → [20,8] = (28) well, I think Catalyst won't go unnoticed, with her +6...

TOU DC 27 for MM

1d20+12 → [6,12] = (18) bruised and dazed; this is getting close to an end.

also, I forgot to roll Fortitude for the Man-ape to shake off the Stun; DC 17 (18-1)

1d20+10 → [5,10] = (15) unbelievable

29 Man-Ape, stunned, bruised, dazed, and f***ing useless

22 Catalyst, 4 HP, unharmed

21 Asad, 2 HP, unharmed

14 Madame Marvelous, bruised, dazed, entangled (-2 tou), with Plot Device

14 two bears, unharmed

8 Weaver, 1 HP, bruised

come on Asad, let's wrap it up!

Posted

Wait, MM has -2 Toughness though, or is that -2 Def, if it's -2 toughness she should of rolled 1d20+10 which would be 16 not eighteen with the current score making her staggered and dazed.

Posted

... what? the -2 TOU is for the Snare's toughness, not for her, in fact it is written after "entangled". If it was for her, it would have said "bruised 2". She was unharmed until you hit her, you can control the table I copy/paste every turn...

Posted

actually Groundstrike is just a Trip attack, MM can defend with her Acrobatics score. DC 19

1d20+11 → [7,11] = (18) not that it did her any good...

the two bears defend with their Strength (27) DC 19 for them too, they're adjacent to MM.

1d20+8 → [15,8] = (23)

1d20+8 → [2,8] = (10) one down, one up

29 Man-Ape, stunned, bruised, dazed, and f***ing useless

22 Catalyst, 4 HP, unharmed

21 Asad, 2 HP, unharmed

14 Madame Marvelous, bruised, dazed, entangled (-2 tou), prone, with Plot Device

14 two bears, unharmed, one prone

8 Weaver, 1 HP, bruised

You can post IC

Posted


Madame will forfeit her round, being dazed


the bears will attack Asad

The bear who fell prone will use his Move Action to get up, and his standard action to attack

The other one will use his Standard to attack, and forfeits his Move since he can't do much with it.

they both go Power Attack +2 on Asad, since he tried to hurt their master!

1d20+1 → [14,1] = (15)

1d20+1 → [10,1] = (11) only one hits

their strength is +8, +2 for power attack: a +10 actually bypasses Asad's Impervious Toughness.

TOU DC 25 for our favorite billionaire.


Weaver

He’ll use just his standard action: Split Attack Snare on the two bears

1d20+10 → [8,10] = (18)

1d20+10 → [16,10] = (26) two hits

Ref DC 15 for the bears

1d20+6 → [2,6] = (8)

1d20+6 → [12,6] = (18) one free, one bound

end of round 4


round 5

The Ape-man will try to shake off his Stun (DC 18-2=16)

1d20+10 → [19,10] = (29) about time

Move Action to Swing towards Catalyst

Standard action to attack her

1d20+10 → [11,10] = (21) that's a hit

TOU DC 25 for Catalyst; if she fails, she also has to roll Reflex (DC 17: 10+10(damage)-3 (her knokback)) to avoid falling off Arug.

29 Man-Ape, bruised

22 Catalyst, 3 HP, unharmed (so far...)

21 Asad, 2 HP, unharmed

14 Madame Marvelous, bruised, dazed, entangled (-2 tou), prone, with Plot Device

14 two bears, unharmed, one bound and helpless

8 Weaver, 1 HP, bruised

Catalyst has to save, then it's her turn...

Posted

15, ohh, spending an HP for reroll.

24, better she's bruised but not dazed or staggered.

16, so she falls.

Can I shoot her snare at the ground to make a stick PB foam cushion?

Of course: I'd say that's a Power Stunt of her Paintballs array. You have 30 pp worth of array points, so power stunting stuff like Immunity 5 [falling damage] it's very possible.

of course since it's Extra Effort, you either spend an HP or you are fatigued in the next round.

Since you missed your Ref roll only by 1, you can choose where you fall: either outside the zoo walls or inside the bear cage with Asad, Madame and the animals.

After you land on your foam cushion, you still have a Move Action available

Posted

1d20+9 → [12,9] = (21) failed by 2, another Bruise

also, Madame recovers from her dazed condition, since it had been Catalyst to inflict that to her

29 Man-Ape, bruised 2

22 Catalyst, 1 HP, bruised (fatigued in the next round)

21 Asad, 2 HP, unharmed

14 Madame Marvelous, bruised, entangled (-2 tou), prone, with Plot Device

14 two bears, unharmed, one bound and helpless

8 Weaver, 1 HP, bruised

Asad has to resolve his TOU DC 25 from the bear attack, then it's his turn.


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