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Burnt Offerings [OOC]


trollthumper

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Posted

All right, as Dead Head and Equinox are more alert than Nick is, here's what they get:

It's pretty clear that's the veve of someone very familiar to everyone in Freedom City - Baron Samedi.

Posted

All right. Here's what Equinox gets:

There's a trace of something like magic coming from the living room. It feels like a ritual, but not as structured and purposed as your basic demon summoning. It also feels like the ritual took place months ago, as the signature is rather faded.

Posted

All right, here's what he finds:

There are no ghosts in the room - if the deceased left, he passed on quickly or his spirit was taken elsewhere. However, there is a trace of fresh upturned earth on the edge of Dead Head's senses, which could come from either a garden being tilled or a plot being dug. Dead Head would know from his experience with Samedi that this death/fertility duality is common when dealing with the Ghede.

Posted

Here's what he gets:

Given that they're dealing with the Ghede, odds are that bull is a taureau-trois-graines. The taureau is a bucking, animalistic loa, and takes its name - and its characteristic anger - from the fact that it has three... ahem. Those that are possessed by the taureau-trois-graines often go into a wild rage, but the key word there is "possessed" - it's rare for such a thing to manifest corporeally.

Posted

Equinox realizes that she's got a solid choice between the scalpel or the mortar round - either overwhelm it with sheer force, or find a weak point in the weave and pick at it until it comes apart.

Posted

And now we enter initiative. For the taureau-trois-graines, we'll be using Ecal's very own Catoblepas, with the following changes:

-The bull is adjusted for PL12 - that means Att +7 (+9 Melee), Defense +9 (+6 Base, +4 Dodge Focus, -1 Size), Toughness +14, Fortitude +10, Reflex +5, Will +5, and damage caps adjusted to match.

-The Paralyze is stripped out entirely.

So, Initiative!

Nick goes on 9.

The TTG goes on 18.

Oh, and everyone gets a HP for the fact that there were civilians at risk in the warehouse.

Posted

All right, here's the layout:

Taureau-Trois-Graines: 18, Unharmed, 0 HP

Dead Head: 14, Unharmed, 3 HP

Mutt: 13, Unharmed, 0 HP

Equinox: 12, Unharmed, 5 HP

Hayley: 9, Unharmed, 0 HP

Nick Cimitiere: 9, Unharmed, 4 HP

Okay, the TTG goes first, and locks onto Nick. It charges forward, and attacks! And misses.

Dead Head is up next.

Posted

Dead Head holds so he & Mutt act at the same time, then both will try to Bluff/Trick the taureau-trois-graines into charging/focusing on them, not Nick or Equinox (or anyone else).

Mutt

Move Action: Trot to Dead Head's side

Standard Action: Aids Dead Head's Bluff

Bluff check to Aid Dead Head (DC 10) (1d20=16)

Dead Head

Standard Action: Bluff/Trick

Bluff check to Trick taureau-trois-graines (1d20+3=22) w00t

Reaction: ready to Interpose on behalf of anyone in case his taunts don't work

Posted

Equinox Delays her action until after Hayley's.

Hayley

Move Action - Circle around the bull

Standard Action - Charge its... trois-graines. DC17 Toughness save (1d20+6=20)

Equinox

Move Action - Bring up Impervious Force Field as a Move Action... DC21 Concentration check not to screw it up. (1d20+16=17) Aaaaand she messes that one up.

Standard Action - set Blast descriptor to 'water', and... BOOM. DC26 water Blast (1d20+11=20) Just hits.

Posted

The TTG succeeds against Hayley's attack, and takes a Bruise against Equinox's assault.

Taureau-Trois-Graines: 18, Bruised x1, 0 HP

Dead Head: 14, Unharmed, 3 HP

Mutt: 13, Unharmed, 0 HP

Equinox: 12, Unharmed, 5 HP

Hayley: 9, Unharmed, 0 HP

Nick Cimitiere: 9, Unharmed, 4 HP

It's Nick's turn, and since he's closest to the bull, he whips out Ereshkigal's Talons... and misses. On to Round 2, when the bull turns on him and attempts to strike. And just misses.

Dead Head and Mutt are up next.

  • 3 weeks later...
Posted

Sorry, all, I thought Ecal was up.

Please remember Dead Head's using Interpose to protect Nick and 'Nox!

I'm drawing a blank on what to do, and don't want to hold this up any longer, so I'll just have Dead Head continue interposing to keep Nick and 'Nox safe.

Mutt, though, will fly into the warehouse and start working on getting those two guards out.

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