Vampyra Posted October 29, 2007 Author Posted October 29, 2007 Players Name: Vampyra Power Level: 10 Characters Name: Serpentina Alternate Identity: Medusa Height: 5'8" Weight: 126 lbs Hair: Snake Eyes: Yellow Description: The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are yellow in color, and slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids. History: There are those who say that the heroes and monsters of ancient times are mere myths, or at the very least, legends of a time long gone by. But the wise know that all myths began their life as a fact, somewhere, long ago. It is true of Daedalus and his son Icarus, and it is also true of the legendary Medusa, a bastard child of the gods who could turn people to stone with a single gaze. Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and Medusa. The three sisters were very beautiful, and had the power to turn a mortal to stone with but a glance. While Stheno and Euryale were powerful, they were not the match for Medusa, in either power or beauty, for though she was mortal, unlike her sisters, and had golden hair that made even mighty Poseidon stop and stare. It was this beauty that would be her downfall, for she came upon Poseidon while in a temple of Athena, and did lie with the sea-god there. Angered by this defilement of her temple, Athena cursed Medusa, giving her scales over her body, and turning her beautiful golden hair to serpents. The wretched Medusa retreated to a cave, and preyed upon passing warriors, turning them to stone with her baleful gaze, in retribution for the curse that had been placed upon her. At last, a hero emerged, named Perseus, who, armed with a mirror and scythe, was able to overcome the bitter creature's defenses, and slew her by cutting off her head. But before she died, she had made a nest, and from it six eggs had hatched. Thus the race of creatures known as the Medusae were born, creatures who, unlike their mother, were immortal, unless killed. The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother. Over time, the world changed, and Medusa changed with it. She would find far off corners of the world, and work there as a dancing girl, making a living as honestly as she could. She learned to dim her gaze, so that she could exist with mortals and not be immediately recognized for what she was. And in time, she even ventured closer to major cities. In 1930, she was living in Germany, traveling with a group of the Romany, wandering gypsies who had lived in Europe for generations and more. They knew her secret, of course, but they also knew that she was not evil, like the monsters of ancient times. But as the Nazis began to grow in power, Medusa knew that they would have to leave. She had seen this pattern before, in the centuries she had been alive, and knew what was to come. On her advice, the tribe left Germany, and made their way to America, where they wandered through the midwest, until they came to a land called Montana. There they settled down, while they watched and saw Medusa's predictions come true. In time, Medusa left the tribe, as her friends began to grow old and die, and the younger generation did not look on her the same way as the elders. She made her way across America, once more dancing and telling fortunes to earn a living. She kept her gaze dimmed all the time, for fear of her true nature becoming known to those who would only try to hunt her down, as her mother was. Making her way to Freedom City, Medusa sought to start a new life, where people wouldn't know her secret, and would just treat her as any other mutant. Working as a prostitute and dancer, Serpentina was caught up in the wave of suspicion during the scare of 'Jack-a-knives' as that serial killer went about slaying prostitutes. She tried using the tarot to find out who was responsible, but some power blocked her attempts. In the end, when the killings stopped, Serpentina decided that it was time for her to begin helping the people who walked the night with her. By 1980, she had organized some of the prostitutes of the Fens, bringing them together under her protection. This coincided with a rise of odd statues appearing at the bottom of the river, as Medusa worked to protect her girls from those that would prey on them. But eventually, Medusa began to draw attention to herself, and not in a good way. Hades, lord of the underworld, saw Medusa as a monster, and thought she should fall under his control, to use as a pawn against the world that Zeus ruled over. He came to Medusa in a dream, and offered her power if she would serve him. She refused him, which angered the god of death greatly. Knowing that she could not remain with her girls, and expect them to be safe, Medusa fled, moving around different parts of Freedom City, trying to keep a low profile. She lived in the sewers, feeding off rats and other vermin in order to survive. But as she explored the sewers that became her home, she was again discovered, this time by the Brotherhood of the Yellow Sign. One of the humans in the cult mistook her for one of the Serpent People that led the cult. When the Serpent People learned of her, they captured her, intending to use her as a pawn in their plans to bring about the Unspeakable One on this plane. Medusa refused this fate as well. If she would not bow to Hades, God of the Dead, she certainly would not bow to a bunch of religious fools who wished only to bring about madness and destruction. After two years in captivity, she was rescued from the Brotherhood's clutches when Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of their ceremonies. Eldritch recognized immediately what Medusa was, and was going to destroy her when she begged him to spare her life. Somehow, she managed to convince the mage that she was not evil, and was certainly no part of the Brotherhood. Eldritch decided that he would take a chance, and trust her. Medusa decided that it was time to start anew once again, and changed her name, becoming Serpentina, a minor heroine who specialized in catching crooks by getting close enough to strike with her snake hair, using her poison to drain their strength away until they were helpless, and easy for the police to take in on their own. She also made a name for herself in going after the Brotherhood of the Yellow Sign, using her fortunetelling abilities to try and predict their movements, and the best ways to defeat them. Stats: Str: 10 Dex: 18 Con: 12 Int: 10 Wis: 12 Cha: 20 BAB: 4 BDB: 5 Initiative: 5 Saves: Toughness: +10 (1 Con + 1 Leather Jacket + 8 Protection) Fortitude: +10 (1 Con + 9 Bonus) Reflex: +13 (4 Dex + 9 Bonus) Will: +10 (1 Wis + 9 Bonus) Skills: Acrobatics - +9 (4 Dex, 5 Ranks) Bluff - +11 (5 Cha, 6 Ranks) Climb - +2 (0 Str, 2 Ranks) Concentration - +4 (1 Con, 3 Ranks) Craft (Artistic) - +4 (0 Int, 4 Ranks) Diplomacy - +10 (5 Cha, 5 Ranks) Disguise - +10 (5 Cha, 5 Ranks) Drive - +5 (4 Dex, 1 Ranks) Escape Artist - +7 (4 Dex, 3 Ranks) Gather Information - +8 (5 Cha, 3 Ranks) Handle Animal - +8 (5 Cha, 3 Ranks) Intimidate - +10 (5 Cha, 5 Ranks) Knowledge (Arcane Lore) - +10 (0 Int, 10 Ranks) Knowledge (History) - +3 (0 Int, 3 Ranks) Knowledge (Popular Culture) - +1 (0 Int, 1 Ranks) Knowledge (Streetwise) - +3 (0 Int, 3 Ranks) Knowledge (Theology) - +1 (0 Int, 1 Ranks) Language - Ancient Greek (1 Ranks) Medicine - +3 (1 Wis, 2 Ranks) Notice - +7 (1 Wis, 6 Ranks) Perform (Dance) - +15 (5 Cha, 10 Ranks) Perform (Singing) - +7 (5 Cha, 2 Ranks) Pilot - +5 (1 Wis, 4 Ranks) Profession (Courtesan) - +7 (1 Wis, 6 Ranks) Ride - +6 (4 Cha, 2 Ranks) Search - +3 (0 Int, 3 Ranks) Sense Motive - +6 (1 Wis, 5 Ranks) Sleight of Hand - +8 (4 Dex, 4 Ranks) Stealth - +10 (4 Dex, 6 Ranks) Survival - +2 (1 Wis, 1 Ranks) Swim - +4 (0 Str, 4 Ranks) Feats: Artificer: 1 Ambidexterity: 1 Attack Specialization: 3 (Drain) Evasion: 2 Dodge Focus: 5 Equipment: 2 Fascinate: 1 Grappling Finesse: 1 Improved Grab: 1 Improved Grapple: 1 Precise Shot: 2 Ritualist: 1 Powers: Petrification - 8 ranks. Extras: Duration (Continuous), Gaze, Action (Reaction). Flaws: Permanent, Limited (Only Mortal creatures), Limited (Only 100ft.). Drawbacks: Power Loss (Eyes Covered/Closed), Full Power. 28 PP Comprehend - 2 Ranks (Speak to and understand animals). Flaws: Limited (Only Serpents). 1 PP Super-senses - 1 Rank (Darkvision). 1 PP Additional Limbs - 1 Rank (Snake hair). 1 PP Elongation - 1 Rank (+5 Feet). Extras: Duration (Continuous), Action (Free). Flaws: Permanent, Limited (Only snake hair). 1 PP Drain - 10 Ranks (Str Only). Flaws: Limited - Only with snake hair. Feats: Slow Fade 6. 11 PP Protection - 8 Ranks. Flaws: Does not work against Cold. 4 PP Immunity - 2 Ranks (Aging, Medusa's gaze). 2 PP Super-Senses - 8 Ranks (Precognition, Postcognition). Drawbacks: Action (1 Minute) 4, Power Loss (No Tarot cards) (Very common, minor) 3. 1 PP Equipment: Multi-tool Rebreather Cell Phone GPS Receiver Leather Jacket Drawbacks: Vulnerability - Cold Attacks (Very Common, Major) - 5 PP Noticable - Scaled Skin - 1 PP Noticable - Yellow, Slitted Eyes - 1 PP Noticable - Snake Hair - 1 PP Noticable - Forked Tongue - 1 PP Weakness - Cold Blooded (Very Common, Major) - 5 PP
Vampyra Posted October 29, 2007 Posted October 29, 2007 Players Name: Vampyra Power Level: 10 Characters Name: Serpentina Alternate Identity: Medusa Height: 5'8" Weight: 126 lbs Hair: Snake Eyes: Yellow Description: The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are yellow in color, and slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids. History: There are those who say that the heroes and monsters of ancient times are mere myths, or at the very least, legends of a time long gone by. But the wise know that all myths began their life as a fact, somewhere, long ago. It is true of Daedalus and his son Icarus, and it is also true of the legendary Medusa, a bastard child of the gods who could turn people to stone with a single gaze. Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and Medusa. The three sisters were very beautiful, and had the power to turn a mortal to stone with but a glance. While Stheno and Euryale were powerful, they were not the match for Medusa, in either power or beauty, for though she was mortal, unlike her sisters, and had golden hair that made even mighty Poseidon stop and stare. It was this beauty that would be her downfall, for she came upon Poseidon while in a temple of Athena, and did lie with the sea-god there. Angered by this defilement of her temple, Athena cursed Medusa, giving her scales over her body, and turning her beautiful golden hair to serpents. The wretched Medusa retreated to a cave, and preyed upon passing warriors, turning them to stone with her baleful gaze, in retribution for the curse that had been placed upon her. At last, a hero emerged, named Perseus, who, armed with a mirror and scythe, was able to overcome the bitter creature's defenses, and slew her by cutting off her head. But before she died, she had made a nest, and from it six eggs had hatched. Thus the race of creatures known as the Medusae were born, creatures who, unlike their mother, were immortal, unless killed. The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother. Over time, the world changed, and Medusa changed with it. She would find far off corners of the world, and work there as a dancing girl, making a living as honestly as she could. She learned to dim her gaze, so that she could exist with mortals and not be immediately recognized for what she was. And in time, she even ventured closer to major cities. In 1930, she was living in Germany, traveling with a group of the Romany, wandering gypsies who had lived in Europe for generations and more. They knew her secret, of course, but they also knew that she was not evil, like the monsters of ancient times. But as the Nazis began to grow in power, Medusa knew that they would have to leave. She had seen this pattern before, in the centuries she had been alive, and knew what was to come. On her advice, the tribe left Germany, and made their way to America, where they wandered through the midwest, until they came to a land called Montana. There they settled down, while they watched and saw Medusa's predictions come true. In time, Medusa left the tribe, as her friends began to grow old and die, and the younger generation did not look on her the same way as the elders. She made her way across America, once more dancing and telling fortunes to earn a living. She kept her gaze dimmed all the time, for fear of her true nature becoming known to those who would only try to hunt her down, as her mother was. Making her way to Freedom City, Medusa sought to start a new life, where people wouldn't know her secret, and would just treat her as any other mutant. Working as a prostitute and dancer, Serpentina was caught up in the wave of suspicion during the scare of 'Jack-a-knives' as that serial killer went about slaying prostitutes. She tried using the tarot to find out who was responsible, but some power blocked her attempts. In the end, when the killings stopped, Serpentina decided that it was time for her to begin helping the people who walked the night with her. By 1980, she had organized some of the prostitutes of the Fens, bringing them together under her protection. This coincided with a rise of odd statues appearing at the bottom of the river, as Medusa worked to protect her girls from those that would prey on them. But eventually, Medusa began to draw attention to herself, and not in a good way. Hades, lord of the underworld, saw Medusa as a monster, and thought she should fall under his control, to use as a pawn against the world that Zeus ruled over. He came to Medusa in a dream, and offered her power if she would serve him. She refused him, which angered the god of death greatly. Knowing that she could not remain with her girls, and expect them to be safe, Medusa fled, moving around different parts of Freedom City, trying to keep a low profile. She lived in the sewers, feeding off rats and other vermin in order to survive. But as she explored the sewers that became her home, she was again discovered, this time by the Brotherhood of the Yellow Sign. One of the humans in the cult mistook her for one of the Serpent People that led the cult. When the Serpent People learned of her, they captured her, intending to use her as a pawn in their plans to bring about the Unspeakable One on this plane. Medusa refused this fate as well. If she would not bow to Hades, God of the Dead, she certainly would not bow to a bunch of religious fools who wished only to bring about madness and destruction. After two years in captivity, she was rescued from the Brotherhood's clutches when Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of their ceremonies. Eldritch recognized immediately what Medusa was, and was going to destroy her when she begged him to spare her life. Somehow, she managed to convince the mage that she was not evil, and was certainly no part of the Brotherhood. Eldritch decided that he would take a chance, and trust her. Medusa decided that it was time to start anew once again, and changed her name, becoming Serpentina, a minor heroine who specialized in catching crooks by getting close enough to strike with her snake hair, using her poison to drain their strength away until they were helpless, and easy for the police to take in on their own. She also made a name for herself in going after the Brotherhood of the Yellow Sign, using her fortunetelling abilities to try and predict their movements, and the best ways to defeat them. Stats: Str: 10 Dex: 18 Con: 12 Int: 10 Wis: 12 Cha: 20 BAB: 4 BDB: 5 Initiative: 5 Saves: Toughness: +10 (1 Con + 1 Leather Jacket + 8 Protection) Fortitude: +10 (1 Con + 9 Bonus) Reflex: +13 (4 Dex + 9 Bonus) Will: +10 (1 Wis + 9 Bonus) Skills: Acrobatics - +9 (4 Dex, 5 Ranks) Bluff - +11 (5 Cha, 6 Ranks) Climb - +2 (0 Str, 2 Ranks) Concentration - +4 (1 Con, 3 Ranks) Craft (Artistic) - +4 (0 Int, 4 Ranks) Diplomacy - +10 (5 Cha, 5 Ranks) Disguise - +10 (5 Cha, 5 Ranks) Drive - +5 (4 Dex, 1 Ranks) Escape Artist - +7 (4 Dex, 3 Ranks) Gather Information - +8 (5 Cha, 3 Ranks) Handle Animal - +8 (5 Cha, 3 Ranks) Intimidate - +10 (5 Cha, 5 Ranks) Knowledge (Arcane Lore) - +10 (0 Int, 10 Ranks) Knowledge (History) - +3 (0 Int, 3 Ranks) Knowledge (Popular Culture) - +1 (0 Int, 1 Ranks) Knowledge (Streetwise) - +3 (0 Int, 3 Ranks) Knowledge (Theology) - +1 (0 Int, 1 Ranks) Language - Ancient Greek (1 Ranks) Medicine - +3 (1 Wis, 2 Ranks) Notice - +7 (1 Wis, 6 Ranks) Perform (Dance) - +15 (5 Cha, 10 Ranks) Perform (Singing) - +7 (5 Cha, 2 Ranks) Pilot - +5 (1 Wis, 4 Ranks) Profession (Courtesan) - +7 (1 Wis, 6 Ranks) Ride - +6 (4 Cha, 2 Ranks) Search - +3 (0 Int, 3 Ranks) Sense Motive - +6 (1 Wis, 5 Ranks) Sleight of Hand - +8 (4 Dex, 4 Ranks) Stealth - +10 (4 Dex, 6 Ranks) Survival - +2 (1 Wis, 1 Ranks) Swim - +4 (0 Str, 4 Ranks) Feats: Artificer: 1 Ambidexterity: 1 Attack Specialization: 3 (Drain) Evasion: 2 Dodge Focus: 5 Equipment: 2 Fascinate: 1 Grappling Finesse: 1 Improved Grab: 1 Improved Grapple: 1 Precise Shot: 2 Ritualist: 1 Powers: Petrification - 8 ranks. Extras: Duration (Continuous), Gaze, Action (Reaction). Flaws: Permanent, Limited (Only Mortal creatures), Limited (Only 100ft.). Drawbacks: Power Loss (Eyes Covered/Closed), Full Power. 28 PP Comprehend - 2 Ranks (Speak to and understand animals). Flaws: Limited (Only Serpents). 1 PP Super-senses - 1 Rank (Darkvision). 1 PP Additional Limbs - 1 Rank (Snake hair). 1 PP Elongation - 1 Rank (+5 Feet). Extras: Duration (Continuous), Action (Free). Flaws: Permanent, Limited (Only snake hair). 1 PP Drain - 10 Ranks (Str Only). Flaws: Limited - Only with snake hair. Feats: Slow Fade 6. 11 PP Protection - 8 Ranks. Flaws: Does not work against Cold. 4 PP Immunity - 2 Ranks (Aging, Medusa's gaze). 2 PP Super-Senses - 8 Ranks (Precognition, Postcognition). Drawbacks: Action (1 Minute) 4, Power Loss (No Tarot cards) (Very common, minor) 3. 1 PP Equipment: Multi-tool Rebreather Cell Phone GPS Receiver Leather Jacket Drawbacks: Vulnerability - Cold Attacks (Very Common, Major) - 5 PP Noticable - Scaled Skin - 1 PP Noticable - Yellow, Slitted Eyes - 1 PP Noticable - Snake Hair - 1 PP Noticable - Forked Tongue - 1 PP Weakness - Cold Blooded (Very Common, Major) - 5 PP
Vampyra Posted October 29, 2007 Author Posted October 29, 2007 Players Name: Vampyra Power Level: 10 Characters Name: Serpentina Alternate Identity: Medusa Height: 5'8" Weight: 126 lbs Hair: Snake Eyes: Yellow Description: The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are yellow in color, and slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids. History: There are those who say that the heroes and monsters of ancient times are mere myths, or at the very least, legends of a time long gone by. But the wise know that all myths began their life as a fact, somewhere, long ago. It is true of Daedalus and his son Icarus, and it is also true of the legendary Medusa, a bastard child of the gods who could turn people to stone with a single gaze. Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and Medusa. The three sisters were very beautiful, and had the power to turn a mortal to stone with but a glance. While Stheno and Euryale were powerful, they were not the match for Medusa, in either power or beauty, for though she was mortal, unlike her sisters, and had golden hair that made even mighty Poseidon stop and stare. It was this beauty that would be her downfall, for she came upon Poseidon while in a temple of Athena, and did lie with the sea-god there. Angered by this defilement of her temple, Athena cursed Medusa, giving her scales over her body, and turning her beautiful golden hair to serpents. The wretched Medusa retreated to a cave, and preyed upon passing warriors, turning them to stone with her baleful gaze, in retribution for the curse that had been placed upon her. At last, a hero emerged, named Perseus, who, armed with a mirror and scythe, was able to overcome the bitter creature's defenses, and slew her by cutting off her head. But before she died, she had made a nest, and from it six eggs had hatched. Thus the race of creatures known as the Medusae were born, creatures who, unlike their mother, were immortal, unless killed. The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother. Over time, the world changed, and Medusa changed with it. She would find far off corners of the world, and work there as a dancing girl, making a living as honestly as she could. She learned to dim her gaze, so that she could exist with mortals and not be immediately recognized for what she was. And in time, she even ventured closer to major cities. In 1930, she was living in Germany, traveling with a group of the Romany, wandering gypsies who had lived in Europe for generations and more. They knew her secret, of course, but they also knew that she was not evil, like the monsters of ancient times. But as the Nazis began to grow in power, Medusa knew that they would have to leave. She had seen this pattern before, in the centuries she had been alive, and knew what was to come. On her advice, the tribe left Germany, and made their way to America, where they wandered through the midwest, until they came to a land called Montana. There they settled down, while they watched and saw Medusa's predictions come true. In time, Medusa left the tribe, as her friends began to grow old and die, and the younger generation did not look on her the same way as the elders. She made her way across America, once more dancing and telling fortunes to earn a living. She kept her gaze dimmed all the time, for fear of her true nature becoming known to those who would only try to hunt her down, as her mother was. Making her way to Freedom City, Medusa sought to start a new life, where people wouldn't know her secret, and would just treat her as any other mutant. Working as a prostitute and dancer, Serpentina was caught up in the wave of suspicion during the scare of 'Jack-a-knives' as that serial killer went about slaying prostitutes. She tried using the tarot to find out who was responsible, but some power blocked her attempts. In the end, when the killings stopped, Serpentina decided that it was time for her to begin helping the people who walked the night with her. By 1980, she had organized some of the prostitutes of the Fens, bringing them together under her protection. This coincided with a rise of odd statues appearing at the bottom of the river, as Medusa worked to protect her girls from those that would prey on them. But eventually, Medusa began to draw attention to herself, and not in a good way. Hades, lord of the underworld, saw Medusa as a monster, and thought she should fall under his control, to use as a pawn against the world that Zeus ruled over. He came to Medusa in a dream, and offered her power if she would serve him. She refused him, which angered the god of death greatly. Knowing that she could not remain with her girls, and expect them to be safe, Medusa fled, moving around different parts of Freedom City, trying to keep a low profile. She lived in the sewers, feeding off rats and other vermin in order to survive. But as she explored the sewers that became her home, she was again discovered, this time by the Brotherhood of the Yellow Sign. One of the humans in the cult mistook her for one of the Serpent People that led the cult. When the Serpent People learned of her, they captured her, intending to use her as a pawn in their plans to bring about the Unspeakable One on this plane. Medusa refused this fate as well. If she would not bow to Hades, God of the Dead, she certainly would not bow to a bunch of religious fools who wished only to bring about madness and destruction. After two years in captivity, she was rescued from the Brotherhood's clutches when Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of their ceremonies. Eldritch recognized immediately what Medusa was, and was going to destroy her when she begged him to spare her life. Somehow, she managed to convince the mage that she was not evil, and was certainly no part of the Brotherhood. Eldritch decided that he would take a chance, and trust her. Medusa decided that it was time to start anew once again, and changed her name, becoming Serpentina, a minor heroine who specialized in catching crooks by getting close enough to strike with her snake hair, using her poison to drain their strength away until they were helpless, and easy for the police to take in on their own. She also made a name for herself in going after the Brotherhood of the Yellow Sign, using her fortunetelling abilities to try and predict their movements, and the best ways to defeat them. Stats: Str: 10 Dex: 18 Con: 12 Int: 10 Wis: 12 Cha: 20 BAB: 4 BDB: 5 Initiative: 5 Saves: Toughness: +10 (1 Con + 1 Leather Jacket + 8 Protection) Fortitude: +10 (1 Con + 9 Bonus) Reflex: +13 (4 Dex + 9 Bonus) Will: +10 (1 Wis + 9 Bonus) Skills: Acrobatics - +9 (4 Dex, 5 Ranks) Bluff - +11 (5 Cha, 6 Ranks) Climb - +2 (0 Str, 2 Ranks) Concentration - +4 (1 Con, 3 Ranks) Craft (Artistic) - +4 (0 Int, 4 Ranks) Diplomacy - +10 (5 Cha, 5 Ranks) Disguise - +10 (5 Cha, 5 Ranks) Drive - +5 (4 Dex, 1 Ranks) Escape Artist - +7 (4 Dex, 3 Ranks) Gather Information - +8 (5 Cha, 3 Ranks) Handle Animal - +8 (5 Cha, 3 Ranks) Intimidate - +10 (5 Cha, 5 Ranks) Knowledge (Arcane Lore) - +10 (0 Int, 10 Ranks) Knowledge (History) - +3 (0 Int, 3 Ranks) Knowledge (Popular Culture) - +1 (0 Int, 1 Ranks) Knowledge (Streetwise) - +3 (0 Int, 3 Ranks) Knowledge (Theology) - +1 (0 Int, 1 Ranks) Language - Ancient Greek (1 Ranks) Medicine - +3 (1 Wis, 2 Ranks) Notice - +7 (1 Wis, 6 Ranks) Perform (Dance) - +15 (5 Cha, 10 Ranks) Perform (Singing) - +7 (5 Cha, 2 Ranks) Pilot - +5 (1 Wis, 4 Ranks) Profession (Courtesan) - +7 (1 Wis, 6 Ranks) Ride - +6 (4 Cha, 2 Ranks) Search - +3 (0 Int, 3 Ranks) Sense Motive - +6 (1 Wis, 5 Ranks) Sleight of Hand - +8 (4 Dex, 4 Ranks) Stealth - +10 (4 Dex, 6 Ranks) Survival - +2 (1 Wis, 1 Ranks) Swim - +4 (0 Str, 4 Ranks) Feats: Artificer: 1 Ambidexterity: 1 Attack Specialization: 3 (Drain) Evasion: 2 Dodge Focus: 5 Equipment: 2 Fascinate: 1 Grappling Finesse: 1 Improved Grab: 1 Improved Grapple: 1 Precise Shot: 2 Ritualist: 1 Powers: Petrification - 8 ranks. Extras: Duration (Continuous), Gaze, Action (Reaction). Flaws: Permanent, Limited (Only Mortal creatures), Limited (Only 100ft.). Drawbacks: Power Loss (Eyes Covered/Closed), Full Power. 28 PP Comprehend - 2 Ranks (Speak to and understand animals). Flaws: Limited (Only Serpents). 1 PP Super-senses - 1 Rank (Darkvision). 1 PP Additional Limbs - 1 Rank (Snake hair). 1 PP Elongation - 1 Rank (+5 Feet). Extras: Duration (Continuous), Action (Free). Flaws: Permanent, Limited (Only snake hair). 1 PP Drain - 10 Ranks (Str Only). Flaws: Limited - Only with snake hair. Feats: Slow Fade 6. 11 PP Protection - 8 Ranks. Flaws: Does not work against Cold. 4 PP Immunity - 2 Ranks (Aging, Medusa's gaze). 2 PP Super-Senses - 8 Ranks (Precognition, Postcognition). Drawbacks: Action (1 Minute) 4, Power Loss (No Tarot cards) (Very common, minor) 3. 1 PP Equipment: Multi-tool Rebreather Cell Phone GPS Receiver Leather Jacket Drawbacks: Vulnerability - Cold Attacks (Very Common, Major) - 5 PP Noticable - Scaled Skin - 1 PP Noticable - Yellow, Slitted Eyes - 1 PP Noticable - Snake Hair - 1 PP Noticable - Forked Tongue - 1 PP Weakness - Cold Blooded (Very Common, Major) - 5 PP
Vampyra Posted October 29, 2007 Author Posted October 29, 2007 This is a character sheet I use on another PBP game I play in. Bit easier to read than the one above. Same info (a bit more, actually) but it is organized so that you can read it better. And to do the fixed width style, simply enclose the sheet in [ code ] [ /code ] tags (removing the spaces, obviously). -----------------------Mutants & Masterminds 2e----------------------------- Name : Serpentina Gender: Female Updated: Alt ID: Medusa Age : 3069 Group : Player: Vampyra Height: 5'8" Motive : Game : Weight: 126 lbs Affil : PwrLvl: 10 Hair : Snakes Base : PwrPts: 150 Eyes : Yellow HeroPts: 1 ---------------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ENHANCED SCORE SCORE MOD | SAVE SAVE SAVE STR: 10 : : +0 | TOUGH: +10 : +1 : +9 DEX: 18 : : +4 | FORT : +10 : +1 : +9 CON: 12 : : +1 | REFL : +14 : +4 : +10 INT: 10 : : +0 | WILL : +10 : +1 : +9 WIS: 12 : : +1 | CHA: 20 : : +5 | ---------------------------------------------------------------------------- TOTAL BASE DODGE SIZE FLAT-FOOTED DEFENSE: +10 = 05 + 05 + 00 15 DEX POWER FEAT TOTAL MOD MOD MOD INIT : +04 = 04 + 00 + 00 ATTACK : +4 (Unarmed), +10 (Snake Hair) SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain) ---------------------------------------------------------------------------- BRUISED : STAGGERED: UNCONCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONCIOUS: ---------------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD MISC TYPE SPECIAL Acrobatics 9 = 5 + 4 + Dex Bluff 11 = 6 + 5 + Cha Climb 2 = 2 + 0 + Str Computers 0 = + 0 + Int Concentration 4 = 3 + 1 + Wis Craft (Artistic) 4 = 4 + 0 + Int Craft (Chemical) 0 = + 0 + Int Craft (Electronic) 0 = + 0 + Int Craft (Mechanical) 0 = + 0 + Int Craft (Structural) 0 = + 0 + Int Diplomacy 10 = 5 + 5 + Cha Disable Device 0 = + 0 + Int Disguise 10 = 5 + 5 + Cha Drive 5 = 1 + 4 + Dex Escape Artist 7 = 3 + 4 + Dex Gather Information 8 = 3 + 5 + Cha Handle Animal 8 = 3 + 5 + Cha Intimidate 10 = 5 + 5 + Cha Investigate 0 = + 0 + Int Knowledge (Arcane Lore) 10 = 10 + 0 + Int Knowledge (Art) 0 = + 0 + Int Knowledge (Behavioral Sciences) 0 = + 0 + Int Knowledge (Business) 0 = + 0 + Int Knowledge (Civics) 0 = + 0 + Int Knowledge (Current Events) 0 = + 0 + Int Knowledge (Earth Sciences) 0 = + 0 + Int Knowledge (History) 3 = 3 + 0 + Int Knowledge (Life Sciences) 0 = + 0 + Int Knowledge (Physical Sciences) 0 = + 0 + Int Knowledge (Popular Culture) 1 = 1 + 0 + Int Knowledge (Streetwise) 3 = 3 + 0 + Int Knowledge (Tactics) 0 = + 0 + Int Knowledge (Technology) 0 = + 0 + Int Knowledge (Theology) 1 = 1 + 0 + Int Language 0 = + 0 + Medicine 4 = 3 + 1 + Wis Notice 7 = 6 + 1 + Wis Perform (Acting) 5 = + 5 + Cha Perform (Comedy) 5 = + 5 + Cha Perform (Dance) 15 = 10 + 5 + Cha Perform (Keyboards) 5 = + 5 + Cha Perform (Oratory) 5 = + 5 + Cha Perform (Percussion Instruments) 5 = + 5 + Cha Perform (Singing) 7 = 2 + 5 + Cha Perform (Stringed Instruments) 5 = + 5 + Cha Perform (Wind Instruments) 5 = + 5 + Cha Pilot 5 = 1 + 4 + Dex Profession (Courtesans) 7 = 6 + 1 + Wis Ride 6 = 2 + 4 + Dex Search 3 = 3 + 0 + Int Sense Motive 6 = 5 + 1 + Wis Sleight of Hand 8 = 4 + 4 + Dex Stealth 10 = 6 + 4 + Dex Survival 2 = 1 + 1 + Wis Swim 4 = 4 + 0 + Str ---------------------------------------------------------------------------- LANGUAGES: English, Ancient Greek ---------------------------------------------------------------------------- FEATS Feat PP Desc Artificer 1 Make magical inventions Ambidexterity 1 No offhand penalties Attack Specialization 3 Snake Hair Evasion 2 Improved Evasion Dodge Focus 5 Add Rank to Def Equipment 1 5 PP per rank for equipment Fascinate 1 Perform (Dance) Grappling Finesse 1 Use dex for grapple Improved Grab 1 Grapple with unarmed attack Improved Grapple 1 Grapple with one hand Ritualist 1 Create magic rituals ---------------------------------------------------------------------------- EQUIPMENT/GEAR Equipment PP Multi-tool 1 Rebreather 1 Cell Phone 1 GPS Receiver 1 Leather Jacket 1 Left from Equipment: 0 ---------------------------------------------------------------------------- LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR LOAD LOAD LOAD HEAD GROUND DRAG 33 lbs 66 lbs 100 lbs 100 lbs 200 lbs 500 lbs ---------------------------------------------------------------------------- POWERS/DEVICES Powers NAME RANK ACTION RANGE DURATION Petrification 8 Reaction Percep. Permanent Descriptors: Magic Extras: Duration (Continuous), Gaze, Action (Reaction) Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.) Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3, Full Power Total: 28 PP Like others of her kind, Serpentina can turn a living creature to stone with but a moment's eye contact. This ability only affects mortal creatures, meaning it is powerless against such creatures as undead, robots, immortals, and the like. In addition, Serpentina can choose to 'dim' her gaze, so that she can look upon the world normally, without causing random people to turn to stone. Comprehend 2 Reaction Percep. Continuous Descriptors: Magic Flaws: Limited - Only Snakes (2) Total: 1 PP Serpentina has a rare gift, the ability to speak with snakes, and understand what they are saying. She can speak with snakes as easily as with any person. Super-senses 1 Free Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has darkvision, the ability to see in the dark. Additional Limbs 1 Reaction Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has a collection of snakes growing from her head, where a normal human would have hair. She can use these snakes as an extra limb, prehensile as they are. Elongation 1 Free Personal Permanent Descriptors: Magic Extras: Duration (Continuous), Action (Free) Flaws: Permanent, Limited - Only snake hair Total: 1 PP Serpentina's snake hair is long and prehensile, adding an additional five feet to her reach. Drain 10 Standard Touch Instant Descriptors: Magic Flaws: Limited - Only with Snake Hair Feats: Slow Fade 6 Total: 11 PP By striking with her snake hair, Serpentina can deliver a debilitating poison into a victim's blood, sapping them of their strength. A couple doses of this poison is enough to make even the strongest warriors helpless as newborn babes. Protection 8 Reaction Personal Permanent Descriptors: Magic Flaws: Limited - Not against Cold Total: 4 PP Unlike a human, Serpentina's skin is covered in hard reptilian scales, like those of a snake. This provides her with enhanced protection from attacks. Immunity 2 Reaction Personal Permanent Descriptors: Magic Total: 2 PP Serpentina is a Medusa, and as such she is immortal, immune to the effects of aging. This also means she is immune to the effects of a medusa's petrifying gaze. Super-Senses 8 1 Min Personal Permanent Descriptors: Magic Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3 Total: 1 PP Serpentina spent many years with the Romany gypsies of Europe. She has the ability to use the tarot to read into the past or future, though such things take time. Devices NAME RANK ACTION RANGE DURATION ---------------------------------------------------------------------------- WEAKNESSES/DRAWBACKS/COMPLICATIONS Complication Desc Prejudice Serpentina is a medusa, a descendent of the original Gorgon out of myth. As such, she often faces fear and resentment when she shows her face, because people know she can turn someone to stone with a glance. Enemy Serpentina is a medusa and a heroine, and as such, she has come into conflict with the Brotherhood of the Yellow Sign over the years. Some would seek to use her as a 'holy maiden'. Other times she fights against them to keep them from ressurecting the empire of the Serpent People, or summoning the Unspeakable One to this dimension. Serpentina similar to her people. Enemy Serpentina is a medusa, a mythical monster from the days of ancient greece. The fact that she has chosen to try and act as a hero has at times put her at odds with the Olympian god of the dead, Hades. Drawbacks Frequency Intensity Misc PP Desc Vulnerable 3 2 5 Cold Attacks Noticable 1 0 1 Snake Hair Noticable 1 0 1 Scaly Skin Noticable 1 0 1 Slitted Eyes Noticable 1 0 1 Forked Tongue Weakness 3 2 5 Cold-Blooded ---------------------------------------------------------------------------- DESCRIPTION The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are a yellow color, slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids. ---------------------------------------------------------------------------- ORIGIN There are those who say that the heroes and monsters of ancient times are mere myths, or at the very least, legends of a time long gone by. But the wise know that all myths began their life as a fact, somewhere, long ago. It is true of Daedalus and his son Icarus, and it is also true of the legendary Medusa, a bastard child of the gods who could turn people to stone with a single gaze. Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and Medusa. The three sisters were very beautiful, and had the power to turn a mortal to stone with but a glance. While Stheno and Euryale were powerful, they were not the match for Medusa, in either power or beauty, for though she was mortal, unlike her sisters, and had golden hair that made even mighty Poseidon stop and stare. It was this beauty that would be her downfall, for she came upon Poseidon while in a temple of Athena, and did lie with the sea-god there. Angered by this defilement of her temple, Athena cursed Medusa, giving her scales over her body, and turning her beautiful golden hair to serpents. The wretched Medusa retreated to a cave, and preyed upon passing warriors, turning them to stone with her baleful gaze, in retribution for the curse that had been placed upon her. At last, a hero emerged, named Perseus, who, armed with a mirror and scythe, was able to overcome the bitter creature's defenses, and slew her by cutting off her head. But before she died, she had made a nest, and from it six eggs had hatched. Thus the race of creatures known as the Medusae were born, creatures who, unlike their mother, were immortal, unless killed. The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother. Over time, the world changed, and Medusa changed with it. She would find far off corners of the world, and work there as a dancing girl, making a living as honestly as she could. She learned to dim her gaze, so that she could exist with mortals and not be immediately recognized for what she was. And in time, she even ventured closer to major cities. In 1930, she was living in Germany, traveling with a group of the Romany, wandering gypsies who had lived in Europe for generations and more. They knew her secret, of course, but they also knew that she was not evil, like the monsters of ancient times. But as the Nazis began to grow in power, Medusa knew that they would have to leave. She had seen this pattern before, in the centuries she had been alive, and knew what was to come. On her advice, the tribe left Germany, and made their way to America, where they wandered through the midwest, until they came to a land called Montana. There they settled down, while they watched and saw Medusa's predictions come true. In time, Medusa left the tribe, as her friends began to grow old and die, and the younger generation did not look on her the same way as the elders. She made her way across America, once more dancing and telling fortunes to earn a living. She kept her gaze dimmed all the time, for fear of her true nature becoming known to those who would only try to hunt her down, as her mother was. Making her way to Freedom City, Medusa sought to start a new life, where people wouldn't know her secret, and would just treat her as any other mutant. Working as a prostitute and dancer, Serpentina was caught up in the wave of suspicion during the scare of 'Jack-a-knives' as that serial killer went about slaying prostitutes. She tried using the tarot to find out who was responsible, but some power blocked her attempts. In the end, when the killings stopped, Serpentina decided that it was time for her to begin helping the people who walked the night with her. By 1980, she had organized some of the prostitutes of the Fens, bringing them together under her protection. This coincided with a rise of odd statues appearing at the bottom of the river, as Medusa worked to protect her girls from those that would prey on them. But eventually, Medusa began to draw attention to herself, and not in a good way. Hades, lord of the underworld, saw Medusa as a monster, and thought she should fall under his control, to use as a pawn against the world that Zeus ruled over. He came to Medusa in a dream, and offered her power if she would serve him. She refused him, which angered the god of death greatly. Knowing that she could not remain with her girls, and expect them to be safe, Medusa fled, moving around different parts of Freedom City, trying to keep a low profile. She lived in the sewers, feeding off rats and other vermin in order to survive. But as she explored the sewers that became her home, she was again discovered, this time by the Brotherhood of the Yellow Sign. One of the humans in the cult mistook her for one of the Serpent People that led the cult. When the Serpent People learned of her, they captured her, intending to use her as a pawn in their plans to bring about the Unspeakable One on this plane. Medusa refused this fate as well. If she would not bow to Hades, God of the Dead, she certainly would not bow to a bunch of religious fools who wished only to bring about madness and destruction. After two years in captivity, she was rescued from the Brotherhood's clutches when Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of their ceremonies. Eldritch recognized immediately what Medusa was, and was going to destroy her when she begged him to spare her life. Somehow, she managed to convince the mage that she was not evil, and was certainly no part of the Brotherhood. Eldritch decided that he would take a chance, and trust her. Medusa decided that it was time to start anew once again, and changed her name, becoming Serpentina, a minor heroine who specialized in catching crooks by getting close enough to strike with her snake hair, using her poison to drain their strength away until they were helpless, and easy for the police to take in on their own. She also made a name for herself in going after the Brotherhood of the Yellow Sign, using her fortunetelling abilities to try and predict their movements, and the best ways to defeat them. ----------------------------------------------------------------------------
Vampyra Posted October 29, 2007 Author Posted October 29, 2007 This is a character sheet I use on another PBP game I play in. Bit easier to read than the one above. Same info (a bit more, actually) but it is organized so that you can read it better. And to do the fixed width style, simply enclose the sheet in [ code ] [ /code ] tags (removing the spaces, obviously). -----------------------Mutants & Masterminds 2e----------------------------- Name : Serpentina Gender: Female Updated: Alt ID: Medusa Age : 3069 Group : Player: Vampyra Height: 5'8" Motive : Game : Weight: 126 lbs Affil : PwrLvl: 10 Hair : Snakes Base : PwrPts: 150 Eyes : Yellow HeroPts: 1 ---------------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ENHANCED SCORE SCORE MOD | SAVE SAVE SAVE STR: 10 : : +0 | TOUGH: +10 : +1 : +9 DEX: 18 : : +4 | FORT : +10 : +1 : +9 CON: 12 : : +1 | REFL : +14 : +4 : +10 INT: 10 : : +0 | WILL : +10 : +1 : +9 WIS: 12 : : +1 | CHA: 20 : : +5 | ---------------------------------------------------------------------------- TOTAL BASE DODGE SIZE FLAT-FOOTED DEFENSE: +10 = 05 + 05 + 00 15 DEX POWER FEAT TOTAL MOD MOD MOD INIT : +04 = 04 + 00 + 00 ATTACK : +4 (Unarmed), +10 (Snake Hair) SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain) ---------------------------------------------------------------------------- BRUISED : STAGGERED: UNCONCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONCIOUS: ---------------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD MISC TYPE SPECIAL Acrobatics 9 = 5 + 4 + Dex Bluff 11 = 6 + 5 + Cha Climb 2 = 2 + 0 + Str Computers 0 = + 0 + Int Concentration 4 = 3 + 1 + Wis Craft (Artistic) 4 = 4 + 0 + Int Craft (Chemical) 0 = + 0 + Int Craft (Electronic) 0 = + 0 + Int Craft (Mechanical) 0 = + 0 + Int Craft (Structural) 0 = + 0 + Int Diplomacy 10 = 5 + 5 + Cha Disable Device 0 = + 0 + Int Disguise 10 = 5 + 5 + Cha Drive 5 = 1 + 4 + Dex Escape Artist 7 = 3 + 4 + Dex Gather Information 8 = 3 + 5 + Cha Handle Animal 8 = 3 + 5 + Cha Intimidate 10 = 5 + 5 + Cha Investigate 0 = + 0 + Int Knowledge (Arcane Lore) 10 = 10 + 0 + Int Knowledge (Art) 0 = + 0 + Int Knowledge (Behavioral Sciences) 0 = + 0 + Int Knowledge (Business) 0 = + 0 + Int Knowledge (Civics) 0 = + 0 + Int Knowledge (Current Events) 0 = + 0 + Int Knowledge (Earth Sciences) 0 = + 0 + Int Knowledge (History) 3 = 3 + 0 + Int Knowledge (Life Sciences) 0 = + 0 + Int Knowledge (Physical Sciences) 0 = + 0 + Int Knowledge (Popular Culture) 1 = 1 + 0 + Int Knowledge (Streetwise) 3 = 3 + 0 + Int Knowledge (Tactics) 0 = + 0 + Int Knowledge (Technology) 0 = + 0 + Int Knowledge (Theology) 1 = 1 + 0 + Int Language 0 = + 0 + Medicine 4 = 3 + 1 + Wis Notice 7 = 6 + 1 + Wis Perform (Acting) 5 = + 5 + Cha Perform (Comedy) 5 = + 5 + Cha Perform (Dance) 15 = 10 + 5 + Cha Perform (Keyboards) 5 = + 5 + Cha Perform (Oratory) 5 = + 5 + Cha Perform (Percussion Instruments) 5 = + 5 + Cha Perform (Singing) 7 = 2 + 5 + Cha Perform (Stringed Instruments) 5 = + 5 + Cha Perform (Wind Instruments) 5 = + 5 + Cha Pilot 5 = 1 + 4 + Dex Profession (Courtesans) 7 = 6 + 1 + Wis Ride 6 = 2 + 4 + Dex Search 3 = 3 + 0 + Int Sense Motive 6 = 5 + 1 + Wis Sleight of Hand 8 = 4 + 4 + Dex Stealth 10 = 6 + 4 + Dex Survival 2 = 1 + 1 + Wis Swim 4 = 4 + 0 + Str ---------------------------------------------------------------------------- LANGUAGES: English, Ancient Greek ---------------------------------------------------------------------------- FEATS Feat PP Desc Artificer 1 Make magical inventions Ambidexterity 1 No offhand penalties Attack Specialization 3 Snake Hair Evasion 2 Improved Evasion Dodge Focus 5 Add Rank to Def Equipment 1 5 PP per rank for equipment Fascinate 1 Perform (Dance) Grappling Finesse 1 Use dex for grapple Improved Grab 1 Grapple with unarmed attack Improved Grapple 1 Grapple with one hand Ritualist 1 Create magic rituals ---------------------------------------------------------------------------- EQUIPMENT/GEAR Equipment PP Multi-tool 1 Rebreather 1 Cell Phone 1 GPS Receiver 1 Leather Jacket 1 Left from Equipment: 0 ---------------------------------------------------------------------------- LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR LOAD LOAD LOAD HEAD GROUND DRAG 33 lbs 66 lbs 100 lbs 100 lbs 200 lbs 500 lbs ---------------------------------------------------------------------------- POWERS/DEVICES Powers NAME RANK ACTION RANGE DURATION Petrification 8 Reaction Percep. Permanent Descriptors: Magic Extras: Duration (Continuous), Gaze, Action (Reaction) Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.) Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3, Full Power Total: 28 PP Like others of her kind, Serpentina can turn a living creature to stone with but a moment's eye contact. This ability only affects mortal creatures, meaning it is powerless against such creatures as undead, robots, immortals, and the like. In addition, Serpentina can choose to 'dim' her gaze, so that she can look upon the world normally, without causing random people to turn to stone. Comprehend 2 Reaction Percep. Continuous Descriptors: Magic Flaws: Limited - Only Snakes (2) Total: 1 PP Serpentina has a rare gift, the ability to speak with snakes, and understand what they are saying. She can speak with snakes as easily as with any person. Super-senses 1 Free Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has darkvision, the ability to see in the dark. Additional Limbs 1 Reaction Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has a collection of snakes growing from her head, where a normal human would have hair. She can use these snakes as an extra limb, prehensile as they are. Elongation 1 Free Personal Permanent Descriptors: Magic Extras: Duration (Continuous), Action (Free) Flaws: Permanent, Limited - Only snake hair Total: 1 PP Serpentina's snake hair is long and prehensile, adding an additional five feet to her reach. Drain 10 Standard Touch Instant Descriptors: Magic Flaws: Limited - Only with Snake Hair Feats: Slow Fade 6 Total: 11 PP By striking with her snake hair, Serpentina can deliver a debilitating poison into a victim's blood, sapping them of their strength. A couple doses of this poison is enough to make even the strongest warriors helpless as newborn babes. Protection 8 Reaction Personal Permanent Descriptors: Magic Flaws: Limited - Not against Cold Total: 4 PP Unlike a human, Serpentina's skin is covered in hard reptilian scales, like those of a snake. This provides her with enhanced protection from attacks. Immunity 2 Reaction Personal Permanent Descriptors: Magic Total: 2 PP Serpentina is a Medusa, and as such she is immortal, immune to the effects of aging. This also means she is immune to the effects of a medusa's petrifying gaze. Super-Senses 8 1 Min Personal Permanent Descriptors: Magic Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3 Total: 1 PP Serpentina spent many years with the Romany gypsies of Europe. She has the ability to use the tarot to read into the past or future, though such things take time. Devices NAME RANK ACTION RANGE DURATION ---------------------------------------------------------------------------- WEAKNESSES/DRAWBACKS/COMPLICATIONS Complication Desc Prejudice Serpentina is a medusa, a descendent of the original Gorgon out of myth. As such, she often faces fear and resentment when she shows her face, because people know she can turn someone to stone with a glance. Enemy Serpentina is a medusa and a heroine, and as such, she has come into conflict with the Brotherhood of the Yellow Sign over the years. Some would seek to use her as a 'holy maiden'. Other times she fights against them to keep them from ressurecting the empire of the Serpent People, or summoning the Unspeakable One to this dimension. Serpentina similar to her people. Enemy Serpentina is a medusa, a mythical monster from the days of ancient greece. The fact that she has chosen to try and act as a hero has at times put her at odds with the Olympian god of the dead, Hades. Drawbacks Frequency Intensity Misc PP Desc Vulnerable 3 2 5 Cold Attacks Noticable 1 0 1 Snake Hair Noticable 1 0 1 Scaly Skin Noticable 1 0 1 Slitted Eyes Noticable 1 0 1 Forked Tongue Weakness 3 2 5 Cold-Blooded ---------------------------------------------------------------------------- DESCRIPTION The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are a yellow color, slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids. ---------------------------------------------------------------------------- ORIGIN There are those who say that the heroes and monsters of ancient times are mere myths, or at the very least, legends of a time long gone by. But the wise know that all myths began their life as a fact, somewhere, long ago. It is true of Daedalus and his son Icarus, and it is also true of the legendary Medusa, a bastard child of the gods who could turn people to stone with a single gaze. Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and Medusa. The three sisters were very beautiful, and had the power to turn a mortal to stone with but a glance. While Stheno and Euryale were powerful, they were not the match for Medusa, in either power or beauty, for though she was mortal, unlike her sisters, and had golden hair that made even mighty Poseidon stop and stare. It was this beauty that would be her downfall, for she came upon Poseidon while in a temple of Athena, and did lie with the sea-god there. Angered by this defilement of her temple, Athena cursed Medusa, giving her scales over her body, and turning her beautiful golden hair to serpents. The wretched Medusa retreated to a cave, and preyed upon passing warriors, turning them to stone with her baleful gaze, in retribution for the curse that had been placed upon her. At last, a hero emerged, named Perseus, who, armed with a mirror and scythe, was able to overcome the bitter creature's defenses, and slew her by cutting off her head. But before she died, she had made a nest, and from it six eggs had hatched. Thus the race of creatures known as the Medusae were born, creatures who, unlike their mother, were immortal, unless killed. The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother. Over time, the world changed, and Medusa changed with it. She would find far off corners of the world, and work there as a dancing girl, making a living as honestly as she could. She learned to dim her gaze, so that she could exist with mortals and not be immediately recognized for what she was. And in time, she even ventured closer to major cities. In 1930, she was living in Germany, traveling with a group of the Romany, wandering gypsies who had lived in Europe for generations and more. They knew her secret, of course, but they also knew that she was not evil, like the monsters of ancient times. But as the Nazis began to grow in power, Medusa knew that they would have to leave. She had seen this pattern before, in the centuries she had been alive, and knew what was to come. On her advice, the tribe left Germany, and made their way to America, where they wandered through the midwest, until they came to a land called Montana. There they settled down, while they watched and saw Medusa's predictions come true. In time, Medusa left the tribe, as her friends began to grow old and die, and the younger generation did not look on her the same way as the elders. She made her way across America, once more dancing and telling fortunes to earn a living. She kept her gaze dimmed all the time, for fear of her true nature becoming known to those who would only try to hunt her down, as her mother was. Making her way to Freedom City, Medusa sought to start a new life, where people wouldn't know her secret, and would just treat her as any other mutant. Working as a prostitute and dancer, Serpentina was caught up in the wave of suspicion during the scare of 'Jack-a-knives' as that serial killer went about slaying prostitutes. She tried using the tarot to find out who was responsible, but some power blocked her attempts. In the end, when the killings stopped, Serpentina decided that it was time for her to begin helping the people who walked the night with her. By 1980, she had organized some of the prostitutes of the Fens, bringing them together under her protection. This coincided with a rise of odd statues appearing at the bottom of the river, as Medusa worked to protect her girls from those that would prey on them. But eventually, Medusa began to draw attention to herself, and not in a good way. Hades, lord of the underworld, saw Medusa as a monster, and thought she should fall under his control, to use as a pawn against the world that Zeus ruled over. He came to Medusa in a dream, and offered her power if she would serve him. She refused him, which angered the god of death greatly. Knowing that she could not remain with her girls, and expect them to be safe, Medusa fled, moving around different parts of Freedom City, trying to keep a low profile. She lived in the sewers, feeding off rats and other vermin in order to survive. But as she explored the sewers that became her home, she was again discovered, this time by the Brotherhood of the Yellow Sign. One of the humans in the cult mistook her for one of the Serpent People that led the cult. When the Serpent People learned of her, they captured her, intending to use her as a pawn in their plans to bring about the Unspeakable One on this plane. Medusa refused this fate as well. If she would not bow to Hades, God of the Dead, she certainly would not bow to a bunch of religious fools who wished only to bring about madness and destruction. After two years in captivity, she was rescued from the Brotherhood's clutches when Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of their ceremonies. Eldritch recognized immediately what Medusa was, and was going to destroy her when she begged him to spare her life. Somehow, she managed to convince the mage that she was not evil, and was certainly no part of the Brotherhood. Eldritch decided that he would take a chance, and trust her. Medusa decided that it was time to start anew once again, and changed her name, becoming Serpentina, a minor heroine who specialized in catching crooks by getting close enough to strike with her snake hair, using her poison to drain their strength away until they were helpless, and easy for the police to take in on their own. She also made a name for herself in going after the Brotherhood of the Yellow Sign, using her fortunetelling abilities to try and predict their movements, and the best ways to defeat them. ----------------------------------------------------------------------------
Vampyra Posted October 29, 2007 Author Posted October 29, 2007 This is a character sheet I use on another PBP game I play in. Bit easier to read than the one above. Same info (a bit more, actually) but it is organized so that you can read it better. And to do the fixed width style, simply enclose the sheet in [ code ] [ /code ] tags (removing the spaces, obviously). -----------------------Mutants & Masterminds 2e----------------------------- Name : Serpentina Gender: Female Updated: Alt ID: Medusa Age : 3069 Group : Player: Vampyra Height: 5'8" Motive : Game : Weight: 126 lbs Affil : PwrLvl: 10 Hair : Snakes Base : PwrPts: 150 Eyes : Yellow HeroPts: 1 ---------------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ENHANCED SCORE SCORE MOD | SAVE SAVE SAVE STR: 10 : : +0 | TOUGH: +10 : +1 : +9 DEX: 18 : : +4 | FORT : +10 : +1 : +9 CON: 12 : : +1 | REFL : +14 : +4 : +10 INT: 10 : : +0 | WILL : +10 : +1 : +9 WIS: 12 : : +1 | CHA: 20 : : +5 | ---------------------------------------------------------------------------- TOTAL BASE DODGE SIZE FLAT-FOOTED DEFENSE: +10 = 05 + 05 + 00 15 DEX POWER FEAT TOTAL MOD MOD MOD INIT : +04 = 04 + 00 + 00 ATTACK : +4 (Unarmed), +10 (Snake Hair) SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain) ---------------------------------------------------------------------------- BRUISED : STAGGERED: UNCONCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONCIOUS: ---------------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD MISC TYPE SPECIAL Acrobatics 9 = 5 + 4 + Dex Bluff 11 = 6 + 5 + Cha Climb 2 = 2 + 0 + Str Computers 0 = + 0 + Int Concentration 4 = 3 + 1 + Wis Craft (Artistic) 4 = 4 + 0 + Int Craft (Chemical) 0 = + 0 + Int Craft (Electronic) 0 = + 0 + Int Craft (Mechanical) 0 = + 0 + Int Craft (Structural) 0 = + 0 + Int Diplomacy 10 = 5 + 5 + Cha Disable Device 0 = + 0 + Int Disguise 10 = 5 + 5 + Cha Drive 5 = 1 + 4 + Dex Escape Artist 7 = 3 + 4 + Dex Gather Information 8 = 3 + 5 + Cha Handle Animal 8 = 3 + 5 + Cha Intimidate 10 = 5 + 5 + Cha Investigate 0 = + 0 + Int Knowledge (Arcane Lore) 10 = 10 + 0 + Int Knowledge (Art) 0 = + 0 + Int Knowledge (Behavioral Sciences) 0 = + 0 + Int Knowledge (Business) 0 = + 0 + Int Knowledge (Civics) 0 = + 0 + Int Knowledge (Current Events) 0 = + 0 + Int Knowledge (Earth Sciences) 0 = + 0 + Int Knowledge (History) 3 = 3 + 0 + Int Knowledge (Life Sciences) 0 = + 0 + Int Knowledge (Physical Sciences) 0 = + 0 + Int Knowledge (Popular Culture) 1 = 1 + 0 + Int Knowledge (Streetwise) 3 = 3 + 0 + Int Knowledge (Tactics) 0 = + 0 + Int Knowledge (Technology) 0 = + 0 + Int Knowledge (Theology) 1 = 1 + 0 + Int Language 0 = + 0 + Medicine 4 = 3 + 1 + Wis Notice 7 = 6 + 1 + Wis Perform (Acting) 5 = + 5 + Cha Perform (Comedy) 5 = + 5 + Cha Perform (Dance) 15 = 10 + 5 + Cha Perform (Keyboards) 5 = + 5 + Cha Perform (Oratory) 5 = + 5 + Cha Perform (Percussion Instruments) 5 = + 5 + Cha Perform (Singing) 7 = 2 + 5 + Cha Perform (Stringed Instruments) 5 = + 5 + Cha Perform (Wind Instruments) 5 = + 5 + Cha Pilot 5 = 1 + 4 + Dex Profession (Courtesans) 7 = 6 + 1 + Wis Ride 6 = 2 + 4 + Dex Search 3 = 3 + 0 + Int Sense Motive 6 = 5 + 1 + Wis Sleight of Hand 8 = 4 + 4 + Dex Stealth 10 = 6 + 4 + Dex Survival 2 = 1 + 1 + Wis Swim 4 = 4 + 0 + Str ---------------------------------------------------------------------------- LANGUAGES: English, Ancient Greek ---------------------------------------------------------------------------- FEATS Feat PP Desc Artificer 1 Make magical inventions Ambidexterity 1 No offhand penalties Attack Specialization 3 Snake Hair Evasion 2 Improved Evasion Dodge Focus 5 Add Rank to Def Equipment 1 5 PP per rank for equipment Fascinate 1 Perform (Dance) Grappling Finesse 1 Use dex for grapple Improved Grab 1 Grapple with unarmed attack Improved Grapple 1 Grapple with one hand Ritualist 1 Create magic rituals ---------------------------------------------------------------------------- EQUIPMENT/GEAR Equipment PP Multi-tool 1 Rebreather 1 Cell Phone 1 GPS Receiver 1 Leather Jacket 1 Left from Equipment: 0 ---------------------------------------------------------------------------- LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR LOAD LOAD LOAD HEAD GROUND DRAG 33 lbs 66 lbs 100 lbs 100 lbs 200 lbs 500 lbs ---------------------------------------------------------------------------- POWERS/DEVICES Powers NAME RANK ACTION RANGE DURATION Petrification 8 Reaction Percep. Permanent Descriptors: Magic Extras: Duration (Continuous), Gaze, Action (Reaction) Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.) Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3, Full Power Total: 28 PP Like others of her kind, Serpentina can turn a living creature to stone with but a moment's eye contact. This ability only affects mortal creatures, meaning it is powerless against such creatures as undead, robots, immortals, and the like. In addition, Serpentina can choose to 'dim' her gaze, so that she can look upon the world normally, without causing random people to turn to stone. Comprehend 2 Reaction Percep. Continuous Descriptors: Magic Flaws: Limited - Only Snakes (2) Total: 1 PP Serpentina has a rare gift, the ability to speak with snakes, and understand what they are saying. She can speak with snakes as easily as with any person. Super-senses 1 Free Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has darkvision, the ability to see in the dark. Additional Limbs 1 Reaction Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has a collection of snakes growing from her head, where a normal human would have hair. She can use these snakes as an extra limb, prehensile as they are. Elongation 1 Free Personal Permanent Descriptors: Magic Extras: Duration (Continuous), Action (Free) Flaws: Permanent, Limited - Only snake hair Total: 1 PP Serpentina's snake hair is long and prehensile, adding an additional five feet to her reach. Drain 10 Standard Touch Instant Descriptors: Magic Flaws: Limited - Only with Snake Hair Feats: Slow Fade 6 Total: 11 PP By striking with her snake hair, Serpentina can deliver a debilitating poison into a victim's blood, sapping them of their strength. A couple doses of this poison is enough to make even the strongest warriors helpless as newborn babes. Protection 8 Reaction Personal Permanent Descriptors: Magic Flaws: Limited - Not against Cold Total: 4 PP Unlike a human, Serpentina's skin is covered in hard reptilian scales, like those of a snake. This provides her with enhanced protection from attacks. Immunity 2 Reaction Personal Permanent Descriptors: Magic Total: 2 PP Serpentina is a Medusa, and as such she is immortal, immune to the effects of aging. This also means she is immune to the effects of a medusa's petrifying gaze. Super-Senses 8 1 Min Personal Permanent Descriptors: Magic Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3 Total: 1 PP Serpentina spent many years with the Romany gypsies of Europe. She has the ability to use the tarot to read into the past or future, though such things take time. Devices NAME RANK ACTION RANGE DURATION ---------------------------------------------------------------------------- WEAKNESSES/DRAWBACKS/COMPLICATIONS Complication Desc Prejudice Serpentina is a medusa, a descendent of the original Gorgon out of myth. As such, she often faces fear and resentment when she shows her face, because people know she can turn someone to stone with a glance. Enemy Serpentina is a medusa and a heroine, and as such, she has come into conflict with the Brotherhood of the Yellow Sign over the years. Some would seek to use her as a 'holy maiden'. Other times she fights against them to keep them from ressurecting the empire of the Serpent People, or summoning the Unspeakable One to this dimension. Serpentina similar to her people. Enemy Serpentina is a medusa, a mythical monster from the days of ancient greece. The fact that she has chosen to try and act as a hero has at times put her at odds with the Olympian god of the dead, Hades. Drawbacks Frequency Intensity Misc PP Desc Vulnerable 3 2 5 Cold Attacks Noticable 1 0 1 Snake Hair Noticable 1 0 1 Scaly Skin Noticable 1 0 1 Slitted Eyes Noticable 1 0 1 Forked Tongue Weakness 3 2 5 Cold-Blooded ---------------------------------------------------------------------------- DESCRIPTION The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are a yellow color, slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids. ---------------------------------------------------------------------------- ORIGIN There are those who say that the heroes and monsters of ancient times are mere myths, or at the very least, legends of a time long gone by. But the wise know that all myths began their life as a fact, somewhere, long ago. It is true of Daedalus and his son Icarus, and it is also true of the legendary Medusa, a bastard child of the gods who could turn people to stone with a single gaze. Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and Medusa. The three sisters were very beautiful, and had the power to turn a mortal to stone with but a glance. While Stheno and Euryale were powerful, they were not the match for Medusa, in either power or beauty, for though she was mortal, unlike her sisters, and had golden hair that made even mighty Poseidon stop and stare. It was this beauty that would be her downfall, for she came upon Poseidon while in a temple of Athena, and did lie with the sea-god there. Angered by this defilement of her temple, Athena cursed Medusa, giving her scales over her body, and turning her beautiful golden hair to serpents. The wretched Medusa retreated to a cave, and preyed upon passing warriors, turning them to stone with her baleful gaze, in retribution for the curse that had been placed upon her. At last, a hero emerged, named Perseus, who, armed with a mirror and scythe, was able to overcome the bitter creature's defenses, and slew her by cutting off her head. But before she died, she had made a nest, and from it six eggs had hatched. Thus the race of creatures known as the Medusae were born, creatures who, unlike their mother, were immortal, unless killed. The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother. Over time, the world changed, and Medusa changed with it. She would find far off corners of the world, and work there as a dancing girl, making a living as honestly as she could. She learned to dim her gaze, so that she could exist with mortals and not be immediately recognized for what she was. And in time, she even ventured closer to major cities. In 1930, she was living in Germany, traveling with a group of the Romany, wandering gypsies who had lived in Europe for generations and more. They knew her secret, of course, but they also knew that she was not evil, like the monsters of ancient times. But as the Nazis began to grow in power, Medusa knew that they would have to leave. She had seen this pattern before, in the centuries she had been alive, and knew what was to come. On her advice, the tribe left Germany, and made their way to America, where they wandered through the midwest, until they came to a land called Montana. There they settled down, while they watched and saw Medusa's predictions come true. In time, Medusa left the tribe, as her friends began to grow old and die, and the younger generation did not look on her the same way as the elders. She made her way across America, once more dancing and telling fortunes to earn a living. She kept her gaze dimmed all the time, for fear of her true nature becoming known to those who would only try to hunt her down, as her mother was. Making her way to Freedom City, Medusa sought to start a new life, where people wouldn't know her secret, and would just treat her as any other mutant. Working as a prostitute and dancer, Serpentina was caught up in the wave of suspicion during the scare of 'Jack-a-knives' as that serial killer went about slaying prostitutes. She tried using the tarot to find out who was responsible, but some power blocked her attempts. In the end, when the killings stopped, Serpentina decided that it was time for her to begin helping the people who walked the night with her. By 1980, she had organized some of the prostitutes of the Fens, bringing them together under her protection. This coincided with a rise of odd statues appearing at the bottom of the river, as Medusa worked to protect her girls from those that would prey on them. But eventually, Medusa began to draw attention to herself, and not in a good way. Hades, lord of the underworld, saw Medusa as a monster, and thought she should fall under his control, to use as a pawn against the world that Zeus ruled over. He came to Medusa in a dream, and offered her power if she would serve him. She refused him, which angered the god of death greatly. Knowing that she could not remain with her girls, and expect them to be safe, Medusa fled, moving around different parts of Freedom City, trying to keep a low profile. She lived in the sewers, feeding off rats and other vermin in order to survive. But as she explored the sewers that became her home, she was again discovered, this time by the Brotherhood of the Yellow Sign. One of the humans in the cult mistook her for one of the Serpent People that led the cult. When the Serpent People learned of her, they captured her, intending to use her as a pawn in their plans to bring about the Unspeakable One on this plane. Medusa refused this fate as well. If she would not bow to Hades, God of the Dead, she certainly would not bow to a bunch of religious fools who wished only to bring about madness and destruction. After two years in captivity, she was rescued from the Brotherhood's clutches when Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of their ceremonies. Eldritch recognized immediately what Medusa was, and was going to destroy her when she begged him to spare her life. Somehow, she managed to convince the mage that she was not evil, and was certainly no part of the Brotherhood. Eldritch decided that he would take a chance, and trust her. Medusa decided that it was time to start anew once again, and changed her name, becoming Serpentina, a minor heroine who specialized in catching crooks by getting close enough to strike with her snake hair, using her poison to drain their strength away until they were helpless, and easy for the police to take in on their own. She also made a name for herself in going after the Brotherhood of the Yellow Sign, using her fortunetelling abilities to try and predict their movements, and the best ways to defeat them. ----------------------------------------------------------------------------
Bael Posted October 29, 2007 Posted October 29, 2007 Hi! Interesting character. Two comments: 1] The thought of a scaly hooker I find at once horrifying and strangely attractive. 2] On a serious note, though, it looks like you took the "Full Power" disadvantage on your gaze, which contradicts your narrative.
Bael Posted October 29, 2007 Posted October 29, 2007 Hi! Interesting character. Two comments: 1] The thought of a scaly hooker I find at once horrifying and strangely attractive. 2] On a serious note, though, it looks like you took the "Full Power" disadvantage on your gaze, which contradicts your narrative.
Bael Posted October 29, 2007 Posted October 29, 2007 Hi! Interesting character. Two comments: 1] The thought of a scaly hooker I find at once horrifying and strangely attractive. 2] On a serious note, though, it looks like you took the "Full Power" disadvantage on your gaze, which contradicts your narrative.
Vampyra Posted October 29, 2007 Author Posted October 29, 2007 Changed it. Took out the full power, and dropped four of the skills by one to balance out. Doing these character sheets in an Excell program really makes it easier to do changes. -----------------------Mutants & Masterminds 2e----------------------------- Name : Serpentina Gender: Female Updated: Alt ID: Medusa Age : 3069 Group : Player: Vampyra Height: 5'8" Motive : Game : Weight: 126 lbs Affil : PwrLvl: 10 Hair : Snakes Base : PwrPts: 150 Eyes : Yellow HeroPts: 1 ---------------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ENHANCED SCORE SCORE MOD | SAVE SAVE SAVE STR: 10 : : +0 | TOUGH: +10 : +1 : +9 DEX: 18 : : +4 | FORT : +10 : +1 : +9 CON: 12 : : +1 | REFL : +14 : +4 : +10 INT: 10 : : +0 | WILL : +10 : +1 : +9 WIS: 12 : : +1 | CHA: 20 : : +5 | ---------------------------------------------------------------------------- TOTAL BASE DODGE SIZE FLAT-FOOTED DEFENSE: +10 = 05 + 05 + 00 15 DEX POWER FEAT TOTAL MOD MOD MOD INIT : +04 = 04 + 00 + 00 ATTACK : +4 (Unarmed), +10 (Snake Hair) SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain) ---------------------------------------------------------------------------- BRUISED : STAGGERED: UNCONCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONCIOUS: ---------------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD MISC TYPE SPECIAL Acrobatics 9 = 5 + 4 + Dex Bluff 11 = 6 + 5 + Cha Climb 1 = 1 + 0 + Str Computers 0 = + 0 + Int Concentration 4 = 3 + 1 + Wis Craft (Artistic) 4 = 4 + 0 + Int Craft (Chemical) 0 = + 0 + Int Craft (Electronic) 0 = + 0 + Int Craft (Mechanical) 0 = + 0 + Int Craft (Structural) 0 = + 0 + Int Diplomacy 10 = 5 + 5 + Cha Disable Device 0 = + 0 + Int Disguise 10 = 5 + 5 + Cha Drive 5 = 1 + 4 + Dex Escape Artist 7 = 3 + 4 + Dex Gather Information 7 = 2 + 5 + Cha Handle Animal 7 = 2 + 5 + Cha Intimidate 10 = 5 + 5 + Cha Investigate 0 = + 0 + Int Knowledge (Arcane Lore) 10 = 10 + 0 + Int Knowledge (Art) 0 = + 0 + Int Knowledge (Behavioral Sciences) 0 = + 0 + Int Knowledge (Business) 0 = + 0 + Int Knowledge (Civics) 0 = + 0 + Int Knowledge (Current Events) 0 = + 0 + Int Knowledge (Earth Sciences) 0 = + 0 + Int Knowledge (History) 3 = 3 + 0 + Int Knowledge (Life Sciences) 0 = + 0 + Int Knowledge (Physical Sciences) 0 = + 0 + Int Knowledge (Popular Culture) 1 = 1 + 0 + Int Knowledge (Streetwise) 3 = 3 + 0 + Int Knowledge (Tactics) 0 = + 0 + Int Knowledge (Technology) 0 = + 0 + Int Knowledge (Theology) 0 = + 0 + Int Language 0 = + 0 + Medicine 4 = 3 + 1 + Wis Notice 7 = 6 + 1 + Wis Perform (Acting) 5 = + 5 + Cha Perform (Comedy) 5 = + 5 + Cha Perform (Dance) 15 = 10 + 5 + Cha Perform (Keyboards) 5 = + 5 + Cha Perform (Oratory) 5 = + 5 + Cha Perform (Percussion Instruments) 5 = + 5 + Cha Perform (Singing) 7 = 2 + 5 + Cha Perform (Stringed Instruments) 5 = + 5 + Cha Perform (Wind Instruments) 5 = + 5 + Cha Pilot 5 = 1 + 4 + Dex Profession (Courtesans) 7 = 6 + 1 + Wis Ride 6 = 2 + 4 + Dex Search 3 = 3 + 0 + Int Sense Motive 6 = 5 + 1 + Wis Sleight of Hand 8 = 4 + 4 + Dex Stealth 10 = 6 + 4 + Dex Survival 2 = 1 + 1 + Wis Swim 4 = 4 + 0 + Str ---------------------------------------------------------------------------- LANGUAGES: English, Ancient Greek ---------------------------------------------------------------------------- FEATS Feat PP Desc Artificer 1 Make magical inventions Ambidexterity 1 No offhand penalties Attack Specialization 3 Snake Hair Evasion 2 Improved Evasion Dodge Focus 5 Add Rank to Def Equipment 1 5 PP per rank for equipment Fascinate 1 Perform (Dance) Grappling Finesse 1 Use dex for grapple Improved Grab 1 Grapple with unarmed attack Improved Grapple 1 Grapple with one hand Ritualist 1 Create magic rituals ---------------------------------------------------------------------------- EQUIPMENT/GEAR Equipment PP Multi-tool 1 Rebreather 1 Cell Phone 1 GPS Receiver 1 Leather Jacket 1 Left from Equipment: 0 ---------------------------------------------------------------------------- LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR LOAD LOAD LOAD HEAD GROUND DRAG 33 lbs 66 lbs 100 lbs 100 lbs 200 lbs 500 lbs ---------------------------------------------------------------------------- POWERS/DEVICES Powers NAME RANK ACTION RANGE DURATION Petrification 8 Reaction Percep. Permanent Descriptors: Magic Extras: Duration (Continuous), Gaze, Action (Reaction) Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.) Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3 Total: 29 PP Like others of her kind, Serpentina can turn a living creature to stone with but a moment's eye contact. This ability only affects mortal creatures, meaning it is powerless against such creatures as undead, robots, immortals, and the like. In addition, Serpentina can choose to 'dim' her gaze, so that she can look upon the world normally, without causing random people to turn to stone. Comprehend 2 Reaction Percep. Continuous Descriptors: Magic Flaws: Limited - Only Snakes (2) Total: 1 PP Serpentina has a rare gift, the ability to speak with snakes, and understand what they are saying. She can speak with snakes as easily as with any person. Super-senses 1 Free Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has darkvision, the ability to see in the dark. Additional Limbs 1 Reaction Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has a collection of snakes growing from her head, where a normal human would have hair. She can use these snakes as an extra limb, prehensile as they are. Elongation 1 Free Personal Permanent Descriptors: Magic Extras: Duration (Continuous), Action (Free) Flaws: Permanent, Limited - Only snake hair Total: 1 PP Serpentina's snake hair is long and prehensile, adding an additional five feet to her reach. Drain 10 Standard Touch Instant Descriptors: Magic Flaws: Limited - Only with Snake Hair Feats: Slow Fade 6 Total: 11 PP By striking with her snake hair, Serpentina can deliver a debilitating poison into a victim's blood, sapping them of their strength. A couple doses of this poison is enough to make even the strongest warriors helpless as newborn babes. Protection 8 Reaction Personal Permanent Descriptors: Magic Flaws: Limited - Not against Cold Total: 4 PP Unlike a human, Serpentina's skin is covered in hard reptilian scales, like those of a snake. This provides her with enhanced protection from attacks. Immunity 2 Reaction Personal Permanent Descriptors: Magic Total: 2 PP Serpentina is a Medusa, and as such she is immortal, immune to the effects of aging. This also means she is immune to the effects of a medusa's petrifying gaze. Super-Senses 8 1 Min Personal Permanent Descriptors: Magic Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3 Total: 1 PP Serpentina spent many years with the Romany gypsies of Europe. She has the ability to use the tarot to read into the past or future, though such things take time. Devices NAME RANK ACTION RANGE DURATION ---------------------------------------------------------------------------- WEAKNESSES/DRAWBACKS/COMPLICATIONS Complication Desc Prejudice Serpentina is a medusa, a descendent of the original Gorgon out of myth. As such, she often faces fear and resentment when she shows her face, because people know she can turn someone to stone with a glance. Enemy Serpentina is a medusa and a heroine, and as such, she has come into conflict with the Brotherhood of the Yellow Sign over the years. Some would seek to use her as a 'holy maiden'. Other times she fights against them to keep them from ressurecting the empire of the Serpent People, or summoning the Unspeakable One to this dimension. Serpentina similar to her people. Enemy Serpentina is a medusa, a mythical monster from the days of ancient greece. The fact that she has chosen to try and act as a hero has at times put her at odds with the Olympian god of the dead, Hades. Drawbacks Frequency Intensity Misc PP Desc Vulnerable 3 2 5 Cold Attacks Noticable 1 0 1 Snake Hair Noticable 1 0 1 Scaly Skin Noticable 1 0 1 Slitted Eyes Noticable 1 0 1 Forked Tongue Weakness 3 2 5 Cold-Blooded ---------------------------------------------------------------------------- DESCRIPTION The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are a yellow color, slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids. ---------------------------------------------------------------------------- ORIGIN There are those who say that the heroes and monsters of ancient times are mere myths, or at the very least, legends of a time long gone by. But the wise know that all myths began their life as a fact, somewhere, long ago. It is true of Daedalus and his son Icarus, and it is also true of the legendary Medusa, a bastard child of the gods who could turn people to stone with a single gaze. Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and Medusa. The three sisters were very beautiful, and had the power to turn a mortal to stone with but a glance. While Stheno and Euryale were powerful, they were not the match for Medusa, in either power or beauty, for though she was mortal, unlike her sisters, and had golden hair that made even mighty Poseidon stop and stare. It was this beauty that would be her downfall, for she came upon Poseidon while in a temple of Athena, and did lie with the sea-god there. Angered by this defilement of her temple, Athena cursed Medusa, giving her scales over her body, and turning her beautiful golden hair to serpents. The wretched Medusa retreated to a cave, and preyed upon passing warriors, turning them to stone with her baleful gaze, in retribution for the curse that had been placed upon her. At last, a hero emerged, named Perseus, who, armed with a mirror and scythe, was able to overcome the bitter creature's defenses, and slew her by cutting off her head. But before she died, she had made a nest, and from it six eggs had hatched. Thus the race of creatures known as the Medusae were born, creatures who, unlike their mother, were immortal, unless killed. The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother. Over time, the world changed, and Medusa changed with it. She would find far off corners of the world, and work there as a dancing girl, making a living as honestly as she could. She learned to dim her gaze, so that she could exist with mortals and not be immediately recognized for what she was. And in time, she even ventured closer to major cities. In 1930, she was living in Germany, traveling with a group of the Romany, wandering gypsies who had lived in Europe for generations and more. They knew her secret, of course, but they also knew that she was not evil, like the monsters of ancient times. But as the Nazis began to grow in power, Medusa knew that they would have to leave. She had seen this pattern before, in the centuries she had been alive, and knew what was to come. On her advice, the tribe left Germany, and made their way to America, where they wandered through the midwest, until they came to a land called Montana. There they settled down, while they watched and saw Medusa's predictions come true. In time, Medusa left the tribe, as her friends began to grow old and die, and the younger generation did not look on her the same way as the elders. She made her way across America, once more dancing and telling fortunes to earn a living. She kept her gaze dimmed all the time, for fear of her true nature becoming known to those who would only try to hunt her down, as her mother was. Making her way to Freedom City, Medusa sought to start a new life, where people wouldn't know her secret, and would just treat her as any other mutant. Working as a prostitute and dancer, Serpentina was caught up in the wave of suspicion during the scare of 'Jack-a-knives' as that serial killer went about slaying prostitutes. She tried using the tarot to find out who was responsible, but some power blocked her attempts. In the end, when the killings stopped, Serpentina decided that it was time for her to begin helping the people who walked the night with her. By 1980, she had organized some of the prostitutes of the Fens, bringing them together under her protection. This coincided with a rise of odd statues appearing at the bottom of the river, as Medusa worked to protect her girls from those that would prey on them. But eventually, Medusa began to draw attention to herself, and not in a good way. Hades, lord of the underworld, saw Medusa as a monster, and thought she should fall under his control, to use as a pawn against the world that Zeus ruled over. He came to Medusa in a dream, and offered her power if she would serve him. She refused him, which angered the god of death greatly. Knowing that she could not remain with her girls, and expect them to be safe, Medusa fled, moving around different parts of Freedom City, trying to keep a low profile. She lived in the sewers, feeding off rats and other vermin in order to survive. But as she explored the sewers that became her home, she was again discovered, this time by the Brotherhood of the Yellow Sign. One of the humans in the cult mistook her for one of the Serpent People that led the cult. When the Serpent People learned of her, they captured her, intending to use her as a pawn in their plans to bring about the Unspeakable One on this plane. Medusa refused this fate as well. If she would not bow to Hades, God of the Dead, she certainly would not bow to a bunch of religious fools who wished only to bring about madness and destruction. After two years in captivity, she was rescued from the Brotherhood's clutches when Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of their ceremonies. Eldritch recognized immediately what Medusa was, and was going to destroy her when she begged him to spare her life. Somehow, she managed to convince the mage that she was not evil, and was certainly no part of the Brotherhood. Eldritch decided that he would take a chance, and trust her. Medusa decided that it was time to start anew once again, and changed her name, becoming Serpentina, a minor heroine who specialized in catching crooks by getting close enough to strike with her snake hair, using her poison to drain their strength away until they were helpless, and easy for the police to take in on their own. She also made a name for herself in going after the Brotherhood of the Yellow Sign, using her fortunetelling abilities to try and predict their movements, and the best ways to defeat them. ----------------------------------------------------------------------------
Vampyra Posted October 29, 2007 Author Posted October 29, 2007 Changed it. Took out the full power, and dropped four of the skills by one to balance out. Doing these character sheets in an Excell program really makes it easier to do changes. -----------------------Mutants & Masterminds 2e----------------------------- Name : Serpentina Gender: Female Updated: Alt ID: Medusa Age : 3069 Group : Player: Vampyra Height: 5'8" Motive : Game : Weight: 126 lbs Affil : PwrLvl: 10 Hair : Snakes Base : PwrPts: 150 Eyes : Yellow HeroPts: 1 ---------------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ENHANCED SCORE SCORE MOD | SAVE SAVE SAVE STR: 10 : : +0 | TOUGH: +10 : +1 : +9 DEX: 18 : : +4 | FORT : +10 : +1 : +9 CON: 12 : : +1 | REFL : +14 : +4 : +10 INT: 10 : : +0 | WILL : +10 : +1 : +9 WIS: 12 : : +1 | CHA: 20 : : +5 | ---------------------------------------------------------------------------- TOTAL BASE DODGE SIZE FLAT-FOOTED DEFENSE: +10 = 05 + 05 + 00 15 DEX POWER FEAT TOTAL MOD MOD MOD INIT : +04 = 04 + 00 + 00 ATTACK : +4 (Unarmed), +10 (Snake Hair) SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain) ---------------------------------------------------------------------------- BRUISED : STAGGERED: UNCONCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONCIOUS: ---------------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD MISC TYPE SPECIAL Acrobatics 9 = 5 + 4 + Dex Bluff 11 = 6 + 5 + Cha Climb 1 = 1 + 0 + Str Computers 0 = + 0 + Int Concentration 4 = 3 + 1 + Wis Craft (Artistic) 4 = 4 + 0 + Int Craft (Chemical) 0 = + 0 + Int Craft (Electronic) 0 = + 0 + Int Craft (Mechanical) 0 = + 0 + Int Craft (Structural) 0 = + 0 + Int Diplomacy 10 = 5 + 5 + Cha Disable Device 0 = + 0 + Int Disguise 10 = 5 + 5 + Cha Drive 5 = 1 + 4 + Dex Escape Artist 7 = 3 + 4 + Dex Gather Information 7 = 2 + 5 + Cha Handle Animal 7 = 2 + 5 + Cha Intimidate 10 = 5 + 5 + Cha Investigate 0 = + 0 + Int Knowledge (Arcane Lore) 10 = 10 + 0 + Int Knowledge (Art) 0 = + 0 + Int Knowledge (Behavioral Sciences) 0 = + 0 + Int Knowledge (Business) 0 = + 0 + Int Knowledge (Civics) 0 = + 0 + Int Knowledge (Current Events) 0 = + 0 + Int Knowledge (Earth Sciences) 0 = + 0 + Int Knowledge (History) 3 = 3 + 0 + Int Knowledge (Life Sciences) 0 = + 0 + Int Knowledge (Physical Sciences) 0 = + 0 + Int Knowledge (Popular Culture) 1 = 1 + 0 + Int Knowledge (Streetwise) 3 = 3 + 0 + Int Knowledge (Tactics) 0 = + 0 + Int Knowledge (Technology) 0 = + 0 + Int Knowledge (Theology) 0 = + 0 + Int Language 0 = + 0 + Medicine 4 = 3 + 1 + Wis Notice 7 = 6 + 1 + Wis Perform (Acting) 5 = + 5 + Cha Perform (Comedy) 5 = + 5 + Cha Perform (Dance) 15 = 10 + 5 + Cha Perform (Keyboards) 5 = + 5 + Cha Perform (Oratory) 5 = + 5 + Cha Perform (Percussion Instruments) 5 = + 5 + Cha Perform (Singing) 7 = 2 + 5 + Cha Perform (Stringed Instruments) 5 = + 5 + Cha Perform (Wind Instruments) 5 = + 5 + Cha Pilot 5 = 1 + 4 + Dex Profession (Courtesans) 7 = 6 + 1 + Wis Ride 6 = 2 + 4 + Dex Search 3 = 3 + 0 + Int Sense Motive 6 = 5 + 1 + Wis Sleight of Hand 8 = 4 + 4 + Dex Stealth 10 = 6 + 4 + Dex Survival 2 = 1 + 1 + Wis Swim 4 = 4 + 0 + Str ---------------------------------------------------------------------------- LANGUAGES: English, Ancient Greek ---------------------------------------------------------------------------- FEATS Feat PP Desc Artificer 1 Make magical inventions Ambidexterity 1 No offhand penalties Attack Specialization 3 Snake Hair Evasion 2 Improved Evasion Dodge Focus 5 Add Rank to Def Equipment 1 5 PP per rank for equipment Fascinate 1 Perform (Dance) Grappling Finesse 1 Use dex for grapple Improved Grab 1 Grapple with unarmed attack Improved Grapple 1 Grapple with one hand Ritualist 1 Create magic rituals ---------------------------------------------------------------------------- EQUIPMENT/GEAR Equipment PP Multi-tool 1 Rebreather 1 Cell Phone 1 GPS Receiver 1 Leather Jacket 1 Left from Equipment: 0 ---------------------------------------------------------------------------- LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR LOAD LOAD LOAD HEAD GROUND DRAG 33 lbs 66 lbs 100 lbs 100 lbs 200 lbs 500 lbs ---------------------------------------------------------------------------- POWERS/DEVICES Powers NAME RANK ACTION RANGE DURATION Petrification 8 Reaction Percep. Permanent Descriptors: Magic Extras: Duration (Continuous), Gaze, Action (Reaction) Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.) Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3 Total: 29 PP Like others of her kind, Serpentina can turn a living creature to stone with but a moment's eye contact. This ability only affects mortal creatures, meaning it is powerless against such creatures as undead, robots, immortals, and the like. In addition, Serpentina can choose to 'dim' her gaze, so that she can look upon the world normally, without causing random people to turn to stone. Comprehend 2 Reaction Percep. Continuous Descriptors: Magic Flaws: Limited - Only Snakes (2) Total: 1 PP Serpentina has a rare gift, the ability to speak with snakes, and understand what they are saying. She can speak with snakes as easily as with any person. Super-senses 1 Free Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has darkvision, the ability to see in the dark. Additional Limbs 1 Reaction Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has a collection of snakes growing from her head, where a normal human would have hair. She can use these snakes as an extra limb, prehensile as they are. Elongation 1 Free Personal Permanent Descriptors: Magic Extras: Duration (Continuous), Action (Free) Flaws: Permanent, Limited - Only snake hair Total: 1 PP Serpentina's snake hair is long and prehensile, adding an additional five feet to her reach. Drain 10 Standard Touch Instant Descriptors: Magic Flaws: Limited - Only with Snake Hair Feats: Slow Fade 6 Total: 11 PP By striking with her snake hair, Serpentina can deliver a debilitating poison into a victim's blood, sapping them of their strength. A couple doses of this poison is enough to make even the strongest warriors helpless as newborn babes. Protection 8 Reaction Personal Permanent Descriptors: Magic Flaws: Limited - Not against Cold Total: 4 PP Unlike a human, Serpentina's skin is covered in hard reptilian scales, like those of a snake. This provides her with enhanced protection from attacks. Immunity 2 Reaction Personal Permanent Descriptors: Magic Total: 2 PP Serpentina is a Medusa, and as such she is immortal, immune to the effects of aging. This also means she is immune to the effects of a medusa's petrifying gaze. Super-Senses 8 1 Min Personal Permanent Descriptors: Magic Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3 Total: 1 PP Serpentina spent many years with the Romany gypsies of Europe. She has the ability to use the tarot to read into the past or future, though such things take time. Devices NAME RANK ACTION RANGE DURATION ---------------------------------------------------------------------------- WEAKNESSES/DRAWBACKS/COMPLICATIONS Complication Desc Prejudice Serpentina is a medusa, a descendent of the original Gorgon out of myth. As such, she often faces fear and resentment when she shows her face, because people know she can turn someone to stone with a glance. Enemy Serpentina is a medusa and a heroine, and as such, she has come into conflict with the Brotherhood of the Yellow Sign over the years. Some would seek to use her as a 'holy maiden'. Other times she fights against them to keep them from ressurecting the empire of the Serpent People, or summoning the Unspeakable One to this dimension. Serpentina similar to her people. Enemy Serpentina is a medusa, a mythical monster from the days of ancient greece. The fact that she has chosen to try and act as a hero has at times put her at odds with the Olympian god of the dead, Hades. Drawbacks Frequency Intensity Misc PP Desc Vulnerable 3 2 5 Cold Attacks Noticable 1 0 1 Snake Hair Noticable 1 0 1 Scaly Skin Noticable 1 0 1 Slitted Eyes Noticable 1 0 1 Forked Tongue Weakness 3 2 5 Cold-Blooded ---------------------------------------------------------------------------- DESCRIPTION The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are a yellow color, slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids. ---------------------------------------------------------------------------- ORIGIN There are those who say that the heroes and monsters of ancient times are mere myths, or at the very least, legends of a time long gone by. But the wise know that all myths began their life as a fact, somewhere, long ago. It is true of Daedalus and his son Icarus, and it is also true of the legendary Medusa, a bastard child of the gods who could turn people to stone with a single gaze. Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and Medusa. The three sisters were very beautiful, and had the power to turn a mortal to stone with but a glance. While Stheno and Euryale were powerful, they were not the match for Medusa, in either power or beauty, for though she was mortal, unlike her sisters, and had golden hair that made even mighty Poseidon stop and stare. It was this beauty that would be her downfall, for she came upon Poseidon while in a temple of Athena, and did lie with the sea-god there. Angered by this defilement of her temple, Athena cursed Medusa, giving her scales over her body, and turning her beautiful golden hair to serpents. The wretched Medusa retreated to a cave, and preyed upon passing warriors, turning them to stone with her baleful gaze, in retribution for the curse that had been placed upon her. At last, a hero emerged, named Perseus, who, armed with a mirror and scythe, was able to overcome the bitter creature's defenses, and slew her by cutting off her head. But before she died, she had made a nest, and from it six eggs had hatched. Thus the race of creatures known as the Medusae were born, creatures who, unlike their mother, were immortal, unless killed. The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother. Over time, the world changed, and Medusa changed with it. She would find far off corners of the world, and work there as a dancing girl, making a living as honestly as she could. She learned to dim her gaze, so that she could exist with mortals and not be immediately recognized for what she was. And in time, she even ventured closer to major cities. In 1930, she was living in Germany, traveling with a group of the Romany, wandering gypsies who had lived in Europe for generations and more. They knew her secret, of course, but they also knew that she was not evil, like the monsters of ancient times. But as the Nazis began to grow in power, Medusa knew that they would have to leave. She had seen this pattern before, in the centuries she had been alive, and knew what was to come. On her advice, the tribe left Germany, and made their way to America, where they wandered through the midwest, until they came to a land called Montana. There they settled down, while they watched and saw Medusa's predictions come true. In time, Medusa left the tribe, as her friends began to grow old and die, and the younger generation did not look on her the same way as the elders. She made her way across America, once more dancing and telling fortunes to earn a living. She kept her gaze dimmed all the time, for fear of her true nature becoming known to those who would only try to hunt her down, as her mother was. Making her way to Freedom City, Medusa sought to start a new life, where people wouldn't know her secret, and would just treat her as any other mutant. Working as a prostitute and dancer, Serpentina was caught up in the wave of suspicion during the scare of 'Jack-a-knives' as that serial killer went about slaying prostitutes. She tried using the tarot to find out who was responsible, but some power blocked her attempts. In the end, when the killings stopped, Serpentina decided that it was time for her to begin helping the people who walked the night with her. By 1980, she had organized some of the prostitutes of the Fens, bringing them together under her protection. This coincided with a rise of odd statues appearing at the bottom of the river, as Medusa worked to protect her girls from those that would prey on them. But eventually, Medusa began to draw attention to herself, and not in a good way. Hades, lord of the underworld, saw Medusa as a monster, and thought she should fall under his control, to use as a pawn against the world that Zeus ruled over. He came to Medusa in a dream, and offered her power if she would serve him. She refused him, which angered the god of death greatly. Knowing that she could not remain with her girls, and expect them to be safe, Medusa fled, moving around different parts of Freedom City, trying to keep a low profile. She lived in the sewers, feeding off rats and other vermin in order to survive. But as she explored the sewers that became her home, she was again discovered, this time by the Brotherhood of the Yellow Sign. One of the humans in the cult mistook her for one of the Serpent People that led the cult. When the Serpent People learned of her, they captured her, intending to use her as a pawn in their plans to bring about the Unspeakable One on this plane. Medusa refused this fate as well. If she would not bow to Hades, God of the Dead, she certainly would not bow to a bunch of religious fools who wished only to bring about madness and destruction. After two years in captivity, she was rescued from the Brotherhood's clutches when Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of their ceremonies. Eldritch recognized immediately what Medusa was, and was going to destroy her when she begged him to spare her life. Somehow, she managed to convince the mage that she was not evil, and was certainly no part of the Brotherhood. Eldritch decided that he would take a chance, and trust her. Medusa decided that it was time to start anew once again, and changed her name, becoming Serpentina, a minor heroine who specialized in catching crooks by getting close enough to strike with her snake hair, using her poison to drain their strength away until they were helpless, and easy for the police to take in on their own. She also made a name for herself in going after the Brotherhood of the Yellow Sign, using her fortunetelling abilities to try and predict their movements, and the best ways to defeat them. ----------------------------------------------------------------------------
Vampyra Posted October 29, 2007 Author Posted October 29, 2007 Changed it. Took out the full power, and dropped four of the skills by one to balance out. Doing these character sheets in an Excell program really makes it easier to do changes. -----------------------Mutants & Masterminds 2e----------------------------- Name : Serpentina Gender: Female Updated: Alt ID: Medusa Age : 3069 Group : Player: Vampyra Height: 5'8" Motive : Game : Weight: 126 lbs Affil : PwrLvl: 10 Hair : Snakes Base : PwrPts: 150 Eyes : Yellow HeroPts: 1 ---------------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ENHANCED SCORE SCORE MOD | SAVE SAVE SAVE STR: 10 : : +0 | TOUGH: +10 : +1 : +9 DEX: 18 : : +4 | FORT : +10 : +1 : +9 CON: 12 : : +1 | REFL : +14 : +4 : +10 INT: 10 : : +0 | WILL : +10 : +1 : +9 WIS: 12 : : +1 | CHA: 20 : : +5 | ---------------------------------------------------------------------------- TOTAL BASE DODGE SIZE FLAT-FOOTED DEFENSE: +10 = 05 + 05 + 00 15 DEX POWER FEAT TOTAL MOD MOD MOD INIT : +04 = 04 + 00 + 00 ATTACK : +4 (Unarmed), +10 (Snake Hair) SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain) ---------------------------------------------------------------------------- BRUISED : STAGGERED: UNCONCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONCIOUS: ---------------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD MISC TYPE SPECIAL Acrobatics 9 = 5 + 4 + Dex Bluff 11 = 6 + 5 + Cha Climb 1 = 1 + 0 + Str Computers 0 = + 0 + Int Concentration 4 = 3 + 1 + Wis Craft (Artistic) 4 = 4 + 0 + Int Craft (Chemical) 0 = + 0 + Int Craft (Electronic) 0 = + 0 + Int Craft (Mechanical) 0 = + 0 + Int Craft (Structural) 0 = + 0 + Int Diplomacy 10 = 5 + 5 + Cha Disable Device 0 = + 0 + Int Disguise 10 = 5 + 5 + Cha Drive 5 = 1 + 4 + Dex Escape Artist 7 = 3 + 4 + Dex Gather Information 7 = 2 + 5 + Cha Handle Animal 7 = 2 + 5 + Cha Intimidate 10 = 5 + 5 + Cha Investigate 0 = + 0 + Int Knowledge (Arcane Lore) 10 = 10 + 0 + Int Knowledge (Art) 0 = + 0 + Int Knowledge (Behavioral Sciences) 0 = + 0 + Int Knowledge (Business) 0 = + 0 + Int Knowledge (Civics) 0 = + 0 + Int Knowledge (Current Events) 0 = + 0 + Int Knowledge (Earth Sciences) 0 = + 0 + Int Knowledge (History) 3 = 3 + 0 + Int Knowledge (Life Sciences) 0 = + 0 + Int Knowledge (Physical Sciences) 0 = + 0 + Int Knowledge (Popular Culture) 1 = 1 + 0 + Int Knowledge (Streetwise) 3 = 3 + 0 + Int Knowledge (Tactics) 0 = + 0 + Int Knowledge (Technology) 0 = + 0 + Int Knowledge (Theology) 0 = + 0 + Int Language 0 = + 0 + Medicine 4 = 3 + 1 + Wis Notice 7 = 6 + 1 + Wis Perform (Acting) 5 = + 5 + Cha Perform (Comedy) 5 = + 5 + Cha Perform (Dance) 15 = 10 + 5 + Cha Perform (Keyboards) 5 = + 5 + Cha Perform (Oratory) 5 = + 5 + Cha Perform (Percussion Instruments) 5 = + 5 + Cha Perform (Singing) 7 = 2 + 5 + Cha Perform (Stringed Instruments) 5 = + 5 + Cha Perform (Wind Instruments) 5 = + 5 + Cha Pilot 5 = 1 + 4 + Dex Profession (Courtesans) 7 = 6 + 1 + Wis Ride 6 = 2 + 4 + Dex Search 3 = 3 + 0 + Int Sense Motive 6 = 5 + 1 + Wis Sleight of Hand 8 = 4 + 4 + Dex Stealth 10 = 6 + 4 + Dex Survival 2 = 1 + 1 + Wis Swim 4 = 4 + 0 + Str ---------------------------------------------------------------------------- LANGUAGES: English, Ancient Greek ---------------------------------------------------------------------------- FEATS Feat PP Desc Artificer 1 Make magical inventions Ambidexterity 1 No offhand penalties Attack Specialization 3 Snake Hair Evasion 2 Improved Evasion Dodge Focus 5 Add Rank to Def Equipment 1 5 PP per rank for equipment Fascinate 1 Perform (Dance) Grappling Finesse 1 Use dex for grapple Improved Grab 1 Grapple with unarmed attack Improved Grapple 1 Grapple with one hand Ritualist 1 Create magic rituals ---------------------------------------------------------------------------- EQUIPMENT/GEAR Equipment PP Multi-tool 1 Rebreather 1 Cell Phone 1 GPS Receiver 1 Leather Jacket 1 Left from Equipment: 0 ---------------------------------------------------------------------------- LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR LOAD LOAD LOAD HEAD GROUND DRAG 33 lbs 66 lbs 100 lbs 100 lbs 200 lbs 500 lbs ---------------------------------------------------------------------------- POWERS/DEVICES Powers NAME RANK ACTION RANGE DURATION Petrification 8 Reaction Percep. Permanent Descriptors: Magic Extras: Duration (Continuous), Gaze, Action (Reaction) Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.) Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3 Total: 29 PP Like others of her kind, Serpentina can turn a living creature to stone with but a moment's eye contact. This ability only affects mortal creatures, meaning it is powerless against such creatures as undead, robots, immortals, and the like. In addition, Serpentina can choose to 'dim' her gaze, so that she can look upon the world normally, without causing random people to turn to stone. Comprehend 2 Reaction Percep. Continuous Descriptors: Magic Flaws: Limited - Only Snakes (2) Total: 1 PP Serpentina has a rare gift, the ability to speak with snakes, and understand what they are saying. She can speak with snakes as easily as with any person. Super-senses 1 Free Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has darkvision, the ability to see in the dark. Additional Limbs 1 Reaction Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has a collection of snakes growing from her head, where a normal human would have hair. She can use these snakes as an extra limb, prehensile as they are. Elongation 1 Free Personal Permanent Descriptors: Magic Extras: Duration (Continuous), Action (Free) Flaws: Permanent, Limited - Only snake hair Total: 1 PP Serpentina's snake hair is long and prehensile, adding an additional five feet to her reach. Drain 10 Standard Touch Instant Descriptors: Magic Flaws: Limited - Only with Snake Hair Feats: Slow Fade 6 Total: 11 PP By striking with her snake hair, Serpentina can deliver a debilitating poison into a victim's blood, sapping them of their strength. A couple doses of this poison is enough to make even the strongest warriors helpless as newborn babes. Protection 8 Reaction Personal Permanent Descriptors: Magic Flaws: Limited - Not against Cold Total: 4 PP Unlike a human, Serpentina's skin is covered in hard reptilian scales, like those of a snake. This provides her with enhanced protection from attacks. Immunity 2 Reaction Personal Permanent Descriptors: Magic Total: 2 PP Serpentina is a Medusa, and as such she is immortal, immune to the effects of aging. This also means she is immune to the effects of a medusa's petrifying gaze. Super-Senses 8 1 Min Personal Permanent Descriptors: Magic Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3 Total: 1 PP Serpentina spent many years with the Romany gypsies of Europe. She has the ability to use the tarot to read into the past or future, though such things take time. Devices NAME RANK ACTION RANGE DURATION ---------------------------------------------------------------------------- WEAKNESSES/DRAWBACKS/COMPLICATIONS Complication Desc Prejudice Serpentina is a medusa, a descendent of the original Gorgon out of myth. As such, she often faces fear and resentment when she shows her face, because people know she can turn someone to stone with a glance. Enemy Serpentina is a medusa and a heroine, and as such, she has come into conflict with the Brotherhood of the Yellow Sign over the years. Some would seek to use her as a 'holy maiden'. Other times she fights against them to keep them from ressurecting the empire of the Serpent People, or summoning the Unspeakable One to this dimension. Serpentina similar to her people. Enemy Serpentina is a medusa, a mythical monster from the days of ancient greece. The fact that she has chosen to try and act as a hero has at times put her at odds with the Olympian god of the dead, Hades. Drawbacks Frequency Intensity Misc PP Desc Vulnerable 3 2 5 Cold Attacks Noticable 1 0 1 Snake Hair Noticable 1 0 1 Scaly Skin Noticable 1 0 1 Slitted Eyes Noticable 1 0 1 Forked Tongue Weakness 3 2 5 Cold-Blooded ---------------------------------------------------------------------------- DESCRIPTION The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are a yellow color, slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids. ---------------------------------------------------------------------------- ORIGIN There are those who say that the heroes and monsters of ancient times are mere myths, or at the very least, legends of a time long gone by. But the wise know that all myths began their life as a fact, somewhere, long ago. It is true of Daedalus and his son Icarus, and it is also true of the legendary Medusa, a bastard child of the gods who could turn people to stone with a single gaze. Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and Medusa. The three sisters were very beautiful, and had the power to turn a mortal to stone with but a glance. While Stheno and Euryale were powerful, they were not the match for Medusa, in either power or beauty, for though she was mortal, unlike her sisters, and had golden hair that made even mighty Poseidon stop and stare. It was this beauty that would be her downfall, for she came upon Poseidon while in a temple of Athena, and did lie with the sea-god there. Angered by this defilement of her temple, Athena cursed Medusa, giving her scales over her body, and turning her beautiful golden hair to serpents. The wretched Medusa retreated to a cave, and preyed upon passing warriors, turning them to stone with her baleful gaze, in retribution for the curse that had been placed upon her. At last, a hero emerged, named Perseus, who, armed with a mirror and scythe, was able to overcome the bitter creature's defenses, and slew her by cutting off her head. But before she died, she had made a nest, and from it six eggs had hatched. Thus the race of creatures known as the Medusae were born, creatures who, unlike their mother, were immortal, unless killed. The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother. Over time, the world changed, and Medusa changed with it. She would find far off corners of the world, and work there as a dancing girl, making a living as honestly as she could. She learned to dim her gaze, so that she could exist with mortals and not be immediately recognized for what she was. And in time, she even ventured closer to major cities. In 1930, she was living in Germany, traveling with a group of the Romany, wandering gypsies who had lived in Europe for generations and more. They knew her secret, of course, but they also knew that she was not evil, like the monsters of ancient times. But as the Nazis began to grow in power, Medusa knew that they would have to leave. She had seen this pattern before, in the centuries she had been alive, and knew what was to come. On her advice, the tribe left Germany, and made their way to America, where they wandered through the midwest, until they came to a land called Montana. There they settled down, while they watched and saw Medusa's predictions come true. In time, Medusa left the tribe, as her friends began to grow old and die, and the younger generation did not look on her the same way as the elders. She made her way across America, once more dancing and telling fortunes to earn a living. She kept her gaze dimmed all the time, for fear of her true nature becoming known to those who would only try to hunt her down, as her mother was. Making her way to Freedom City, Medusa sought to start a new life, where people wouldn't know her secret, and would just treat her as any other mutant. Working as a prostitute and dancer, Serpentina was caught up in the wave of suspicion during the scare of 'Jack-a-knives' as that serial killer went about slaying prostitutes. She tried using the tarot to find out who was responsible, but some power blocked her attempts. In the end, when the killings stopped, Serpentina decided that it was time for her to begin helping the people who walked the night with her. By 1980, she had organized some of the prostitutes of the Fens, bringing them together under her protection. This coincided with a rise of odd statues appearing at the bottom of the river, as Medusa worked to protect her girls from those that would prey on them. But eventually, Medusa began to draw attention to herself, and not in a good way. Hades, lord of the underworld, saw Medusa as a monster, and thought she should fall under his control, to use as a pawn against the world that Zeus ruled over. He came to Medusa in a dream, and offered her power if she would serve him. She refused him, which angered the god of death greatly. Knowing that she could not remain with her girls, and expect them to be safe, Medusa fled, moving around different parts of Freedom City, trying to keep a low profile. She lived in the sewers, feeding off rats and other vermin in order to survive. But as she explored the sewers that became her home, she was again discovered, this time by the Brotherhood of the Yellow Sign. One of the humans in the cult mistook her for one of the Serpent People that led the cult. When the Serpent People learned of her, they captured her, intending to use her as a pawn in their plans to bring about the Unspeakable One on this plane. Medusa refused this fate as well. If she would not bow to Hades, God of the Dead, she certainly would not bow to a bunch of religious fools who wished only to bring about madness and destruction. After two years in captivity, she was rescued from the Brotherhood's clutches when Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of their ceremonies. Eldritch recognized immediately what Medusa was, and was going to destroy her when she begged him to spare her life. Somehow, she managed to convince the mage that she was not evil, and was certainly no part of the Brotherhood. Eldritch decided that he would take a chance, and trust her. Medusa decided that it was time to start anew once again, and changed her name, becoming Serpentina, a minor heroine who specialized in catching crooks by getting close enough to strike with her snake hair, using her poison to drain their strength away until they were helpless, and easy for the police to take in on their own. She also made a name for herself in going after the Brotherhood of the Yellow Sign, using her fortunetelling abilities to try and predict their movements, and the best ways to defeat them. ----------------------------------------------------------------------------
Shadow Posted October 29, 2007 Posted October 29, 2007 I have not yet read the back story but I can't imagine I am going to have much to add there. I do however have a few comments. The Ref's are considering [as of early this morning] that characters get 2 approvals just to mention it. 1] You have 2 languages but no points in the skill 2] Is all the equipment from the feat? That feat is not in the lisy. 3] If I added it right petrification should be 21 not 28 points. 3 per rank x 8 ranks -3 drawbacks. 4] I want to wait for another opinion on the additional limbs thing. You say additional limbs 1 but say snakes plural. 5] Even reducing the petrification to 21, I add it up to a total of 157.
Shadow Posted October 29, 2007 Posted October 29, 2007 I have not yet read the back story but I can't imagine I am going to have much to add there. I do however have a few comments. The Ref's are considering [as of early this morning] that characters get 2 approvals just to mention it. 1] You have 2 languages but no points in the skill 2] Is all the equipment from the feat? That feat is not in the lisy. 3] If I added it right petrification should be 21 not 28 points. 3 per rank x 8 ranks -3 drawbacks. 4] I want to wait for another opinion on the additional limbs thing. You say additional limbs 1 but say snakes plural. 5] Even reducing the petrification to 21, I add it up to a total of 157.
Shadow Posted October 29, 2007 Posted October 29, 2007 I have not yet read the back story but I can't imagine I am going to have much to add there. I do however have a few comments. The Ref's are considering [as of early this morning] that characters get 2 approvals just to mention it. 1] You have 2 languages but no points in the skill 2] Is all the equipment from the feat? That feat is not in the lisy. 3] If I added it right petrification should be 21 not 28 points. 3 per rank x 8 ranks -3 drawbacks. 4] I want to wait for another opinion on the additional limbs thing. You say additional limbs 1 but say snakes plural. 5] Even reducing the petrification to 21, I add it up to a total of 157.
Blackbird Posted October 29, 2007 Posted October 29, 2007 1) I'm guessing the Ancient Greek is your nativa language so you'd have to take a rank of the language skill for the English. 2) The equipment seem to be okay in the above version. 3) I won't comment on the petrification power, because it seems to incorporate things from Ultimate Power and I'm not familiar with that. 4) I'd see the one rank as the mass of snakes pinning or grappling with an opponent as opposed to multiple ranks where the snakes would be able to grapple multiple opponents or some such. I'd say it's okay. 5) Adding up from the sheet, I get 155 and that's with the 29 pp petrification...
Blackbird Posted October 29, 2007 Posted October 29, 2007 1) I'm guessing the Ancient Greek is your nativa language so you'd have to take a rank of the language skill for the English. 2) The equipment seem to be okay in the above version. 3) I won't comment on the petrification power, because it seems to incorporate things from Ultimate Power and I'm not familiar with that. 4) I'd see the one rank as the mass of snakes pinning or grappling with an opponent as opposed to multiple ranks where the snakes would be able to grapple multiple opponents or some such. I'd say it's okay. 5) Adding up from the sheet, I get 155 and that's with the 29 pp petrification...
Blackbird Posted October 29, 2007 Posted October 29, 2007 1) I'm guessing the Ancient Greek is your nativa language so you'd have to take a rank of the language skill for the English. 2) The equipment seem to be okay in the above version. 3) I won't comment on the petrification power, because it seems to incorporate things from Ultimate Power and I'm not familiar with that. 4) I'd see the one rank as the mass of snakes pinning or grappling with an opponent as opposed to multiple ranks where the snakes would be able to grapple multiple opponents or some such. I'd say it's okay. 5) Adding up from the sheet, I get 155 and that's with the 29 pp petrification...
Vampyra Posted October 29, 2007 Author Posted October 29, 2007 There was a typo in the skill list as I moved between the excel sheet to the text sheet. It has been rectified. Equipment is listed in the Feats list at 1 rank, giving me 5 PP to spend on equipment. Petrification is base 3/rank. I have Duration (Continuous) +1, Gaze +0, Action (Reaction) +3, Permanent -1, Limited (Only mortal creatures) -1, Limited (100 ft.) -1, bringing it to 4/Rank. At 8 ranks, this is 32 PP. I have a Power Loss (Eyes Closed/Covered) which is a very common, minor drawback, for -3 PP, bringing the total cost to 29 PP. Petrification can be found in the Ultimate Power book, but it is basically a Transform (Flesh to Stone). The Gaze extra combines the Perception range extra with the Sense-dependent Flaw, making it a net +0. Action (Reaction) makes it so that when she has her gaze up, anyone who makes eye contact with her is affected. The Snakes are intended to work in unison. They aren't going to grapple one person while striking at another or anything like that. So effectively, they are one additional limb. As for total PP, it runs as follows: 150 (Base) - 22 (abilities) - 8 (Attack) - 10 (Defense) - 27 (Saves) - 18 (Feats) - 28 (Skills) - 51 (Powers) + 14 (Drawbacks) = 0 PP Handy thing about Excel is that it can keep a running total of PP spent. -----------------------Mutants & Masterminds 2e----------------------------- Name : Serpentina Gender: Female Updated: Alt ID: Medusa Age : 3069 Group : Player: Vampyra Height: 5'8" Motive : Game : Weight: 126 lbs Affil : PwrLvl: 10 Hair : Snakes Base : PwrPts: 150 Eyes : Yellow HeroPts: 1 ---------------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ENHANCED SCORE SCORE MOD | SAVE SAVE SAVE STR: 10 : : +0 | TOUGH: +10 : +1 : +9 DEX: 18 : : +4 | FORT : +10 : +1 : +9 CON: 12 : : +1 | REFL : +13 : +4 : +9 INT: 10 : : +0 | WILL : +10 : +1 : +9 WIS: 12 : : +1 | CHA: 20 : : +5 | ---------------------------------------------------------------------------- TOTAL BASE DODGE SIZE FLAT-FOOTED DEFENSE: +10 = 05 + 05 + 00 15 DEX POWER FEAT TOTAL MOD MOD MOD INIT : +04 = 04 + 00 + 00 ATTACK : +4 (Unarmed), +10 (Snake Hair) SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain) ---------------------------------------------------------------------------- BRUISED : STAGGERED: UNCONCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONCIOUS: ---------------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD MISC TYPE SPECIAL Acrobatics 9 = 5 + 4 + Dex Bluff 11 = 6 + 5 + Cha Climb 1 = 1 + 0 + Str Computers 0 = + 0 + Int Concentration 4 = 3 + 1 + Wis Craft (Artistic) 4 = 4 + 0 + Int Craft (Chemical) 0 = + 0 + Int Craft (Electronic) 0 = + 0 + Int Craft (Mechanical) 0 = + 0 + Int Craft (Structural) 0 = + 0 + Int Diplomacy 10 = 5 + 5 + Cha Disable Device 0 = + 0 + Int Disguise 10 = 5 + 5 + Cha Drive 5 = 1 + 4 + Dex Escape Artist 7 = 3 + 4 + Dex Gather Information 7 = 2 + 5 + Cha Handle Animal 7 = 2 + 5 + Cha Intimidate 10 = 5 + 5 + Cha Investigate 0 = + 0 + Int Knowledge (Arcane Lore) 10 = 10 + 0 + Int Knowledge (Art) 0 = + 0 + Int Knowledge (Behavioral Sciences) 0 = + 0 + Int Knowledge (Business) 0 = + 0 + Int Knowledge (Civics) 0 = + 0 + Int Knowledge (Current Events) 0 = + 0 + Int Knowledge (Earth Sciences) 0 = + 0 + Int Knowledge (History) 3 = 3 + 0 + Int Knowledge (Life Sciences) 0 = + 0 + Int Knowledge (Physical Sciences) 0 = + 0 + Int Knowledge (Popular Culture) 0 = + 0 + Int Knowledge (Streetwise) 3 = 3 + 0 + Int Knowledge (Tactics) 0 = + 0 + Int Knowledge (Technology) 0 = + 0 + Int Knowledge (Theology) 0 = 1 + 0 + Int Language = 1 + + Medicine 4 = 2 + 1 + Wis Notice 7 = 6 + 1 + Wis Perform (Acting) 5 = + 5 + Cha Perform (Comedy) 5 = + 5 + Cha Perform (Dance) 15 = 10 + 5 + Cha Perform (Keyboards) 5 = + 5 + Cha Perform (Oratory) 5 = + 5 + Cha Perform (Percussion Instruments) 5 = + 5 + Cha Perform (Singing) 7 = 2 + 5 + Cha Perform (Stringed Instruments) 5 = + 5 + Cha Perform (Wind Instruments) 5 = + 5 + Cha Pilot 5 = 1 + 4 + Dex Profession (Courtesans) 7 = 6 + 1 + Wis Ride 6 = 2 + 4 + Dex Search 3 = 3 + 0 + Int Sense Motive 6 = 5 + 1 + Wis Sleight of Hand 8 = 4 + 4 + Dex Stealth 10 = 6 + 4 + Dex Survival 2 = 1 + 1 + Wis Swim 4 = 4 + 0 + Str ---------------------------------------------------------------------------- LANGUAGES: English, Ancient Greek ---------------------------------------------------------------------------- FEATS Feat PP Desc Artificer 1 Make magical inventions Ambidexterity 1 No offhand penalties Attack Specialization 3 Snake Hair Evasion 2 Improved Evasion Dodge Focus 5 Add Rank to Def Equipment 1 5 PP per rank for equipment Fascinate 1 Perform (Dance) Grappling Finesse 1 Use dex for grapple Improved Grab 1 Grapple with unarmed attack Improved Grapple 1 Grapple with one hand Ritualist 1 Create magic rituals ---------------------------------------------------------------------------- EQUIPMENT/GEAR Equipment PP Multi-tool 1 Rebreather 1 Cell Phone 1 GPS Receiver 1 Leather Jacket 1 Left from Equipment: 0 ---------------------------------------------------------------------------- LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR LOAD LOAD LOAD HEAD GROUND DRAG 33 lbs 66 lbs 100 lbs 100 lbs 200 lbs 500 lbs ---------------------------------------------------------------------------- POWERS/DEVICES Powers NAME RANK ACTION RANGE DURATION Petrification 8 Reaction Percep. Permanent Descriptors: Magic Extras: Duration (Continuous), Gaze, Action (Reaction) Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.) Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3 Total: 29 PP Like others of her kind, Serpentina can turn a living creature to stone with but a moment's eye contact. This ability only affects mortal creatures, meaning it is powerless against such creatures as undead, robots, immortals, and the like. In addition, Serpentina can choose to 'dim' her gaze, so that she can look upon the world normally, without causing random people to turn to stone. Comprehend 2 Reaction Percep. Continuous Descriptors: Magic Flaws: Limited - Only Snakes (2) Total: 1 PP Serpentina has a rare gift, the ability to speak with snakes, and understand what they are saying. She can speak with snakes as easily as with any person. Super-senses 1 Free Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has darkvision, the ability to see in the dark. Additional Limbs 1 Reaction Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has a collection of snakes growing from her head, where a normal human would have hair. She can use these snakes as an extra limb, prehensile as they are. Elongation 1 Free Personal Permanent Descriptors: Magic Extras: Duration (Continuous), Action (Free) Flaws: Permanent, Limited - Only snake hair Total: 1 PP Serpentina's snake hair is long and prehensile, adding an additional five feet to her reach. Drain 10 Standard Touch Instant Descriptors: Magic Flaws: Limited - Only with Snake Hair Feats: Slow Fade 6 Total: 11 PP By striking with her snake hair, Serpentina can deliver a debilitating poison into a victim's blood, sapping them of their strength. A couple doses of this poison is enough to make even the strongest warriors helpless as newborn babes. Protection 8 Reaction Personal Permanent Descriptors: Magic Flaws: Limited - Not against Cold Total: 4 PP Unlike a human, Serpentina's skin is covered in hard reptilian scales, like those of a snake. This provides her with enhanced protection from attacks. Immunity 2 Reaction Personal Permanent Descriptors: Magic Total: 2 PP Serpentina is a Medusa, and as such she is immortal, immune to the effects of aging. This also means she is immune to the effects of a medusa's petrifying gaze. Super-Senses 8 1 Min Personal Permanent Descriptors: Magic Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3 Total: 1 PP Serpentina spent many years with the Romany gypsies of Europe. She has the ability to use the tarot to read into the past or future, though such things take time. Devices NAME RANK ACTION RANGE DURATION ---------------------------------------------------------------------------- WEAKNESSES/DRAWBACKS/COMPLICATIONS Complication Desc Prejudice Serpentina is a medusa, a descendent of the original Gorgon out of myth. As such, she often faces fear and resentment when she shows her face, because people know she can turn someone to stone with a glance. Enemy Serpentina is a medusa and a heroine, and as such, she has come into conflict with the Brotherhood of the Yellow Sign over the years. Some would seek to use her as a 'holy maiden'. Other times she fights against them to keep them from ressurecting the empire of the Serpent People, or summoning the Unspeakable One to this dimension. Serpentina similar to her people. Enemy Serpentina is a medusa, a mythical monster from the days of ancient greece. The fact that she has chosen to try and act as a hero has at times put her at odds with the Olympian god of the dead, Hades. Drawbacks Frequency Intensity Misc PP Desc Vulnerable 3 2 5 Cold Attacks Noticable 1 0 1 Snake Hair Noticable 1 0 1 Scaly Skin Noticable 1 0 1 Slitted Eyes Noticable 1 0 1 Forked Tongue Weakness 3 2 5 Cold-Blooded ---------------------------------------------------------------------------- DESCRIPTION The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are a yellow color, slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids. ---------------------------------------------------------------------------- ORIGIN There are those who say that the heroes and monsters of ancient times are mere myths, or at the very least, legends of a time long gone by. But the wise know that all myths began their life as a fact, somewhere, long ago. It is true of Daedalus and his son Icarus, and it is also true of the legendary Medusa, a bastard child of the gods who could turn people to stone with a single gaze. Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and Medusa. The three sisters were very beautiful, and had the power to turn a mortal to stone with but a glance. While Stheno and Euryale were powerful, they were not the match for Medusa, in either power or beauty, for though she was mortal, unlike her sisters, and had golden hair that made even mighty Poseidon stop and stare. It was this beauty that would be her downfall, for she came upon Poseidon while in a temple of Athena, and did lie with the sea-god there. Angered by this defilement of her temple, Athena cursed Medusa, giving her scales over her body, and turning her beautiful golden hair to serpents. The wretched Medusa retreated to a cave, and preyed upon passing warriors, turning them to stone with her baleful gaze, in retribution for the curse that had been placed upon her. At last, a hero emerged, named Perseus, who, armed with a mirror and scythe, was able to overcome the bitter creature's defenses, and slew her by cutting off her head. But before she died, she had made a nest, and from it six eggs had hatched. Thus the race of creatures known as the Medusae were born, creatures who, unlike their mother, were immortal, unless killed. The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother. Over time, the world changed, and Medusa changed with it. She would find far off corners of the world, and work there as a dancing girl, making a living as honestly as she could. She learned to dim her gaze, so that she could exist with mortals and not be immediately recognized for what she was. And in time, she even ventured closer to major cities. In 1930, she was living in Germany, traveling with a group of the Romany, wandering gypsies who had lived in Europe for generations and more. They knew her secret, of course, but they also knew that she was not evil, like the monsters of ancient times. But as the Nazis began to grow in power, Medusa knew that they would have to leave. She had seen this pattern before, in the centuries she had been alive, and knew what was to come. On her advice, the tribe left Germany, and made their way to America, where they wandered through the midwest, until they came to a land called Montana. There they settled down, while they watched and saw Medusa's predictions come true. In time, Medusa left the tribe, as her friends began to grow old and die, and the younger generation did not look on her the same way as the elders. She made her way across America, once more dancing and telling fortunes to earn a living. She kept her gaze dimmed all the time, for fear of her true nature becoming known to those who would only try to hunt her down, as her mother was. Making her way to Freedom City, Medusa sought to start a new life, where people wouldn't know her secret, and would just treat her as any other mutant. Working as a prostitute and dancer, Serpentina was caught up in the wave of suspicion during the scare of 'Jack-a-knives' as that serial killer went about slaying prostitutes. She tried using the tarot to find out who was responsible, but some power blocked her attempts. In the end, when the killings stopped, Serpentina decided that it was time for her to begin helping the people who walked the night with her. By 1980, she had organized some of the prostitutes of the Fens, bringing them together under her protection. This coincided with a rise of odd statues appearing at the bottom of the river, as Medusa worked to protect her girls from those that would prey on them. But eventually, Medusa began to draw attention to herself, and not in a good way. Hades, lord of the underworld, saw Medusa as a monster, and thought she should fall under his control, to use as a pawn against the world that Zeus ruled over. He came to Medusa in a dream, and offered her power if she would serve him. She refused him, which angered the god of death greatly. Knowing that she could not remain with her girls, and expect them to be safe, Medusa fled, moving around different parts of Freedom City, trying to keep a low profile. She lived in the sewers, feeding off rats and other vermin in order to survive. But as she explored the sewers that became her home, she was again discovered, this time by the Brotherhood of the Yellow Sign. One of the humans in the cult mistook her for one of the Serpent People that led the cult. When the Serpent People learned of her, they captured her, intending to use her as a pawn in their plans to bring about the Unspeakable One on this plane. Medusa refused this fate as well. If she would not bow to Hades, God of the Dead, she certainly would not bow to a bunch of religious fools who wished only to bring about madness and destruction. After two years in captivity, she was rescued from the Brotherhood's clutches when Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of their ceremonies. Eldritch recognized immediately what Medusa was, and was going to destroy her when she begged him to spare her life. Somehow, she managed to convince the mage that she was not evil, and was certainly no part of the Brotherhood. Eldritch decided that he would take a chance, and trust her. Medusa decided that it was time to start anew once again, and changed her name, becoming Serpentina, a minor heroine who specialized in catching crooks by getting close enough to strike with her snake hair, using her poison to drain their strength away until they were helpless, and easy for the police to take in on their own. She also made a name for herself in going after the Brotherhood of the Yellow Sign, using her fortunetelling abilities to try and predict their movements, and the best ways to defeat them. ----------------------------------------------------------------------------
Vampyra Posted October 29, 2007 Author Posted October 29, 2007 There was a typo in the skill list as I moved between the excel sheet to the text sheet. It has been rectified. Equipment is listed in the Feats list at 1 rank, giving me 5 PP to spend on equipment. Petrification is base 3/rank. I have Duration (Continuous) +1, Gaze +0, Action (Reaction) +3, Permanent -1, Limited (Only mortal creatures) -1, Limited (100 ft.) -1, bringing it to 4/Rank. At 8 ranks, this is 32 PP. I have a Power Loss (Eyes Closed/Covered) which is a very common, minor drawback, for -3 PP, bringing the total cost to 29 PP. Petrification can be found in the Ultimate Power book, but it is basically a Transform (Flesh to Stone). The Gaze extra combines the Perception range extra with the Sense-dependent Flaw, making it a net +0. Action (Reaction) makes it so that when she has her gaze up, anyone who makes eye contact with her is affected. The Snakes are intended to work in unison. They aren't going to grapple one person while striking at another or anything like that. So effectively, they are one additional limb. As for total PP, it runs as follows: 150 (Base) - 22 (abilities) - 8 (Attack) - 10 (Defense) - 27 (Saves) - 18 (Feats) - 28 (Skills) - 51 (Powers) + 14 (Drawbacks) = 0 PP Handy thing about Excel is that it can keep a running total of PP spent. -----------------------Mutants & Masterminds 2e----------------------------- Name : Serpentina Gender: Female Updated: Alt ID: Medusa Age : 3069 Group : Player: Vampyra Height: 5'8" Motive : Game : Weight: 126 lbs Affil : PwrLvl: 10 Hair : Snakes Base : PwrPts: 150 Eyes : Yellow HeroPts: 1 ---------------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ENHANCED SCORE SCORE MOD | SAVE SAVE SAVE STR: 10 : : +0 | TOUGH: +10 : +1 : +9 DEX: 18 : : +4 | FORT : +10 : +1 : +9 CON: 12 : : +1 | REFL : +13 : +4 : +9 INT: 10 : : +0 | WILL : +10 : +1 : +9 WIS: 12 : : +1 | CHA: 20 : : +5 | ---------------------------------------------------------------------------- TOTAL BASE DODGE SIZE FLAT-FOOTED DEFENSE: +10 = 05 + 05 + 00 15 DEX POWER FEAT TOTAL MOD MOD MOD INIT : +04 = 04 + 00 + 00 ATTACK : +4 (Unarmed), +10 (Snake Hair) SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain) ---------------------------------------------------------------------------- BRUISED : STAGGERED: UNCONCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONCIOUS: ---------------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD MISC TYPE SPECIAL Acrobatics 9 = 5 + 4 + Dex Bluff 11 = 6 + 5 + Cha Climb 1 = 1 + 0 + Str Computers 0 = + 0 + Int Concentration 4 = 3 + 1 + Wis Craft (Artistic) 4 = 4 + 0 + Int Craft (Chemical) 0 = + 0 + Int Craft (Electronic) 0 = + 0 + Int Craft (Mechanical) 0 = + 0 + Int Craft (Structural) 0 = + 0 + Int Diplomacy 10 = 5 + 5 + Cha Disable Device 0 = + 0 + Int Disguise 10 = 5 + 5 + Cha Drive 5 = 1 + 4 + Dex Escape Artist 7 = 3 + 4 + Dex Gather Information 7 = 2 + 5 + Cha Handle Animal 7 = 2 + 5 + Cha Intimidate 10 = 5 + 5 + Cha Investigate 0 = + 0 + Int Knowledge (Arcane Lore) 10 = 10 + 0 + Int Knowledge (Art) 0 = + 0 + Int Knowledge (Behavioral Sciences) 0 = + 0 + Int Knowledge (Business) 0 = + 0 + Int Knowledge (Civics) 0 = + 0 + Int Knowledge (Current Events) 0 = + 0 + Int Knowledge (Earth Sciences) 0 = + 0 + Int Knowledge (History) 3 = 3 + 0 + Int Knowledge (Life Sciences) 0 = + 0 + Int Knowledge (Physical Sciences) 0 = + 0 + Int Knowledge (Popular Culture) 0 = + 0 + Int Knowledge (Streetwise) 3 = 3 + 0 + Int Knowledge (Tactics) 0 = + 0 + Int Knowledge (Technology) 0 = + 0 + Int Knowledge (Theology) 0 = 1 + 0 + Int Language = 1 + + Medicine 4 = 2 + 1 + Wis Notice 7 = 6 + 1 + Wis Perform (Acting) 5 = + 5 + Cha Perform (Comedy) 5 = + 5 + Cha Perform (Dance) 15 = 10 + 5 + Cha Perform (Keyboards) 5 = + 5 + Cha Perform (Oratory) 5 = + 5 + Cha Perform (Percussion Instruments) 5 = + 5 + Cha Perform (Singing) 7 = 2 + 5 + Cha Perform (Stringed Instruments) 5 = + 5 + Cha Perform (Wind Instruments) 5 = + 5 + Cha Pilot 5 = 1 + 4 + Dex Profession (Courtesans) 7 = 6 + 1 + Wis Ride 6 = 2 + 4 + Dex Search 3 = 3 + 0 + Int Sense Motive 6 = 5 + 1 + Wis Sleight of Hand 8 = 4 + 4 + Dex Stealth 10 = 6 + 4 + Dex Survival 2 = 1 + 1 + Wis Swim 4 = 4 + 0 + Str ---------------------------------------------------------------------------- LANGUAGES: English, Ancient Greek ---------------------------------------------------------------------------- FEATS Feat PP Desc Artificer 1 Make magical inventions Ambidexterity 1 No offhand penalties Attack Specialization 3 Snake Hair Evasion 2 Improved Evasion Dodge Focus 5 Add Rank to Def Equipment 1 5 PP per rank for equipment Fascinate 1 Perform (Dance) Grappling Finesse 1 Use dex for grapple Improved Grab 1 Grapple with unarmed attack Improved Grapple 1 Grapple with one hand Ritualist 1 Create magic rituals ---------------------------------------------------------------------------- EQUIPMENT/GEAR Equipment PP Multi-tool 1 Rebreather 1 Cell Phone 1 GPS Receiver 1 Leather Jacket 1 Left from Equipment: 0 ---------------------------------------------------------------------------- LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR LOAD LOAD LOAD HEAD GROUND DRAG 33 lbs 66 lbs 100 lbs 100 lbs 200 lbs 500 lbs ---------------------------------------------------------------------------- POWERS/DEVICES Powers NAME RANK ACTION RANGE DURATION Petrification 8 Reaction Percep. Permanent Descriptors: Magic Extras: Duration (Continuous), Gaze, Action (Reaction) Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.) Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3 Total: 29 PP Like others of her kind, Serpentina can turn a living creature to stone with but a moment's eye contact. This ability only affects mortal creatures, meaning it is powerless against such creatures as undead, robots, immortals, and the like. In addition, Serpentina can choose to 'dim' her gaze, so that she can look upon the world normally, without causing random people to turn to stone. Comprehend 2 Reaction Percep. Continuous Descriptors: Magic Flaws: Limited - Only Snakes (2) Total: 1 PP Serpentina has a rare gift, the ability to speak with snakes, and understand what they are saying. She can speak with snakes as easily as with any person. Super-senses 1 Free Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has darkvision, the ability to see in the dark. Additional Limbs 1 Reaction Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has a collection of snakes growing from her head, where a normal human would have hair. She can use these snakes as an extra limb, prehensile as they are. Elongation 1 Free Personal Permanent Descriptors: Magic Extras: Duration (Continuous), Action (Free) Flaws: Permanent, Limited - Only snake hair Total: 1 PP Serpentina's snake hair is long and prehensile, adding an additional five feet to her reach. Drain 10 Standard Touch Instant Descriptors: Magic Flaws: Limited - Only with Snake Hair Feats: Slow Fade 6 Total: 11 PP By striking with her snake hair, Serpentina can deliver a debilitating poison into a victim's blood, sapping them of their strength. A couple doses of this poison is enough to make even the strongest warriors helpless as newborn babes. Protection 8 Reaction Personal Permanent Descriptors: Magic Flaws: Limited - Not against Cold Total: 4 PP Unlike a human, Serpentina's skin is covered in hard reptilian scales, like those of a snake. This provides her with enhanced protection from attacks. Immunity 2 Reaction Personal Permanent Descriptors: Magic Total: 2 PP Serpentina is a Medusa, and as such she is immortal, immune to the effects of aging. This also means she is immune to the effects of a medusa's petrifying gaze. Super-Senses 8 1 Min Personal Permanent Descriptors: Magic Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3 Total: 1 PP Serpentina spent many years with the Romany gypsies of Europe. She has the ability to use the tarot to read into the past or future, though such things take time. Devices NAME RANK ACTION RANGE DURATION ---------------------------------------------------------------------------- WEAKNESSES/DRAWBACKS/COMPLICATIONS Complication Desc Prejudice Serpentina is a medusa, a descendent of the original Gorgon out of myth. As such, she often faces fear and resentment when she shows her face, because people know she can turn someone to stone with a glance. Enemy Serpentina is a medusa and a heroine, and as such, she has come into conflict with the Brotherhood of the Yellow Sign over the years. Some would seek to use her as a 'holy maiden'. Other times she fights against them to keep them from ressurecting the empire of the Serpent People, or summoning the Unspeakable One to this dimension. Serpentina similar to her people. Enemy Serpentina is a medusa, a mythical monster from the days of ancient greece. The fact that she has chosen to try and act as a hero has at times put her at odds with the Olympian god of the dead, Hades. Drawbacks Frequency Intensity Misc PP Desc Vulnerable 3 2 5 Cold Attacks Noticable 1 0 1 Snake Hair Noticable 1 0 1 Scaly Skin Noticable 1 0 1 Slitted Eyes Noticable 1 0 1 Forked Tongue Weakness 3 2 5 Cold-Blooded ---------------------------------------------------------------------------- DESCRIPTION The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are a yellow color, slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids. ---------------------------------------------------------------------------- ORIGIN There are those who say that the heroes and monsters of ancient times are mere myths, or at the very least, legends of a time long gone by. But the wise know that all myths began their life as a fact, somewhere, long ago. It is true of Daedalus and his son Icarus, and it is also true of the legendary Medusa, a bastard child of the gods who could turn people to stone with a single gaze. Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and Medusa. The three sisters were very beautiful, and had the power to turn a mortal to stone with but a glance. While Stheno and Euryale were powerful, they were not the match for Medusa, in either power or beauty, for though she was mortal, unlike her sisters, and had golden hair that made even mighty Poseidon stop and stare. It was this beauty that would be her downfall, for she came upon Poseidon while in a temple of Athena, and did lie with the sea-god there. Angered by this defilement of her temple, Athena cursed Medusa, giving her scales over her body, and turning her beautiful golden hair to serpents. The wretched Medusa retreated to a cave, and preyed upon passing warriors, turning them to stone with her baleful gaze, in retribution for the curse that had been placed upon her. At last, a hero emerged, named Perseus, who, armed with a mirror and scythe, was able to overcome the bitter creature's defenses, and slew her by cutting off her head. But before she died, she had made a nest, and from it six eggs had hatched. Thus the race of creatures known as the Medusae were born, creatures who, unlike their mother, were immortal, unless killed. The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother. Over time, the world changed, and Medusa changed with it. She would find far off corners of the world, and work there as a dancing girl, making a living as honestly as she could. She learned to dim her gaze, so that she could exist with mortals and not be immediately recognized for what she was. And in time, she even ventured closer to major cities. In 1930, she was living in Germany, traveling with a group of the Romany, wandering gypsies who had lived in Europe for generations and more. They knew her secret, of course, but they also knew that she was not evil, like the monsters of ancient times. But as the Nazis began to grow in power, Medusa knew that they would have to leave. She had seen this pattern before, in the centuries she had been alive, and knew what was to come. On her advice, the tribe left Germany, and made their way to America, where they wandered through the midwest, until they came to a land called Montana. There they settled down, while they watched and saw Medusa's predictions come true. In time, Medusa left the tribe, as her friends began to grow old and die, and the younger generation did not look on her the same way as the elders. She made her way across America, once more dancing and telling fortunes to earn a living. She kept her gaze dimmed all the time, for fear of her true nature becoming known to those who would only try to hunt her down, as her mother was. Making her way to Freedom City, Medusa sought to start a new life, where people wouldn't know her secret, and would just treat her as any other mutant. Working as a prostitute and dancer, Serpentina was caught up in the wave of suspicion during the scare of 'Jack-a-knives' as that serial killer went about slaying prostitutes. She tried using the tarot to find out who was responsible, but some power blocked her attempts. In the end, when the killings stopped, Serpentina decided that it was time for her to begin helping the people who walked the night with her. By 1980, she had organized some of the prostitutes of the Fens, bringing them together under her protection. This coincided with a rise of odd statues appearing at the bottom of the river, as Medusa worked to protect her girls from those that would prey on them. But eventually, Medusa began to draw attention to herself, and not in a good way. Hades, lord of the underworld, saw Medusa as a monster, and thought she should fall under his control, to use as a pawn against the world that Zeus ruled over. He came to Medusa in a dream, and offered her power if she would serve him. She refused him, which angered the god of death greatly. Knowing that she could not remain with her girls, and expect them to be safe, Medusa fled, moving around different parts of Freedom City, trying to keep a low profile. She lived in the sewers, feeding off rats and other vermin in order to survive. But as she explored the sewers that became her home, she was again discovered, this time by the Brotherhood of the Yellow Sign. One of the humans in the cult mistook her for one of the Serpent People that led the cult. When the Serpent People learned of her, they captured her, intending to use her as a pawn in their plans to bring about the Unspeakable One on this plane. Medusa refused this fate as well. If she would not bow to Hades, God of the Dead, she certainly would not bow to a bunch of religious fools who wished only to bring about madness and destruction. After two years in captivity, she was rescued from the Brotherhood's clutches when Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of their ceremonies. Eldritch recognized immediately what Medusa was, and was going to destroy her when she begged him to spare her life. Somehow, she managed to convince the mage that she was not evil, and was certainly no part of the Brotherhood. Eldritch decided that he would take a chance, and trust her. Medusa decided that it was time to start anew once again, and changed her name, becoming Serpentina, a minor heroine who specialized in catching crooks by getting close enough to strike with her snake hair, using her poison to drain their strength away until they were helpless, and easy for the police to take in on their own. She also made a name for herself in going after the Brotherhood of the Yellow Sign, using her fortunetelling abilities to try and predict their movements, and the best ways to defeat them. ----------------------------------------------------------------------------
Vampyra Posted October 29, 2007 Author Posted October 29, 2007 There was a typo in the skill list as I moved between the excel sheet to the text sheet. It has been rectified. Equipment is listed in the Feats list at 1 rank, giving me 5 PP to spend on equipment. Petrification is base 3/rank. I have Duration (Continuous) +1, Gaze +0, Action (Reaction) +3, Permanent -1, Limited (Only mortal creatures) -1, Limited (100 ft.) -1, bringing it to 4/Rank. At 8 ranks, this is 32 PP. I have a Power Loss (Eyes Closed/Covered) which is a very common, minor drawback, for -3 PP, bringing the total cost to 29 PP. Petrification can be found in the Ultimate Power book, but it is basically a Transform (Flesh to Stone). The Gaze extra combines the Perception range extra with the Sense-dependent Flaw, making it a net +0. Action (Reaction) makes it so that when she has her gaze up, anyone who makes eye contact with her is affected. The Snakes are intended to work in unison. They aren't going to grapple one person while striking at another or anything like that. So effectively, they are one additional limb. As for total PP, it runs as follows: 150 (Base) - 22 (abilities) - 8 (Attack) - 10 (Defense) - 27 (Saves) - 18 (Feats) - 28 (Skills) - 51 (Powers) + 14 (Drawbacks) = 0 PP Handy thing about Excel is that it can keep a running total of PP spent. -----------------------Mutants & Masterminds 2e----------------------------- Name : Serpentina Gender: Female Updated: Alt ID: Medusa Age : 3069 Group : Player: Vampyra Height: 5'8" Motive : Game : Weight: 126 lbs Affil : PwrLvl: 10 Hair : Snakes Base : PwrPts: 150 Eyes : Yellow HeroPts: 1 ---------------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ENHANCED SCORE SCORE MOD | SAVE SAVE SAVE STR: 10 : : +0 | TOUGH: +10 : +1 : +9 DEX: 18 : : +4 | FORT : +10 : +1 : +9 CON: 12 : : +1 | REFL : +13 : +4 : +9 INT: 10 : : +0 | WILL : +10 : +1 : +9 WIS: 12 : : +1 | CHA: 20 : : +5 | ---------------------------------------------------------------------------- TOTAL BASE DODGE SIZE FLAT-FOOTED DEFENSE: +10 = 05 + 05 + 00 15 DEX POWER FEAT TOTAL MOD MOD MOD INIT : +04 = 04 + 00 + 00 ATTACK : +4 (Unarmed), +10 (Snake Hair) SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain) ---------------------------------------------------------------------------- BRUISED : STAGGERED: UNCONCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONCIOUS: ---------------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD MISC TYPE SPECIAL Acrobatics 9 = 5 + 4 + Dex Bluff 11 = 6 + 5 + Cha Climb 1 = 1 + 0 + Str Computers 0 = + 0 + Int Concentration 4 = 3 + 1 + Wis Craft (Artistic) 4 = 4 + 0 + Int Craft (Chemical) 0 = + 0 + Int Craft (Electronic) 0 = + 0 + Int Craft (Mechanical) 0 = + 0 + Int Craft (Structural) 0 = + 0 + Int Diplomacy 10 = 5 + 5 + Cha Disable Device 0 = + 0 + Int Disguise 10 = 5 + 5 + Cha Drive 5 = 1 + 4 + Dex Escape Artist 7 = 3 + 4 + Dex Gather Information 7 = 2 + 5 + Cha Handle Animal 7 = 2 + 5 + Cha Intimidate 10 = 5 + 5 + Cha Investigate 0 = + 0 + Int Knowledge (Arcane Lore) 10 = 10 + 0 + Int Knowledge (Art) 0 = + 0 + Int Knowledge (Behavioral Sciences) 0 = + 0 + Int Knowledge (Business) 0 = + 0 + Int Knowledge (Civics) 0 = + 0 + Int Knowledge (Current Events) 0 = + 0 + Int Knowledge (Earth Sciences) 0 = + 0 + Int Knowledge (History) 3 = 3 + 0 + Int Knowledge (Life Sciences) 0 = + 0 + Int Knowledge (Physical Sciences) 0 = + 0 + Int Knowledge (Popular Culture) 0 = + 0 + Int Knowledge (Streetwise) 3 = 3 + 0 + Int Knowledge (Tactics) 0 = + 0 + Int Knowledge (Technology) 0 = + 0 + Int Knowledge (Theology) 0 = 1 + 0 + Int Language = 1 + + Medicine 4 = 2 + 1 + Wis Notice 7 = 6 + 1 + Wis Perform (Acting) 5 = + 5 + Cha Perform (Comedy) 5 = + 5 + Cha Perform (Dance) 15 = 10 + 5 + Cha Perform (Keyboards) 5 = + 5 + Cha Perform (Oratory) 5 = + 5 + Cha Perform (Percussion Instruments) 5 = + 5 + Cha Perform (Singing) 7 = 2 + 5 + Cha Perform (Stringed Instruments) 5 = + 5 + Cha Perform (Wind Instruments) 5 = + 5 + Cha Pilot 5 = 1 + 4 + Dex Profession (Courtesans) 7 = 6 + 1 + Wis Ride 6 = 2 + 4 + Dex Search 3 = 3 + 0 + Int Sense Motive 6 = 5 + 1 + Wis Sleight of Hand 8 = 4 + 4 + Dex Stealth 10 = 6 + 4 + Dex Survival 2 = 1 + 1 + Wis Swim 4 = 4 + 0 + Str ---------------------------------------------------------------------------- LANGUAGES: English, Ancient Greek ---------------------------------------------------------------------------- FEATS Feat PP Desc Artificer 1 Make magical inventions Ambidexterity 1 No offhand penalties Attack Specialization 3 Snake Hair Evasion 2 Improved Evasion Dodge Focus 5 Add Rank to Def Equipment 1 5 PP per rank for equipment Fascinate 1 Perform (Dance) Grappling Finesse 1 Use dex for grapple Improved Grab 1 Grapple with unarmed attack Improved Grapple 1 Grapple with one hand Ritualist 1 Create magic rituals ---------------------------------------------------------------------------- EQUIPMENT/GEAR Equipment PP Multi-tool 1 Rebreather 1 Cell Phone 1 GPS Receiver 1 Leather Jacket 1 Left from Equipment: 0 ---------------------------------------------------------------------------- LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR LOAD LOAD LOAD HEAD GROUND DRAG 33 lbs 66 lbs 100 lbs 100 lbs 200 lbs 500 lbs ---------------------------------------------------------------------------- POWERS/DEVICES Powers NAME RANK ACTION RANGE DURATION Petrification 8 Reaction Percep. Permanent Descriptors: Magic Extras: Duration (Continuous), Gaze, Action (Reaction) Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.) Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3 Total: 29 PP Like others of her kind, Serpentina can turn a living creature to stone with but a moment's eye contact. This ability only affects mortal creatures, meaning it is powerless against such creatures as undead, robots, immortals, and the like. In addition, Serpentina can choose to 'dim' her gaze, so that she can look upon the world normally, without causing random people to turn to stone. Comprehend 2 Reaction Percep. Continuous Descriptors: Magic Flaws: Limited - Only Snakes (2) Total: 1 PP Serpentina has a rare gift, the ability to speak with snakes, and understand what they are saying. She can speak with snakes as easily as with any person. Super-senses 1 Free Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has darkvision, the ability to see in the dark. Additional Limbs 1 Reaction Personal Permanent Descriptors: Magic Total: 1 PP Like all of her kind, Serpentina has a collection of snakes growing from her head, where a normal human would have hair. She can use these snakes as an extra limb, prehensile as they are. Elongation 1 Free Personal Permanent Descriptors: Magic Extras: Duration (Continuous), Action (Free) Flaws: Permanent, Limited - Only snake hair Total: 1 PP Serpentina's snake hair is long and prehensile, adding an additional five feet to her reach. Drain 10 Standard Touch Instant Descriptors: Magic Flaws: Limited - Only with Snake Hair Feats: Slow Fade 6 Total: 11 PP By striking with her snake hair, Serpentina can deliver a debilitating poison into a victim's blood, sapping them of their strength. A couple doses of this poison is enough to make even the strongest warriors helpless as newborn babes. Protection 8 Reaction Personal Permanent Descriptors: Magic Flaws: Limited - Not against Cold Total: 4 PP Unlike a human, Serpentina's skin is covered in hard reptilian scales, like those of a snake. This provides her with enhanced protection from attacks. Immunity 2 Reaction Personal Permanent Descriptors: Magic Total: 2 PP Serpentina is a Medusa, and as such she is immortal, immune to the effects of aging. This also means she is immune to the effects of a medusa's petrifying gaze. Super-Senses 8 1 Min Personal Permanent Descriptors: Magic Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3 Total: 1 PP Serpentina spent many years with the Romany gypsies of Europe. She has the ability to use the tarot to read into the past or future, though such things take time. Devices NAME RANK ACTION RANGE DURATION ---------------------------------------------------------------------------- WEAKNESSES/DRAWBACKS/COMPLICATIONS Complication Desc Prejudice Serpentina is a medusa, a descendent of the original Gorgon out of myth. As such, she often faces fear and resentment when she shows her face, because people know she can turn someone to stone with a glance. Enemy Serpentina is a medusa and a heroine, and as such, she has come into conflict with the Brotherhood of the Yellow Sign over the years. Some would seek to use her as a 'holy maiden'. Other times she fights against them to keep them from ressurecting the empire of the Serpent People, or summoning the Unspeakable One to this dimension. Serpentina similar to her people. Enemy Serpentina is a medusa, a mythical monster from the days of ancient greece. The fact that she has chosen to try and act as a hero has at times put her at odds with the Olympian god of the dead, Hades. Drawbacks Frequency Intensity Misc PP Desc Vulnerable 3 2 5 Cold Attacks Noticable 1 0 1 Snake Hair Noticable 1 0 1 Scaly Skin Noticable 1 0 1 Slitted Eyes Noticable 1 0 1 Forked Tongue Weakness 3 2 5 Cold-Blooded ---------------------------------------------------------------------------- DESCRIPTION The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are a yellow color, slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids. ---------------------------------------------------------------------------- ORIGIN There are those who say that the heroes and monsters of ancient times are mere myths, or at the very least, legends of a time long gone by. But the wise know that all myths began their life as a fact, somewhere, long ago. It is true of Daedalus and his son Icarus, and it is also true of the legendary Medusa, a bastard child of the gods who could turn people to stone with a single gaze. Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and Medusa. The three sisters were very beautiful, and had the power to turn a mortal to stone with but a glance. While Stheno and Euryale were powerful, they were not the match for Medusa, in either power or beauty, for though she was mortal, unlike her sisters, and had golden hair that made even mighty Poseidon stop and stare. It was this beauty that would be her downfall, for she came upon Poseidon while in a temple of Athena, and did lie with the sea-god there. Angered by this defilement of her temple, Athena cursed Medusa, giving her scales over her body, and turning her beautiful golden hair to serpents. The wretched Medusa retreated to a cave, and preyed upon passing warriors, turning them to stone with her baleful gaze, in retribution for the curse that had been placed upon her. At last, a hero emerged, named Perseus, who, armed with a mirror and scythe, was able to overcome the bitter creature's defenses, and slew her by cutting off her head. But before she died, she had made a nest, and from it six eggs had hatched. Thus the race of creatures known as the Medusae were born, creatures who, unlike their mother, were immortal, unless killed. The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother. Over time, the world changed, and Medusa changed with it. She would find far off corners of the world, and work there as a dancing girl, making a living as honestly as she could. She learned to dim her gaze, so that she could exist with mortals and not be immediately recognized for what she was. And in time, she even ventured closer to major cities. In 1930, she was living in Germany, traveling with a group of the Romany, wandering gypsies who had lived in Europe for generations and more. They knew her secret, of course, but they also knew that she was not evil, like the monsters of ancient times. But as the Nazis began to grow in power, Medusa knew that they would have to leave. She had seen this pattern before, in the centuries she had been alive, and knew what was to come. On her advice, the tribe left Germany, and made their way to America, where they wandered through the midwest, until they came to a land called Montana. There they settled down, while they watched and saw Medusa's predictions come true. In time, Medusa left the tribe, as her friends began to grow old and die, and the younger generation did not look on her the same way as the elders. She made her way across America, once more dancing and telling fortunes to earn a living. She kept her gaze dimmed all the time, for fear of her true nature becoming known to those who would only try to hunt her down, as her mother was. Making her way to Freedom City, Medusa sought to start a new life, where people wouldn't know her secret, and would just treat her as any other mutant. Working as a prostitute and dancer, Serpentina was caught up in the wave of suspicion during the scare of 'Jack-a-knives' as that serial killer went about slaying prostitutes. She tried using the tarot to find out who was responsible, but some power blocked her attempts. In the end, when the killings stopped, Serpentina decided that it was time for her to begin helping the people who walked the night with her. By 1980, she had organized some of the prostitutes of the Fens, bringing them together under her protection. This coincided with a rise of odd statues appearing at the bottom of the river, as Medusa worked to protect her girls from those that would prey on them. But eventually, Medusa began to draw attention to herself, and not in a good way. Hades, lord of the underworld, saw Medusa as a monster, and thought she should fall under his control, to use as a pawn against the world that Zeus ruled over. He came to Medusa in a dream, and offered her power if she would serve him. She refused him, which angered the god of death greatly. Knowing that she could not remain with her girls, and expect them to be safe, Medusa fled, moving around different parts of Freedom City, trying to keep a low profile. She lived in the sewers, feeding off rats and other vermin in order to survive. But as she explored the sewers that became her home, she was again discovered, this time by the Brotherhood of the Yellow Sign. One of the humans in the cult mistook her for one of the Serpent People that led the cult. When the Serpent People learned of her, they captured her, intending to use her as a pawn in their plans to bring about the Unspeakable One on this plane. Medusa refused this fate as well. If she would not bow to Hades, God of the Dead, she certainly would not bow to a bunch of religious fools who wished only to bring about madness and destruction. After two years in captivity, she was rescued from the Brotherhood's clutches when Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of their ceremonies. Eldritch recognized immediately what Medusa was, and was going to destroy her when she begged him to spare her life. Somehow, she managed to convince the mage that she was not evil, and was certainly no part of the Brotherhood. Eldritch decided that he would take a chance, and trust her. Medusa decided that it was time to start anew once again, and changed her name, becoming Serpentina, a minor heroine who specialized in catching crooks by getting close enough to strike with her snake hair, using her poison to drain their strength away until they were helpless, and easy for the police to take in on their own. She also made a name for herself in going after the Brotherhood of the Yellow Sign, using her fortunetelling abilities to try and predict their movements, and the best ways to defeat them. ----------------------------------------------------------------------------
Barnum Posted October 30, 2007 Posted October 30, 2007 Here are my questions/observations: 1. What does "Limited (only mortal creatures)" mean? Petrification already only affects creatures. "Mortal" seems like it is hardly worth a -1 Flaw. Constructs are already immune because they are immune to Fort effects. I'd need a lot more explanation before I'd approve this. 2. "Gaze" already sets the power at perception range. Reaction means "anyone who looks at you and meets your gaze." If this means that your opponent can stand more than 100' away and look right into your eyes and not be affected then this should be: Drawback: Reduced Range (2 range increments) 2 pts. (see UP, page 108). 3. If the power is Sense Dependent and Permanent, then the hero shouldn't be allowed to turn it off by closing their eyes. If so, then permanent isn't a flaw. The discount for this eventuality is already built into the Sense Dependant flaw. This is the most I would approve: Petrification - 8 [Extras] -1 pt., Limited to 2 Range Increments) -2 pts, Full Power -1 pt. Total: 44 PPs
Barnum Posted October 30, 2007 Posted October 30, 2007 Here are my questions/observations: 1. What does "Limited (only mortal creatures)" mean? Petrification already only affects creatures. "Mortal" seems like it is hardly worth a -1 Flaw. Constructs are already immune because they are immune to Fort effects. I'd need a lot more explanation before I'd approve this. 2. "Gaze" already sets the power at perception range. Reaction means "anyone who looks at you and meets your gaze." If this means that your opponent can stand more than 100' away and look right into your eyes and not be affected then this should be: Drawback: Reduced Range (2 range increments) 2 pts. (see UP, page 108). 3. If the power is Sense Dependent and Permanent, then the hero shouldn't be allowed to turn it off by closing their eyes. If so, then permanent isn't a flaw. The discount for this eventuality is already built into the Sense Dependant flaw. This is the most I would approve: Petrification - 8 [Extras] -1 pt., Limited to 2 Range Increments) -2 pts, Full Power -1 pt. Total: 44 PPs
Barnum Posted October 30, 2007 Posted October 30, 2007 Here are my questions/observations: 1. What does "Limited (only mortal creatures)" mean? Petrification already only affects creatures. "Mortal" seems like it is hardly worth a -1 Flaw. Constructs are already immune because they are immune to Fort effects. I'd need a lot more explanation before I'd approve this. 2. "Gaze" already sets the power at perception range. Reaction means "anyone who looks at you and meets your gaze." If this means that your opponent can stand more than 100' away and look right into your eyes and not be affected then this should be: Drawback: Reduced Range (2 range increments) 2 pts. (see UP, page 108). 3. If the power is Sense Dependent and Permanent, then the hero shouldn't be allowed to turn it off by closing their eyes. If so, then permanent isn't a flaw. The discount for this eventuality is already built into the Sense Dependant flaw. This is the most I would approve: Petrification - 8 [Extras] -1 pt., Limited to 2 Range Increments) -2 pts, Full Power -1 pt. Total: 44 PPs
Vampyra Posted November 2, 2007 Author Posted November 2, 2007 Ok, sorry for taking so long to respond, I've been busy with a research project for school. 1) Only mortal creatures would mean that Constructs, Robots, Undead, Immortals, Cosmic creatures, etc. are all immune to it off the bat. Constructs are immune because they all buy immunity to fort saves, but that is not necessarily the case with the other types. 2) A perception range power has no range increments to limit, which is why I didn't think that drawback applies. The Reduced Range drawback doesn't limit the base range of the power, but rather the number of range increments you can use it at. For instance, a Blast attack has a range increment of rank x 10 feet, meaning a Rank 10 blast can be used to 100 feet with no penalty, or to 200 feet with a -2 to the check, or to 300 feet with a -4 to the check, and so on. Ranged powers normally have a max of 10 increments. Reduced Range doesn't affect the base range of the power, but instead cuts the number of increments from 10 to 5 to 2, etc. 3) Hmm. I'll have to think about what to do with that one.
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