Paragon Posted November 5, 2011 Posted November 5, 2011 Looks like it is Quintessence, Starlight and Supercape in for this Adventure. Please feel free to let me know if I am doing something incorrect, This is my first run as a GM here. I will without a doubt make several mistakes and I will only learn to correct them once I know about them. Lets all have some fun.
Supercape Posted November 5, 2011 Posted November 5, 2011 Tagging this so I dont forget it! NB: For reference, Supercapes Arch-nemesis, Heavy - Metal / Professor Liebniz also works at Freedom City University. Whilst in Professor mode, other than being slightly radioactive, he is actually unaware he is Heavy-Metal (and is just a nasty academic, not a supervillian). Anyway, I don't know how that will play out, he might be mentioned or have a cameo I guess - but not necessarily (and as Liebniz rather than Heavy Metal - unless thats something you want to throw in).
Paragon Posted November 6, 2011 Author Posted November 6, 2011 COuld everyone please give me a notice check. I would like to see what you can see.
Raveled Posted November 6, 2011 Posted November 6, 2011 Starlight has Skill Mastery on Notice, so that's 22.
Supercape Posted November 6, 2011 Posted November 6, 2011 1d20+10=27 Let me know if any of Supercapes supersenses kick in!
Paragon Posted November 7, 2011 Author Posted November 7, 2011 Well everyone made the DC 20 notice check.
Supercape Posted November 7, 2011 Posted November 7, 2011 How does Supercapes various supersenses sense what is through the pitch darkness?
Paragon Posted November 7, 2011 Author Posted November 7, 2011 Your Radar shows that through the darkness there is a large open space beyond the door, presumably for the offloaded items that come through the cargo door, There are two figures moving through the darkness towards the left side of the room.
Paragon Posted November 9, 2011 Author Posted November 9, 2011 Could I get another notice check from everyone. I can tell you now Quintessence does not notice. 8+1=9!
Supercape Posted November 9, 2011 Posted November 9, 2011 1d20=19 and I forgot to add his +10 skill (d'oh) making 29.
Raveled Posted November 9, 2011 Posted November 9, 2011 Starlight has Skill Mastery on Notice, so that's 22. +1.
Paragon Posted November 10, 2011 Author Posted November 10, 2011 Could I get an initiative from everyone please. Quintessence has a total of a 1d20+5=8! The big guy has a 1d20+2=7 The girl has a 1d20+20=26
Paragon Posted November 10, 2011 Author Posted November 10, 2011 The order for the day is The Girl Starlight Quintessence The Big Guy Supercape
Paragon Posted November 11, 2011 Author Posted November 11, 2011 The Girl makes an attack against Starlight. 27!. Make a dc 17 toughness save.
Raveled Posted November 11, 2011 Posted November 11, 2011 Starlight's Toughness save, vs DC 17. (1d20+10=22) She seriously has a rank 2 Damage effect?
Paragon Posted November 11, 2011 Author Posted November 11, 2011 Yup, kinda a wuss in the damage output.
Paragon Posted November 12, 2011 Author Posted November 12, 2011 Hi Starlight were waiting on your action before we can continue.
Raveled Posted November 13, 2011 Posted November 13, 2011 Starlight's ranged attack check w/ +2/-2 Accurate Attack, vs. Fast Girl's Def. DC 23 Toughness (1d20+12=31) Tempted to spend a HP on Improved Crit, but I doubt that'll be necessary.
Paragon Posted November 14, 2011 Author Posted November 14, 2011 Looks like the girl has a hard time resisting you. Not guna cut it.
Paragon Posted November 14, 2011 Author Posted November 14, 2011 Quintessence makes an attack roll against the big guy and gets a 11+8=19 Whitch connects solidly with his face. Thats a toughness save of a 27. The big guy rolls a 9+12=21. That fails so he geta a sound whack to the face.
Paragon Posted November 14, 2011 Author Posted November 14, 2011 Attack roll of a 2+6=8. no go there.
Supercape Posted November 14, 2011 Posted November 14, 2011 Supercape: Free Action: Activate Force Field Standard Action: Radiation Blast on the Big Guy! Perception range so auto hit, and then DC 29 Toughness save.
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