Airon Posted November 20, 2011 Author Share Posted November 20, 2011 ok, here's Looking Glass shot at Heraldo, triggered by Net Fly. 1d20+10 → [18,10] = (28) Toughenss save DC 25 for Heraldo. Vahnyu, you can write your IC post (don't know if Arich wants to write about diving in front of the laser himself) then after Net Fly, G-Stunt is up. Link to comment
Ari Posted November 20, 2011 Share Posted November 20, 2011 I would indeed like to write about diving in front of the laser. Anyway, DC25 TOU check: 21, another Bruise. Link to comment
Airon Posted November 20, 2011 Author Share Posted November 20, 2011 ok. Vahnyu can post IC, then Arich closes the round with his thrilling heroic act, connecting his post to Vahnyu's, and after that: new round, G-stunt is up! Link to comment
Vahnyu Posted November 20, 2011 Share Posted November 20, 2011 Posted IC. I'm leaving the details on how Looking Glass evaded the grab to Airon. Ari, You're up! Link to comment
Airon Posted November 20, 2011 Author Share Posted November 20, 2011 I would indeed like to write about diving in front of the laser. Anyway, DC25 TOU check: 21, another Bruise. ok, you forgot the -1 for the previous Bruised condition. That would make your result 20, failing by 5 (bruised and dazed). BUT I messed up the DC (it was 23 since Sneak attack doesn't apply), so it's all good, you fail by 3 and you get only another bruise. 23) G-Stunt, 2 HP, bruised, injured 10) Looking glass, unharmed 6) Heraldo, 0 HP, bruised 2 (-2 TOU) 4) Net Fly, 0 HP, unharmed G-Stunt will use Acrobatic Bluff as a Move Action (+16-5=11). He'll use Skill mastery, taking 10, for a result of 21. Looking Glass defends with her Sense Motive (+4) 1d20+4 → [7,4] = (11) yuppy! she is Surprise attacked (flat-footed: no dodge bonus, no defensive roll) G-stunt is attacking using his Blast with Power Attack 3 (+10 atk/+4 DC becomes +7 atk/+7 DC) 1d20+7 → [8,7] = (15) whew... TOU DC 22 for Looking Glass... 1d20+2 → [2,2] = (4) ok that would be Unconscious, fight over. We can't have that. I'm using a GM fiat: Improved re-roll for her and giving G-stunt a HP. 1d20+2 → [13,2] = (15) ok that's better. Bruised and dazed (not stunned, as per house rules) for a round. G-Stunt will spend a HP to get Set-Up as an Heroic feat. He'll also Surge to get another action, and spend said action to use once again Acrobatic Bluff against Looking Glass. He'll take 10, 10+16=26. Looking Glass defends with her Sense Motive of +4 and can't make it (natural 20 isn't an automatic success with skills). I'll transfer the bonus to Heraldo. 23) G-Stunt, 2 HP, bruised, injured, fatigued 10) Looking glass, bruised, dazed for 1 round, flat-footed for the next attack by Heraldo 6) Heraldo, 0 HP, bruised 2 4) Net Fly, 0 HP, unharmed Looking Glass is up, but her dazed condition means she can't take actions, so it's Heraldo's turn. Link to comment
Ari Posted November 20, 2011 Share Posted November 20, 2011 Alright, using Power Attack to remove 2 from the Attack Bonus to add 2 to the Damage DC, roll: 21, hits precisely according to the F'sMW book. DC is 26. Link to comment
Airon Posted November 21, 2011 Author Share Posted November 21, 2011 1d20+1 → [16,1] = (17) failed by 9. Another bruise, and still dazed 23) G-Stunt, 2 HP, bruised, injured, fatigued 10) Looking glass, bruised 2, dazed for 1 round 6) Heraldo, 0 HP, bruised 2 4) Net Fly, 0 HP, unharmed I won't use a post just to describe her taking a punch. Net Fly is up, then I'll resolve both attacks in the same IC post. Link to comment
Vahnyu Posted November 21, 2011 Share Posted November 21, 2011 Net Fly uses a Full Round Action to Aim Looking Glass, Surges, and uses a standard action to initiate a grapple. Rolling Attack: 1d20+10 → [11,10] = (21) Success Rolling Grapple check against Looking Glass's Grapple check: 1d20+17 → [9,17] = (26) Looking Glass rolls to overcome the grapple. Link to comment
Airon Posted November 21, 2011 Author Share Posted November 21, 2011 1d20+7 → [13,7] = (20) she fails by more than 5, she is Bound (and therefore Helpless) as per House Rules. her total defense is now 5, and closing the fight is pretty much a formality. Link to comment
Airon Posted November 23, 2011 Author Share Posted November 23, 2011 I'd like to point out that Net Fly is a teenage boy grappling with woman who has Attractive 2. Both are wearing a skin-tight suit. This is going much better than it reasonably should. ok, G-stunt is too far away to deliver a coup de grace (damn). Free action: spend HP, recover from fatigue Move action: move adjacent to the grapple. Standard action: remove her devices (manipulate objects) 23) G-Stunt, 1 HP, bruised, injured 10) Looking glass, bruised 2, bound and helpless, without devices 6) Heraldo, 0 HP, bruised 2 4) Net Fly, 0 HP, unharmed, grappling Looking Glass isn't dazed anymore, her action would be to escape from the grapple, but without her devices she isn't that big of a threat anyway. LG grapple check to escape 1d20+7 → [7,7] = (14) Net Fly has to top that as a reaction, outside of his round. If he succeeds, Looking Glass will surrender and we can get out of round scansion. Link to comment
Vahnyu Posted November 23, 2011 Share Posted November 23, 2011 With a score of 17(or even 15[-2 Strenght[-1 STR bonus])+(-1 Attack)], if Fatigue has settled in by now) on his grapple, Net Fly automatically passes his grapple check. Link to comment
Airon Posted November 24, 2011 Author Share Posted November 24, 2011 we are officially out of round scansion, and getting close to finishing the thread. Just social from now on, unless you want to do something different. Link to comment
Airon Posted November 27, 2011 Author Share Posted November 27, 2011 I don't know how much follow-up you guys want to do... I could consider this my last G-stunt post, but if you want to go on, it's ok with me. Link to comment
Ari Posted November 27, 2011 Share Posted November 27, 2011 I'd say at least one more from each of us should do to close it, sound good? Link to comment
Vahnyu Posted November 27, 2011 Share Posted November 27, 2011 Perhaps, but Net Fly is worried. Even if Looking Glass gave us a fight for our money, the whole issue was resolved too easily, perhaps too neatly. Looking Glass is, after all, part of a larger group of villains, the Thieves' Guild. Perhaps the attack on the mall was simply a diversion tactic, something big and flashy to take the eyes of any hero on the area from another hit? Perhaps something even more valuable was stolen during the commosion, perhaps it was even a powerful experimental weapon? And yes, Looking Glass doesn't strike me as one to take a fall for her teammates, even if they can guarantee escape for her, but perhaps even she didn't know she was used as a scape goat. I think we should at least address the possibility. Who knows, maybe this will set the stage for a more complex, more sinister plot, something to be addressed on a future thread... Link to comment
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