shazam Posted March 7, 2008 Author Posted March 7, 2008 Hehe, ST? Well, if you're flying to the adress they were sending the cheques to, I'll get you there poste haste! Zoom! Ah, the difficulties of investigating when you have no investigate. =D
cosmicarus Posted March 8, 2008 Posted March 8, 2008 Hehe - that's ok. It's easy when someone gives you the address :)
cosmicarus Posted March 8, 2008 Posted March 8, 2008 Hehe - that's ok. It's easy when someone gives you the address :)
nareik123 Posted March 8, 2008 Posted March 8, 2008 Hi shazam. Will you mind if i throw in Kieran Kelly? Nothing is going on.
nareik123 Posted March 8, 2008 Posted March 8, 2008 Hi shazam. Will you mind if i throw in Kieran Kelly? Nothing is going on.
cosmicarus Posted March 23, 2008 Posted March 23, 2008 How are you enjoying the pace, Shazam? I apologise that I can disappear for a day or two, but I mean in regards to the story? Are you happy to have this conversation play out?
cosmicarus Posted March 23, 2008 Posted March 23, 2008 How are you enjoying the pace, Shazam? I apologise that I can disappear for a day or two, but I mean in regards to the story? Are you happy to have this conversation play out?
shazam Posted March 23, 2008 Author Posted March 23, 2008 How are you enjoying the pace, Shazam? I apologise that I can disappear for a day or two, but I mean in regards to the story? Are you happy to have this conversation play out? I wouldn't object to moving it a bit faster, but I'm not feeling impatient about it at all. I'm good. :)
cosmicarus Posted March 24, 2008 Posted March 24, 2008 I know you didn't want any combat, but I wouldn't mind inserting some conflict here with the introduction of a new character. The conflict doesn't have to come to blows, but it could. Your thoughts?
shazam Posted March 24, 2008 Author Posted March 24, 2008 I know you didn't want any combat, but I wouldn't mind inserting some conflict here with the introduction of a new character. The conflict doesn't have to come to blows, but it could. Your thoughts? Sounds good to me. http://invisiblecastle.com/roller/view/1535951/ Wow, what a lousy Sense Motive check! :shock:
shazam Posted March 27, 2008 Author Posted March 27, 2008 In re: the latest series of events I just shouted "Oh SNAP!" aloud. I just thought you'd like to know. :clap:
cosmicarus Posted March 27, 2008 Posted March 27, 2008 In re: the latest series of events I just shouted "Oh SNAP!" aloud. I just thought you'd like to know. :clap: I'm glad you like the turn of events Now, no initiative rolls yet, unless you want them. Give me a wisdom roll to see if the good Captain can pinpoint exactly what's wrong with the scene.
shazam Posted March 27, 2008 Author Posted March 27, 2008 I'm glad you like the turn of events Now, no initiative rolls yet, unless you want them. Give me a wisdom roll to see if the good Captain can pinpoint exactly what's wrong with the scene. Rolling rolling rolling...a seven. This is inadequate. So instead, with a little help from a hero point...
cosmicarus Posted March 27, 2008 Posted March 27, 2008 Ok, I'll tell you what's wrong here, and then you can put it back into the thread however you like. For starters, Donar hasn't aged. Sure, he was super human, but surely he must have at least aged a little? He looks as young as he did back in the day. Second, he hasn't exhibited any powers yet. Donar was very proud of his heritage and delighted in expressing that pride in impressive light shows when confronting his enemies. Lastly, that hammer he's holding - it's wrong. It looks the part, but it's almost certainly not the hammer that Captain Wonder must have surely come into contact with on more than one occasion. All of that said, there's something in this Donar's eyes that say that the man himself is sincere.
Heridfel Posted May 3, 2008 Posted May 3, 2008 Hey there, I'm taking over for Cosmicarus on this thread to help out. As you can see, I may be making some changes to what Cosmicarus may have intended for this thread since I don't know what he had planned. Here, it's clear that Donar just used a power (Shockwave for a DC 24 Toughness save; a successful DC 19 Reflex save reduces this to DC 19 Toughness). He still appears unaged from when Captain Wonder last saw him, and his hammer still doesn't look right. Whatever reason he had had to avoid using his powers before, he has overcome it at least in part.
shazam Posted May 3, 2008 Author Posted May 3, 2008 Hey there, I'm taking over for Cosmicarus on this thread to help out. As you can see, I may be making some changes to what Cosmicarus may have intended for this thread since I don't know what he had planned. Here, it's clear that Donar just used a power (Shockwave for a DC 24 Toughness save; a successful DC 19 Reflex save reduces this to DC 19 Toughness). He still appears unaged from when Captain Wonder last saw him, and his hammer still doesn't look right. Whatever reason he had had to avoid using his powers before, he has overcome it at least in part. Huh, I actually made the Reflex Save! (Didn't expect that!) And the Toughness save as well! My books are packed up, unfortunately, so I don't remember how to calculate Wonder's grapple check. (assuming he hits) He's currently at Flight 3, Super-Strength 3. (Since he started the thread with a weaker array than he has now.)
shazam Posted May 6, 2008 Author Posted May 6, 2008 Hey, boss, what should I roll for my grapple check? (My books are away; I forget how to calculate that.)
Heridfel Posted May 6, 2008 Posted May 6, 2008 Grapple checks are "melee attack bonus + Strength modifier + ranks in Super-Strength + size modifier". There are also miscellaneous powers which give bonuses to grappling, such as Elongation. I'll add it to your character sheet later tonight.
Heridfel Posted May 8, 2008 Posted May 8, 2008 Cap has a DC 29 Toughness save to make now. If he fails by enough, the Knockback will send him back towards the house that they just broke out of.
shazam Posted May 8, 2008 Author Posted May 8, 2008 Cap has a DC 29 Toughness save to make now. If he fails by enough, the Knockback will send him back towards the house that they just broke out of. That makes this the perfect time to spend the hero point (from my enemy complication) on my Ultimate Toughness save, I think. ;)
Heridfel Posted May 8, 2008 Posted May 8, 2008 That's fine by me. You used the other hero point (the automatic one) for the Bluff check re-roll, so that means you don't have any left.
Heridfel Posted May 15, 2008 Posted May 15, 2008 You don't know how tempted I was to use GM fiat there. Wow, what a bad roll. Still, I managed to get the information I wanted to you, and now, I don't have to worry about what to do with Cosmicarus' character while he's on break. This fight's done. I know that technically, you'd need to stagger him again, but it's anti-climatic for you to keep punching him (probably stunning him each time) until you do so.
shazam Posted May 20, 2008 Author Posted May 20, 2008 You don't know how tempted I was to use GM fiat there. Wow, what a bad roll. Still, I managed to get the information I wanted to you, and now, I don't have to worry about what to do with Cosmicarus' character while he's on break. This fight's done. I know that technically, you'd need to stagger him again, but it's anti-climatic for you to keep punching him (probably stunning him each time) until you do so. Good good, and I like where this is going. I think Wonder will just check on the civilians, then be off to find himself a mystic.
Heridfel Posted May 26, 2008 Posted May 26, 2008 You can make a Medicine check as well if you would like. It doesn't require a separate action.
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