Airon Posted December 24, 2011 Author Posted December 24, 2011 TOU for the guards 1d20+5 → [3,5] = (8) 1d20+5 → [11,5] = (16) they're both unconscious you can get to Brutus and Leviathan with your normal movement. Leviathan is up after Steam's IC post - remember to save against Brutus's attack.
Eviscerus Posted December 27, 2011 Posted December 27, 2011 Okies Leviathan's toughness save is: 20 fails by 7 which makes him bruised and dazed i think, ouchies
Airon Posted December 28, 2011 Author Posted December 28, 2011 17 (1) - Lord Steam, 3 HP, unharmed 17 (2) - Leviathan, 0 HP, bruised, dazed 17 (3) - Revenant, 1 HP, unharmed 16 (1) - Lord Brutus, bruised 2 (-2 Def for 1 round) 16 (2) - 2 guards, unconscious Revenant is up
Tiffany Korta Posted January 3, 2012 Posted January 3, 2012 Simple hit again 1d20+11=15, ugh so close.
Airon Posted January 7, 2012 Author Posted January 7, 2012 actually, Tiffany, that 15 hits. He has base defense +6, but since he Charged, he suffers a -2. If you want to modify the IC post go ahead. DC 26 TOU for Brutus 1d20+12 → [6,12] = (18) that hurt. another Bruise, and Dazed for 1 round Brutus is dazed, the guards unconscious: neither acts this round. END OF ROUND 4 ROUND 5 17 (1) - Lord Steam, 3 HP, unharmed 17 (2) - Leviathan, 0 HP, bruised 17 (3) - Revenant, 1 HP, unharmed 16 (1) - Lord Brutus, bruised 3, dazed for 1 round 16 (2) - 2 guards, unconscious Lord Steam is up - now everybody who is still standing is in the same melee.
Supercape Posted January 8, 2012 Posted January 8, 2012 Ok, as Old Brutus seems to be all but invulnerable to Steam's cane, lets try a Bluff / Flatfoot Move first: 1d20+10=27 actually pretty good! Then a maximum shifted power attack: -5 attack, +5 damage and hope he is flat footed! 1d20+10=30 Yoikes! A critical - my first ever! So thats a DC 30 Toughness roll!
Airon Posted January 8, 2012 Author Posted January 8, 2012 the critical makes the Sense Motive to avoid flat-footedness moot TOU DC 30 1d20+11 → [9,11] = (20) failed by 10, dazed for another round, and Staggered; we're getting close to an end, but he's still standing. Leviathan is up - you're in melee with everybody else, so even if you use a ranged attack I'm assuming it's point-blank so no -4 for shooting into melee.
Eviscerus Posted January 9, 2012 Posted January 9, 2012 Alright, seeing his opening Leviathan's gonna use his blast on the guy and extra effort the damage to make it a Blast 11 20 to hit Not bad at all so that's a dc 26 toughness save for the warlord
Airon Posted January 9, 2012 Author Posted January 9, 2012 1d20+11 → [18,11] = (29) wow I didn't think he'd make it, unbelievable. 17 (1) - Lord Steam, 3 HP, unharmed 17 (2) - Leviathan, 0 HP, bruised (fatigued next round) 17 (3) - Revenant, 1 HP, unharmed 16 (1) - Lord Brutus, bruised 3, dazed for 1 round, staggered 16 (2) - 2 guards, unconscious Revenant is up after Eviscerus' IC post
Tiffany Korta Posted January 11, 2012 Posted January 11, 2012 Another straight foward attack 1d20+11=27, toughness DC 26 save. Actually no, let's try for a grapple, 1d20+19=33.
Airon Posted January 11, 2012 Author Posted January 11, 2012 grapple 1d20+21 → [12,21] = (33) ok, this thread clearly has some kind of TIE jinx on it. since in contested rolls ties go to the largest bonus, Brutus evades your grapple. He's still dazed from Steam's blow though, so he forfeits his action. Round 6 17 (1) - Lord Steam, 3 HP, unharmed 17 (2) - Leviathan, 0 HP, bruised, fatigued 17 (3) - Revenant, 1 HP, unharmed 16 (1) - Lord Brutus, bruised 3, staggered 16 (2) - 2 guards, unconscious Steam is up.
Supercape Posted January 11, 2012 Posted January 11, 2012 Well lets go the same as before then... Move Action: Feint (at -5) 1d20+10=13 is unlikely to work. STandard Action: Full Power Attack: -5 ATtack, +5 Defence 1d20+6=24 Another lucky roll. DC 25 Toughness!
Airon Posted January 11, 2012 Author Posted January 11, 2012 1d20+11 → [9,11] = (20) Failed! since he's already Staggered, any further damage pushes him into Unconscious - he's down! Leviathan gets an extra HP for fighting bravely until the end against a stronger enemy who had a pickle with him. and of course we're out of round scansion, so whoever wants to post...
Airon Posted January 20, 2012 Author Posted January 20, 2012 If you ask who Ewoma is, she's the ambassador's secretary, and she met the couple midway during the night.
Airon Posted January 27, 2012 Author Posted January 27, 2012 Sense Motive for anybody who's listening the conversation. DC 20 Ewoma didn't tell all the truth when explaining her whereabouts the night of the murder
Tiffany Korta Posted January 27, 2012 Posted January 27, 2012 See look this is what she does . Sense Motive 1d20+8=25
Airon Posted February 2, 2012 Author Posted February 2, 2012 to stop Ewoma before she can touch the knife, it is an Initiative Check DC 15. He who gets the highest score in this check should also throw in a Notice check (well, everybody make a Notice check, just to be sure). Also, as an ambassador himself, Steam knows that Mikos West is the number 2 of UNISON, the UN special forces.
Supercape Posted February 2, 2012 Posted February 2, 2012 1d20+15=33 Notice 1d20+3=22 Initiative Good rolls, but Ill see how the other do before IC post, I presume highest Initiative should post first.
Tiffany Korta Posted February 2, 2012 Posted February 2, 2012 Initiative 1d20+6=9, I don't think I need the notice roll :D
Eviscerus Posted February 4, 2012 Posted February 4, 2012 Initiative check is: 16 not too shabby but the notice check is 10 so not seein much of anything
Supercape Posted February 5, 2012 Posted February 5, 2012 Ok I presume that Steam goes first, in which case he will move to grapple the assistant before she can reach the dagger (move action: move, standard action: trip). 1d20+10=13 Sigh, well unless she has a very low PL, that looks like a miss to me. If she does indeed have such a low PL, then grapple roll just to be sure:1d20+13=20
Airon Posted February 17, 2012 Author Posted February 17, 2012 Revenant gets an HP for her "dining on ashes" Complication.
Eviscerus Posted February 17, 2012 Posted February 17, 2012 I was wondering if it would be possible to perform a power stunt on my magic array, to determine if the assistant is really who we think she is. Given my character's ability to morph into other humanoids, I want to basically, unmake the glamour he believes is on the "assistant." So basically the power stunt would be: Nullify 9 (Morph effects) [Duration] Whatcha think?
Airon Posted February 19, 2012 Author Posted February 19, 2012 I was wondering if it would be possible to perform a power stunt on my magic array, to determine if the assistant is really who we think she is. Given my character's ability to morph into other humanoids, I want to basically, unmake the glamour he believes is on the "assistant." So basically the power stunt would be: Nullify 9 (Morph effects) [Duration] Whatcha think? I'd say that's a fine idea. however, why make it Duration: Concentration?
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