Supercape Posted November 20, 2011 Posted November 20, 2011 OOC for this thread. Rene and KoS go thief catching in Paris. Open to Frenchmen only! (i.e. Rene and KoS! )
Ari Posted November 29, 2011 Posted November 29, 2011 Marcy rolls to see what he can glean from the police report that isn't stated: Investigate: 24. Life Sciences: 6.
Supercape Posted November 29, 2011 Author Posted November 29, 2011 Ok Life Sciences isn't going to cut anything I am afraid. Investigate... Looking through the photographs and the police report, you work out that the "killer" was heavy, but seemed to attack from above, a broken drain pipe indicating it was used in the first scene, and some smashed roofed tiles nearby in the second scene. No footprints or fibres found nearby on the street. This would indicate some kind of superhuman agility or amazing acrobatic skill - but it looks like the killer was very large / heavy. The region of Paris it is near has a lot of rooftops and a jagged skyline. Looks like the killer is lurching from rooftop to rooftop... or at least was - the last, more studied killing was in the sewers (maybe disposed of there, maybe the attack was there).
Supercape Posted December 3, 2011 Author Posted December 3, 2011 OK Roll a Search to look for Clues, and a Life Sciences for physical examination. The corpse is a rather bad way, so its DC 20.
Ari Posted December 3, 2011 Posted December 3, 2011 Taking 20 on both, thus making for a boring but successful discovery of the clues available.
Supercape Posted December 3, 2011 Author Posted December 3, 2011 Ok, I will get to posting a reply soon, but can I also have a notice roll as you wrap up said labourious endevour? 1d20+10=30 Rene aces it anyway, but I may use his "Aged" complication bad hearing if you fail.
Supercape Posted December 3, 2011 Author Posted December 3, 2011 Ok, surprise time. I will use Rene's "aged" complication to say he cant hear the coming threat... Rene 4 Hero Points - Unharmed
Supercape Posted December 3, 2011 Author Posted December 3, 2011 Rats have us surprised! I am going to wing this slightly. You do not have impervious so they will bite and scratch you. Its a DC 20 Toughness save Reflex save DC 20 to lower that to 15. However, two things: -2 penalty to reflex this round due to surprise, and the rats can do no more than injure you. 1d20+2=16 Marcel fails Reflex 1d20+4=17 Injured! Poor Rene cant even make his reflex roll 1d20+12=30 But he is not bitten.
Supercape Posted December 3, 2011 Author Posted December 3, 2011 OK you are bitten several times! ouchies! King of Suits - 3 Hero Points - Injured I am treating the rat swarm more as an environmental hazard than an "enemy", so you are up!
Ari Posted December 4, 2011 Posted December 4, 2011 Okay..after discussing it in Chat I've decided to use Extra Effort to grant the Armaments Device an Alternate Power of Dazzle 2(Visual Senses, Extras: Burst(10 ft)[6PP]. I shall use that to Daze the heck out of the rats nearby in the cramped quarters.
Supercape Posted December 4, 2011 Author Posted December 4, 2011 King of Suits - 3 Hero Points - Fatigued, Injured The Rats are certainly dazzled. However, there is a possibility that the heroes will be too, in such a confined space! Ill give you all +2 on saves because of forewarning (it would be +5, but I am downgrading it because your eyes have accustomed to darkness and that would be a situational penalty). 1d20=19 Rene makes it. 1d20+2=11 Marcel just makes it (adding the +2 situational modifier).
Ari Posted December 4, 2011 Posted December 4, 2011 Reflex save roll: 26 rolled, 28 with the bonus. King..dodges the bright flash?
Supercape Posted December 4, 2011 Author Posted December 4, 2011 Well, more like shields his eyes in time, but yes!
Ari Posted December 7, 2011 Posted December 7, 2011 So, I assume KoS will need to roll a good Stealth check to make it back to Marcel's house without letting anyone know that an invisible man carrying a corpse is running around the roofs?
Supercape Posted December 9, 2011 Author Posted December 9, 2011 Sure, although Stealth skill mastery and a roll of 25 should cover it!
Ari Posted December 9, 2011 Posted December 9, 2011 Alrighty, taking ten on the Stealth check for a 'roll' of 25.
Supercape Posted December 9, 2011 Author Posted December 9, 2011 Rats...disease...yes, you geussed it, a plague in more ways than one! Disease 10 (Drain 10, Contagious, Disease Extra's).... Fort Save DC 20 please! Rene didn't get bit, he is safe for now (unless he touches someone infected)... 1d20+8=18 for Marcel, who is Drained of 2 CON and infected...
Ari Posted December 9, 2011 Posted December 9, 2011 Fort save is: 19...dang. EDIT!!!: Second Fort roll to see if KoS suffers its effects immediately, 22. Not today, Gallu!
Supercape Posted December 9, 2011 Author Posted December 9, 2011 Ok, so KOS is infected, but not symptomatic! He still needs to make a fort save every day. Once two in a row, shrugs off disease (he has made one already)
Ari Posted December 12, 2011 Posted December 12, 2011 Gather Information check to find a place that sells sheep offal(???): 21.
Supercape Posted December 12, 2011 Author Posted December 12, 2011 You find some approproate shop! go post IC (I leave the fluff details to you!)
Ari Posted December 14, 2011 Posted December 14, 2011 Sense Motive roll DC15: 8, dang. Diplomacy roll DC10: 23, woohoo!
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