Supercape Posted December 19, 2011 Author Posted December 19, 2011 Another plauge! This is a Reflex save DC 20 Then, Fort Save DC 20 (or 15 if you make the roll) to avoid being sickened The flies are crawling everywhere - your face, nostrils, into your mouth etc.
Ari Posted December 19, 2011 Posted December 19, 2011 18 on the REF roll, 27 on the FORT roll, so no further effect?
Ari Posted December 21, 2011 Posted December 21, 2011 Alright, so Grappling the old 'shroom, Attack roll: 32. Grapple check is: 28
Supercape Posted December 27, 2011 Author Posted December 27, 2011 Ok She can't beat that - only a little old lady! The last puff of the demon is a Fort Damage Save DC 15.
Supercape Posted December 30, 2011 Author Posted December 30, 2011 Could you throw me a notice roll? -2 penalty for dim light.
Ari Posted December 30, 2011 Posted December 30, 2011 (14:19:07) System: Arichamus rolls 1d20 and gets (4)+10=14. I..dare say that won't net Marcy much...
Supercape Posted December 30, 2011 Author Posted December 30, 2011 You notice some footmarks and scuffles around a trapdoor leading to inside the arc de triumph. Feel free to embelish.
Ari Posted December 31, 2011 Posted December 31, 2011 Intimidate check against Mr. Theylaughedatme! : (18:50:36) System: Arichamus rolls 1d20 and gets (16)+15=31.
Supercape Posted January 7, 2012 Author Posted January 7, 2012 Ok Initiative Time. Frederick: 1d20+0=6
Supercape Posted January 8, 2012 Author Posted January 8, 2012 I think that means KoS is up! Incidentally, I will presume his Fatigue has gone. I am going to fudge the rules a bit here, but make a Recovery check (DC 10) to get rid of that injury too. 17 - KoS - 3 Hero Points - ?Injured 16 - Jumped up Dabbler - Unharmed
Ari Posted January 8, 2012 Posted January 8, 2012 Recovery check: 10 No point in an actual attack, but because Marcy has no idea about that, he will anyway. Attack roll Unarmed: 18, DC19 TOU check should that hit(as if it would make any difference!)
Supercape Posted January 8, 2012 Author Posted January 8, 2012 Jumped up Dabbler laughs at your attack! (Impervious 18 Toughness!) Jumped up Dabbler Blasts you back! 1d20+6=8 It has fail on it!
Ari Posted January 9, 2012 Posted January 9, 2012 Well, Free Action to go all :shock: :? and then a Move Action to get to cover and a Standard Action to fling an experimental bola at the J-U D. Attack roll: 15. DC14 Reflex save should that hit.
Supercape Posted January 9, 2012 Author Posted January 9, 2012 Well that would normally be miss (just) but I am going to give you +2 on that as a situational bonus. Fred is not expecting it, has just come from the floor, and just not cool enough to avoid it. A hit. Similarly, I am giving that a +2 DC (or more accurately a -2 penalty to his reflex) for the same reasons. These are one off bonuses, he simply wasn't expecting bolas! His Reflex score: 1d20+2=15 so he is entangled.
Supercape Posted January 9, 2012 Author Posted January 9, 2012 To follow up he will foolishly blast again, at a -4 penalty due to Cover. 1d20+2=6 missing even the cover! Blast through concrete wall this time: 1d20+8=17 vs DC 28: Wall is holed! Round 3: 17 Kos - 3 Hero Points - Uninjured 6 JuD - Entangled
Ari Posted January 9, 2012 Posted January 9, 2012 Alright, going to Attack with the Snare power from the Utility Belt Array: 28 DC19 Reflex save.
Ari Posted January 10, 2012 Posted January 10, 2012 Move Action to go up to Frederick Klinefelter and a Free Action action to remove the Invincible Amulet of Invincibility. Standard Action to remove one of the pair of bolas.
Supercape Posted January 10, 2012 Author Posted January 10, 2012 Combat over so moot. Technically, a hard-to-lose advice wont be removable as a free action as far as I can see, but go ahead and do those things as Frederick is basically done for.
Ari Posted January 16, 2012 Posted January 16, 2012 Okay, an Intimidate attempt on..well, I guess the lot of them: 30
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