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Paris by Moonlight (OOC)


Supercape

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Posted

Somewhat irritatingly (in my opinion) rules [p48/49] say 4 checks needed for a metropolis (which I think Paris probably is), each check taking an hour. So lets say you made one.

If you want to take onlly 1/2 hour, -5 penalty.

+2 Situational bonus because Frederick gave you some hints to his past (RPG) that you picked up on.

Posted

Could you throw me a diplomacy roll? as you are using reason. Of course, intimidation is also an option open to you.

Failure wont stick the thread, but it will send it in a different direction.

Posted

And on your go:

Sickened condition gives you a -2 Penalty to attack unfortunately, the link you posted gave a hit roll of 12, (I dont know where you got 7 from that would be impossible!) so 22, -2 penalty to 20 is a hit. -3 for Power Attack is 17)

[dont you have +12 on bolo's attack rather than +8? - I confess I am lost here. But I cant see how you can get a miss. Could you clarify for prosperity?]

1d20+0=16 Entangled

Marcel will delay action.

The corpse will attempt to break free from the Bolas: Toughness 4 vs DC 25 Toughness save: 1d20+4=18 so Snare is damaged but not destroyed.

Marcel will only ready his cudgel at this point, and Aim at target.

Posted

Like so: rolled 1d20+8, got a four which makes 12 with the bonus. Now, the Sicken condition gives a -2 penalty to attacks, and the Power Attack trade-off was 3, so remove 5 from 12 and you get 7, thus my stated result.

Posted

The Armaments Belt is the Device Array in the Powers section, not the Utility Belt array in the Equipment list. And yes, it IS needlessly confusing having both of those.

Posted

On the one hand, I could go with the obvious thing that has worked every blame time and just layer another Snare on top of the Corpsepile. On the other hand, doing new things is always exciting.

Coin-toss time, 1 for layering another Snare, 2 for attempting a Grapple.

1. Darn.

Layering a Snare.


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