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Gangland Violence [OOC]


Derin

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Posted

I made up the goons' stats as follows:

Attack: 7

Def: 7

Damage Bon: 7

Tough: 7

Attack: 5 melee, 8 ranged

Def: 6

Damage Bon: 6

Tough: 8

Attack: 4 melee, 8 ranged

Def: 8

Damage Bon: 6

Tough: 6

Attack: 8 melee, 4 ranged

Def: 6

Damage Bon: 6

Tough: 8

So the DC to hit Kev should be 17, right?

Posted

kthen.

1d20+7=20

Failed the save by 6. That's what, stunned and bruised?

Also, if I've calculated the knockback correctly... did Revenant just throw this guy 250 feet with her knee?

Posted

Attack rolls for the next round are as follows:

Whiplash attempts to disarm goon 3, succeeds:

Attack roll to disarm goon 3, DC=18 (1d20+12=29)

Attack damage roll to disarm, inc. Imropoved Disarm (1d20+10=30)

Strength check to resist disarm, DC=30 (1d20+5=21)

Goon 3 attacks Whiplash, misses:

Melee attack against Whiplash (1d20+4=11)

Goon 4 attacks Revenant, misses:

Melee attack against Revenant (1d20+8=11)

I believe that leaves goon 1 bruised and goon 2 staggered (from previous round), and everyone else fine (since your regen takes care of bruising)?

Posted

Yes I recover in from all wounds almost instantly, it's my thing :). Though i should be using Lethal, not being alive and such. My bad.

Anyhow and quick and dirty strike on the guy who tried to hit me.

1d20+10=24.

Dc 26 Toughness again.

Posted

Toughness save, DC=24 (1d20+8=16)

Sorry, accidentally wrote in 24 instead of 26 for the DC... that's a fail of 10, not 8.

Save against smacking through a stone wall due to knockback:

Toughness save for collision with stone wall due to knockback, DC=20 (1d20+8=17)

So I believe our current status effects are:

Goon 1 = bruised once

Goon 2 = staggered

Goon 4 = bruised, staggered, disabled, dazed 1 round

Goon 3 is unhurt but disarmed.

Posted

Derin attacks goon 3:

Attack roll to hit goon 3, using power attack to shift 2pts to attack bonus, DC=18 (1d20+10=21)

Toughness save against Whiplash's attack, DC=25 (1d20+6=20)

Goon 2 shoots Whiplash:

Goon 2 attacks Whiplash with gun, DC=22 (1d20+8=23)

Toughness save against bullet, DC=23 (1d20+8=13)

Current status effects:

Whiplash: staggered, disabled, dazed 1 round

Goon 1: bruised once

Goon 2: staggered

Goon 3: bruised, dazed 1 round

Goon 4: bruised, staggered, disabled

Also everybody except Revenant and goon 1 are currently lying prone. This got vicious fast. You're up.

Posted

That hit? Sorry, I must be miscalculating. I thought they needed 20 to hit you.

Anyways, his defense is 8, so I don't think you hit him. Am I leaving a factor out here?

Posted

As far I understand it at the start of each thread you start with your normal allotment of hero points.

I'm going to grapple the ganster that the furthest from us.

Move Action to reach him, which is fine unless he's over 1,000 ft away!

Standard Attack : 1d20+10=26.

Grapple Check : 1d20+16=31.

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