Derin Posted November 21, 2011 Author Posted November 21, 2011 Initiative rolls for combat: Whiplash: Initiative for combat (1d20+8=24) Goons: Initiative for combat (1d20+1=5, 1d20+1=14, 1d20+1=19, 1d20+1=4) Need a roll from Revenant.
Derin Posted November 21, 2011 Author Posted November 21, 2011 Whiplash will delay until after Revenant's action. That makes it Revenant, Whiplash, then the goons.
Tiffany Korta Posted November 21, 2011 Posted November 21, 2011 Lets ease you in with a simple no nosense strike. Strike : 1d20+11=15, if that hits it's a DC 26 toughness save.
Derin Posted November 21, 2011 Author Posted November 21, 2011 I made up the goons' stats as follows: Attack: 7 Def: 7 Damage Bon: 7 Tough: 7 Attack: 5 melee, 8 ranged Def: 6 Damage Bon: 6 Tough: 8 Attack: 4 melee, 8 ranged Def: 8 Damage Bon: 6 Tough: 6 Attack: 8 melee, 4 ranged Def: 6 Damage Bon: 6 Tough: 8 So the DC to hit Kev should be 17, right?
Tiffany Korta Posted November 21, 2011 Posted November 21, 2011 yeah that would hit, time for him to make his Toughness save.
Derin Posted November 21, 2011 Author Posted November 21, 2011 kthen. 1d20+7=20 Failed the save by 6. That's what, stunned and bruised? Also, if I've calculated the knockback correctly... did Revenant just throw this guy 250 feet with her knee?
Tiffany Korta Posted November 21, 2011 Posted November 21, 2011 House Rules use Dazed rather than Stunned, but yes that all correct. And yes I make it 250ft, I sometime forget my own strength :oops: , though I did say she was pulling her blow so whatever you feel is appropriate.
Derin Posted November 21, 2011 Author Posted November 21, 2011 Whiplash strikes with her whip. Whiplash’s attack roll: 1d20+12=19 Goon 2’s Fort save: Fort save (DC=23) (1d20+8=11) Goon 3 attempts to shoot Whiplash: Ranged attack on Whiplash (DC=22) (1d20+8=16) Goon 4 attempts to punch Revenant: Melee attack on Revenant (DC=20) (1d20+8=27) I believe that's a hit, with a DC21 fort save?
Tiffany Korta Posted November 21, 2011 Posted November 21, 2011 Toughness save 1d10+10=16, I believe its Dazed and Bruised. I'll lose the Bruise on my action but that's about it, so back to you.
Derin Posted November 22, 2011 Author Posted November 22, 2011 Attack rolls for the next round are as follows: Whiplash attempts to disarm goon 3, succeeds: Attack roll to disarm goon 3, DC=18 (1d20+12=29) Attack damage roll to disarm, inc. Imropoved Disarm (1d20+10=30) Strength check to resist disarm, DC=30 (1d20+5=21) Goon 3 attacks Whiplash, misses: Melee attack against Whiplash (1d20+4=11) Goon 4 attacks Revenant, misses: Melee attack against Revenant (1d20+8=11) I believe that leaves goon 1 bruised and goon 2 staggered (from previous round), and everyone else fine (since your regen takes care of bruising)?
Tiffany Korta Posted November 22, 2011 Posted November 22, 2011 Yes I recover in from all wounds almost instantly, it's my thing . Though i should be using Lethal, not being alive and such. My bad. Anyhow and quick and dirty strike on the guy who tried to hit me. 1d20+10=24. Dc 26 Toughness again.
Derin Posted November 23, 2011 Author Posted November 23, 2011 Toughness save, DC=24 (1d20+8=16) Sorry, accidentally wrote in 24 instead of 26 for the DC... that's a fail of 10, not 8. Save against smacking through a stone wall due to knockback: Toughness save for collision with stone wall due to knockback, DC=20 (1d20+8=17) So I believe our current status effects are: Goon 1 = bruised once Goon 2 = staggered Goon 4 = bruised, staggered, disabled, dazed 1 round Goon 3 is unhurt but disarmed.
Derin Posted November 23, 2011 Author Posted November 23, 2011 Derin attacks goon 3: Attack roll to hit goon 3, using power attack to shift 2pts to attack bonus, DC=18 (1d20+10=21) Toughness save against Whiplash's attack, DC=25 (1d20+6=20) Goon 2 shoots Whiplash: Goon 2 attacks Whiplash with gun, DC=22 (1d20+8=23) Toughness save against bullet, DC=23 (1d20+8=13) Current status effects: Whiplash: staggered, disabled, dazed 1 round Goon 1: bruised once Goon 2: staggered Goon 3: bruised, dazed 1 round Goon 4: bruised, staggered, disabled Also everybody except Revenant and goon 1 are currently lying prone. This got vicious fast. You're up.
Tiffany Korta Posted November 24, 2011 Posted November 24, 2011 Gonna take a swing at last goon standing. 1d20+10=23, normal toughness save?
Derin Posted November 26, 2011 Author Posted November 26, 2011 You went for the guys with the gun? Goon's toughness save: Tougness save, DC=26 (1d20+8=28) Goon tries to shoot Revenant: Attack roll to hit Revenant (1d20+8=14)
Tiffany Korta Posted November 29, 2011 Posted November 29, 2011 Oh sorry, yes I meant the gunman. the strike hit so my Toughness Save 1d20+11=25. A straight foward attack again on the gunman 1d20+10=11.
Derin Posted November 30, 2011 Author Posted November 30, 2011 That hit? Sorry, I must be miscalculating. I thought they needed 20 to hit you. Anyways, his defense is 8, so I don't think you hit him. Am I leaving a factor out here?
Tiffany Korta Posted November 30, 2011 Posted November 30, 2011 No your right he missed and I missed.
Derin Posted December 2, 2011 Author Posted December 2, 2011 Goon shoots back: Goon 2 tries to shoot Revenant (1d20+8=11)
Tiffany Korta Posted December 7, 2011 Posted December 7, 2011 K, Gonna spend a Hero Point to do a Groundstrike, anyone within 80ft need to resists a trip with the DC being 1d20+8=23. You might want to use the time to spend a hero point for a recovery roll.
Derin Posted December 8, 2011 Author Posted December 8, 2011 How do hero points even work on this forum? The book says one per session... is that just one per thread?
Derin Posted December 8, 2011 Author Posted December 8, 2011 Str check to resist trip (1d20+3=10) The others aren't going to make that DC. Everyone falls down. Recovery check for Whiplash's Disabled condition: Disable recover check (1d20+4=16) But it'll take 2 rounds, due to being Staggered.
Tiffany Korta Posted December 9, 2011 Posted December 9, 2011 As far I understand it at the start of each thread you start with your normal allotment of hero points. I'm going to grapple the ganster that the furthest from us. Move Action to reach him, which is fine unless he's over 1,000 ft away! Standard Attack : 1d20+10=26. Grapple Check : 1d20+16=31.
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