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46 - Get-Away -- Uninjured -- GM

13 - Smash -- Uninjured -- GM

12 - Asad -- Uninjured -- HPx2

9 - Trap Door -- Uninjured -- GM

Get-Away shall do as her namesake implies and get the heck out of there.

Smash's Ini. (1d20+2=13) And introduces Smash to the fight!

Smash'll do what Smash does best and hit Asad. Hard. Smash's melee attack check , vs. Asad's flat-footed Def. DC 33 Tou (1d20+7=24) Smash lives up to his name. DC 28 Toughness save for Asad, please.

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Gather Information will tell you that Trap Door, Get-Away, and Smash are members of a group of superpowered burglars that go by Larceny Inc. There's usually another member that goes by Grab, but she's (supposed to be) in jail right now.

Trap Door's melee attack check w/ +2/-2 Power Attack, vs Asad's Def. DC 26 Tou (1d20+9=14) That'll hit. DC 26 Toughness save for Asad, please.

46 - Get-Away -- Uninjured -- GM

13 - Smash -- Uninjured -- GM

12 - Asad -- Bruisex1 + Daze (Smash) -- HPx1

9 - Trap Door -- Uninjured -- GM

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