Raveled Posted November 22, 2011 Posted November 22, 2011 The OOC for this thread. Asad, Ironclad, and Whiplash go after Larceny Inc. Nothing can go wrong with this plan, right?
Raveled Posted November 25, 2011 Author Posted November 25, 2011 Let's get those Initiatives out of the way, shall we? Trap Door's Ini. (1d20+7=9) Get-Away's Ini. (1d20+40=46) I think Get-Away is going to go first, but let's just see.
TheAbsurdist Posted November 27, 2011 Posted November 27, 2011 Initiative (1d20+7=12) Yes... yes Get-Away shall.
Raveled Posted November 27, 2011 Author Posted November 27, 2011 46 - Get-Away -- Uninjured -- GM 13 - Smash -- Uninjured -- GM 12 - Asad -- Uninjured -- HPx2 9 - Trap Door -- Uninjured -- GM Get-Away shall do as her namesake implies and get the heck out of there. Smash's Ini. (1d20+2=13) And introduces Smash to the fight! Smash'll do what Smash does best and hit Asad. Hard. Smash's melee attack check , vs. Asad's flat-footed Def. DC 33 Tou (1d20+7=24) Smash lives up to his name. DC 28 Toughness save for Asad, please.
TheAbsurdist Posted November 27, 2011 Posted November 27, 2011 Skill Mastery on Gather Info for Well-Informed check. So he knows about Larceny Inc. Not necessarily an expert. Toughness (1d20+15=18) Um, ouch. Gonna spend a Hero Point. Toughness (1d20+15=22) Yeeeah. Okay.
Raveled Posted November 28, 2011 Author Posted November 28, 2011 Gather Information will tell you that Trap Door, Get-Away, and Smash are members of a group of superpowered burglars that go by Larceny Inc. There's usually another member that goes by Grab, but she's (supposed to be) in jail right now. Trap Door's melee attack check w/ +2/-2 Power Attack, vs Asad's Def. DC 26 Tou (1d20+9=14) That'll hit. DC 26 Toughness save for Asad, please. 46 - Get-Away -- Uninjured -- GM 13 - Smash -- Uninjured -- GM 12 - Asad -- Bruisex1 + Daze (Smash) -- HPx1 9 - Trap Door -- Uninjured -- GM
Raveled Posted December 1, 2011 Author Posted December 1, 2011 Smash's melee attack check w/ +5/-5 Power Attack, vs Asad's Def. DC 33 Tou (1d20+2=12) And Smash misses. Okay, GM post up shortly. 46 - Get-Away -- Uninjured -- GM 13 - Smash -- Uninjured -- GM 12 - Asad -- Bruisex1 -- HPx1 9 - Trap Door -- Uninjured -- GM
TheAbsurdist Posted December 3, 2011 Posted December 3, 2011 Asad goes All-Out Attack for a +10 attack roll. On the Smash. 1d20+10=25 Should be a hit! DC 30 Toughness save.
Raveled Posted December 3, 2011 Author Posted December 3, 2011 That does indeed hit. So Smash's Toughness save, vs DC 30. (1d20+13=17) That's not a good result.
Raveled Posted December 6, 2011 Author Posted December 6, 2011 Asad gets teleported! And gets a HP for being taken out of the fight by fiat.
Raveled Posted December 12, 2011 Author Posted December 12, 2011 Derin, if you want, feel free to have Whiplash make her entrance at the apartment Asad woke up in.
Derin Posted December 12, 2011 Posted December 12, 2011 Is the apartment occupant still home or would she have fled?
Raveled Posted December 12, 2011 Author Posted December 12, 2011 She is still at home, and still asleep! What a heavy sleeper, ehn?
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