Avenger Assembled Posted November 25, 2011 Share Posted November 25, 2011 Fleur, Pyre, and others deal with creatures from below. Link to comment
Cube Posted November 25, 2011 Share Posted November 25, 2011 Gah, my post was too long. Also, I decided that Lou should at least make an effort to maintain some normalcy. It's a quiet day in the part of town where he spent most of his life, so he's confident enough to try and take his daughter there even if a few people might freak out. Which they may! Mostly though, I'm hoping familiarity is enough for Lou not to cause a scene by just walking down the street. Also, any terror provoked by his presence is drowned out by OH NO, DEEP ONES, Link to comment
Avenger Assembled Posted November 26, 2011 Author Share Posted November 26, 2011 DC 15 Pop Culture check, and DC 15 Notice check, Cube. Link to comment
Cube Posted November 26, 2011 Share Posted November 26, 2011 http://invisiblecastle.com/roller/view/3277916/ 11 Pop Culture (Rolled a 1), and 12 Notice. Blurgh. EDIT Reroll! (1d20+10=13) 3 upgrades to 13, for 23. I'm down to 1 hero point. :D Link to comment
Avenger Assembled Posted November 26, 2011 Author Share Posted November 26, 2011 In the surprise round, Devil Ray shoots Pyre with a barrage of spearheads! I'm using the following stats for him. If you've read LXG, think Nemo's spear machine gun. Have an HP for being the blastee here. Attack vs. DC 13 That hits (it's DC 13 since the Uncanny Dodge-less Pyre is without his dodge bonus). The damage goes up by 2, since it was an Autofire Blast. That's a DC 27 Tou save. He uses his Move Action to fly 50 feet in the air. Init time! Devil Ray goes on 10 Link to comment
Cube Posted November 26, 2011 Share Posted November 26, 2011 Toughness vs DC 27, + Initiative 33 total toughness, because PYRE LAUGHS AT PUNY SPEARS. 19 total on Init because I got lucky. On a side note: K. Pop Culture to recognize Fleur. (1d20+10=19) Using her rep chart for that. Link to comment
Avenger Assembled Posted November 26, 2011 Author Share Posted November 26, 2011 Init: Fleur de Joie: 24 (4 HP) Pyre: 19 (2 HP) Devil Ray: NPC Fleur is up Link to comment
Electra Posted November 26, 2011 Share Posted November 26, 2011 All right, spending an HP to stunt Stun 15 (Extras: Area: Burst, Flaw: Action (full), Feats: Indirect 3, Sedation, Triggered (eat the fruit) (35pp). That should make all the little goonies eating the fruit fall asleep, as well as any humans stupid enough to join in. Hopefully the humans will resist the fruity temptation. Link to comment
Avenger Assembled Posted November 26, 2011 Author Share Posted November 26, 2011 None of them can make a DC 25 Fort save, so all the ones eating the fruit go to sleep. Link to comment
Cube Posted November 26, 2011 Share Posted November 26, 2011 Alright. Using Blast 10 1d20+10=21 I believe that hits. DC 25. Let's do this! Link to comment
Avenger Assembled Posted November 26, 2011 Author Share Posted November 26, 2011 Tou vs 25: 34! Woof. Okay, go ahead and post IC. Link to comment
Cube Posted November 26, 2011 Share Posted November 26, 2011 1d20=14 Bluff score? What is a bluff score? At -5, that sets it to a 9! Link to comment
Avenger Assembled Posted November 26, 2011 Author Share Posted November 26, 2011 With Pyre having proved to be made of sterner stuff than he'd thought, Devil Ray is going to go ahead and blast Fleur de Joie! He'll Startle her first. 32 15 Ouch, that just barely hits, so he doesn't get any Autofire bonus. DC 25 Tou save. Link to comment
Electra Posted November 26, 2011 Share Posted November 26, 2011 Fleur fails the Startle check, so the attack will hit her flat-footed. First toughness save fails, spending an HP. Second save is a 34, which means she is startled, but entirely unharmed. Link to comment
Avenger Assembled Posted November 26, 2011 Author Share Posted November 26, 2011 Fleur is up. Link to comment
Electra Posted November 26, 2011 Share Posted November 26, 2011 Fleur is going to begin shoving the sleeping deeplets into her dimensional pocket by the handsful and deal with Devil Ray next round, assuming Pyre doesn't take him out. Link to comment
Cube Posted November 26, 2011 Share Posted November 26, 2011 Attempting to use Fire Control to counter Devil Ray's flight! Power Check vs. Devil Ray (1d20+10=18) Hero Point Rerolled to... Power Check (HP Reroll) (1d20+10=23) Link to comment
Avenger Assembled Posted November 28, 2011 Author Share Posted November 28, 2011 Devil Ray drops out of the sky and hits the ground, hard. His suit is armored enough that the impact doesn't actually hurt him, but he is startled. He'll open fire on Pyre again; since he's in trouble, he'll go ahead and All-Out Power Attack. 15 Oof, that juuust hits. That's a DC 30 Tou save for a guy with one HP! On the plus side, Devil Ray isn't moving and his Defense is currently +0 (i.e, the target number to hit him is 10). Link to comment
Cube Posted November 28, 2011 Share Posted November 28, 2011 1d20+15=21 Only a 21, Dazed and Bruised. Spending my last HP to shake the Dazed condition. 0 HP, 1 Stack of Bruised. Link to comment
Electra Posted November 28, 2011 Share Posted November 28, 2011 Fleur's going to drop a snare on Devil Ray. 1d20+7=25 Yay, a good roll! Link to comment
Avenger Assembled Posted November 28, 2011 Author Share Posted November 28, 2011 He fails the save by 13, so he is bound and helpless (at least this round) Now he does technically have cover, so he has +4 to Defense, bound and helpless though he is. (It doesn't say total cover in the power description, so there's no reason it would be the case here) Link to comment
Cube Posted November 28, 2011 Share Posted November 28, 2011 All Out Attack vs. Devil Ray (1d20+10=16) Boy, am I glad I did that. I mean... not like he can act this round with the snare, so it couldn't hurt. DC 30, Fists are not on Fire. Link to comment
Avenger Assembled Posted November 28, 2011 Author Share Posted November 28, 2011 20 He is bruised, dazed, and staggered. Since this is just an intro fight, I'll say he's out for the count. Link to comment
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